139,583 Commits over 4,505 Days - 1.29cph!

4 Days Ago
Bunch more
4 Days Ago
merge from darts_game
4 Days Ago
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
4 Days Ago
Added soundsa and audio support for powerline electrical boxes
4 Days Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
4 Days Ago
Bunch of fixes for potential demo issues
4 Days Ago
Merge from fx_rework1
4 Days Ago
Phase 2 resume fix
4 Days Ago
merge from sculptures
4 Days Ago
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
4 Days Ago
merge from main
4 Days Ago
Codegen
4 Days Ago
merge from nameplate_dialog_fix
4 Days Ago
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
4 Days Ago
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
4 Days Ago
Move all the descent code to a partial while I'm at it
4 Days Ago
Refactor, moving the new flight curve calc/build to its own class.
4 Days Ago
More cleanup
4 Days Ago
Move SatelliteTrailFadeOut to its own file. More comment cleanup.
4 Days Ago
Comment cleanup
4 Days Ago
merge from game_room_dlc -> darts_game
4 Days Ago
merge from main
4 Days Ago
Descent phase time defaults
4 Days Ago
merge from water_treatment_plant_maintainables
4 Days Ago
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest
4 Days Ago
merge from main -> waterwell_stock_decrease
4 Days Ago
Merge from scale
4 Days Ago
merge from PlayerMaintainedMonuments
4 Days Ago
merge from gas_station_maintainables
4 Days Ago
save changes to scene + gas station S2P
4 Days Ago
fix gas station kill colliders again adjusted collider positioning and size now kills any other type of vehicles - like horses, bikes, and others that could be physics glitched
4 Days Ago
merge from nameplate_dialog_fix
4 Days Ago
Improved performance when checking for open painting / sculpting dialogs
4 Days Ago
Fixed nameplates showing up on the painting / sculpting dialogs
4 Days Ago
Added new sounds and audio support for gearbox
4 Days Ago
train tunnel small rooms update
4 Days Ago
merge from sculptures
4 Days Ago
bear rug comfort trigger size increased 1.1 -> 3 and minComfortRange stays at 2 - this means you will get comfort from further away but you have to be within 2m to get full comfort, previous commit's fixes means a single player within 2m of the bear rug will get 25% comfort - subject2change
4 Days Ago
merge from main
4 Days Ago
regenerated and updated rock sculpture guide mesh
4 Days Ago
Masterkey 3p and viewmodel animation updates
4 Days Ago
Calculate comfort from the player's center point, not feet. Clamp minComfortRange [0, triggerSize] so incorrect prefab setups never influence code - minComfortRange cannot be larger than the triggerSize, this creates poor comfort behaviour
4 Days Ago
merge from powergrid
4 Days Ago
Rock Sculpture - repacked textures to fix seams in sculptable block
4 Days Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
4 Days Ago
Fixed broken LOD on red recycler power indicator
4 Days Ago
merge from PlayerMaintainedMonuments
4 Days Ago
merge from airfield_maintainable_features
4 Days Ago
TriggerComfort gizmo to visualise the centre and minComfortRange
4 Days Ago
polish up airfield terminals - fix pressing button stopping charging - added "losing charge" state to screens - missing emission toggle - remove activation button from airdrop terminal (from playtest feedback), still present on chinook terminal - clean up airfield maintainables prefab