158,738 Commits over 4,566 Days - 1.45cph!

3 Days Ago
Bugfix: skip deinitialization when unloading scenes before loading next one Previously it was only skipping when returning to main menu Tests: loaded from craggy to procgen a couple times, no more asserts
3 Days Ago
More prefab changes to support grids with no fixed size elements
3 Days Ago
merge from main
3 Days Ago
Remove all support for fixed size (square) elements in FlexGrid + FlexGridElement (as well as dynamic extra row gap changes etc) Revert all character customisation grids to use column + row elements Use an inactive row prefab to hide unused rows instead
3 Days Ago
merge from trop1_fixes
3 Days Ago
Merge fixes
Rin
3 Days Ago
merge from staging_release_client_enforcement
3 Days Ago
Delete unused firecrackers viewmodel prefab
3 Days Ago
merge from map_optims
3 Days Ago
Removed so dead code in TerrainConfig following 167041
3 Days Ago
merge from posing_tooling
3 Days Ago
LegsAnimator optim: legs that haven't moved reuse their last ground hit instead of raycasting every frame, with a fresh raycast at least every 30 frames
3 Days Ago
Reduced the legs animator culling distance if the horse is not ridden. Force fade out when stationnary
3 Days Ago
Firecracker updates - Add grenade animation subsytem, remove the hold type override controller - Add missing events to 3p drop anim - Setup viewmodel anim controller for drop anims - Fix not hooked up viewmodel camera anims - Increase throw velocity
3 Days Ago
update from main
3 Days Ago
Add config block for all gamepads so we can bundle configs with the game per release/branch and keep them in Plastic. Update tests/validator.,
3 Days Ago
main -> character_customisation
3 Days Ago
Swap over to new vertical design
3 Days Ago
Add missing gamepad type config files
3 Days Ago
merge from main
3 Days Ago
Added RRP initialization to the bootstrap as it was previously only initialized when the rrp.enabled convar was set
3 Days Ago
Bump all controller config revision numbers
3 Days Ago
Disable GPU instancing on another 9 materials which are problematic for motion vectors
3 Days Ago
Skip animator updates once settled, ScaleBySpeed stops rewriting its scale while standing still
3 Days Ago
merge from main to high_stakes_dlc
3 Days Ago
corrected simulation space not being handled by held items
3 Days Ago
don't gather colliders if collision is disabled
3 Days Ago
Merge from audio_compression_oct_26
3 Days Ago
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
3 Days Ago
Fix harbor bridge and cranes playing a sound on initial load
3 Days Ago
merge from harbor_bridge_sound_fix
3 Days Ago
electronic chessboard; - bc and em texture
3 Days Ago
electronic chessboard; - updated model - material updates - add textures wip
3 Days Ago
Merge from rrp_ore_flare_crash_fix
3 Days Ago
Cherrypick 167055 Flare fix test 2
3 Days Ago
Merge from main
3 Days Ago
Merge from rccomputer_blur_fix
3 Days Ago
Fix rccomputer blurring screen
3 Days Ago
Merge from livestock_tea_recipes
3 Days Ago
Merge from fix_shield_footsteps
3 Days Ago
Merge from SpiralStaircaseDecay
3 Days Ago
Merge from auto_turret_pitch_cover_lods
3 Days Ago
Merge from terrain_config_load
3 Days Ago
Merge from audio_compression_oct_26
3 Days Ago
Marked some longer loops as streaming
3 Days Ago
Applied standard compression to 6410 audio clips
3 Days Ago
Deleted 26 unused animal audio clips
3 Days Ago
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3 Days Ago
Disable the 4 RotationConstraint on horses when not wearing the LNY armour
3 Days Ago
Fixed map UI allocating 2.5KB per frame when open, UpdateTerrainShaderConstants now reads the splat settings directly instead of going through the TerrainConfig getters