136,411 Commits over 4,324 Days - 1.31cph!

5 Days Ago
force sleeping bots to refresh collider size when being removed from the BotColliderWorkQueue, catches edge case for using sleeptarget on spawned bot players
5 Days Ago
Merge from main
5 Days Ago
Added a method of faking better transmission for decal layers on the standard shader by manipulating the dot product of the light direction and normal
5 Days Ago
RW on blocks, work in progress on block prefabs backup
5 Days Ago
crypt building skin blocks models and gibs updated textures, materials
5 Days Ago
Fix pool leak in DamageUtils
5 Days Ago
Don't save child storage containers of a workcart if the workcart itself isn't going to save Disable deep sea in Bill B test map and move it to the Dev submenu
5 Days Ago
Respect item stacksize when giving out mission rewards Adjust required slots calculation, enable checkSpaceForRewards for the naval missions
5 Days Ago
Merge from naval_update
5 Days Ago
Cleanup
5 Days Ago
Restrict vehicle checks to PlayerHelicopter and BaseBoat just in case
5 Days Ago
Change vertex density slider to int Switch to linear sampling where density is increased
5 Days Ago
Merge from main
5 Days Ago
Merge from naval_update
5 Days Ago
Updated deep sea teleport checks to check for all vehicles, not just helicopters (still checks list of vehicles on deep sea manager) Should fix submarine smuggling
5 Days Ago
blockPlacementOnChildEntities toggle on Socket_Specific entities now runs the player boat check from SocketMod_BoatBuildingBlock This should ensure any entities that are blocked on the tugboat should be blocked on player boats
6 Days Ago
pt_boat_turret_improvements_3 -> main
6 Days Ago
Compile fix
6 Days Ago
Make front turret 4x less accurate (by AI) than the rear
6 Days Ago
Properly cancel reload animation if you get off a turret
6 Days Ago
Fix clamping issues
6 Days Ago
Merge from naval_update
6 Days Ago
Merge from naval_missions
6 Days Ago
Add some logs to help figure out why it's possible for an index to be out of bounds when accessing mission objectives
6 Days Ago
Remove turret from Invoke Handler
6 Days Ago
Merge from naval_update
6 Days Ago
Merge from main
6 Days Ago
merge from artist_pack_dlc
6 Days Ago
Set rear turret pitch clamp 30 -> 10
6 Days Ago
Ensure front turret min walk distance is set to -2
6 Days Ago
mountable_bypass_extended -> main
6 Days Ago
Merge from main
6 Days Ago
Squash compiler warnings on server profiler test
6 Days Ago
- Fix null exception that could occur from putting paintball overalls on mannequins - Fix issues with paintball damage, now should only do a tiny amount of damage to players, animals and NPC's, 0 damage to everything else. Does more damage if you're wearing overalls and shooting another player with overalls - Add separate servervars for scaling standard paintball damage and damage when overalls are on - Fix paintball colour not updating correctly in local 3rd person camera - Fixes for when entering network range of another player who is holding a paintball gun, their colour and ammo amount should now be showing correctly
6 Days Ago
Rollout position per frame bypass to cannons and tugboats
6 Days Ago
Fix edge length calculation, alignment actually fixed
6 Days Ago
Merge from naval_update
6 Days Ago
Merge from main
6 Days Ago
merge from main
6 Days Ago
Merge from space_station_skin_fixes_jan26
6 Days Ago
fixed fuel barrel spawners only spawning 1 fuel at docks fixed rowboats not spawning modified boat protection added signal computer to ruins ( always at D, 25% chance at B+C)
6 Days Ago
merge from revert_roof_stability_fix -> main
6 Days Ago
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
6 Days Ago
More progress
6 Days Ago
Fix Party Balloons breaking when deploy&editing boats
6 Days Ago
Added EnableSpotlight Input to npc_cscanner PR: Fixed an accidental global var in DModelPanel Fixed models with matproxies flip flopping render groups (static props) Faceposer fixes * Does not try to access flex controllers above 96 (since no convars anyway, and no networking) * Fixed faceposer setting invalid flex value ranges (from MIN to MAX of the flex which is incorrect, to from 0 to 1 which is correct) Potential fix for player model faces (alyx/gman) in multiplayer Update Rebel texture sheets to fix a small issue on the gloves Remove HUD Hint related code from base weapon
6 Days Ago
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
6 Days Ago
ghostship loot pass
6 Days Ago
merge from artist_pack_dlc
6 Days Ago
Update frame IO subent source items