146,794 Commits over 4,444 Days - 1.38cph!

3 Days Ago
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3 Days Ago
m92 charm anchor tweaks
3 Days Ago
removed corridor fbx from blockers folder
3 Days Ago
Static version of industrial barricade for material checking
3 Days Ago
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
3 Days Ago
Bugfix: StringView.IndexOf - handle seraching for empty same way as string - amended unit tests to enforce mathicng results check Tests: ran unit tests
3 Days Ago
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3 Days Ago
merge from storepage_industrial
3 Days Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
3 Days Ago
Added branded 9x16 media for pack showcase
3 Days Ago
edited vm empty magazine reload animation so it looks like the mag release button is pressed
3 Days Ago
Industrial decor pack showcase
3 Days Ago
Update: StringView - add StringOptions overloads to StartsWith, EndsWith - added unit tests to cover new methods Tests: ran unit tests
3 Days Ago
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3 Days Ago
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
3 Days Ago
Updated conditional mesh to improve clipping issues on vagabond jacket.
3 Days Ago
Update: StringView now supports StringComparisons when comparing to other StringViews - expanded unit tests to cover this Tests: ran unit tests
3 Days Ago
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3 Days Ago
Quick fixes to playground assets
3 Days Ago
Industrial decor pack store page
3 Days Ago
Bugfix: StringView - ensure defaulted string view can compare to empty string as equal - left a note about string.Equals(object) not recognizing StringView - reorganized comparisons in Ranges test to make them pass Tests: ran unit tests
3 Days Ago
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3 Days Ago
Skin bundle update
3 Days Ago
Use HasGreatlyChanged() for wetness, calories and hydration
3 Days Ago
first pass of the monument blocker-collapse
3 Days Ago
merge from main
3 Days Ago
fixing coconut underwear skinning
3 Days Ago
merge from industrial_dlc
3 Days Ago
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
3 Days Ago
Update(tests): add a bit more coverage to IndexOf and IndexOfAny null tests Tests: ran tests
3 Days Ago
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
3 Days Ago
merge from workshop_legacy_pose_client_fix
3 Days Ago
added torch image to industrial dlc sitem
3 Days Ago
Thruster UI button tweak to allow for the extra text
3 Days Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
3 Days Ago
new sounds for the bdu helmet and vest
3 Days Ago
fix some warning spam in the iconrender scene in editor
3 Days Ago
Merge: from main
3 Days Ago
Do not perform dithering unless any form of anti-aliasing is active
3 Days Ago
Fixed use legacy bind pose being editor only
3 Days Ago
Merge from main
3 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
3 Days Ago
Merge: from main
3 Days Ago
Bowless crossbow store page media
3 Days Ago
Bugfix: StringView.ToVec3 - ensure we grab first-of-a-set separator Tests: ran StringView and Command unit tests
3 Days Ago
Update: add StringView.IndexOfAny - expanded unit test to cover Will need it to bugfix ToVec3 again Tests: ran unit test
3 Days Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
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