147,610 Commits over 4,444 Days - 1.38cph!
merge from fueltanks_wiring_fix
Allow fuel tanks to be connected together
Fix NRE in PhoneController.Server_AddSavedNumber()
Fix apartment upkeep terminal not being immortal
monument blocker - vent. Optimized assets, added gibs, collision & lods
Prevent players from reskinning boxes inside monuments
- fixes being able to reskin apartment furniture
Restored L96 icon rendering settings
merge from analytics_remove_uploader
Remove legacy analytics upload flow and any related code
- v2 is and has been the default uploader method for a while now without issue
- implement depth of field in RRP
- OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
Remove logging "Waiting for player to leave"
Autosnap settings finder will now check each 90 degree angle and apple the max padding values
Fix storage barrel not snapping to other storage barrels beside them properly
assign proper scaling root to spawned charms in skin viewer
update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
updated 3p weapon/tool run anims to 16 frames
Add basic object motion vector shader (WIP)
updated 3p weapon/tool run anims to 16 frames
updated 3p weapon/tool run anims to 16 frames
updated 3p weapon/tool run anims to 16 frames
updated 3p weapon/tool run anims to 16 frames
updated 3p weapon/tool run anims to 16 frames
updated 3p weapon/tool run anims to 16 frames
update apartment_complex_monument/prototype
Switch between billboard and model (wip)
fix devLocal/WorldCoord shaders missing g-buffer stencil write
Fix 4 boxes not being placeable in a foundation anymore
merge from attachment_charms
merge from contact_lowresasset_fix
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
More billboard work, supports fake extreme distance, temp shader, mat.
Carry over equipped charm when reskinning a gun to a redirect
autofind_deployable_snapping -> main
Mark auto snap as experimental
Lowercased VideoPlayer dialog prefab path (solves the path conversion to lowercase warning)
merge from attachment_charms/skinviewer
fixed Paintable shop sign at apartments zfighting in paint view
Fixed renderers being disabled on spawn right before we strip the LOD components
Fixed client.playvideo (and server.broadcastplayvideo) getting stuck at the first frame (regression from Unity 6)
Before: https://files.facepunch.com/raul/1b1011b1/10_16-49-FoolhardyFruitfly.mp4
After: https://files.facepunch.com/raul/1b1011b1/10_16-50-BrightApe.mp4
merge from spraycan_reskin_refactor
Fix an edge case of errors when reskinning snowmobiles after they were saveloaded
Child entity (fuel tank, storage) spawn order can vary after a server restart, causing a mismatch when trying to restore inventories using the child indices - add fallback to match by just prefab id
For extra safety add more logging, and a fallback for the fallback - should anything go wrong with restoring containers, drop any leftover items instead of leaking them
Move bc simulation into its own unit-scale sim-space using a basis of either the controller transform or the VM transform
- allows simulation to not be affected by VM-scaling, should be significantly more stable
Update the test commands to just use the final stage