197,430 Commits over 4,110 Days - 2.00cph!

32 Days Ago
Added a very WIP icon and world model
33 Days Ago
Merge from fix_dialog_hide_chat
33 Days Ago
Spoil potatoes as well
33 Days Ago
Fixed item info panel not being big enough to fit all 9 (!) rows of info when inspecting an apple
33 Days Ago
Added food spoiling to mushrooms, apples, cactus flesh, eggs, all berries They all last 4 real time days, significantly longer than meat Spoils into a new generic Spoiled Produce item
33 Days Ago
Fixed incorrect mesh showing on auto turrets (flag conflict with DemolishFlag)
33 Days Ago
Settings layout fixes
33 Days Ago
hooked up icons to skins, added dark parquet lattice ceiling, set up defaults
33 Days Ago
wallpaper icon renders
33 Days Ago
merge from wallpaper/floor
33 Days Ago
reduced lots of ceiling and flooring texture sizes, added new skins assets for missing wallpapers, tweaked hues of more colourful ceilings, added defaults, removed unused
33 Days Ago
gun display rack
33 Days Ago
merge from fix_window_roof_placement -> main
33 Days Ago
Add additional LOS point in the top half of window deployables (embrasures + windows) so they can be placed when a roof intersects the window
33 Days Ago
Fix alternativeLOSPosition gizmo rendering at world origin instead of relative to selected prefab
33 Days Ago
Don't add messages to chat UI when the chat UI is disabled
33 Days Ago
Tweaked TopologyNot settings for jungle ground foliage to prevent them from clipping into small rock formations
33 Days Ago
Added small rock formations to jungle biome to allow for more ore nodes
33 Days Ago
merge from wallpaper/floor
33 Days Ago
merge from fix_window_max_condition -> main
33 Days Ago
Fix windows & embrasures losing max condition when repaired inside a repair bench
33 Days Ago
Fixed DebugLuxels not accepting vertex color in Hammer More colors for Lightmap Grid in Hammer red for under 8, green for above 63 Fix GetAimVector clientside for non local players in vehicles being wrong
33 Days Ago
Disabled corner conditional models on most skins when wallpaper is applied on the hardside
33 Days Ago
33 Days Ago
preprocess terrain maps, per weather distance curve
33 Days Ago
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Rin
33 Days Ago
Converted mesh collider to box collider Fixed not being able to deploy in desired rotation
33 Days Ago
Fixed incorrect layers on schizolobium_a
33 Days Ago
Fixed broken billboards on vineswingingtree02 and vineswingingtree03
33 Days Ago
Wallpaper floor & ceiling pack - added more wood colours
33 Days Ago
Wallpaper floor & ceiling pack - updated subway ceilings, metal sheet ceilings, vintage asbestos tiles, ceiling and floor wood
33 Days Ago
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33 Days Ago
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33 Days Ago
Floating cities walkway greybox progress Added prefabs for Hannah and Chris to the scene file
33 Days Ago
Merge from iofeedback_fixes
33 Days Ago
Fixed tesla coil pfx starting on
33 Days Ago
floating walkways prefab update
33 Days Ago
syncvars -> aux3
33 Days Ago
Merge from main Fix protobuf,codegen,manifest
33 Days Ago
removed bee bomb from T1 techtree
33 Days Ago
Bee catapult ammo techtree and blance pass (moved to t2)
33 Days Ago
Remove explosive crafting cost from Propane Explosive Bomb, now raw ingredients
33 Days Ago
Targeting attachment blance and tech tree
33 Days Ago
merge from fix_dialog_hide_chat
33 Days Ago
merge from missingphysimpacts
33 Days Ago
merge from shark_hunt_dialogue
33 Days Ago
Merge from water_vehicles_cam_roll
33 Days Ago
Added client.allowCameraTiltOnDpv Defaults to true (current behaviour), if false will stop the camera tilting side to side while using the DPV, should be easier to stomach Exposed in accessibility menu
33 Days Ago
Removed camera roll entirely on the boogie board and inner tube Fixed player body jittering out of sync with the camera movement when on an inner tube
33 Days Ago
Merge from iofeedback_fixes