139,447 Commits over 4,474 Days - 1.30cph!

2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
Merge from main
2 Days Ago
Update recycler offline english string
2 Days Ago
small gizmo and editor command fixes
2 Days Ago
Optim: use an over capacity segment to avoid segment churn This keeps GC activity at 0. Perf seems 10% worse than Fuzzy, but it's acceptable. Though there's a bug somewhere. Tests: AllocDeallocMTShortLived(32,False) perf test
2 Days Ago
- Improved red recycler activation feedback - Ran S2P
2 Days Ago
Trajectory debug draw
2 Days Ago
merge from menu_close_blur_fix
2 Days Ago
Alpha fitter tool for automated alpha map processing to replace holes
2 Days Ago
jukebox - updated icon
Rin
2 Days Ago
Merge from satellite_crash
Rin
2 Days Ago
Satellite crash harvest and Satellite crate loot pass
2 Days Ago
jukebox - updated emission lighting texture on the jukebox with refined pass
2 Days Ago
Added serialized name for animals Extend LookAtFarmAnimal that we used for chicken coop to display livestock animals Added ai.renamelivestock convar
2 Days Ago
Support non-instanced terrain holes when using a unique mesh instead of holeshape
Rin
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
Remove an unused 2mb texture from the chicken coop UI
2 Days Ago
Boilerplate for animal breeding, triggered via console commands for now
2 Days Ago
Better transition if animal starts moving while grazing is ending
2 Days Ago
Jukebox - Updated textures, removed old textures, updated materials
2 Days Ago
Merge from main
2 Days Ago
Nudge the air drop freq button over slightly
2 Days Ago
Merge from airfield_maintainable_features
2 Days Ago
Clean up the airfield debug convars
2 Days Ago
Fixed Pressbutton_compact animation not working Added an option to ChargeUpIOEntity to require a trigger once it reaches full charge Enabled on both airfield terminals, triggered via a new button on the terminal
2 Days Ago
Merge from main
2 Days Ago
Switch Newtonsoft test to use Unity's test framework
2 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
update from main
2 Days Ago
refactor + improve turn in place based on feedback. seems mostly stable now. this mainly fixes the weird catch up issues we had when a player turned constantly.
3 Days Ago
Livestock now gets saved, unlike other AI This has caused massive problems in the past, so yolo I guess FSM isn't saved/restored but we can probably get away with that
3 Days Ago
Add some basic loot to the new powergrid locked loot room at power plant so there is something there if its part of media capture
3 Days Ago
Add new big daddy red recycler to power plant with 75% efficiency and 4 sec duration, only usable at highest power stage Green recyclers outside safezones now have a slight nerf to 50% effieciency at power stage 0, restoring to 60% (baseline) at power stage 2 Removed the new green recyclers from outpost Yellow recyclers in safezones remain unchanged S2P all scenes which contain safezone recyclers as recycler type is now set per recycler. All recyclers in safezones should still be yellow
3 Days Ago
Merge from satellite_crash
3 Days Ago
Merge from code_clean_up
3 Days Ago
Remove some dead code
3 Days Ago
Merge from main/PlayerMaintainedMonuments/powergrid
3 Days Ago
Put more effort into finding spawn positions for all monuments with the highest priority
3 Days Ago
update prefab in scene, + airfield S2P
3 Days Ago
Added first pass of screens to the airfield terminals - conditional contents based on charge - switched Charge variable to syncvar, cleaner and better hooks - added first pass of hook-ups for sounds, when ready - fixed chargeupIO decaying charge code, not a bug but oddly inconsistent - reworked prefab for airfield maintainables, moved everything around according to feedback - added + improved testing convars for the two terminals
3 Days Ago
More cleaning
3 Days Ago
Remove cl_drawleaf (unused) * Not to be confused with r_drawleaf More Lua hook related optimizations * Similarly to stopping gamemode hooks from trying pointlessly read returned bool, do the same for SENTs, also fix some sent types not using pooled hook name strings while others do Some clientshadowmgr changes from CS:GO * To hopefully prevent potential crashes
3 Days Ago
Setup localization for all static text
3 Days Ago
texture update
3 Days Ago
rock sculpture cleanup, updated model and materials, fixed scale issue. still needs lods and gibs and larger rock block
3 Days Ago
Merge from cleani(u)p
3 Days Ago
Couple null changes
3 Days Ago
Fixed null check knackering markers
3 Days Ago
merge from hackweek_sv_pie_menu
3 Days Ago
No longer allow opening custom pie menus if the inventory is already open