157,990 Commits over 4,566 Days - 1.44cph!

6 Days Ago
merge from critter_animals
6 Days Ago
fix critter bugs - frog animator error on spawn/despawn - spamming log for turtles when unpausing - jellyfish population not spawning in jellyfish
6 Days Ago
Shears first pass animations and set up
6 Days Ago
Only round up foods using their default calorie value and give out <1 LGF each (raw beef, grubs, etc) - don't round up foods that we explicitly override
6 Days Ago
Fix deploy anim when swapping from torch to building plan
6 Days Ago
▋ ▅▄██▇▉▍▅█ ▌▅▋▉▌ █▅▉▆▇▍ ▅▅ ▊▍▍▄▍▅▇▉▌▄ ▌▅ ▍▆▋ ▊▄▅▇█▅
6 Days Ago
Added client tests to check the livestock player colliders Livestock_SprintingIntoItDoesNotCrouchThePlayer is failing currently, its a broader issue we have causing the players to auto crouch when running into things
6 Days Ago
6 Days Ago
Allow items that give out <1 LGF each to accumulate leftover LGF too
6 Days Ago
Fix lead breaking easily, show sheep genes, fix tests
6 Days Ago
Fix some tests
6 Days Ago
Optimised sheep and lamb textures sizes
6 Days Ago
Added client side player movement blocker colliders to all livestock animals. They only collide with players
6 Days Ago
cherry pick 166226 fix
6 Days Ago
Merge: from playermovement_connect_nre - Bugfix for out of order snapshots on player connect triggering NRE Tests: booted into craggy
6 Days Ago
Fix sheep idle baa sounds not working, they became unlinked
6 Days Ago
Bugfix: fix playermovement NRE when initializing a parented player Can happen if snapshots arrive out of order on connect Tests: booted into craggy
6 Days Ago
█ ▄▆█▅ ▅▆ ▍█▆ ▉▆▅▇ ▄▋▆ ▌▌▍▄▋▌ ▋▊▍▄▆▆ ▄▇ ▅█▉▆ ▇▊▅▆ ▅█▉█ ▉█▊▍ ▅▌▉▆▇ ▌▋▋▊▆▉▋ ▆▄▍▋ █▍▇ ▌▊▄▊▄▅▉ ▋▉▉ ▆▆▆▍ ▍▍█ ▋▌▄▇▊▌▊▅▄▇▄▄█▋▄▊▅▌▇▄▅█▅▋▅▆▅█▍▆▌▆▅▉▄▉▍▄▅▌█▉▄▋▉▊▄▋▅▊▅▄▊▌▆▇▊▆▆█▊▅▅▋▉▋▌▍▋█▋▄▊▉▊▊▇▇▅█▅▇▆▇▅
6 Days Ago
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
6 Days Ago
Allow consumables to override the calories provided to the biofuel generator
6 Days Ago
merge from Livestock_animals
6 Days Ago
exported updated nailgun refesh vm anims
6 Days Ago
Added sound events to viewmodel reload
6 Days Ago
Merge from airwolf_repairable_pad
6 Days Ago
Remove serialized field for vehicle spawner repairable pad, now finds nearby pad when spawned
6 Days Ago
set up new worldmodel prefab
6 Days Ago
Ton of refactor/rework for new centralised system for food, cooking and pie visual config - now all configured on the item definition instead of a bunch of place.
6 Days Ago
Adjust UI inventory blur to use new grabpasses
6 Days Ago
Merge from main
6 Days Ago
merge from analytics_signs -> main
6 Days Ago
Add "frame number" so we know which frame of a neon sign is being modified
6 Days Ago
added and edited ultra wide screen component to nailgun viewmodel prefab. removed old gun mesh
6 Days Ago
Harbor 2 - boarded up more windows that allowed to see into the loot room
6 Days Ago
Add analytics for signs being painted
6 Days Ago
merge from sentry_background_thread_errors -> main
6 Days Ago
Tag background thread errors as "background thread" so we can filter them in sentry
Rin
6 Days Ago
merge from jungleanimals_spawn_fix
6 Days Ago
fix for cinematic idle prop rotation + sprint idle arm fix
6 Days Ago
Comments
6 Days Ago
merge from sentry_background_thread_errors -> main
6 Days Ago
Remove downsampling from explosion overlay
6 Days Ago
Merge from main
6 Days Ago
Merge from main
Rin
6 Days Ago
merge from terrain_hole_depth_fix
6 Days Ago
Client timeout 20m, server timeout 5m
6 Days Ago
Give background thread errors a larger time window so we can guard more against spam
6 Days Ago
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
6 Days Ago
Cleanup
6 Days Ago
Merge from main
6 Days Ago
Fix lamb wool