135,921 Commits over 4,444 Days - 1.27cph!

3 Days Ago
merge from drone_keyboardlayout_fix
3 Days Ago
merge from workshop_inputs_fix
3 Days Ago
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3 Days Ago
Adding a couple more graffiti decals
3 Days Ago
merge from quarry_speed_fix
3 Days Ago
Set belt scroll speed multiplier to 0.63 so the speed of the belt visually matches the speed of the other rotating parts
3 Days Ago
Fix broken materials on the mining quarry top engine with LOD1
3 Days Ago
Neon splats carpet textures, material, skin asset, icon. Updated skins list, localization
3 Days Ago
Fixed workshop file dialog still using the old input system
3 Days Ago
Fixed shadow caching server compile errors
3 Days Ago
Update(tests): add support to generate test positions in deep sea bounds - updated TestWaterLevelsConsistency to use those extra positions, but surprisingly the test passes - documented everything(I think?) that's wrong with WaterLevel.GetWaterLevels Tests: ran updated unit test
3 Days Ago
Merge from shadow_map_caching
3 Days Ago
Code gen after merge
3 Days Ago
Fixed drone controls not being keyboard layout aware
3 Days Ago
Merge from main
3 Days Ago
Add volume component for motion blur (2)
3 Days Ago
Add volume component for motion blur
3 Days Ago
Tier is driven by the highest key card required Popup styling update
3 Days Ago
skinnable and obj mesh for workshop
3 Days Ago
updated small backpack mesh
3 Days Ago
Updated all the volumes profiles for RRP that required auto exposure
3 Days Ago
Add support for real windows notifications
3 Days Ago
axisFromEdge lookup instead of computing it from the stride
3 Days Ago
Fix motion vectors from skinned meshes
3 Days Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
3 Days Ago
Metas
3 Days Ago
Comment cleanup
3 Days Ago
Added support for SRP's camera history API and added auto exposure to RRP
3 Days Ago
array length correction
3 Days Ago
Same for SatelliteCrash
3 Days Ago
main -> game_room_dlc
3 Days Ago
Splitting to partials
3 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
3 Days Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
3 Days Ago
Misc cleanup
3 Days Ago
Merge: from main
3 Days Ago
Merge from refactor
3 Days Ago
Merge from main
3 Days Ago
Monument info popup progress, polished the framing and buttons flow
3 Days Ago
smallbackpack WM setup
3 Days Ago
merge from main
3 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
3 Days Ago
apartment complex S2P
3 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
3 Days Ago
removing left over greybox from apartment core prefab
3 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
3 Days Ago
fixed statue collider import options
3 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
3 Days Ago
Auto fill monument info scriptables based on whats inside the monument prefab
3 Days Ago
Merge from shield_disconnect_fix