138,382 Commits over 4,474 Days - 1.29cph!

Yesterday
updated the gas station collider - removed the lift from it
Yesterday
Merge from workshop_subsystems
Yesterday
Very annoying refactor to add support for AnimationSubSystems to the workshop preview scene Sub systems can now be initialised with just a PlayerModel and no BasePlayer
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
Merge from invoke_cleanup
Yesterday
Move colour grading, bloom and exposure apply to UberPostPass to match BRP and enable finer post effect reordering Apply greyscale after colour grade (fixes NVG) Remove linear conversion in ColorAdjustments to match BRP Use linear conversion in greyscale to match BRP
Yesterday
Fixed a missing CancelInvoke in Climate
Yesterday
Fixed up ItemModConversation, it's just a prototype and not in use but it's bad code
Yesterday
Fixed most cases of Invoke being used with a string parameter and not a method (which usually won't work on the client) Notable cases I left untouched: CommunityUI Notable cases I fixed that might fix bugs in game: -UVTextureAnimator, looks like it might be used for some blood fx -WillifeHazard scaling (snakes)
Yesterday
Merge from terrain_copy_window
Yesterday
Added a car lift to dome (editor only)
Yesterday
S2P large oil
Yesterday
ElectricGenerator now saves/loads it's requiredPowergridStage Otherwise any setting to this in monuments would be lost on server restart
Yesterday
Bake into a MeshTerrainRoot so the final result is more usable and can be moved around
Yesterday
Server fix, grey out foliage option at edit time
Yesterday
Added CommunityEntity.DestroyUIs RPC - designed to be able to destroy multiple CUI panels at once
Yesterday
Add foliage support
Rin
Yesterday
Merge from hackweek_granular_mortar_UI
Yesterday
Created a new Terrain copy paste window that wraps the functionality of the existing copy paste tool with some nicer UX Updated it to bake out the terrain, using the terrain baker from the tropical island
Yesterday
IOEntityEditor is now a dockable toolbar
Yesterday
Fix NRE on boot of standalone monument scenes (PowergridManager)
Yesterday
Fixes
2 Days Ago
Fix a few companion app pool leaks, flagged by adding the non caching attribute to broadcast methods
2 Days Ago
merge from main
2 Days Ago
Fix all clan actions not returning their result protos to the pool
2 Days Ago
Fix DeepSeaManager.TeleportPassenger incorrect pooling Slight refactor, got rid of an unnecessary class and method
2 Days Ago
Fix pool leak in DisplayingBoxStorage
2 Days Ago
gamesroom shotgun trap - icon updated - prefab updated
2 Days Ago
gamesroom shotgun trap - visual magazine reloading setup - textures updated - game model updated
3 Days Ago
merge from hackweek_parented_ddraw/identifiers
3 Days Ago
merge from hackweek_parented_ddraw/text_ztest
3 Days Ago
Powerplant player states. Various related fixes and improvements. File cleanup.
4 Days Ago
merge from fix_apartment_hostile_warning_flicker -> main
4 Days Ago
More fixes for the hostile warning - don't count up weapon draw duration while they have the CombatZone flag (as the client won't know to holster their weapon until metabolism clears the flag) - fix MarkWeaponDrawDuration() rounding down the newDuration but not oldDuration when checking if it needs to send an update
4 Days Ago
merge from main -> fix_apartment_hostile_warning_flicker
4 Days Ago
merge from apartment_break_in_sound -> main
4 Days Ago
Fix compile error
4 Days Ago
Merge from main
4 Days Ago
Cow will now run if the player it's following gets too far away
4 Days Ago
Reserialize the break in sound as it didn't have a sound class assigned which was throwing NREs
4 Days Ago
Play the break-in key jingling sound when the break-in is happening - set flag on the door when break-in is active - client plays the sound
4 Days Ago
Assign the sound effect to the apartment door prefabs
4 Days Ago
merge from main
4 Days Ago
Apply a different optimization for main menu backgrounds + One more unnecessary std::string creation skip Spawnmenu content tabs code deduplication Merge PR: Spawnmenu content tabs SubCategory headers Apply SubCategories to HL2 ammo/items Minor cleanup Merged Pull Requests * Fixed a minor issue with model database SQL queries * TTT: Fixed multi part End of Round report network transfer * TTT: Made health station recharge timer per-entity, not global * Fixed potential lua errors when at entity limit * Fixed friendly state of NPCs in kill feed when they kill a player
4 Days Ago
Fix outpost bag called "Compound" instead of "Outpost" in softcore
4 Days Ago
merge from fix_softcore_outpost_bag_name -> main
4 Days Ago
merge from fix_item_ownership_bugs -> main
4 Days Ago
Fix item ownership not applying when looting an NPC's corpse that has despawned into a body bag before being looted - add `npccorpsedepspawn` convar to make it easier to test NPC corpse bags - apply item ownership inside body bag if the steam ID is an NPC
4 Days Ago
Inspection room greybox progress Added additional rooms and corridor connections