225,778 Commits over 3,714 Days - 2.53cph!

31 Days Ago
player update. exported edited 3p thompson anim set and set up holster position for it and the mp5
31 Days Ago
Fixed editor compile
31 Days Ago
latest topologies
31 Days Ago
Add homing projectiles (https://files.facepunch.com/tony/1b1611b1/sbox-dev_HxO746PgRX.mp4)
31 Days Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
31 Days Ago
Include library dll in publish
31 Days Ago
merge from mission_improvements_may_24
31 Days Ago
merge from christmaslights_menu
31 Days Ago
merge from io_entity_snapping/fixes/2
31 Days Ago
merge from io_entity_snapping/fixes/2
31 Days Ago
merge from barrel_leak
31 Days Ago
merge from minigun_fixes_may_24
31 Days Ago
Move addon asset locations, fix tests Fix not mounting base/citizen
31 Days Ago
Leaderboard backup, run #11082
31 Days Ago
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
31 Days Ago
▉▇▌ ▍▅▅ █# ▌▅▇█▅█▉ ▍▅▇▆▉▇
31 Days Ago
Display how much the minigun slows down the player in the gun information panel
31 Days Ago
Assigned the minigun a unique description
31 Days Ago
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
31 Days Ago
Fixed missing animator parameter warning when equipping a minigun Fixed exception when quickly switching between a weapon with a sight and the minigun
31 Days Ago
▍▌█▌▍▋▆▆▉ █▋▆▍+▍█▍▆▅██▊▅ ▅▍ ▍█▊▋▅▉▆ ▆▋▍▄▍ ▄▋▋▆'▊ ▅▉▉▇▉▍▌▄▊▇▄▇ ▆▅▋▋█▍█▅█ ▅▄▆█ ▉▄▍█▍▉ █▅▌█▊▉▉ ▇▉ ▋▋█▅▅▌█▋▆▆▉▋ ▇▄▅▍█ ▇▌▄▌▍ ▊▋▌'▊ ▅█ ▋▅▆▍▊▍▇▋▋▌▄ ▊▄▇▊▅█ ▋▅▅▊█'▅ [▆▊▆▊▋▅▋▇] ▉▊▄▄▄▄▊▅▇ ▊█ ▆▊▆▆▄▉▇ █▆▄▉▄▋▆▄▍▆▇ ▆▉ ▉ ▄▉▉▍
31 Days Ago
Leaderboard backup, run #11080
31 Days Ago
▌▆▄ █▄▄▇▆▇▋▆▋▊ ▌▄▋█ ▍▇▊▇▊▋ ▆▋▅▍▉▉▍ █▋▍▌▇▍▇ ▇█▄ ▄▊█▇▇ ▌▆▌▌█▅▅▍▌▋▆ ▉▋▋▌▅ ▌▋█▆▉▋▋▉▄▇▄▉▆ ▉▋▆ █▍▌▍▄▋ ▅▋▇ ▌▄▄▅▇▉▊▉▍ ▆▌ ▍▄ ▋▄▉▆ ▋▄▄▊▊▆▄▍ ▄▌▌ ▍▄▅▉▊ ▍▋▊▊ █▋▋█▍▇ ▇▌▆ ▇▅▌█▋▍▅ ▋▊▅▌▄▅
31 Days Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
31 Days Ago
Don't show the current mission objectives on the map screen (they overlap with the markers UI) Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
31 Days Ago
Fix nav mesh generate trying to add bodies with no shapes
31 Days Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
31 Days Ago
Leaderboard backup, run #11077
31 Days Ago
First pass on mission + conversation
31 Days Ago
Unobsolete obsolete code Fix crash on start / gave myself more work todo Fix null reference when ball physics body is null Fix crash on AnimateIntoPocket / Fix ballhistory duplication Merge pull request #1 from Louis-Ladd/main Fix current crashes and networking issues
31 Days Ago
Fixed AND, OR and XOR switches emitting light when unpowered
31 Days Ago
We should be able to get away with not copying these manually, asset system should handle it We need a few files from core, though Clean up, slightly improved wizard
31 Days Ago
31 Days Ago
Merge from mission_improvements_may_24
31 Days Ago
Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission
31 Days Ago
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
31 Days Ago
Fix concave shapes not combining friction and restitution
31 Days Ago
Consolidated a bunch of localization strings, several mission objectives had descriptions with the same english text but different keys
31 Days Ago
Update lumberjack harvest wood description string to use a new localization key and adjusted text to not mention the required count (as we add that dynamically now)
31 Days Ago
▄▆▅ ▋▇▅▋▋▆ █▋█▍ ▄▅▅▆▇, ▌▄▅▉ ▌▆▄▆▆▍ ▌▆▆▆ ▅█▇▅▆▋██▄▌
31 Days Ago
Subtract 95838 - was meant to be on a sub branch
32 Days Ago
Fix checking cooldown incorrectly Fix quota convar overflowing int by casting convar to long before calculation
32 Days Ago
Move culled lights list for shadow culling to lightbinner rather than shadowcache, lightbinners are guaranteed to be per view (first order, first served though), this lets multiview work for culled lights https://i.imgur.com/JwxhgOJ.png
32 Days Ago
narrow pieces and better file naming
32 Days Ago
Fixed laser shooting sound path
32 Days Ago
Use FP4 ships
32 Days Ago
Fix paths, temporarily copy sbproj
32 Days Ago
Load from manifest, un-hardcode paths
32 Days Ago
Control player colors from PlayerManager instead of multiple times in multiple places
32 Days Ago
Initial standalone build wizard Standalone player exe Export into `data\` Copy all the stuff we want from core, base, citizen, bin Application.IsStandalone, don't try to load menu project if standalone