159,552 Commits over 4,566 Days - 1.46cph!

5 Days Ago
Merge from RRP
5 Days Ago
Fixed pickup and move sounds for tuna can skull lamp.
5 Days Ago
Hide "Indirect Instancing: Assuming unit cube..." debug logs behind instancing being enabled Hide "Prefab has a Poolable component..." logs behind pool.debug
5 Days Ago
Remove "Threaded texture creation has been enabled!" debug logs, not needed anymore
5 Days Ago
Fix another "Some objects were not cleaned up when closing the scene" error when exiting play mode
5 Days Ago
Fix scene loading and steam platform log handlers accumulating every session with skip domain reload enabled, spamming logs when entering / exiting play mode
5 Days Ago
Remove FOV animations on reload
5 Days Ago
turret_viewmodel -> pt_boat_turret_rewrite
5 Days Ago
merge from skinsmemory_optims
5 Days Ago
Cherrypicked 167938 "Fixed invis or disconnected players blocking halloween candy spawning"
5 Days Ago
merge from egghunt_spawning_fix
5 Days Ago
Upgrade Instancing to submit calls via new BatchDrawCommandIndirect API
5 Days Ago
Fixed invis or disconnected players blocking halloween candy spawning
5 Days Ago
Put per-instance data in a structured buffer rather than a raw one
5 Days Ago
Use a GraphicsBuffer for the (identity) visibleInstances indirection buffer to make BRG happy
5 Days Ago
Restore SRP Batcher compatibility of Rust/Standard
5 Days Ago
merge from pendingnotice_fix
5 Days Ago
Fixed pending item notice error (shows up when buying something from the marketplace terminal)
5 Days Ago
Fixed bootstrap non interactable modal
5 Days Ago
merge from fonts_optims
5 Days Ago
Fixed missing font server log
5 Days Ago
Skin viewer uses mip 0 always
5 Days Ago
Attempt at making downloaded skins streamable like bundled skins Instead of uploading every mip to VRAM, we save the compressed mips RustNative builds to disk and let Unity stream them Needs our custom Unity because we can't make textures created by script streamable 13 skins downloaded, went from 210MB to 4.7MB VRAM (one skin in front of me at mip 0, same spot)
5 Days Ago
- Fix aim inconsistencies - Fix viewmodel not playing the right anims
5 Days Ago
Monument blockers outside military tunnels now require explosives to break through, same as the ones in front of red card rooms
5 Days Ago
exported warhead garage door anims
5 Days Ago
merge from firstperson_turnanims
5 Days Ago
Add turn in place anims for first person view. off by default and convared behind `turninplacefp` for now
5 Days Ago
merge from headik_wounded_fix
5 Days Ago
fix head ik looking weird while downed
5 Days Ago
Add search bar
5 Days Ago
Scrap king skin texture progress / modified the layout to be slightly less busy
5 Days Ago
Merge from render_pipeline_testing
5 Days Ago
Merge from main
5 Days Ago
Merge from vcc
5 Days Ago
Update gamepad_manifest command to work in builds
5 Days Ago
Setup hot overlay and doublevision effect
5 Days Ago
Fix frost post effect to match BIRP
5 Days Ago
Actually make that readwrite
5 Days Ago
Change deferred light pass from WriteAll to Write
5 Days Ago
Merge from hemp_colour_swap
5 Days Ago
Added the settings option
5 Days Ago
Added an acessibility tool to swap the colour of hemp plants found in the wild (farmed Removed an unused LOD level from the hemp collectable
5 Days Ago
Merge from sprint_metabolism
5 Days Ago
Double calorie/fluid consumption when sprinting, controlled by server.sprintmetabolismscale (2 by default, set to 1 for legacy behaviour) Also added a missing partial to EffectRecycle
5 Days Ago
Fix distance flares getting (permanently?) stuck off sometimes
5 Days Ago
merge from fix_switch_ammo_reload -> main
5 Days Ago
Test to prove it's fixed
5 Days Ago
Fix guns with partial reloads (shotguns) not reloading all the bullets after switching ammo - example: 4 buckshot loaded, switch to slugs and it only reloads 4
5 Days Ago
Merge from SpiralStaircaseFix2