159,984 Commits over 4,566 Days - 1.46cph!

3 Days Ago
Windmills now use two syncvars to send wind updates instead of full network updates They're poolable too
3 Days Ago
Swap over to fully using the parented mountable system rather than only using it for a few specific types of vehicles This should reduce network overhead when driving any vehicle/sitting in a seat
3 Days Ago
merge from weapon_refresh_nailgun
3 Days Ago
Checked if Updated Nailgun works and can be skinned properly. Updated Nailgun Workshop Source Obj
3 Days Ago
Merge from mixingcooking_ui
3 Days Ago
Merge from main
3 Days Ago
pt_boat_turret_rewrite -> main
3 Days Ago
Icon change
3 Days Ago
Add separate currently craftable list. Added all button. Changed behaviours.
3 Days Ago
Remove re-declarations of state recently hurt
3 Days Ago
Disabled shadows on lights via AmbientLightLOD as a fail-safe for lights that should have shadows disabled but had them left on
3 Days Ago
Beehives are poolable
3 Days Ago
Merge from main
3 Days Ago
Planters are poolable
3 Days Ago
Disabled shadows on the tuna can light's bounce lights
3 Days Ago
fix for the 3p crossbow mesh shading being broken.
3 Days Ago
More merge cleanup
3 Days Ago
Storage adaptors are now poolable (were the biggest spawn cost when streaming in a base with a lot of them)
3 Days Ago
Updating nailgun viewmodel with newest mesh
3 Days Ago
merge from lighting pass
3 Days Ago
Merge from main
3 Days Ago
Change category button behaviour: By default all items are shown in a single list. The category buttons are now a toggle group and switch to that category only. Added an All button.
3 Days Ago
Multiple lighthouses share resource/repair progress
3 Days Ago
rotated lever action rifle to face the proper direction
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
merge from parent
3 Days Ago
reduced scale of the flail by 15%
3 Days Ago
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3 Days Ago
Merge from minigun_vfx_fix
3 Days Ago
Fixed visual only minigun bullets shooting through surfaces that are within 2m of the players eye point (server side damage logic was fine)
3 Days Ago
Some misc cleanup
3 Days Ago
Merge fixes
3 Days Ago
Merge from main (many conflicts, likely many errors)
3 Days Ago
Merge from headshot_spread_sfx_fix
3 Days Ago
Fixed headshot sfx marked as 360 spread, effectively flipping it's audio direction Now 0 spread, so a headshot that happens to your left will no longer sound like it came from the right
3 Days Ago
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Rin
3 Days Ago
merge from QualiTeaOfLife_Nerf
3 Days Ago
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3 Days Ago
Fixed seeds planted outside of planters displaying incorrect genes in UI
3 Days Ago
Fixed not being able to load a sheep onto a small module if we are also leading a cow
3 Days Ago
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3 Days Ago
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3 Days Ago
Merge from livestock_petting
3 Days Ago
Fixed up merge issues
3 Days Ago
Merge from main (sheep.anim.controller merge issues)
3 Days Ago
Fixed some stranslation strings
3 Days Ago
Re-exported the dismount root motion clips