157,034 Commits over 4,536 Days - 1.44cph!

3 Days Ago
Shear FX texture tweaks.
3 Days Ago
Improve base splitting - filter out external TCs and small structures so it only exports proper bases
3 Days Ago
fixed lods visual and sounds for all ladder hatches. added workshopscreenshotsettings.cs script that lets me control the height and rotation of camera during workshop export screenshot, per item. tweaked script so if a workshop prefab has animation toggle, it will cycle through the toggle for screenshots to shope open/close in steam screenshots workshop icon will always default to default animation setting applied to all ladder hatches, and bbq
3 Days Ago
Shearing FX wip.
3 Days Ago
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3 Days Ago
sheep mount animation update with root motion
3 Days Ago
- 30 mins between stirs - blanket 60 fuel required before each stir
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Added sheep trophy head to hunting trophy prefab. Fixed issue displaying male calf in female ragdoll.
3 Days Ago
Fixed NaN values coming from the low quality shadow sampling
3 Days Ago
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3 Days Ago
- Filling/draining bar - Better electric port setup - Minor colour changes
3 Days Ago
Ridable horse prefab 👀
3 Days Ago
Add ability to copy paste to import entire saves and output a different copy paste for each base
3 Days Ago
Merge from fusebox_inserted_item
3 Days Ago
Merge from main
3 Days Ago
S2P all the monuments containing fuseboxes
3 Days Ago
Squirrel hop animation updates
3 Days Ago
merge from pillbox_collision_fix
3 Days Ago
merge from boat_powerdown_fix
3 Days Ago
merge from unnecessary_item_condition
3 Days Ago
merge from simpleupgrade_convert
3 Days Ago
Refactor some of SimpleUpgrade to reuse the logic from the reskin system Fixes door controllers on external gates not being preserved nicely when upgraded, also just a lot cleaner code
3 Days Ago
merge from crab_swarms -> critter_animals
3 Days Ago
compiler fixes, disable debug cube
3 Days Ago
- fix deployables clipping through doors being hidden when an exterior door closes - fix entity destroy message sometimes being sent before network group switch happens (when repartitioning base)
3 Days Ago
Merge from monument_analytics
3 Days Ago
Optim: have StoreItemOverlayPage load main image from bundle only on fail Tests: navigated to pack page with failload 1, clicked through buttons
3 Days Ago
Merge from main
3 Days Ago
Adding biofuel generator rig
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Merge from main
3 Days Ago
Fixed the shadow acne and bias issues when using low shadow quality
3 Days Ago
Optim: HttpImage - only load dynamic sprites if HttpImage failed to fetch - converted UI_StoreBackground to use it Tests: navigated to general store tab, tested with delay, fail load and fail-then-succeed load
3 Days Ago
Fix player boat power down mechanic sometimes not working when lowering sails and quickly jumping off, causing the boat to drive away on its own Includes some tests
3 Days Ago
- Ensure you need to be super close to the generator to be able to stir
3 Days Ago
Merge from oil_rig_pump_delay
3 Days Ago
Added a 15 minute delay to the oil pump mechanic at oil rig Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
3 Days Ago
4 grenades set up with anim subsystems, holdtype controllers removed
3 Days Ago
Broken helipad stages setup
3 Days Ago
- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes
3 Days Ago
Bugfix: HttpImage prefers sprites for CoverImage, fixes atlas being drawn Tests: inspected spawned UI tiles, they used sprite instead of texture
3 Days Ago
Remove unused clan score event on RespawnableLootFridge
3 Days Ago
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