139,878 Commits over 4,505 Days - 1.29cph!

4 Days Ago
missed materials
4 Days Ago
Halloween garland LODs and mani update
4 Days Ago
Animation polish pass on pool table
4 Days Ago
Added airfield terminal sounds and distance changes for the powerline electric box sound
4 Days Ago
more reset state cleanup
4 Days Ago
Adding glass bullet feed script and updating animations
4 Days Ago
Merge from /powerplant_activation_sounds
4 Days Ago
Merge from /PlayerMaintainedMonuments
4 Days Ago
Audio file tweaks and voice count changes
4 Days Ago
merge from game_room_dlc
4 Days Ago
merge from main
4 Days Ago
Merge from PlayerMaintainedMonuments
4 Days Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
4 Days Ago
Added generator VFX to the powerplant.
4 Days Ago
Code audio fade tweaks and added sounds to the industrial generator
4 Days Ago
missing mats
4 Days Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
4 Days Ago
merge from PlayerMaintainedMonuments
4 Days Ago
Fix pool cue placement again
4 Days Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
4 Days Ago
more pooling state resetting
4 Days Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
4 Days Ago
jukebox - minor micro polish on game model
4 Days Ago
Model, entity, and textures for halloween garland (WIP)
4 Days Ago
more reset state fixes for heli, bike, ram, vehicle modules
4 Days Ago
Fix sound positions
4 Days Ago
Ensure cue follows hand prop position + rotation given in animations
4 Days Ago
Fix timesince and car audio not being reset properly
4 Days Ago
Adding initial events for power grid state, fuses, and garages.
4 Days Ago
Improve sound loop stop
4 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
5 Days Ago
Merge from terrain_renderer
5 Days Ago
merge from terrain_parallax_fix
5 Days Ago
Merge from main
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
Merge from satellite_crash
5 Days Ago
Merge from satellite_internal_meshfix
5 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
5 Days Ago
revert quality mapping
5 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
5 Days Ago
Gate debug dot to editor only
5 Days Ago
merge from hackweek_sv_pie_menu
5 Days Ago
Added back inventory tab checks
5 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
5 Days Ago
Manifest
5 Days Ago
5 Days Ago
Thruster item setup
5 Days Ago
adding tripple transition train tunnel part
5 Days Ago
merge from main