145,434 Commits over 4,413 Days - 1.37cph!

3 Days Ago
Added post processes to the inventory player preview, uses the same profiles as the maincamera
3 Days Ago
updated override controller
3 Days Ago
Increased inventory player preview render texture resolution to fix the hair dithering looking bad
3 Days Ago
merge from industrial_dlc (and bowless_crossbow)
3 Days Ago
Fixed BatteringRam.DamageEntities NRE
3 Days Ago
merge from bowless_crossbow
3 Days Ago
Fixed torch fire effect texture compression artifacts
3 Days Ago
Remove furnaces from the cooking queue on destroy, fixes nre when reskinning an electric furnace Also fixed the IO sub entity being respawned over and over when reskinned
3 Days Ago
merge from main
3 Days Ago
medium apartment lod fixes cobwebs cockroaches
3 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Days Ago
Extended legs a bit further up in pants.shorts so transparent skins work
3 Days Ago
merge from game_room_dlc
3 Days Ago
merge from main
3 Days Ago
merge rust_relay_server -> main
3 Days Ago
merge main -> rust_relay_server
3 Days Ago
Ensure FakePlayer at net startup and server occlusion tweak
3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
change waterwheel electric zap sounds to be same occlusion settings as rest of waterwheel sounds
3 Days Ago
fix water wheel water loop sound class (can occlude now)
3 Days Ago
Tweaking industrial torch burst cloth settings
3 Days Ago
deploy timing changes on cowbell, flute and trumpet
3 Days Ago
Set MouseDelta LegacyScale to 0.1 on macos
3 Days Ago
merge from workshop_emission_fix_again
3 Days Ago
workshop emission fix: when the workshop reads colours on materials that have default HDR emission intensities not equal to 1, it now divides by the default intensity. thus restoring the RGB slider values used in the skin submission.
3 Days Ago
assigned latest bowless crossbow 3p animations to its override controller and set holster/backpack gun position
3 Days Ago
Setup colour changing with spraycan on industrial shelves
3 Days Ago
3 Days Ago
set fake player to default to false
3 Days Ago
Adding burst cloth material for industrial torch
3 Days Ago
MP5 deploy animation timing update
3 Days Ago
Adding burst cloth to industrial torch viewmodel setup
3 Days Ago
merge from main
3 Days Ago
Blowpipe reload animation update
3 Days Ago
- Setup cleaner and more reliable reset flow - Fix loaded server authoritative position from stomping a predicted position (again) - Add 'include walls' to the raycast options - Codegen - Ensure pool table syncs state after each ball pocketing - Line renderer stops when it intersects with a wall or ball in the pool physics engine - Stop jumping into the air when you dismount after a shot
3 Days Ago
Ripped carpet decals for interior
3 Days Ago
fix BBQ workshop prefab being closed when publishing
3 Days Ago
Updated player unarmed idle
3 Days Ago
Quick refactor
3 Days Ago
Optim: SplitQuotesStrings - use pooled list internally - also gave it a small clean, as it was a bit horrendous looking code Saves us 3 allocs - down to 6 allocs, 0.25KB per call Tests: unit tests
3 Days Ago
merge from industrial_dlc
3 Days Ago
more terrain height polish and splat painting pushed set dressing density around the streets and secondary buildings
3 Days Ago
merge rust_relay_server -> main
3 Days Ago
Optim: SplitQuotesStrings - replace regex usage with hand-rolled processing Saves us 24 allocs per call - now 9 allocs, 0.5KB per call. As a bonus, looks to be 3-5x times faster Tests: ran unit tests
3 Days Ago
merge main -> rust_relay_server
3 Days Ago
fixed another NRE in FakePlayer occlusion
3 Days Ago
Apply friction when bouncing off walls to prevent weird infinite rolling at certain angles on surfaces
3 Days Ago
Reset the game when the 8 ball is pocketed before its due
3 Days Ago
hammer anim update on deploy
3 Days Ago
Update(tests): more failing edge cases Tests: ran unit tests, old logic passes