138,080 Commits over 4,324 Days - 1.33cph!

2 Days Ago
Merged from settingsmenu_export_config branch. Add a context menu option to UI_Settings components that lets you Export all the Settings at once. Currently it will provide it formatted for ADX and a rougher format for Excel.
2 Days Ago
Bugfix: fix bot id being shared when loading a save Fixed by reconstructing the free bot ID list and free bot id counter Tests: playground with 1 transient and 1 persitent bot, couple loops of spawn player -> save -> load
2 Days Ago
▇ ▇▅▌▇▊ ▅▌▄▋ ▉▅▆▋
2 Days Ago
Remove the export to console option as it's no longer useful. Improved button description.
2 Days Ago
merge from testrunner_editor
2 Days Ago
Restored TestRedirects
2 Days Ago
Added a popup editor window when exporting that allows for copying the results to the clipboard (as they get truncated by the console and I always just copy and paste them anyway).
2 Days Ago
- Display the correct region - Region translation - Look and cache provided region tag on each server - Servers without region tags (eg Unknown region) are put at the bottom - Fix error stopping sorting via region
2 Days Ago
merge from naval_update/io_boats
2 Days Ago
Plant pot deployable on boats
2 Days Ago
Better checks for IO entities not sharing the same root parent
2 Days Ago
Add an assertion when trying to update visibility while jobs are running
2 Days Ago
Fix assertion triggered when another player uses a telephone
2 Days Ago
updated ballista ik hand positions
2 Days Ago
Clean: fix formatting in BasePlayer-SaveLoad.cs Tests: none, trivial change
2 Days Ago
Bugfix: recycle bot IDs when loading from a save This was leaking a bunch of IDs, likely harmles on maps with low bot population Tests: loaded craggy with preplaced bots (both persistent and transient). Spawned extra bots, their ID count was starting from 1
2 Days Ago
Bugfix: skip trying to draw water bodies if camera planes are not initialized Was causing a lot of asserts when loading into Craggy with debug unity editor Tests: booted craggy with debug editor - no more invalid plane normal asserts
3 Days Ago
Bugfix(editor): schedule QueryVisJobRunner jobs early to avoid editor freeze Tests: was able to load craggy save with players multiple times in a row
3 Days Ago
Fixed ioentity.allow_on_boats convar including Signage
3 Days Ago
Paintable reactive target deployable on boats
3 Days Ago
Fixed non convex mesh colliders for: RF broadcaster, RF receiver, simple light and reactive target
3 Days Ago
merge from main
3 Days Ago
merge from testrunner_editor
3 Days Ago
updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller
3 Days Ago
▋ ▄▉▌▋▅ ▊▋▉█ ▍▆▍▆▍▅▌▌▍▊██▊▊▄▆▋▉▋▅▌
3 Days Ago
▆ ▋▌▊▆▆▅ ▆█▄▆█▇▋▆ ▉█▆▍▆▇ ▆█ ▆▍▉▌ ▍▉▇▉ ▉▅▅█▉▅
3 Days Ago
Quick stability hack for testing
3 Days Ago
Update the Standard shader's subshader LOD to 0 as we now only have 1 subshader
3 Days Ago
Flagged all the prefab tests as TestMethodEditor
3 Days Ago
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from naval_missions
3 Days Ago
Suggested simplifications for performance capture
3 Days Ago
Boxes DLC - updated meshes and LOD distances for tools and guns boxes, rebuilt manifest
3 Days Ago
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.
3 Days Ago
Deleting old armoured ladder hatch folder
3 Days Ago
Adding missing anim controller file for armoured ladder hatch
3 Days Ago
Handle damage redirect for boat specific deployables.
3 Days Ago
Adding armoured ladder hatch animations and animator + moving armoured ladder hatch content into the main building folder
3 Days Ago
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from main
3 Days Ago
Cleanup bits from last commit Add 'profileNextMissionsValidStateWorkQueue' servervar to generate a performance capture containing the next run of the missions work queue if profling is enabled
3 Days Ago
Merge from hackweek test. Add a DestructibleWreck flag, set it when doors and windows are destroyed. Small refactor.
3 Days Ago
merge from coconut_collider_fix
3 Days Ago
merge from tc_corpse_preventbuilding_fix
3 Days Ago
Fix tool cupboard softcore corpse missing a prevent building volume
3 Days Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
3 Days Ago
Adding rig for armoured ladder hatch
3 Days Ago
Enabled Read/Write on Coconut Collider to stop error spam