145,512 Commits over 4,413 Days - 1.37cph!

3 Days Ago
Enabled GPU instancing for a bunch of large apartment materials
3 Days Ago
merge rust_relay_server -> main
3 Days Ago
merge main -> rust_relay_server
3 Days Ago
ensure fake player exists and is active (not just enabled) in HasSubscribers
3 Days Ago
hooked up auto turrent skinnable after merge
3 Days Ago
Fix playables not disposed error in editor
3 Days Ago
merge from PlayerRigUpdate2
3 Days Ago
exported edited bowless crossbow 3p and viewmodel anims
3 Days Ago
industrial torch 3p anim set up
3 Days Ago
Added a dedicated player preview post process profile Disabled bloom, its causing artifacts with the armor green overlay
3 Days Ago
Updating m16 viewmodel rig with new mesh
3 Days Ago
merge from main
3 Days Ago
m16a2 gamemesh update
3 Days Ago
merge from storepage_industrial
3 Days Ago
merge from main
3 Days Ago
merge from industrial_dlc
3 Days Ago
merge from bowless_crossbow
3 Days Ago
Added auto turret to the skin viewer
3 Days Ago
More set dressing around the outskirts of the monument HLOD updated S2P
3 Days Ago
Didn't save :(
3 Days Ago
Invisible hose io line now use a visible material when showing directions
3 Days Ago
merge from PlayerRigUpdate2
3 Days Ago
Removed TSSAA from player preview
3 Days Ago
merge from main
3 Days Ago
merge from censorshipbreast_mountable_fix
3 Days Ago
Fixed breast censorship cube popping back up after alt looking from a mountable disabling breast censorship
3 Days Ago
Move init somewhere more relevant
3 Days Ago
Comment
3 Days Ago
Merge from main
3 Days Ago
Start converting props into a functional apartment complex elevator
3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
Update manifest (prefabs)
3 Days Ago
Update manifest
3 Days Ago
Cherrypick CS 151910 (editor toggle button for reflection probe)
3 Days Ago
Add button to toggle reflection probe in the editor - default docks top right of scene view beside the other camera buttons - fixes bad lag when flying around in scene view
3 Days Ago
Rename room ids from 3 digits -> 2 digits (305 -> 35) - 2 digits makes it easier to put the room numbers on doors
3 Days Ago
More lighting stuff.
3 Days Ago
Convert stool_a to mountable entity
3 Days Ago
New cleaned up reconcilliation logic - Use an incremental id so we always know whats stale - Add a tiimeout so we can accept super new snapshots regardless - Fix issues with pocketing throwing the whole simulation off
3 Days Ago
Update manifest
3 Days Ago
Lighting prefab WIP.
3 Days Ago
Initial UI setup
3 Days Ago
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3 Days Ago
merge from consolehistory_fix
3 Days Ago
Trim the \r from console history entries, it confuses the input field and mess everything
3 Days Ago
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3 Days Ago
Fixed broken mannequin material
3 Days Ago
Added merged and static versions of all the floating city mannequins
3 Days Ago
Some renaming
3 Days Ago
Improve the building of the PreserveInfo