159,145 Commits over 4,566 Days - 1.45cph!

4 Days Ago
Added a way for apples to spawn in the exact location their loot container is on the trees. Before: https://files.facepunch.com/lukester/2026/October/10_18-53-GlassGallowaycow.mp4 Now: https://files.facepunch.com/lukester/2026/October/10_18-48-TimelyBaboon.mp4
4 Days Ago
Tests
4 Days Ago
Codegen
4 Days Ago
Add global const for "entity_links" version so we can invalidate all entity links when needed
4 Days Ago
Cache entity links across server restarts - if a prefab's sockets change since it was saved it will relink sockets - works for copy paste (so we can see how things were linked on a remote server)
4 Days Ago
fix laserbeam jobs using stale materials
4 Days Ago
Added alien costume to the skin viewer
4 Days Ago
merge from main
4 Days Ago
merge from Halloween2026DLC
4 Days Ago
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Rin
4 Days Ago
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4 Days Ago
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Rin
4 Days Ago
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4 Days Ago
Merge from npc_phone_conversations
4 Days Ago
Add test conversation hidden behind admin convar to demo phone conversations S2P fishing villages
5 Days Ago
Probably fixed Linux not building
5 Days Ago
Stop sending some conversation state info with every speech node when we don't need to Add missing conversation to conversation manifest
5 Days Ago
scrap king - texture updates
5 Days Ago
scrap king - collider update
5 Days Ago
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5 Days Ago
Don't send string keys to format to client unless the current speech node contains that key
5 Days Ago
Uzi FX & related files.
5 Days Ago
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5 Days Ago
Merge fixes
5 Days Ago
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5 Days Ago
Make "failed to dlopen" skips case insensitive Update combine_booth_tall01b.vmt * Include $normalmapalphaenvmapmask but still commented out, just so uncommenting it makes it work better should anyone choose to do so at some point Fixed IN_MOVERIGHT/LEFT not activating from controller Fixed false positive for "SeekPut overflow" message Fixed Player:KeyDown in SP clientside not detecting controller move Fixed SetNWVarProxy callback's old value being the new value Make Entity:SetPos run trigger touch events
5 Days Ago
Changed default render scale upscale mode to Catmull-Rom because it looks best Changed render scale upscale mode convar name from upscaleMode to renderScaleSampling
5 Days Ago
Merge from main
5 Days Ago
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5 Days Ago
Remove client conversations having a reference to the NPC entity they are talking to. Allows phone conversations across the map without having to temporarily spawn in the NPC entity clientside
5 Days Ago
Merge from grid_optimizations
5 Days Ago
Merge from render_pipeline_testing
5 Days Ago
Merge from native_render_passes
5 Days Ago
Breakroom progress
5 Days Ago
Fixed issue with merge coming from the PostOpaqueDepthRendererFeature
5 Days Ago
Merge from livestock_animals, livestock reword (removing old age, simpler owner etc)
5 Days Ago
Merge from main
5 Days Ago
Merge from render_pipeline_testing
5 Days Ago
Building privilege debug draw convar
5 Days Ago
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5 Days Ago
- Add better debug drawing commands to test cows pens and diagnostic problems with them not eating / reproducing etc, that work on client - Limit herd size to 5, and increase herd detection distance to 40m
5 Days Ago
Grid optimizations * Replace Stopwatch.Elapsed.TotalMilliseconds usages with a wrapper around Stopwatch.GetTimestamp() * LODGrid and WorldGrid more accurately track which cells to refresh based on camera movement * RendererGrid now tracks dirty cells instead of polling all for changes
5 Days Ago
Merge from occlusion_culling
5 Days Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
5 Days Ago
electronic chessboard - gibs added - off material state added - prefab updated
Rin
5 Days Ago
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5 Days Ago
Add occlusion culling support for RRP
5 Days Ago
run doprepare on flares again
5 Days Ago
play 3p flare fx, fix spawn position in local third person
5 Days Ago
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