158,125 Commits over 4,566 Days - 1.44cph!

6 Days Ago
optimize the flash beams too, they share the same shader as lasers.
6 Days Ago
Excluded some benchmark tests from CI
6 Days Ago
update from main
6 Days Ago
Bugfix: avoid local client player being destroyed during scene switch also trying scene loading to happen if already in the same scene, but breaks a bunch of stuff Tests: reloadmap, no longer seeing one of breadcrumb errors, can see legs and move
6 Days Ago
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6 Days Ago
merge from main
6 Days Ago
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6 Days Ago
Added an editor test to check the store doesnt use mp4 videos because looks like I can't check a video extension myself
6 Days Ago
Fixed the contact images being too dark on RRP
6 Days Ago
Halloween Wallpapers - texture updates
6 Days Ago
Updated instrument dlc video (was mp4) Removed some old mp4 refs in prefabs
6 Days Ago
Remove serialized field for VehicleSpawner on VehicleVendor, vendor now finds this automatically when spawned
6 Days Ago
Merge from rust_render_pipeline
6 Days Ago
Merge from main
6 Days Ago
Fix garage doors blocking navmesh above them when closed
6 Days Ago
Rebalance how much food livestock needs (stomped Jarry halving the amount with a previous fix)
6 Days Ago
merge from critter_animals
6 Days Ago
fix turtle error log - swimming NPCs no longer pause their navmeshagent, the agent is disabled but required on the prefab for other dependencies
6 Days Ago
Fix pooling bugs causing crabs and jellyfish to often be invisible
6 Days Ago
Fix dialogue for purchasing calves appearing to be successful with insufficient scrap
6 Days Ago
Fixed cargoship lighting regression.
6 Days Ago
Adult animals get two ropes like the horses Rope ends off camera Applied rope fixes to horses as well
6 Days Ago
Blurhash
6 Days Ago
Updated plague doctor store page media (video + one screenshot) Updated jungle pack store page video (was a mp4)
6 Days Ago
Livestock vendor now says how much wool you need when you don't have enough wool to sell
6 Days Ago
More halter meshes for calf and bull
6 Days Ago
Updated lead interaction icon
6 Days Ago
Bugfix: fix invalid isLoading state when reloading map Copy paste mistake Tests: able to control camera after reloadmap
6 Days Ago
If doing the underwater labs mission in a team, activating a boombox counts towards team members objective progress if they are currently in the same underwater lab Change TerrainPath.FindClosest to use SqrMagnitude2D instead of Distance2D
6 Days Ago
merge from erosion_optim - ~22s faster on a 4000 map, overall savings now ~67s or ~18%
6 Days Ago
Prevent wild livestock from dying from hunger etc
6 Days Ago
Prevent wild livestock from dying from unmet needs (floor to 50% hp)
6 Days Ago
Fix `ent scale` not working immediately for certain entities and you had to leave network range for it to apply - it was gated behind !ShouldLerp() Fix `ent scale default` disabling scale networking before resetting the scale, so it didnt replicate the reset Slight cleanup
6 Days Ago
Fixed the tin can alarm wire being missing from RRP
6 Days Ago
removing unnecessary files
6 Days Ago
Add standalone lever-action rifle test item and viewmodel, with adjusted hand alignment and initial ADS sight markers. Blockout mesh.
6 Days Ago
merge from main -> base_occlusion
6 Days Ago
Bugfix: avoid RustNavigation NRE spam on reload - move RustNAvigation to Server scene - LoadLevelAsync can preserve server scene in C+S setup - add missing player states on the server to facilitate connect-lite flow Tests: ran reloadlevel - no NRE spam, but camera is detached
6 Days Ago
Added halter to all livestock animals
6 Days Ago
Merge from blur_artifacts
6 Days Ago
FakePhysicsRope alloc optim
6 Days Ago
Use unity_MatrixVP over UNITY_MATRIX_VP for consistency
6 Days Ago
Added livestock halter models
6 Days Ago
Customiser animation updates
6 Days Ago
Fix all motorcycles & bicycles dismounting on top instead of the side - the mount points were sorted to closest which always picked the top dismount - switched to ordered so it will try the points on the side first
6 Days Ago
Fix wild livestock being passively tamed and then breeding out of control
6 Days Ago
Decay livestock taming if not full bond, don't allow sleepers to tame passively, give calves a start bonus to familiarity but don't max it out. This is to avoid wild cows being accidentally tamed by passer bys and starting to breed and fill the server.
6 Days Ago
Fix another rare case of duplicated crates being possible in oil rig puzzle rooms, which could happen if the server crashed / wasn't shut down cleanly Invalidate the network cache of the puzzle's generator after spawning crates during a reset
6 Days Ago
Update: initial prototype alongside Approved hack Tests: tried both, it's megaborked in C+S
6 Days Ago
Fixed the post processing on the player preview camera