146,132 Commits over 4,413 Days - 1.38cph!

2 Days Ago
Add logs back for testing
2 Days Ago
main -> mountable_rollback
2 Days Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
2 Days Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
2 Days Ago
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)
2 Days Ago
Increase grace period check tick rate
2 Days Ago
Renamed edge decals textures Stray meta files
2 Days Ago
Industrial torch 3p animation updates
2 Days Ago
merge from main
2 Days Ago
merge from ballistic_pass
2 Days Ago
Fix grace after restart.
2 Days Ago
inital protection pass
2 Days Ago
Ballstic armor chance to be found in elite, supply drop and hackable crate
2 Days Ago
Moved body hair cap to main body textures, saves a texture sample
2 Days Ago
Update: PlayerModelBenchmark - add baseline run (0 models) - change bench naming convention Tests: none, trivial changes
2 Days Ago
Adding supply signal rig
2 Days Ago
inital loot pass
2 Days Ago
Clean: get rid of RecordSampleCount - it duplicates MaxNumberOfFrames Tests: none, trivial change
2 Days Ago
Industrial torch attack and hit react animation updates
2 Days Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
3 Days Ago
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3 Days Ago
Adding smoke grenade refresh viewmodel rig
3 Days Ago
Improved player model male export
3 Days Ago
3p jump anim height increase
3 Days Ago
loot gen
3 Days Ago
merge from main
3 Days Ago
Updated the blitter shader to fix missing shader keywords relating to MSAA
3 Days Ago
Merge from main
3 Days Ago
protection setup
3 Days Ago
3 Days Ago
Make UI_FullscreenSkinViewer a partial so it doesn't break after code gen. Code gen.
3 Days Ago
ballistic and bdu attire crafting costs (recycle)
3 Days Ago
dbu uncraftable ballistic attire uncraftable
3 Days Ago
3 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Days Ago
Set apartment phones to not require power
3 Days Ago
Allow `checkoutroom` to checkout other rooms (NPC rooms for example)
3 Days Ago
Also set apartment room phones as "ApartmentStatic" so you the directory is filled between room <-> room
3 Days Ago
Industrial Torch - Updated textures, added emmisive texture for UV2, updated on material with emmisive texture, lowered texture resolution
3 Days Ago
Unsaved changes in large apartment
3 Days Ago
Ridable horse
3 Days Ago
Fix placement of phone in small apartment, add to medium & large apartment
3 Days Ago
Give telephones a random number when apartments are rented (like phones usually work) Add all telephone of active rooms to the directory of the static phones outside the apartment (not every monument, only the apartment monument) - allows you to call rooms that are rented + is one way to see which rooms are currently rented
3 Days Ago
Add telephone to small apartment
3 Days Ago
Apartment complex scene set static phones to "apartment phones" with flag + disable scene light baking (can be stomped)
3 Days Ago
Apartment .meta texture files after Unity 6
3 Days Ago
Fix upkeep terminal not being in furniture root in medium apartment
3 Days Ago
Fix scrap in apartment upkeep terminal not being moved when upgrading rooms