139,535 Commits over 4,505 Days - 1.29cph!

3 Days Ago
merge from powergrid
3 Days Ago
Rock Sculpture - repacked textures to fix seams in sculptable block
3 Days Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
3 Days Ago
Fixed broken LOD on red recycler power indicator
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
merge from airfield_maintainable_features
3 Days Ago
TriggerComfort gizmo to visualise the centre and minComfortRange
3 Days Ago
polish up airfield terminals - fix pressing button stopping charging - added "losing charge" state to screens - missing emission toggle - remove activation button from airdrop terminal (from playtest feedback), still present on chinook terminal - clean up airfield maintainables prefab
3 Days Ago
More WIP
3 Days Ago
Add remains spawn location as final point of the trail so it touches the ground
3 Days Ago
Updating legacy bow with new arrow mesh and fixiing issues with bowless crossbow drawing both arrow versions
3 Days Ago
Lots more tweaks
3 Days Ago
double trail distance, reduce thickness. more closely copy the original trail effect.
3 Days Ago
texture updates to wooden crate 1 rezised and optimized
3 Days Ago
dartboard and pool table unlock
3 Days Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
3 Days Ago
corrected comment
3 Days Ago
3 Days Ago
enforce mesh renderer is enabled in sculpting gui always
3 Days Ago
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
3 Days Ago
Buildfix: get rid of SkipInit, LLVM optimizes out variable initialization from final asm Tests: triggered compile - no errors in editor. Checked asm against externally stack allocated storage - same asm
3 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Days Ago
Remove debug 15s refresh times lol
3 Days Ago
3 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Days Ago
lod distances tweaks same as TC
3 Days Ago
Change supermarket freezer loot refresh - Reduced loot refresh contents but at a much shorter refresh cycle - Every x many reduced loot refreshes, we get a full refresh with lots and more variety of food - Contents of full refresh cannot be wiped by a reduced refresh unless someone has opened the freezer at least once after the last full refresh S2P supermarket
3 Days Ago
Rock sculpture - cleaned up duplicate textures, renamed for consistency
3 Days Ago
updated temp icon
3 Days Ago
main -> game_room_dlc
3 Days Ago
game_room_dlc -> new_pool_ui
3 Days Ago
Max trail length convar
3 Days Ago
changed name to rock sculpture, added colision and lods
3 Days Ago
do x and z while I'm at it
3 Days Ago
Merge: from pool_leak_experiments - Optim: replace FuzzyPool with LPRQ segment - it can be up to 20% faster and doesn't leak/spill sporadically Tests: unit + perf tests, loaded 2.5k procgen map, checked print_memory - no spills
3 Days Ago
Debug log satellite Y position for my sanity
3 Days Ago
Clean: remove editor-only add/remove fail counters - also cache cell buffer length - jit might already do it automatically, so might be moot Tests: compiles
3 Days Ago
Take the longest route across terrain possible
3 Days Ago
Merge: from lprq Prepping LPRQ segment implementation to use instead of current FuzzyPool Tests: ran unit tests
3 Days Ago
rock sculpture COL
3 Days Ago
Rock Sculpting Pedestal - gibs
3 Days Ago
Update(tests): expand TestAllocWhenEmpty test slightly to sanity check leaking behavior Tests: ran unit test
3 Days Ago
Trail fade
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
trail fix
3 Days Ago
Perspective fix
3 Days Ago
Clean: Add general explanation on the pool implementation - remove TODOs - buildfix for non-editor builds - bugfix of setting the wrong epoch for a slot for stale cells Tests: ran unit and perf tests
3 Days Ago
more tweaks
3 Days Ago
set repair and pickup to correct item prefab
3 Days Ago
merge from f1menu_blur_fix