161,597 Commits over 4,597 Days - 1.46cph!

3 Days Ago
ent unlock now works on steering wheels
3 Days Ago
Merge: from jobs4_default - Update: make UsePlayerUpdateJobs default to 4 Tests: none
3 Days Ago
Update: turn UsePlayerUpdateJobs to 4 by default Tests: none, trivial change
3 Days Ago
Moved stencils to a seperate tool (like eraser, brush, colour picker) Eraser/stencils/brush get different slider values (so brush is small like a tattoo needle, stencils can be stamped much larger) Clan logo appears in stencil section instead of brush Stencils can't be tinted
3 Days Ago
merge from main
4 Days Ago
add combat log entry for hitting gull groups
4 Days Ago
GetVisitingVendor should always return the oldest visiting vendor
4 Days Ago
Possibly fix NetRead.get_Position NREs
4 Days Ago
Merge from main
4 Days Ago
Fix NRE when opening the inventory screen whilst in a conversation
4 Days Ago
Fix the new phone conversations displaying wrong information when server commands have been used
4 Days Ago
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4 Days Ago
Merge from procgen_fix_icelake_placement
4 Days Ago
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4 Days Ago
Bunker entrance source scene - reduced radius/fade to be closer to monument footprint. Removed unncessary paint data (out of bounds) from splat maps to clean up falloff. Reduced blend map to fade to 0 within monument radius. Propagated changes to bunker entrance a-d prefabs. Tested in procmap.
4 Days Ago
Fix salvaged hammer animation events path in editor (wrong slashes)
4 Days Ago
Fix drop item binds dropping the held item from your belt when in the inventory
4 Days Ago
merge from main
4 Days Ago
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4 Days Ago
UZI viewmodel - Add Picatinny rail to rig & updated - set up rail to show when sights are attached - adjusted attachment positions - rail/mag ViewModelRenderers
4 Days Ago
Merge from UZI 9mm
4 Days Ago
Use stock extended properties whilst in a turret, regardless of how the stock set
4 Days Ago
restrict brush type and size
4 Days Ago
Cherry-pick directory case fix
4 Days Ago
Merge from bird_flocks_audio_distance
4 Days Ago
Use short prefab name for weapon in combatlog
4 Days Ago
Flock audio distance fix
4 Days Ago
Merge from main
4 Days Ago
Adjust various UZI mod points
4 Days Ago
Merge from RRP
4 Days Ago
Draw monument gizmos when editing terrain to help line up painting blend/splat within the radius and topology bounds
4 Days Ago
main -> character_customisation
4 Days Ago
merge from remove_snake_sss
4 Days Ago
Brutalist Rock - Initial prefab setup, placeholder model and materials, loc, manifest, skins
4 Days Ago
- Removed all handle-to-identifier conversions within RustRenderPasses, as this was only needed for BiRP - Further cleanup of BiRP only code in various areas
4 Days Ago
4 Days Ago
More performant light offset maybe.
4 Days Ago
Slightly reduced radius and fade of radtown to reduce overreach. Smoothed radtown blend and pulled it in slightly where it extended past the radius. S2P. Checked in procmap.
4 Days Ago
extended triangular prism splash damage bounds to grills and triangle hatches as well - slight adjustment to trianglular hatch bounds
4 Days Ago
merge from main
4 Days Ago
fixed scrap king building skin steam item sharing token with the building tier so it read "upgrade to scrap king" on the steam item
4 Days Ago
merge from main
4 Days Ago
Merge from main
4 Days Ago
Fixed NRE in PlayerBoat.UpdateWake after rejoining a server - boats destroyed by the disconnect level unload were never removed from the fx queue
4 Days Ago
Merge from snapping. Applying additional related fixes/changes from yesterday.
4 Days Ago
Fix prefab syntax error
4 Days Ago
merge from more_lod_optims
4 Days Ago
Guard OnAncestorParentChangedClient NRE
4 Days Ago
Removed LODs from UZI viewmodel
4 Days Ago
Reduced tile size and terrain map size of jungle_ruins_d to reduce radius overhang and unused splats. Ran S2P. Reviewed changes in procmap.