146,737 Commits over 4,444 Days - 1.38cph!

3 Days Ago
Slightly tweaked area check positions
3 Days Ago
industrial decor pack square steam images on sitem (just missing torch)
3 Days Ago
merge from bowless_crossbow
3 Days Ago
bowless crossbow steam icon and steam images of sitem
3 Days Ago
M16 higher burst fire rate
3 Days Ago
Shotgun and item updates
3 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
3 Days Ago
Industrial Storage - updated icon
3 Days Ago
merge from m16a2
3 Days Ago
merge from discord_plushie (fixes)
3 Days Ago
Industrial Storage - adjusted bottom piece on vertical barrel
3 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
3 Days Ago
Bugfix: StringView.ToVector3 - trim off both whitespaces and , Tests: StringView and Command unit tests pass
3 Days Ago
Update: add a couple more test cases to ToVector3 unit test Tests: still fails, as expected
3 Days Ago
New: add Facepunch.UnityEngine.Tests assembly - added StringView.ToVector3 unit test Currently fails, as reported Tests: ran unit test, fails as expected
3 Days Ago
Support multiple inventories being added to the reclaim contents
3 Days Ago
Merge: from main
3 Days Ago
Added support for taking over a shop if you can pay twice the fee
3 Days Ago
Compile fixes
3 Days Ago
First pass on rentable shop ownership prompt
3 Days Ago
Added support for hunting trophies to store the skin of clothing items
3 Days Ago
Merge from main
3 Days Ago
Better fix for player restting to standing, always set state to sitting if poseType is set to true
3 Days Ago
m16 sounds
3 Days Ago
Improve realtime hole updates in editor Fix issues with commandbuffers not being recreated when toggling enabled
3 Days Ago
Fixed player sometimes reverting to standing briefly when rapidly cycling through items while mounted to something
3 Days Ago
Don't apply if we have an active clothing offset
3 Days Ago
Store terrain hole mesh primitives and materials in terrain config Split terrain hole renderer buffer creation from OnEnable
3 Days Ago
Applied a very small offset to the holster position (0.03f on y) for guns mounted on the back if the player is female
3 Days Ago
Fix ballistic and BDU clothing missing from conveyor filters
3 Days Ago
Updated prop renderer transforms for workshop gloves
3 Days Ago
deleted blockout mesh in folder
3 Days Ago
1p and 3p attachment positional updates
4 Days Ago
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4 Days Ago
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4 Days Ago
Turret uses burst fire if attached gun is forced to use burst fire mode
4 Days Ago
Fixed egg suit's wrong orientation in paint mode
4 Days Ago
Fix electric furnace reskin not preserving attached storage adaptors Re-enable PreserveChildrenWhenReskinning but manually kill the child io entity so it gets recreated
4 Days Ago
Fix a IOEntity.Reskin_Restore NRE when reskinning to paintable window
4 Days Ago
Converted ceiling light, smart switch, fuse
4 Days Ago
merge from main
4 Days Ago
Fixed VBSP not being able to "render" LightmappedGeneric_4WayBlend Hammer tweaks & fixes * Prevent spam about missing $spriteFrame * Fixed sprites with the same material only ever rendering with one render mode, even if different sprite entities use different render modes with the same material * Make env_sprite placeholder box different color from env_sprite_clientside * Sprite helpers inherit entity color, so env_sprite's show correct color Fixed Hammer carve wiping all overlay faces, even if they are not carved * Also fixed undo breaking info_decal preview (NOT OVERLAYS!!!)
4 Days Ago
merge from excavator_light_fix
4 Days Ago
Fix static SimpleLight broken material on LOD1, further fix plight.backup.off S2P both oil rigs, sewer branch, harbor 1, excavator
4 Days Ago
Cobalt Statue - Minor texture and material edits (concrete pedestal)
4 Days Ago
shadow fix's for new anim content
4 Days Ago
move scoring to in-world screen to prepare for chalkboard, scoreboard working for 1p and 2p games, - refactored to keep track of scores per turn, for better easier handling on scoreboard and coming in/out of network range fixes to 2player games - no longer have to wait for both players to register to the game, only 1 is needed. - 1st player takes their turn, then the next player to mount registers as 2nd player and takes their turn afterwards - fixed nonregistered players being able to play/mount, and added convar for being able to play 2p against yourself (for debugging) - various other fixes
4 Days Ago
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