141,874 Commits over 4,536 Days - 1.30cph!

Rin
6 Days Ago
merge from ArrowIcons
6 Days Ago
Fluidic items work in a hybrid way for now
6 Days Ago
merge animation subsystem/held entity sprint modifier nre fixes.
Rin
6 Days Ago
merge from Monument_Blocker_Balance
6 Days Ago
Fix scientist2 corpse not being on the ragdoll layer and thus blocking movement and projectiles
Rin
6 Days Ago
Small oil rig blocker Minor adjusted large rig blockers Minor adjusted launch site blockers S2P
6 Days Ago
made windmill_main and lift_shaft_top gibs ReadWrite enabled
6 Days Ago
Run clean entity labels
6 Days Ago
merge shield fixes to main
Rin
6 Days Ago
Lower monument blocker HP. 1 C4 or 5 satchels. Manifest
6 Days Ago
add a timeline view for the player model animation inspector
6 Days Ago
Updated 3p flashlight anims, updates to blending on 3p controller
6 Days Ago
- fixed wood armour gloves viewmodel skinning issue.
6 Days Ago
Merge from marketplace_power
6 Days Ago
Flag fix, tests now pass
6 Days Ago
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
Rin
6 Days Ago
merge from hqm_ore
6 Days Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
6 Days Ago
Merge from main
Rin
6 Days Ago
Reduce HQM node spawn by 66% Reduce HQM collectable spawns by 75%
6 Days Ago
merge from heavy_helmet_crafting
6 Days Ago
Increased crafting cost for the heavy pot helmet: 1 -> 2 sheet metal 4 -> 8 hqm
6 Days Ago
Merge from render_pipeline_testing
6 Days Ago
6 Days Ago
Merge from main
6 Days Ago
Added support for Deferred+ lighting on Core type materials
6 Days Ago
removed mesh collider from HAB armour frame and replaced with box colliders so it can work properly
6 Days Ago
Added a stencil block to the deferred plus shader pass to ensure we only apply lights to opaque surfaces
Rin
6 Days Ago
merge from main
6 Days Ago
merge from main
6 Days Ago
merge from automated_testing
6 Days Ago
merge from texture optimisations
6 Days Ago
Fixed the test list CI ordering issues
6 Days Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
6 Days Ago
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
6 Days Ago
merge from gibs_fix
6 Days Ago
Scale blockout and prefab setup
6 Days Ago
merge from main
6 Days Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
6 Days Ago
Gib improvements
6 Days Ago
Codegen, test list
6 Days Ago
6 Days Ago
merge from main
6 Days Ago
Merge from render_pipeline_testing
6 Days Ago
Gib setup
6 Days Ago
Merge from main
6 Days Ago
merge from main
6 Days Ago
Setup threshold toggles
6 Days Ago
Remove the client colliders, not needed
6 Days Ago
merge from submarine_looting_fix