139,644 Commits over 4,505 Days - 1.29cph!

4 Days Ago
Added clan events: Turned on oil rig switch Turned on water treatment plant (awarded when the gear is consumed) Inserting a heavy fuse in power plant Launching a satellite Looting a satellite crate Scores wip
4 Days Ago
Add double clicking keyframes to snap to their time. (+ a context menu button)
4 Days Ago
Fix demos not loading, blur manager NRE
Rin
4 Days Ago
network++ save++ persistance++
Rin
4 Days Ago
merge from sculptures
Rin
4 Days Ago
merge from game_room_dlc
4 Days Ago
merge from main
Rin
4 Days Ago
No longer hidden 100 Wood 200 Stone Increased protection values (Subject to change)
4 Days Ago
Removed strings in entity names of airdrop rate terminal and chinook call terminal This will break saves, better to do it before force wipe Demo compatibility layer should ensure demo compatibility
4 Days Ago
Doubled cull distance of airfield terminals
4 Days Ago
Merge from water_treatment_plant_maintainables
Rin
4 Days Ago
Dart board HP 200 > 100 150 wood Pool Table HP 400 > 150 200 wood
4 Days Ago
Merge from main
4 Days Ago
Expose where to implement an analytics event for fuse inserting
4 Days Ago
merge from editor_cfg_parallel_import -> main
4 Days Ago
Set standby import worker count to 0 and set shutdown delay to 10s - prevents out of process import processes from sticking around and eating RAM
4 Days Ago
Add some better tooltips depending on what you pot
4 Days Ago
Minor colour changes
4 Days Ago
merge from waterwell_stock_decrease -> main
4 Days Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
4 Days Ago
Create tests to confirm waterwell stock is correct
4 Days Ago
Cleanup method that returns max stock
4 Days Ago
Fixed fuel tanks missing from HLOD at dome S2P SceneToPrefabTag inspector will now only show the SpecificLOD field if UseSpecificLOD mode is enabled
4 Days Ago
Fix the maxStock for NPC vending orders being confusing - it used to only change the initial stock and then refill to the maximum of the vendor - now it just sets a different max stock for that individual vending order
4 Days Ago
Poolball Shadows, highlights, stripes etc
4 Days Ago
Merge from boombox_volume_interact
4 Days Ago
Icons
4 Days Ago
Codegen
4 Days Ago
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
4 Days Ago
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
4 Days Ago
dartboard bullseye and win effect sounds
4 Days Ago
fix missing pool table deploy sound
4 Days Ago
Unsaved wip from yesterday
4 Days Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
4 Days Ago
merge from sculptures - stone sculpture update
4 Days Ago
stone sculpture icon
5 Days Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
5 Days Ago
Bugfix: cache ammo for heli turret, avoid TryGetComponent in Save which is not safe in MT Tests: spawend a heli, setup an ak turret with 100 bullets, shot in Jobs 4 mode - no errors
5 Days Ago
better lod distances on dartboard and pooltable
5 Days Ago
Merge: from main
5 Days Ago
bar games sprays icons
5 Days Ago
merge from PlayerMaintainedMonuments/powergrid
5 Days Ago
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
5 Days Ago
Merge from satellite_crash
5 Days Ago
Tank spinner has a wake and splash effect when active and moving.
5 Days Ago
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
5 Days Ago
Merge from rb_oofed
5 Days Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
5 Days Ago
create mip-filtered refraction texture before transparent geometry pass
5 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory