140,270 Commits over 4,352 Days - 1.34cph!

2 Days Ago
- Dont allow disabling images - Rename methods and minor cleanup
2 Days Ago
Adjusted the divesite_e crate spawn positions so they're no longer floating
2 Days Ago
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2 Days Ago
- Simplify loading screen images (let http image handle it) - Setup one set of images on launch and let it be reused throughout - Make use of Image Cache so we can get cache reads on each successive game launch - Ensure loading screen images are DXT high quality compressed
2 Days Ago
Window atlas mockup texture
2 Days Ago
Tweaked tuna light and torch holder deploy volumes, include missing layers
2 Days Ago
merge from main
2 Days Ago
merge from easter2026_dlc
2 Days Ago
merge from hatch_collider_fixes
2 Days Ago
Should be water tight now
2 Days Ago
Add DXT compression support to HttpImage
2 Days Ago
Removed Menu2 menu items, obsolete
2 Days Ago
Fixed loot panel title
2 Days Ago
Allow supply signal and fire crackers as well
2 Days Ago
Update: server enables SetPoolRunnersActive to reduce allocs of SwitchToThreadPoolAwaitable during tier0 init Tests: loaded on craggy (with and without jobs 3), teleported around
2 Days Ago
added variations to the sound defenitions
2 Days Ago
Mortar anim update - sweep and aim block out
2 Days Ago
Optim: UpdateSubscriptions - replace Tasks with UniTasks They're slightly slower on a stress test, but they allocate an order less (and sometimes don't allocate) - 0.5MB vs 8KB over 10 run Tests: unit tests
2 Days Ago
Updating abyss hazmat skinning
2 Days Ago
Added visuals for grenade, molotov, smoke grenade, bean can, flashbang, bee grenade
2 Days Ago
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2 Days Ago
merge from hatch_collider_fixes
2 Days Ago
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2 Days Ago
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2 Days Ago
Tin can alarm now has a slot for thrown weapons (grenade, molotov..) Triggering it throws the loaded explosive
2 Days Ago
fixed an offset on the socket male of the ladder hatch
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
Update: plug in our fork of UniTask - ecb0489 It has reduced allocations, but there are still some APIs that allocate Tests: unit tests pass
2 Days Ago
merge from waterwheel_deployable
2 Days Ago
Mark collision as readable, assign correct material
2 Days Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
2 Days Ago
Removed pooling for store page carousel buttons, can't work if not connected to a server
2 Days Ago
merge from igniter_power_fix
2 Days Ago
Igniter code cleanup
2 Days Ago
Merge from main
2 Days Ago
Fixed igniter working with 1 power instead of the required 2
2 Days Ago
Codegen (was missing an update for the io counter interaction)
2 Days Ago
F2 opens the old console (until we remove it)
3 Days Ago
Don't keep the copypaste menu active when closed
3 Days Ago
Removed UIEscapeCapture from the console input field so it doesnt capture escapes
3 Days Ago
merge from skinviewer_easter
3 Days Ago
merge from main
3 Days Ago
merge from new_console-ui/loadouts
3 Days Ago
Save current loadout button: creates a new loadout using your current inventory
3 Days Ago
Clamp borders at corners of cells
3 Days Ago
Codegen
3 Days Ago
merge from new_console-ui
3 Days Ago
Terrain quality now effects terrain LOD global scale Clamp terrain cells to terrain borders In editor TerrainMeta will try and find terrainData if null
3 Days Ago
Merge from conveyor_min_fix