138,402 Commits over 4,474 Days - 1.29cph!

Yesterday
codegen
Yesterday
merge from UpkeepTerminal_TextNSound
Yesterday
merge from pool_fixes_july_26
Yesterday
merge from pool_fixes_july_26
Yesterday
merge from sewer_cave_box_fix
Yesterday
Delete a stray cardboard box in large sewer cave
Yesterday
Merge: from main
Yesterday
Merge from /main/global_mip_bias
Yesterday
Rebase on /main
Yesterday
Adding flare world model fbx
Yesterday
Merge: from remove_jobs2 - Bugfix for exceptions when server gets more than 32 players Tests: compiles
Yesterday
Bugfix: expand TickDeltaTime & TickNeedsFinalizing server state arrays as players join Prevents NRE when server gets >32 players - missed this during rewrite Tests: compiles
Yesterday
more protobuf fixes: TimedAccess -> TimedUserAccess ??
Yesterday
underground train station blockouts
Yesterday
Merge: from main
Yesterday
Fix missing } in DartsGameLeaderboard protobuf
Yesterday
merge from cui_multi_destroyui
Yesterday
fixed import options for tree fence collider mesh
Yesterday
merge from main
Yesterday
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.
Yesterday
updated the gas station collider - removed the lift from it
Yesterday
Merge from workshop_subsystems
Yesterday
Very annoying refactor to add support for AnimationSubSystems to the workshop preview scene Sub systems can now be initialised with just a PlayerModel and no BasePlayer
2 Days Ago
Merge from parent
2 Days Ago
Merge from main
2 Days Ago
Merge from invoke_cleanup
2 Days Ago
Move colour grading, bloom and exposure apply to UberPostPass to match BRP and enable finer post effect reordering Apply greyscale after colour grade (fixes NVG) Remove linear conversion in ColorAdjustments to match BRP Use linear conversion in greyscale to match BRP
2 Days Ago
Fixed a missing CancelInvoke in Climate
2 Days Ago
Fixed up ItemModConversation, it's just a prototype and not in use but it's bad code
2 Days Ago
Fixed most cases of Invoke being used with a string parameter and not a method (which usually won't work on the client) Notable cases I left untouched: CommunityUI Notable cases I fixed that might fix bugs in game: -UVTextureAnimator, looks like it might be used for some blood fx -WillifeHazard scaling (snakes)
2 Days Ago
Merge from terrain_copy_window
2 Days Ago
Added a car lift to dome (editor only)
2 Days Ago
S2P large oil
2 Days Ago
ElectricGenerator now saves/loads it's requiredPowergridStage Otherwise any setting to this in monuments would be lost on server restart
2 Days Ago
Bake into a MeshTerrainRoot so the final result is more usable and can be moved around
2 Days Ago
Server fix, grey out foliage option at edit time
2 Days Ago
Added CommunityEntity.DestroyUIs RPC - designed to be able to destroy multiple CUI panels at once
2 Days Ago
Add foliage support
Rin
2 Days Ago
Merge from hackweek_granular_mortar_UI
2 Days Ago
Created a new Terrain copy paste window that wraps the functionality of the existing copy paste tool with some nicer UX Updated it to bake out the terrain, using the terrain baker from the tropical island
2 Days Ago
IOEntityEditor is now a dockable toolbar
2 Days Ago
Fix NRE on boot of standalone monument scenes (PowergridManager)
2 Days Ago
Fixes
2 Days Ago
Fix a few companion app pool leaks, flagged by adding the non caching attribute to broadcast methods
2 Days Ago
merge from main
2 Days Ago
Fix all clan actions not returning their result protos to the pool
2 Days Ago
Fix DeepSeaManager.TeleportPassenger incorrect pooling Slight refactor, got rid of an unnecessary class and method
2 Days Ago
Fix pool leak in DisplayingBoxStorage
3 Days Ago
gamesroom shotgun trap - icon updated - prefab updated
3 Days Ago
gamesroom shotgun trap - visual magazine reloading setup - textures updated - game model updated