136,827 Commits over 4,444 Days - 1.28cph!

2 Days Ago
Fixed rent multiplier not getting reset when a player closes the store manually
2 Days Ago
Unify motion vector colour format preferences
2 Days Ago
Use AddRasterPass for motion vectors
3 Days Ago
Merge from satellite_art
3 Days Ago
Merge from main
3 Days Ago
Cherry picking 155706
3 Days Ago
satellite model + textures and materials uv2 with composite ao baked
3 Days Ago
merge from rpctool_generic_fix
3 Days Ago
Add new 'Names' class and set camera matrices globally in setup pass
3 Days Ago
merge from apartment_complex_monument
3 Days Ago
Base/Player/Horse modifier system pooling
3 Days Ago
merge from apartment_complex_monument/terminal_ui
3 Days Ago
Compile fixes
3 Days Ago
Re applied apartment_complex_wing.prefab changes S2P apartment complex
3 Days Ago
merge from apartment_complex_monument
3 Days Ago
Added missing loc Removed mockup assets
3 Days Ago
Bump targeting budget
3 Days Ago
4:3 and 21:9 aspect ratio fixes
3 Days Ago
Opening sequence
3 Days Ago
Merge from weaponracks_prefabattribute
3 Days Ago
Codegen
3 Days Ago
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
3 Days Ago
Merge from MonumentBlockers
3 Days Ago
merge rust_relay_server -> main
3 Days Ago
Added addtional details to RustRelay socket resets
3 Days Ago
Adding world model rig for binoculars
3 Days Ago
Fixed Half Height Industrial Shelves not showing in Conveyor filters
3 Days Ago
Merge from MonumentBlockers2
3 Days Ago
Codegen, localization, manifest Restore Recycler change from apartments
3 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
Make renderscale effect RRP clone asset
3 Days Ago
Merge from main (protobuf message rejig for conflicts)
3 Days Ago
Merge from monitor_screens
3 Days Ago
Merge from main
3 Days Ago
S2P + HLOD aparmtent complex monument
3 Days Ago
apartment_complex_merge -> main
3 Days Ago
revert sav++ to main, bump protocol
3 Days Ago
apartment_complex_monument -> apartment_complex_merge
3 Days Ago
Added a GameobjectLOD for mailbox numbers
3 Days Ago
Created a ShadowProxyChecker tool that finds all shadow proxies in the curent scene that have no MeshCull component (Tools > Find > Shadow Proxies Without MeshCull) Fixed all cases in apartment block monu monument (291) Added Renderer batch where simple primitive cubes have been used, shaves another 200 shadow casters off when standing at the entrance
3 Days Ago
Update vendor conversation
3 Days Ago
Fix remaining rooms not updating when using rentallrooms
3 Days Ago
Added GameObjectLOD to the apartment door numbers, they were always rendering Added MeshCulls to doormats, they weren't being picked up by the CullingVolume because they had no LOD component Fixed shipping_container_900_yellow shadow proxy missing a MeshCull Fixed incorrect LOD setup on a lot of glass meshes Fixed a bunch of streetlights with an extra mesh applied that had no LOD component Fixed missing MeshCulls on shadow proxies on every rentable shop SetPass calls 1423 -> 1170, Shadow casters 1754 -> 1514, Batches 2931 -> 2500
3 Days Ago
Add CanAffordApartment and CanAffordUpgrade conditions so we can get rid of hardcoded HasScrap sprinkled in conversations that are a pain to update when changing apartment prices - change all the conditions in the conversation too
3 Days Ago
Fix remaining rooms left not being loaded on the client after network update
3 Days Ago
Update vendor conversation
3 Days Ago
Also interpolate the dialog options (so you can see how many of each room are left when selecting a room)
3 Days Ago
Switch ApartmentConversationSize -> ApartmentSize so conversations and apartment logic use the same enum - this leaves the "Any" option of ApartmentSize only used for conversations but that seems better than the trap of needing to make sure both enums have the same values Add "OwnsApartment" conversation condition so allow separate conversation options for upgrading from small -> penthouse and medium -> penthouse - I think originally I was going to do this all in code but never hooked up different conditions