192,351 Commits over 4,049 Days - 1.98cph!

5 Days Ago
Remove unnecessary changes to ConCommandBase
5 Days Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
5 Days Ago
Merge from blowpipe
5 Days Ago
merge from jungle
5 Days Ago
don't lerp underwater params if we started outside of water or on first initialization
5 Days Ago
Merge from main
5 Days Ago
updated 3p vine swing anim
5 Days Ago
Dart rotations
5 Days Ago
osx_compile_simulator -> main
5 Days Ago
Merge from jungle_update
5 Days Ago
main -> jungle_update
5 Days Ago
projectile_orientation_override -> main
5 Days Ago
Reorder inspector properties
5 Days Ago
Tooltip and header
5 Days Ago
lock orientation changes behind a checkbox
5 Days Ago
merge from jungle_update
5 Days Ago
Fix dart rotations to work with recent projectile rotation changes
5 Days Ago
merge from jungle_update/meat_visuals
5 Days Ago
Cooking workbench new meats setup
5 Days Ago
Fix creator tool causing errors on dedicated servers Added env_wind.SetWindDir to FGD Reset wind/sun render params on level load Call PlayerLeaveVehicle after the player leaves the vehicle, not during Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from PlayerLeaveVehicle Prevent Lua errors with constraint library Update base.fgd
5 Days Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
5 Days Ago
Merge from parent
5 Days Ago
Merge from jungle_update
5 Days Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
5 Days Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
5 Days Ago
updated snake test escape anim
5 Days Ago
Update: further reduce capture scope by ~19% - Built from c4679e41 Tests: snapshot in editor on Craggy
5 Days Ago
Movement fixes.
5 Days Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
5 Days Ago
Merge: from main
5 Days Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
5 Days Ago
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests Contains divergence cases that are constantly warned about - this is to document current behavior Tests: ran unit tests
5 Days Ago
Update: Adding GamePhysics.CheckSpheres Tests: unit tests (next submit)
5 Days Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
5 Days Ago
jungle_update -> aux3
5 Days Ago
boomerang -> jungle_update
5 Days Ago
Client server mismatched fields error
5 Days Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
5 Days Ago
Fixing incorrect naming for coconut armour fbx mats
5 Days Ago
New meats visual added to bbq and campfire
5 Days Ago
Transition tweak
5 Days Ago
jungle_update -> aux3
5 Days Ago
boomerang -> jungle_update
5 Days Ago
Last minute changes
5 Days Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
5 Days Ago
Added item condition to Boomerangs - each hit removes 10% of durability
5 Days Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
5 Days Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
5 Days Ago
Added controller
5 Days Ago
Cancel 3p animation if hits the ground