162,207 Commits over 4,597 Days - 1.47cph!

3 Days Ago
Resave wall and foundation prefabs
3 Days Ago
Show seamless neighbor islands as terrain HLODs
3 Days Ago
Add terrain HLOD
3 Days Ago
Commit transferred entities to SQLite on the transfer thread instead of waiting for main thread
3 Days Ago
Prevent server from sending delete message to client after transferring
3 Days Ago
Put items into partial stacks before using empty slots in the first box
3 Days Ago
Add tests for a box in front of furnaces & test for nearly full box
3 Days Ago
Fix stack of 20 aks instead of 20x aks
3 Days Ago
Record each conveyor movement so we can visualize the movements of the industrial system step by step
3 Days Ago
Merge branch 'main' into water_light_sources
Jen
3 Days Ago
Bake missing sprite import metadata (first Unity import on fresh git clone)
3 Days Ago
Added some noise and speed variance to pfx and wall/floor effects * https://files.facepunch.com/jarryd-campi/2026/November/Unity_PzCYQtMcz1.mp4
3 Days Ago
Lower rain drop collisions to low quality, just use the rain collision grid we made yesterday (saves CPU time)
3 Days Ago
Rain drops pick up lighting around them * https://files.facepunch.com/jarryd-campi/2026/November/Unity_dwa0rv3Zt0.mp4 https://files.facepunch.com/jarryd-campi/2026/November/Unity_Hf2pPVSJgl.mp4
3 Days Ago
Make the rain particles themselves a bit longer and more visible
3 Days Ago
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Jen
3 Days Ago
Ability to pull latest skins was connected to plastic so this just connects it to github
3 Days Ago
Skip the boot when reopening a station within 3 minutes
3 Days Ago
Sit down straight into the last viewed camera
3 Days Ago
Restyle computer station camera menu
3 Days Ago
Add Cobalt boot sequence to the computer station
3 Days Ago
Resave computer station menu prefabs
3 Days Ago
Add sound option to record tool
3 Days Ago
Play door open end sound when the leaf stops
3 Days Ago
Only stop doors that opt in
3 Days Ago
Resave door prefabs
3 Days Ago
V2 progress *Moved crosshair settings to its own tab Color palette picker for more colors Moved hit marker to shader, added hit marker customization (scale, color, headshot color, outline) More new options, v2 crosshair codes (101 bits currently), old codes get converted properly
3 Days Ago
Fix settings dropdowns re-opening when closing them (existing issue)
3 Days Ago
Fix all of our tooltips appearing at an offset depending on FPS (existing issue)
3 Days Ago
- Add very important feature - The feature is very important - Remove the very important feature - It turns out it wasn't as important - This is a test - Sorry
3 Days Ago
Can play and tweak UI animations in the panel viewer editor window
3 Days Ago
Pie menu converted to panels
3 Days Ago
Added functionality to customise nock colour. Added view model version of arrow skins, they keep their customisation too
3 Days Ago
Merge origin/main into Hackweek_40mm_Grenade_Types
3 Days Ago
Fix conveyors not resuming their scan when transferring items over multiple ticks
3 Days Ago
Speed up conveyor ticks when outputs are almost full
3 Days Ago
Add benchmarks for worst case of old code
3 Days Ago
Add conveyor tests
3 Days Ago
Rewrite conveyor system to transfer a set amount of items per tick instead of scaling with number of attached storage
3 Days Ago
Set furnace & refineries to industrial splitting mode
3 Days Ago
Resave furnace and refinery prefabs
3 Days Ago
Allow storage entities to act as splitters or passthrough for industrial
3 Days Ago
Add door open clipping tests
3 Days Ago
Stop door open animation before it clips with building blocks
3 Days Ago
Add effects to the sandbox panel in demoui2 * https://files.facepunch.com/adam-k/fx_tab.mp4
3 Days Ago
Show seamless neighbor islands as terrain HLODs
3 Days Ago
Add terrain HLOD
3 Days Ago
Fix seamless players losing third person after crossing to another server
3 Days Ago
Fix arriving seamless players being left behind their boat
3 Days Ago
Fix arriving seamless players going to sleep and boats sinking