138,786 Commits over 4,474 Days - 1.29cph!

5 Days Ago
Disable gestures on roundabouts/swings
5 Days Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
5 Days Ago
Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
5 Days Ago
update from main
5 Days Ago
Add decal related safeguard * Some people apparently crash there sometimes? Don't know how, so this is the best I can do for now Enforce NOLOD and NOMIP for .vtf files without mipmaps Minor cleanups Fixed complains about LuaParticles refcount Minor compile warning fixes
5 Days Ago
Phrases
5 Days Ago
merge from steaminventory_nre_fix
5 Days Ago
Fixed Steamworks.SteamInventory.GetAllItems NRE Steam inventory screen fails gracefully when Steam is not reachable
5 Days Ago
merge from demofolder_macos_fix
5 Days Ago
merge from main
5 Days Ago
Add UV1 channel to the 100x450 barrels blocker for use with a new beveled rubble detail normal, to reduce low poly look on the rocks
5 Days Ago
merge from darts_game
5 Days Ago
remove SyncVar checking against Vector3 zero, breaks coming into network range
5 Days Ago
merge from cui_updates
5 Days Ago
merge from hackweek_sv_pie_menu
5 Days Ago
Added pie test commands (`pietest`), closing callback to ContextMenuUI Updated CommunityEntity.OpenPie to use disposed pooling
5 Days Ago
add refreshing from syncvars on client load
5 Days Ago
Bugfix: BuildingPrivlidge(sic) - add GetOrUpdateProtectedMinutes that's MT safe and does a bit of a cheeky If we end up sending this entity to many players in 1 frame, it will update the cached protected minutes only for 1 player, and the rest are in limbo if they got old or new value. This gives us same perf as original lazy-eval solution. Tests: TestMTSave - got 0 fails!
5 Days Ago
attempt network range fix by disabling SyncVar RequireChange flag and processing throw even if the dart is flagged as not being thrown while in range
5 Days Ago
monument blocker blast door gib fixes
5 Days Ago
merge from darts_game
5 Days Ago
compiler fix
5 Days Ago
merge from hackweek_cui_slice_scaling_ppu (manual)
5 Days Ago
Fixed previous merge
5 Days Ago
fix dartboard being able to have roll during placement
5 Days Ago
merge from hackweek_cui_color_tweening_fix
5 Days Ago
merge from main
5 Days Ago
Crude pump variant with on/off states.
5 Days Ago
merge from shield anim subsystems
5 Days Ago
Fix compile error oops
5 Days Ago
merge from automated_testing
5 Days Ago
merge from hackweek_cui_interactables
5 Days Ago
Better log for the test list step when building the bundles
5 Days Ago
merge from shield anim subsystems
5 Days Ago
One more fix for the shield on other players
5 Days Ago
merge from hackweek_cui_canvas_group
5 Days Ago
merge from hackweek_cui_mask
5 Days Ago
merge from main
5 Days Ago
merge from hackweek_sv_pie_menu
5 Days Ago
Added various options to the server pie menu; order, color mode, next, prev & disabled interaction / command support Added CommunityEntity.SendPie, primarily for ClientRPC overload Fixed pool leak regression - reuse a cached instance of CustomPie instead Fixed prev/next skin buttons not working with custom server pie menu when commands are assigned
5 Days Ago
merge from main
5 Days Ago
merge from main
5 Days Ago
merge from main
5 Days Ago
merge from main
5 Days Ago
merge from main
5 Days Ago
merge from darts_game
5 Days Ago
more darts fixes - thrown darts stick into the board better, with more accurate point-tip rotation - scores now wipe and restart instead of scrolling - switched dart score sending to client authl, there's no stakes so it's all good to do so - zoom is now permanently enabled - busted turns grey out the text on the scoreboard to indicate that it was a bust - added second collider to the board for better dart collision (was going through board rarely) - prefab fixes and tweaks
5 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
5 Days Ago
Fix NRE from powerplant fuse boxes when loading a server save
5 Days Ago
Building the server bundles now exports the test list