141,755 Commits over 4,505 Days - 1.31cph!

3 Days Ago
modular car wheel fix left wheels swapped over to use wheel_b.fbx instead of flipping wheel_a.fbx, right side stays on wheel_a no more mirrored wheels on 2, 3 or 4 module - fixes the flipped normals cleared the leftover rotations on the wheels https://files.facepunch.com/pilgrim/2026/August/25_19-17-ShadowyHerculesbeetle.png
3 Days Ago
basic squirrel setup
3 Days Ago
merge from main
3 Days Ago
Merge from attackheli_armour_damage
3 Days Ago
Merge from main and heli gibs
3 Days Ago
HealthThresholdToggle improvements
3 Days Ago
Launchsite / made the rocket factory ledge taller
3 Days Ago
Merge from modular_car_handling_improvements
3 Days Ago
merged flashlight refresh
3 Days Ago
More tweaks
3 Days Ago
Fix low res navmesh on ghost ships
3 Days Ago
Reduce the size of the main cabin collider so it doesn't block shots through the newly exposed gaps when panels come off
3 Days Ago
- updated turn on/off viewmodel anims - set up events for switch sounds in 1p and 3p - edited current 1p and 3p deploy sounds to fit new anims
3 Days Ago
Codegen
3 Days Ago
- Setup new Toggleable light weapon as a base type to cleanup the flashlight code - Prevent having to do two get components everytime TurnOffAllLights() is ran - Remove the hack in TipFlashlight
3 Days Ago
Glass AR - worldmodel texture update and resize, removed unused textures
3 Days Ago
Setup collider/visual toggle groups. Added "Col" to collider group names so they're unique in inspector lists.
3 Days Ago
basic rabbit setup, renamed all animation files for consistent prefix and lowercase
3 Days Ago
Attack heli specific code from earlier
3 Days Ago
radwater_buff_2 -> main
3 Days Ago
Buff radwater so it does significant damage to full kits Implement new scaling system that reduces rad amounts via sacled protection rather than straight values - used with only sprinklers + rad water
3 Days Ago
Remove the duplicate client colliders for front panel
3 Days Ago
Merge from main
3 Days Ago
HealthThresholdToggle list support
3 Days Ago
merge from analytics_wm_tris
3 Days Ago
Add worldmodel tri count for LOD0 meshes as field in item definition dump
3 Days Ago
session_modal_overflow_fix -> main
3 Days Ago
Fix description scroll not working Clamp some flex elements so the connect modal cant overspill anymore and stretch itself so much that you cant see disconnect
3 Days Ago
same as attack heli - setup hab armour colliders properly for both client+server so they can be removed properly added collision mesh for the frame updted prefab
3 Days Ago
First pass boiler room (random room) shell
3 Days Ago
Cargo ship no longer despawns its crates on server restart / does more loot cycles but randomly starts leaving inbetween - whole event should now saveload correctly - Saves the loot rounds that have passed, re-schedules the remaining correctly - Saves available spawn point indices so crates don't spawn on top of each other
3 Days Ago
Fix old ais fleeing when player jumps
3 Days Ago
HQM prefabs
3 Days Ago
give this a try cause why not
3 Days Ago
HQM ore texture and HQM collectible art
3 Days Ago
made chanegs to the attack heli colliders left, front and right panels so tht they can be toggled off when removed.
3 Days Ago
merge from main -> fix_hotbar_swap_overstack
3 Days Ago
merge from comfort_fixes
3 Days Ago
Bear rug: 100% comfort within 2m of the comfort trigger spheres. Gradual falloff until 3m. Rug: 100% comfort within 1m of the comfort trigger spheres. Gradual falloff until 2m. Previous fixes would have meant these deployables would have only given a solo player 25% comfort. Boosted values to not destroy years long gameplay behaviour
3 Days Ago
Update: add DynamicFullscreenSprite and DynamicGallerySprite to shadow respective fields on UI_StoreItemOverlayPage - updated StoreBundleTool to also inspect private fields marked with SerializeField - updated PageElementDrawer to render DynamicRef fields (and fix layout issues) - ran UpdateDynRefs Tests: inspected serialized prefabs
3 Days Ago
merge from main (conflicts resolved)
3 Days Ago
camera, obsidian knife, vampire stake texture reduction among others 11 maps 2048 -> 1024, vram 24.8MB -> 6.2MB
3 Days Ago
Changed functionality of flashlight to be like the torch, now r/click to turn on/off (press f removed) - New flashlightWeapon.cs - Updated animator with new states (viewmodel wants_on/is_on/ignite/extinguish/lit_idle) - Added 1st pass anims (wip) - setup different admires based on state - 3p setup - updated 3p states, new child controller & anim for turning on/off - Tool tip updated to reflect changes = BasePlayer-Server.cs (extinguish on sleep/disconnect) - RpcCalls.cs (dispatch table for Ignite/Extinguish)
3 Days Ago
Merge from main
3 Days Ago
merge from more_cliff_fixes
3 Days Ago
Merge from main
3 Days Ago
Add HealthThresholdToggle
3 Days Ago
set gib models to read/write enabled
3 Days Ago
removed blocker assets from branch & split up train tunnel parts
3 Days Ago
merge from demo_ui_2