158,775 Commits over 4,566 Days - 1.45cph!

4 Days Ago
Removed the RRP option from the experimental tab, also removed the Shadow Caching disabled the shadow caching toggle, as it currently isn't supported on RRP
4 Days Ago
merge from optimize_world_server_clear/maps -> main - only the server clearing WorldSerialization maps part, not the later NativeArray changes
4 Days Ago
exported flare/molotov vm/3p drop anims
4 Days Ago
Refactor world.maps.Clear() -> ClearMaps()
4 Days Ago
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4 Days Ago
Fix a rare BasePlayer.OnDied NRE when using the admin injure command
4 Days Ago
Merge from wind_motion_vectors
4 Days Ago
merge from baseplayer_ondied_nre_fix
4 Days Ago
Merge motion vector fixes
4 Days Ago
Fix artifacts at screen edges when motion blur is enabled
4 Days Ago
Add `forceMotionVector` flag for view models to avoid smearing hairy things across the ground
4 Days Ago
Add the new hair rendering to Core/Hair to make horse hair and other hairy things look better
4 Days Ago
Fixed server hip movement causing the horse to never sleep (regression from 167107 Fixed dismounted horses keeping their head turned and hip braced
4 Days Ago
- Remove supersampling when creating icons (huge performance boost) - Disable categories with no extra options
4 Days Ago
Merge: from netmsg_loadmap - Buildfix Tests: compile sim
4 Days Ago
Buildfix: move client-var into CLIENT scope Tests: compiler simulator
4 Days Ago
Fixed pooling bugs messing with horse animations
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Default gamepad support enabled to true
4 Days Ago
Combined all of the Deferred Rendering Debugger overlays into 1 drop down field, as only 1 can be active at a time
4 Days Ago
Merge: from netmsg_loadmap - Update: reimplement network message as a client RPC Tests: reloaded playground in C+S editor
4 Days Ago
Update: replace bespoke network message with a player client RPC Tests: reloaded playground in C+S editor
4 Days Ago
Converted the camera debug pass to an unsafe pass
4 Days Ago
Fixed the flipped UVs when sampling the rendering layer texture during the shadow debug overlay pass
4 Days Ago
Added a Renderering Debugger overlay for shadows
4 Days Ago
We can now get rid of the duped ridersync in the LateUpdate now that we don't control the spine pos from the IK Chops another 0.42ms per frame for 50 moving horses
5 Days Ago
Removed LegsAnimator on the server, we now use the existing ground normal raycasts to calculate the hip position Hip pos calulcation on the server for 50 moving horses: 2.2ms -> 0.09ms
5 Days Ago
Config manifest live switching
5 Days Ago
aliases show in console autocomplete results
5 Days Ago
Break room progress
5 Days Ago
Merge: from netmsg_loadmap - Update: ServerMgr.ChangeLevelFor - for modders, new way for servers to dictate map on the client Tests: built standalone client and connected to editor server with Craggy. reloaded into procgen then back a couple times in a row
5 Days Ago
Clean: remove unnecessary changes, todos - codegen Tests: none, trivial changes
5 Days Ago
added `alias` command that works the same as input.bind but with a custom command name instead
5 Days Ago
Clean: remove reauth debug convar - go back to allowing repeated auth messages, but log a deprecation warning Tests: compiler sim passes
5 Days Ago
LegsAnimator batched raycast commands 50 moving horses: server legs 4.5 ms down to 2.1 ms per frame in the editor (still too much)
5 Days Ago
Merge: from main
5 Days Ago
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5 Days Ago
Bugfix: skip deinitialization when unloading scenes before loading next one Previously it was only skipping when returning to main menu Tests: loaded from craggy to procgen a couple times, no more asserts
5 Days Ago
More prefab changes to support grids with no fixed size elements
5 Days Ago
merge from main
5 Days Ago
Remove all support for fixed size (square) elements in FlexGrid + FlexGridElement (as well as dynamic extra row gap changes etc) Revert all character customisation grids to use column + row elements Use an inactive row prefab to hide unused rows instead
5 Days Ago
merge from trop1_fixes
5 Days Ago
Merge fixes
Rin
5 Days Ago
merge from staging_release_client_enforcement
5 Days Ago
Delete unused firecrackers viewmodel prefab
5 Days Ago
merge from map_optims
5 Days Ago
Removed so dead code in TerrainConfig following 167041
5 Days Ago
merge from posing_tooling
5 Days Ago
LegsAnimator optim: legs that haven't moved reuse their last ground hit instead of raycasting every frame, with a fresh raycast at least every 30 frames
5 Days Ago
Reduced the legs animator culling distance if the horse is not ridden. Force fade out when stationnary