138,486 Commits over 4,474 Days - 1.29cph!

2 Days Ago
obfuscation_analyzer -> main
2 Days Ago
merge from sv_console_history
2 Days Ago
Update(tests): patch HotAirBalloon Tests: TestMTSave(HotAirBalloon), no longer NREs but fails on TimeSince
2 Days Ago
Remember and repopulate currently written console input text when scrolling all the way down after searching in the history
2 Days Ago
Initial barstool setup test with sitting subsystem
2 Days Ago
Update(tests): patch HackableLockedCrate Tests: TestMTSave(HackableLockedCrate) passes
2 Days Ago
Update(tests): patch GrowableEntity - also skip TOD queries in testing mode Tests: TestMTSave(GrowableEntity) passes
2 Days Ago
Update: patch FreeableLootContainer and LootContainer Tests: TestMTSave(FreeableLootContainer) passes
2 Days Ago
Update(tests): patch ElevatorLiftStatic Tests: TestMTSave(ElevatorLiftStatic) - passes
2 Days Ago
Update(tests): patch ElevatorLift Tests: TestMTSave(ElevatorLift) - passes
2 Days Ago
Update(tests): patch ElectricWaterWheel Tests: TestMTSave(ElectrictWaterWheel) - passes
2 Days Ago
Update(tests): TestServer now sets up empty topomap Tests: TestMTSave(ElectricWaterWheel) - no longer NREs, but still fails
2 Days Ago
Update(tests): patch DPV Tests: TestMTSave(DiverPropulsionVehicle) - passes
2 Days Ago
merge from game_room_dlc
2 Days Ago
add water treatment pipes procgen spawner to World Setup prefab
2 Days Ago
main -> game_room_dlc
2 Days Ago
Update(tests): bypass TOD_Sky sampling by DigitalClock when running unit tests Tests: TestMTSave(DigitalClock) passes
2 Days Ago
Update(tests): patch DeployableBoomBox Tests: TestMTSave(DepoyableBoomBox) passes
2 Days Ago
main -> obfuscation_analyser
2 Days Ago
Update(tests): patch ComputerStation Tests: TestMTSave(ComputerStation) - passes
2 Days Ago
- Removed shaderLod convar as the setting has become obsolete and we're now using subshader LODs to fix an issue with Grab Passes in RRP. - Updated the TerrainQuality script to no longer rely on the shaderLod convar. - Code gen
2 Days Ago
Update(tests): patch BoatBuildingStation Tests: TestMTSave(BoatBuildingStation) - passes
2 Days Ago
Merge from satellite_crash
2 Days Ago
Bump final_descent_seconds from 8 to 20
2 Days Ago
Update(tests): patch BuildingBlock - also skip EnsurePopulatedTriggersList if boatskin is null(it is in tests) Tests: TestMTSave(BoatBuildingBlock) - passes
2 Days Ago
Fixed bootstrap Translate server NRE
2 Days Ago
testlist
2 Days Ago
Update(tests): Patch BlackjackMachine - skip sub entity spawning in testing mode Tests: TestMTSave(BlackjackMachine) - passes
2 Days Ago
Update(tests): patch Bike - also implemented TestFuelSystem.GetFuelAmount and Capacity Tests: TestMTSave(Bike) - fails on transform access
2 Days Ago
Premium tab wip
2 Days Ago
R/W on collider
2 Days Ago
Missing DLL
2 Days Ago
Swap out Source Generator analyser for Code Analyzer version
2 Days Ago
merge from main
2 Days Ago
Update(tests): patch BaseSiegeWeapon and BatteringRam - implemented TestFuelSystem.GetFuelFraction Tests: TestMTSave(BatteringRam) - now fails on transform access
2 Days Ago
Update(tests): patch BaseSubmarine Tests: TestMTSave(BaseSubmarine) - now fails on TimeSince
2 Days Ago
gamesroom shotgun trap - LODs added - game model updated - prefab updated - enabled gpu instancing for its material
2 Days Ago
Added the missing blit from the DoF pass and updated the way the copy texture is set up
2 Days Ago
Update(tests): patch BasePlayer Tests: TestMTSave(BasePet - a lil weird, but okay) - fails on TimeUntil
2 Days Ago
Update(tests): patch BaseBoat Tests: TestMTSave(BaseBoat), now fails on TimeSince
2 Days Ago
Update(tests): patch AutoTurret Tests: TestMTSave(AutoTurret) passes
2 Days Ago
Update(tests): patch PlayerHelicopter for TestMTSave - added IFuelSystem.TestFuelSystem, mostly duds Tests: ran TestMTSave(PlayerHelicopter), still fails, but now around TimeSince
2 Days Ago
Update(tests): patch BaseVehicle, BaseHelicopter for TestMTSave(TwitchBus) - also skip spawning marker for CH47 in unit test mode Tests: TestMTSave(TwitchBus) passes
2 Days Ago
merge from main
2 Days Ago
Merge from satellite_crash
2 Days Ago
Merge from countdown_monitor
2 Days Ago
Bugfix(tests): path CargoShip and skip some prefab logic for TestMTSave Tests: TestMTSave(CargoShip) passes
2 Days Ago
Add a hatched effect to targeting circle.
2 Days Ago
Bugfix(tests): patch OreHopper.oreOutputMesh in TestMTSave Tests: TestMTSave(OreHopper) passes
2 Days Ago
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.