162,402 Commits over 4,597 Days - 1.47cph!

4 Days Ago
Playing around with a new puddle feature *Hand placed in monuments, animates in and out via alpha over time Works nicely with the hand placed water spout fx I added earlier, so when it rains some parts of a structure can have big gushes of water and puddles can appear beneath them Puddles don't respect the rain occlusion system so we can use them in placed that would otherwise not be wet but might make sense for a puddle Just using some generic noise as a puddle texture, could be replaced with something a bit nicer https://files.facepunch.com/jarryd-campi/2026/November/Unity_KZCezAcmDg.mp4
4 Days Ago
Testing out some manually placed water effects
4 Days Ago
Raindrops are now illuminated by distant light flares * https://files.facepunch.com/jarryd-campi/2026/November/Unity_wKkR1wBhvT.mp4 Picks the 16 flares closest to the center of the screen to pass to the shader Has some issues, there's no simple way to handle the flares being occluded by other geometry, we could maybe get away with it?
4 Days Ago
Make weapons in turrets take damage when shooting, same wear rate as a player shooting. * When the turrets weapon breaks, its laser will turn off and it will spark. * https://files.facepunch.com/el-hog/2026/November/11_12-27-SophisticatedMice.mp4
4 Days Ago
Settings menu
4 Days Ago
Language selector in the panel preview window
4 Days Ago
Moved game settings to a scriptable object
4 Days Ago
Fixed fucked up phrase property drawer
4 Days Ago
Main menu and its pages are warmed up when created
4 Days Ago
Optimize: conveyors sleep until one of the attached containers have an item in it change
4 Days Ago
Merge splitters into split blocks when every branch holds only split storages
4 Days Ago
Add tests for cupboards chained through splitters and combiners
4 Days Ago
Fill tool cupboards evenly, like furnaces
4 Days Ago
Resave tool cupboard prefabs
4 Days Ago
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4 Days Ago
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4 Days Ago
Add parallax mapping to bullet decals
4 Days Ago
F1 console update - commands describe their arguments, so the UI can show the signature and suggest values as you type * Tells you exactly what parameters are expected in what order, their types and value ranges, whether they are optional or required, they can have added help texts * Custom autocomplete sources such as file names when loading configs, item or entity names https://files.facepunch.com/cipeax/2026/November/11_00-58-IntrepidGoldfinch.mp4
4 Days Ago
Limit camera recordings to 60s and tapes to 5 minutes of demos
4 Days Ago
Play back voice chat recorded on camera tapes
4 Days Ago
share vclouds render between sun and sunless water reflection probe
4 Days Ago
Implement rising rivers during rainfall, shelving here because it doesn't work very well * Server prebakes the lowest and highest river levels and lerps between them Problem is after a few proc gen tests in most cases this looks bad and results in a visible water edge We'd need actual water physics? Not worth it https://files.facepunch.com/jarryd-campi/2026/November/Unity_yXJIos8h4u.mp4
4 Days Ago
don't run water window pass copy unless underwater
4 Days Ago
Record EnvSync into camera tapes
4 Days Ago
Added additional option to customise shaft style (i.e. skins) to fletching jig dialogue
4 Days Ago
remove water ambient lighting interpolator on upward facing water surfaces
4 Days Ago
Fix test runner getting tripped up by an empty string being used as a parameter
4 Days Ago
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4 Days Ago
implement proper ocean patch culling in ocean hull shader
4 Days Ago
Expose wind turbulence to weather preset, raise it on heavy rain so we get more foliage movement
4 Days Ago
Some randomisation to rain speeds
4 Days Ago
Fixed small band of wetness in some base corners
4 Days Ago
Fix water drops appearing to clip through the ceiling when standing underneath them
4 Days Ago
Disable any wetness rendering in edit mode, better terrain falloff
4 Days Ago
Added a new weather preset editing window, sets weather settings instantly bypassing any easing
4 Days Ago
Changeset: 169668 Change mac build to arm64-only
4 Days Ago
Rejigged the arrow customisation UI to be full screen and better match Rust's UI. Increased viewport size of arrow preview. More colours added.
4 Days Ago
- Fixed wrong DLL being excluded from Win32 srcds (oopsie) - Merged Pull Requests - Check `AdminOnly` field when spawning vehicles - TTT: Ignore unknown modes in ttt_mute_team
4 Days Ago
Fix more cases
4 Days Ago
Fix up some bad cases when scientists would not flank properly
4 Days Ago
fix missing render graph reads for water shadow stuff
4 Days Ago
fix trunction of float4 lodInfo in WaterShore.cginc
4 Days Ago
fix water sun shadow filter running twice per pixel
4 Days Ago
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4 Days Ago
Added arrow preview to fletching jig dialogue window so now you can preview your customisation
4 Days Ago
Handle cases where the player is killed or dismounted while playing back a tape
4 Days Ago
Run the manifest update so committed item ids match builds
4 Days Ago
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4 Days Ago
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