157,493 Commits over 4,536 Days - 1.45cph!

5 Days Ago
Re-export tests after merge from main
5 Days Ago
Part2
5 Days Ago
Part3
5 Days Ago
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
5 Days Ago
medium train station update adding signal light which are off adding large ac with moveable fan blades
5 Days Ago
Fixed LODs on gate and fence
5 Days Ago
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
5 Days Ago
biofuel_generator -> main
5 Days Ago
biofuel_generator -> main
5 Days Ago
Merrge from main (need to regen test list, not done yet)
5 Days Ago
merge from automated_testing
5 Days Ago
Test framework cleanup following livestock merge
5 Days Ago
Compile errors
5 Days Ago
merge from main
5 Days Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
5 Days Ago
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
5 Days Ago
merge from JellyfishShader_edit
5 Days Ago
main -> biofuel_generator
5 Days Ago
Fixed topper materials
5 Days Ago
merge from Livestock_animals
5 Days Ago
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
5 Days Ago
Lods gibs and col
5 Days Ago
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
5 Days Ago
Updated Nailgun World Model and Viewmodel to include magazine follower
5 Days Ago
merge from main
5 Days Ago
Fix demoui2 scenes not saving
5 Days Ago
throwable_prediction_fixes -> main
5 Days Ago
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
5 Days Ago
Update: HttpImage now calls OnLoad callback with resulting texture/sprite Needed for upcoming flashlight effect Tests: naveigated through store
5 Days Ago
Updated jellyfish shader to allow sway to run seperately to pulse - added new optimised jellyfish model - added new mesh to prefab - changed settings in jellyfish movement material
5 Days Ago
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5 Days Ago
Client predict molotov breaking - would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
5 Days Ago
Fix incorrect rounding on vendor auction hqm ore
5 Days Ago
fix aiming not being accurate when using turn in place
5 Days Ago
Merge from new_achievements_oct26
5 Days Ago
merge from automated_testing
5 Days Ago
Fix machete worldmodel outline, add error message if theres stale entity type names in the testlist
5 Days Ago
Merge: from main
5 Days Ago
Merge from main
5 Days Ago
Merge from main
5 Days Ago
Mergee from heldentity_persist_anims_subsystems_fix
5 Days Ago
Instantly release handles if no clear event is coming rather than doing fades, matches previous behaviour
5 Days Ago
merge from main
5 Days Ago
Merge from main
5 Days Ago
merge from main
5 Days Ago
Merge from render_pipeline_testing
5 Days Ago
Merge from /critter_animals
5 Days Ago
Converted the minerhat_lightcookie texture to be imported as a Cookie texture and disabled mip map gen to fix texture streaming issues that were causing problems for the light attenuation
5 Days Ago
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