147,808 Commits over 4,444 Days - 1.39cph!

5 Days Ago
Cobalt Statue - Added cobwebs and foliage to the prefab
5 Days Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
5 Days Ago
airfield scene to prefab - added mockup maintanables to monument for playtesting
5 Days Ago
merge from fix_compile_sim_parallel -> main
5 Days Ago
Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty
5 Days Ago
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5 Days Ago
fixes and improvements, created mockup prefab for playtesting
5 Days Ago
merge from videoplayer_fix
5 Days Ago
merge from fix_deepsea_terrain
5 Days Ago
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merge from fix_compile_sim_parallel -> main
5 Days Ago
Time how long it takes to fetch define constants
5 Days Ago
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
5 Days Ago
Rename vent blocker entity for consistency Rebuild manifest
5 Days Ago
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits
5 Days Ago
Set correct motion vector shader in RRP settings
5 Days Ago
force runtime lookups to rebuild from the updated asset
5 Days Ago
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
5 Days Ago
delete leftover file from tropical 4, plastic somehow forgot it
5 Days Ago
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Bugfix: accidentally used ducked instead of ducking modelstate, whoops Tests: ran consisntecy unit tests
5 Days Ago
Cobalt Statue - Added colliders and modified prefab settings
5 Days Ago
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Optim: ServerCachePlayerInfo - stop caching isDucking Tests: AH consistency unit tests
5 Days Ago
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5 Days Ago
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
5 Days Ago
Fixed the final bloom pass's render texture size
5 Days Ago
Optim: ServerCachePlayerInfo - don't cache isOnLadder Tests: ran AH consistency unit tests
5 Days Ago
5 Days Ago
demo_compatability_layer -> main
5 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
5 Days Ago
Also set telephones to be always powered - was setting them to not require power but that was only applying on the server
5 Days Ago
Implement camera motion vectors
5 Days Ago
Empty compat file so it gets included in builds
5 Days Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
5 Days Ago
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5 Days Ago
Set fridge as powered by default inside apartments
5 Days Ago
Prevent players from picking up deployables inside monuments when they require building permission to pickup (aka all the beautiful entities I spawned inside apartment rooms)
5 Days Ago
Bugfix: missed a couple places where ModelState.Blocking is updated Tests: none, trivial change
5 Days Ago
merge from attachment_charms
5 Days Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
5 Days Ago
vending_stats_text_fix -> main
5 Days Ago
Stop the text going blurry in the vending stats page
5 Days Ago
office light prefab & related files
5 Days Ago
Clean: fix up formatting crimes in BasePlayer-SaveLoad.cs Tests: none, trivial change
5 Days Ago
Update: duplicate ModelState.flags and ducking properties into their own arrays, keep them in sync with incoming model states Will allow me to removed caching of 5 properties in ServerCachePlayerInfo Tests: booted craggy
5 Days Ago
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
5 Days Ago
- Rewrite of the demo compat system - General cleanup - Couple of weird editor only bugs fixed