158,493 Commits over 4,566 Days - 1.45cph!

2 Days Ago
Enabled animation compression on squirrel, sheep, frog, cow, sea turtle anims
2 Days Ago
- Dont send back the character proto on character lock, it's pointless - Better splitting and safety nets with 'requested appearence' vs 'accepted appearence'
2 Days Ago
Fixed CraftingNotice allocating every frame when crafting an item Also converted them to RustText so they can display RTL languages
2 Days Ago
Fixed conversation panel reappearing if we exit play mode mid conversation with domain reload disabled
2 Days Ago
Merge from HotbarScrollSaveZone
2 Days Ago
merge from boateffects_optims
2 Days Ago
Optimized MotorRowboat.Update, it has a slow water height check for its effects, around 0.10ms - culled by distance - skipped when stationnary for >3s
2 Days Ago
Fix the server not clearing unused World Serialization maps - saves about 175MB on 4500 map
2 Days Ago
Merge from softcore_first_join_fix
2 Days Ago
Merge from bag_compass_icon_fix
2 Days Ago
Merge from softcore_trainyard_fixes
2 Days Ago
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2 Days Ago
Merge from dome_pump_mt_save_fix
2 Days Ago
Fixed dome pump multi threaded saving issue
2 Days Ago
Fixed AnimalAnimation allocating 80 bytes for each footstep
2 Days Ago
Avoid alloc when cleaning up expired projectiles, fix projectiles leaking when baseplayer is destroyed
2 Days Ago
merge from animalanimation_optims
3 Days Ago
Remove planner linq when looking for sockets
3 Days Ago
- Add RRP support - Fix various texture/icon errors - Minor Cleanup
3 Days Ago
Avoid allocs when ticking hurt triggers
3 Days Ago
Fix linq every frame in cooking visuals
3 Days Ago
Merge from main
3 Days Ago
Reduce memory usage of the server's SpawnDistributions by 750MB (780MB -> 40MB) and make it 3x faster to sample (2.1 us -> 0.7 us) - store in tiles of 16x16 values - 85% of the tiles are all zeros (fun fact) - tiles that are all the same value store as negative tile index so it can avoid looking up the tile (mainly all zeros) - deduplicate the remaining tiles (saves a little more) - palette packing on top for tiles that have mixed values (2 - 4 bits / value) - reduces server startup time from 4s -> 2.5s
3 Days Ago
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3 Days Ago
merge from texturestreaming_texturepropertiescache_fix
3 Days Ago
Fixed TextureStreaming never filling its shader texture property cache, every belt swap was allocating all shader property names (18KB down to 1KB per swap)
3 Days Ago
Make ItemCraftTask properly pooled so its not allocating on every craft
3 Days Ago
Fix broken livestock sleep test
3 Days Ago
merge from lightlod_optims
3 Days Ago
Cache DistanceFlareLOD fading action
3 Days Ago
Fixed shadowlights convar handler stacking up across editor play sessions
3 Days Ago
Fixed LightLOD.Awake and OnDestroy allocating The shadow caching convar callback was subscribed per light, every light spawn and destroy copied the whole handler list (had 1500 lights, 10KB every time)
3 Days Ago
Cache AmbientLightLOD fading action
3 Days Ago
merge from more_pool_attributes
3 Days Ago
merge fro ent_scale_fix
3 Days Ago
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3 Days Ago
merge from fix_scrapheli_dismounts
3 Days Ago
Make surface.DrawPoly throw an error when giving invalid data * Specifically when giving it less than 3 verts Stop ropes being invisible in specific mcore circumstance * `r_queued_ropes 0; mat_queue_mode 2; gmod_mcore_test 1` is the exact scenario Restore functionality of sk_auto_reload_time * Requires gmod_suit set to 1. Value of 0 or below disables the feature.
3 Days Ago
Codegen
3 Days Ago
Implement maximum amount of TCs placed IN SOFTCORE ONLY - maximum 3 for now - follows how the "maximum sleeping bag" system works with the amount shown on the icon & toast when you reach the limit
3 Days Ago
biofuel_idle_fix -> main
3 Days Ago
Only consume electricity when actively generating fuel
3 Days Ago
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3 Days Ago
Fix livestock age regressing when calf grows up into adult, and age being more and more incorrect over time because of the random variance
3 Days Ago
merge from drinkingpoint_optims
3 Days Ago
merge from drinkingpoint_optims
3 Days Ago
Fixed Spawnmenu middle mouse click regression Handle addons not providing complete data for NPC weapons * So spawnmenu doesn't get bricked entirely Fixed -force32bit trying to launch 64bit CEF Use more dynamic fallback for Infected shader * Instead of shipping edited materials, we do it in code Fix false positive with "Out of bounds bone in CIKContext" Fixed potential npc_alyx related crashes Potential fix for a crash on that one CS:S map Update Windows symstore path
3 Days Ago
Bring back multiline input support to the console
3 Days Ago
merge from qol_loadout_inventory_preview -> main
3 Days Ago
Fixed UpdateWaterDrinkingPoint running when not needed: - now runs in the entity looking at tick every 0.1s - skipped when mounted, or when move speed is above drinkMovementSpeed Its a trace so it wasnt scaling well in big bases