146,009 Commits over 4,413 Days - 1.38cph!

3 Days Ago
merge from main
3 Days Ago
Update: format output by recoder's unit type - updated recorder's idents to for easier parsing - skip recorders that didn't accumulate any data Tests: ran the scene in editor
3 Days Ago
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
3 Days Ago
merge from industrial_dlc
3 Days Ago
merge from main
3 Days Ago
merge from /unity_6.3.15/ddraw_text_color_fix
3 Days Ago
merge from unity_6.3.15/ddraw_text_spacing_fix
3 Days Ago
Bugfix(editor): silence UIBlackoutOverlay.Get error when running benchmarks in editor Tests: ran ClothingBenchmark in editor, no longer blasted by errors
3 Days Ago
Update: BenchmarkScene - add support to gather simple rendering and animation perf telemetry - ClothingBenchmark uses it for normal standing pass Tests: ran ClothingBenchmark, checked debug output
3 Days Ago
Fix compile error (UnityToolbarExtender)
3 Days Ago
merge from main
3 Days Ago
exposed pipes art and prefab
3 Days Ago
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3 Days Ago
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3 Days Ago
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
3 Days Ago
Post merge fixes
3 Days Ago
Re-run disable Bake on Scene Load for the cave
3 Days Ago
merge from terrain_lowering_nms_large_cave Stomp cave scene
3 Days Ago
merge from heli_crate_train_wagon_fix
3 Days Ago
merge from industrial_torch_weaponrack_setup
3 Days Ago
merge from bowless_crossbow
3 Days Ago
merge from excavator_light_fix
3 Days Ago
merge from industrial_dlc
3 Days Ago
merge from main
3 Days Ago
Merge from indirect_instancing (main)
3 Days Ago
Merge from main
3 Days Ago
merge from main
3 Days Ago
merge from main 152363
3 Days Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
3 Days Ago
main -> mountable_rollback
3 Days Ago
Re-enable wind on hemp collectable
3 Days Ago
Able to name electrical branches. I Implented this in a previous hackweek but that branch was very old and plastic kept crashing when merging main into it. Will continue adding naming to other electrical components where it makes sense. (This is a hackweek project and not currently approved to go in game, just implenting for fun/learning)
3 Days Ago
Fix elevator radial menu not using correct buttons
3 Days Ago
Ridable horse
3 Days Ago
update apartment_complex_monument/prototype
3 Days Ago
math.sign => math.Sign, && => and
3 Days Ago
m16a2 textures update
3 Days Ago
math.sign => math.Sign, && => and
3 Days Ago
Disable flashlight offsets for viewmodel when using attachments Make vcr_verbose blocked and a cheat + Minor cleanups Fixed potential crashes with stringtables Fix double "scripted_ents library is not a table." warnings Fix couple of compile warnings in tools Fix Linux SRCDS compile error Fixed Lua state corruption Minor cleanups + whitespace cleanups Make loading screen dialog have static height again * Simpler, fixes a few issues, potentially helps that one guy who would "Style around the box" on their loading screen. Minor cleanups Merged Pull Requests * Added env_detail_controller to FGD * Micro optimizations for Thruster effects * Added math.sign * string.ToColor can now accept inputs without alpha channel Swap colors in snd_show, add SV/CL prefix Implement fade time stuff for multiplayer client prop => ragdoll gibs * Also fixes them not being cleaned up on map cleanup Pull Req: Minor changes to prop_effect rendering (Community Contr) Added a safeguard when unable to allocate memory for map lighting
3 Days Ago
Merged Pull Requests * Added env_detail_controller to FGD * Micro optimizations for Thruster effects * Added math.sign * string.ToColor can now accept inputs without alpha channel Swap colors in snd_show, add SV/CL prefix Implement fade time stuff for multiplayer client prop => ragdoll gibs * Also fixes them not being cleaned up on map cleanup Pull Req: Minor changes to prop_effect rendering (Community Contr) Added a safeguard when unable to allocate memory for map lighting
3 Days Ago
Collect analytics on what prefabs from the props asset scene are being used so that we can optimize how they are bundled to reduce memory usage and load time
3 Days Ago
remove extra semicolon
3 Days Ago
Fixed a very rare bug - if patrol heli crashed on top of an unloadable train wagon, the heli crates would become locked and unlootable
3 Days Ago
fix g-buffer inconsistency for skin shading between BiRP and RRP
3 Days Ago
prefab merge fix, will need to redo this
3 Days Ago
further fixes
3 Days Ago
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3 Days Ago
merge from tmp_validatehtmltag_nre_fix
3 Days Ago
Merge from PlayerRigUpdate2 Keep source on floating city scenes
3 Days Ago
fixes