146,086 Commits over 4,413 Days - 1.38cph!

3 Days Ago
Apartment complex scene set static phones to "apartment phones" with flag + disable scene light baking (can be stomped)
3 Days Ago
Apartment .meta texture files after Unity 6
3 Days Ago
Fix upkeep terminal not being in furniture root in medium apartment
3 Days Ago
Fix scrap in apartment upkeep terminal not being moved when upgrading rooms
3 Days Ago
Restore chat messages when renting room (until adding support in conversation system for it)
3 Days Ago
Fix room upkeep not using min rent
3 Days Ago
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3 Days Ago
steam_icons_upload_refactor_2 -> main
3 Days Ago
Update 145674 for the current codebase
3 Days Ago
Male body hair
3 Days Ago
CR => CRLF line ending for the broken resource files * Why did it even change by itself? What's going on??
3 Days Ago
Fix resource files? again? They had UTF16-BOM encoding? somehow?
3 Days Ago
merge from rain_grace_fix
3 Days Ago
Build and ship srcds_console.exe (Windows only) * It is a console app, so it will not spawn a new console window. Does NOT require `-console` launch param, and can just be ran from the .exe directly. Remove engine_no_focus_sleep, add fps_max_menu, fps_max_nofocus * Easier to understand "Max FPS" than "sleep time". Defaults to 60 in menus, 20 no focus (same as 50ms no focus before) Hopefully fixed "tried to create stringtable twice" Fixed Hammer crashing on exit with DX8 rendering Force Hammer to mat_dxlevel 95
3 Days Ago
Fix check
3 Days Ago
Merge from main
3 Days Ago
Communal area cleanup
3 Days Ago
m16a2 ao texture updates
3 Days Ago
further RRP particle/billboard lighting
3 Days Ago
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3 Days Ago
Updates to jump W & E
3 Days Ago
Updated ragdoll limits. improved neck ragdoll and improved downed ragdoll behaviour.
3 Days Ago
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3 Days Ago
Merge: from main up to 152363
3 Days Ago
Update: Allow benchmark to stop after enough samples accumulated - converted PlayerModelBenchmarkScene to run till 1k sampels accumulated - support accumulated sample wraparound (explains weird results I saw previously) Tests: ran player benchmark
3 Days Ago
Merge from ide_warnings_fix
3 Days Ago
Fix some compiler warnings being flagged as errors in the IDE
3 Days Ago
merge from skinviewer_viewmodel
3 Days Ago
Fixed cart button drawing on top of fullscreen skin viewer
3 Days Ago
- Give oil dispenser at dome option to only function with an online powergrid, enabled and ran S2P - Ensure all powergrid connected entities receive an initial state refresh upon being spawned
3 Days Ago
Updated 3p sap anims
3 Days Ago
Update: Add PlayerModelBenchmarkScene.UseRandomAnims - spawns players with different model states - add a run per lod level with anims (bringing total to 12) In theory should break batching/reuse, but results are a bit too similar(editor overhead?) Tests: ran the scene
3 Days Ago
update protobufs for multiplayer support
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
updated BDU shirt fbx to fix clipping with vests. Added conditional meshes to prefabs.
3 Days Ago
preparing for multiplayer darts setup: convert darts game controller to interface, move + rename controller to singleplayer darts controller and implrement interface
3 Days Ago
Updating skinning for male underwear
3 Days Ago
Swapped the RPG viewmodel first ammo prefab so it shows the right one in the skin viewer
3 Days Ago
tweaked alpha cutouff value on industrial torch materials, remove top lod from world model (entity) and added burst cloth to lod 1 (now lod 0)
3 Days Ago
Fixed custom lighting staying enabled on top of vm lighting
3 Days Ago
Update: define player spawning via desired lod level rather than manually placing them Code lifted from editor gives results that don't land on the LOD boundary, but it still fits in the lod level. Tests: checked triangle counts for every lod level, it falls as expected for every stage
3 Days Ago
Communal areas progress and some new textures
3 Days Ago
Skin viewer refactoring, moved the input controls to UI_FullscreenSkinViewer Cleanup
3 Days Ago
merge from fix_hemp_collectable_wind -> main
3 Days Ago
update apartment_complex_monument/prototype
3 Days Ago
adjusted torch BC controller position for better rotation adjustments