138,088 Commits over 4,474 Days - 1.29cph!

5 Days Ago
Merge from shadow_caching_framerate_fix
5 Days Ago
Merge from shadow_caching_ambientlightlod_fix
5 Days Ago
Merge from main
5 Days Ago
Merge from apt_cctv_culling
5 Days Ago
Merge from fix_trap_displacement
5 Days Ago
Merge from fix_buffer_upload_mode
5 Days Ago
Merge from fix_demo_culling
5 Days Ago
Removed console input field character limit
5 Days Ago
merge from console_inputlimit_fix
5 Days Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
Rin
5 Days Ago
merge from jumpsuit_occupation_under_fix
Rin
5 Days Ago
merge from abyss_hazmat_helmet_view_fix
Rin
5 Days Ago
merge from clantable_snapping
Rin
5 Days Ago
merge from vm_stack_size_fix
5 Days Ago
Spotlight LOD fix
5 Days Ago
Ensure pool ui closes in demos (when not in first person)
5 Days Ago
Added abyss helmet meshes to SkipInFirstPersonLegs list
5 Days Ago
merge from main
5 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
5 Days Ago
New powerline effects turn on/off with powergrid
5 Days Ago
Add remaining Black Mesa map icons Some more Black Mesa entities Minor entity cleanups & fixes * Found some more necessary nullptr checks when at entity limit * Removed env_debughistory entity and its associated concommands (Already did nothing) Pull Request: Ability to hide disabled tools https://files.facepunch.com/rubat/2026/July09-2929-AlarmingJavalina.mp4
5 Days Ago
merge from ui_disconnect_cleanup
5 Days Ago
Fixed nameplates and pie menu not being cleared on disconnect
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
Manifest
5 Days Ago
merge from charm_craft_fix
5 Days Ago
When crafting an item, if the prefered charm id isnt a charm, set and save it to 0 (no charm) Fixes not being able to craft items sometimes
5 Days Ago
Merge from main
5 Days Ago
Adjusted rock_formation_d some more to avoid gaps
5 Days Ago
Whitebox progress
5 Days Ago
Changed both cliff_tall_b and cliff_tall_slope_l_a 's TerrainHeightSet object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely)
5 Days Ago
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments
5 Days Ago
tuned up pipe watercatcher: - added preliminary sound events - adjusted water generation rate - tweaked prefab
5 Days Ago
invisible water producer variant, applied to pipes, manifest
5 Days Ago
remove greyboxing from water pipe prefab w/ new asset
5 Days Ago
added maintainables to WTP monument scene + S2P
5 Days Ago
WTP maintainbles updates - gearboxes have max pwoer output optional setting - created new prefab for scene maintainables, with 3 gearboxes set to 75 max power each (200 is threshold to start tank spinning) - placeholder sound code - renamed WaterCatched debugging convar to reflect new general state - removed testing debug logs
5 Days Ago
Slightly lowered the centre rock of rock_formation_d to prevent a terrain in the middle
5 Days Ago
Fixed this mat being emissive on abandoned static env assets.
5 Days Ago
Powerline indicator states, electrical FX, LODs & distance glow.
5 Days Ago
Added player.adminsafezonelooting (disabled by default) which allows admins to loot wounded players, corpses or bags https://files.facepunch.com/raul/1b0811b1/08_19-35-CyanViperfish.mp4
5 Days Ago
Removed redundant Unity tools entry
5 Days Ago
Fixed cliff_hills_large_b poking out of terrain - Added a few more terrain anchors - Increased offset/extents of all anchors from 2 -> 2.5 to help with sloped placement (more anchors alone did not solve the example case)
5 Days Ago
Added support to the CliffSandbox scene to recalculate prefab positions based on terrain anchors, specifying what prefab name to recalculate for
5 Days Ago
Added missing UnityEvent attribute on RidableHorseAduio::PlaySound
5 Days Ago
merge from shield_anim_subsystem
5 Days Ago
Added active FX, sounds and env volume to the pipe hole.
5 Days Ago
Restore player anim controller I went too far with deleting shield states, we still need `shieldBlocking` for lowering hands.
5 Days Ago
designs for underground stations