158,613 Commits over 4,566 Days - 1.45cph!

3 Days Ago
Compile fix
3 Days Ago
Fix wind motion vectors on ferns, pine trees, bushes, etc.
3 Days Ago
Fix "death while running" anim never playing because speed was measured after stopping
3 Days Ago
merge from tattoos_revived -> tattoos
3 Days Ago
First pass at working tattoos again - Had to change UVRender shaders "ObjectId" to "PaintObjectId" to avoid Unity conflict to fix face tattoos - Face tattoos use UV1 instead of UV0, for after the player update - set resolutions to 512x512 for face and 2048x1024 for body tattoos
3 Days Ago
Fixes
3 Days Ago
Fix TerrainTexturing.OnEnable NRE when opening scenes in editor
3 Days Ago
merge from boar_healthThresholdForFleeingFix
3 Days Ago
Bugfix: also include level size in reload req, otherwise client gets confused about world loading Tests: client was able to load from Craggy into procgen map while server is still on craggy
3 Days Ago
merge firecracker update to grenade drop animations
3 Days Ago
setup firecracker vm camera anims
3 Days Ago
Optimized entities with flag toggles spawning: EntityFlag_Toggle now bakes its listeners at prefab preprocessing and calls them directly instead of invoking its UnityEvent The first UnityEvent invoke on every new instance looked its listeners up by reflection. Rough profiling from the editor, loading in a mix of 248 entities (io, locks, doors and some random deployables) EntityFlag.DoUpdate 26ms -> 2ms total ~100us -> ~9us per entity ~940 KB -> ~231 KB total
3 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
- Vingette - Minor adjustments/cleanup
3 Days Ago
Update: more progress on loading to a different level - refactored some of testing code - client doesn't send tick while loading - server delays client entering game till they're marked as connected Tests: tried to load from craggy to procgen, but got stuck on recieving data. also triggerd a bunch of asserts in the process
3 Days Ago
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3 Days Ago
merge from sv_console_terminal_fix
3 Days Ago
Format ConsoleInput numbers with invariant culture so a culture's multi-character negative sign can't overflow the stack buffer
3 Days Ago
Reduce the amount and size of comments in livestock fsm, instead move them to a separate document file
3 Days Ago
Added Tattoo Gun
3 Days Ago
Merge from main
3 Days Ago
- Added the RRP asset to the graphics settings as the default - Removed the rrp.enabled convar - Added the rrp.disabled convar which is dev only and isn't saved
3 Days Ago
updated firecracker anims exported.
3 Days Ago
Silence threaded IOException spam coming from rcon and companion server sockets
3 Days Ago
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3 Days Ago
Fix agent velocity not always being accurate
3 Days Ago
Merge from livestock_hotfixes
3 Days Ago
- Fix fading issue - Fix underwear prompt text appearing when it shouldnt - Reduce the amount of skin tones available per skin color - Fix character teleporting back to the start when first opening the menu
3 Days Ago
Fix a few allocs caused by unconditionnal string.format, and a boxed action
3 Days Ago
Add an assert when trying to use save cache on unsupported entity
3 Days Ago
merge from crash_teams_not_saved_fix
3 Days Ago
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Merge (and resolved) from deadzones
3 Days Ago
merge from main
3 Days Ago
Convert SkyboxPass to a RasterRenderPass
3 Days Ago
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3 Days Ago
Move crafting to dpad down in all action sets.
3 Days Ago
merge from distanceflareorientationfix
3 Days Ago
Fix error in the shader after main merge
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
Key suppression timing bug fix
3 Days Ago
Reduced fleeBelowHealthFraction from 0.75 to 0.3
3 Days Ago
Add a deterministic mode to NPCs for tests: - one rng generator per npc, use it everywhere there is a random draw - infinite budget and fixed time step during AI test - fix warp causing an agent speed spike - fix melee / voice sens lookups not checking their age - fix tiger / croc / grenade using deltaTime instead of fsm time, or not respecting timescale
3 Days Ago
Fix for resulting menu drift
3 Days Ago
Fix background not rendering through glass in skin viewer with RRP enabled
3 Days Ago
- Fix character creator lighting not working when you leave/connect - Hide the character customisation screen when already in game - Hide the map and the 'choose your character slot' in the session modal once in game - Make UI panels fade in - Add save button flash and icon rotation