140,327 Commits over 4,505 Days - 1.30cph!

11 Days Ago
Merge from /industrial_generator_audio_fix
11 Days Ago
Single 50cal viewmodel animations
11 Days Ago
Fixed audio attenuation curves for the industrial large generators
11 Days Ago
small spike trap now uses world model instead of burlap sack
11 Days Ago
Merge from PlayerMaintainedMonuments
11 Days Ago
Merge from PlayerMaintainedMonuments
11 Days Ago
Merge from PlayerMaintainedMonuments
11 Days Ago
Merge from main
11 Days Ago
Merge from powergrid/fuse_swap
11 Days Ago
Merge from powergrid/fuse_deterioration
11 Days Ago
Merge from powergrid/wire_auth
11 Days Ago
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
11 Days Ago
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
11 Days Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
11 Days Ago
merge from sculpture_default_invis_fix
Rin
11 Days Ago
merge from sculptures
Rin
11 Days Ago
merge from game_room_dlc
11 Days Ago
Fixed a floating wire in power plant Powerplant S2P
11 Days Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
11 Days Ago
prevernt breaking down stone sculpture
11 Days Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
11 Days Ago
Merge from main
11 Days Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
11 Days Ago
merge from storepage_aug26
11 Days Ago
Bar game branding power of two
11 Days Ago
Bar games store page media
11 Days Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
11 Days Ago
merge from storepage_aug26 (stone sculpture page done)
11 Days Ago
Video fix
11 Days Ago
Updating uzi rig with new model and adding world model rig
11 Days Ago
Gave sculptures bullet penetration again, but on the right branch
11 Days Ago
merge from main
11 Days Ago
Stone sculpture media video
11 Days Ago
given bullet penetration to sculptures, takes 20% off the damage
11 Days Ago
bar games pack square images, still waiting on thumbnail
11 Days Ago
Merge from main
11 Days Ago
Merge from terrain_hole_mask_res_fix
11 Days Ago
Fix terrain hole mask with resolution scaling changes
11 Days Ago
merge from PlayerMaintainedMonuments
11 Days Ago
Fix splash-2 sound definition error S2P Dome
11 Days Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Rin
11 Days Ago
Merge from pooltable_dismount_kill_fix
11 Days Ago
Added some instructions to pool
11 Days Ago
FInal new darts ui fixes
11 Days Ago
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button
11 Days Ago
Update default nexus endpoint
11 Days Ago
add dolly preview window in the dolly editor
12 Days Ago
Finally fixed the deployable netting sounding like chainlink fence when struck
12 Days Ago
workbench upgrade world models each workbench upgrade item has its own world model now instead of a burlap sack in some cases, i've created simplified versions of an upgrade so they visually make sense as a dropped item
12 Days Ago
Can connect wires to the new powerline IO even without building privilege