147,610 Commits over 4,444 Days - 1.38cph!

5 Days Ago
merge from fueltanks_wiring_fix
5 Days Ago
Allow fuel tanks to be connected together
5 Days Ago
Fix NRE in PhoneController.Server_AddSavedNumber()
5 Days Ago
Fix apartment upkeep terminal not being immortal
5 Days Ago
monument blocker - vent. Optimized assets, added gibs, collision & lods
5 Days Ago
Prevent players from reskinning boxes inside monuments - fixes being able to reskin apartment furniture
5 Days Ago
Restored L96 icon rendering settings
5 Days Ago
Compile fix
5 Days Ago
merge from analytics_remove_uploader
5 Days Ago
Remove legacy analytics upload flow and any related code - v2 is and has been the default uploader method for a while now without issue
5 Days Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
5 Days Ago
5 Days Ago
Remove logging "Waiting for player to leave"
5 Days Ago
Autosnap settings finder will now check each 90 degree angle and apple the max padding values Fix storage barrel not snapping to other storage barrels beside them properly
5 Days Ago
Scaling, convars.
5 Days Ago
assign proper scaling root to spawned charms in skin viewer
5 Days Ago
update apartment_complex_monument/prototype
5 Days Ago
merge from main -> apartment_complex_monument
5 Days Ago
updated 3p weapon/tool run anims to 16 frames
5 Days Ago
Add basic object motion vector shader (WIP)
5 Days Ago
updated 3p weapon/tool run anims to 16 frames
5 Days Ago
updated 3p weapon/tool run anims to 16 frames
5 Days Ago
updated 3p weapon/tool run anims to 16 frames
5 Days Ago
updated 3p weapon/tool run anims to 16 frames
5 Days Ago
updated 3p weapon/tool run anims to 16 frames
5 Days Ago
merge from main
5 Days Ago
updated 3p weapon/tool run anims to 16 frames
5 Days Ago
update apartment_complex_monument/prototype
5 Days Ago
Switch between billboard and model (wip)
5 Days Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
5 Days Ago
Fix 4 boxes not being placeable in a foundation anymore
5 Days Ago
merge from attachment_charms
5 Days Ago
merge from contact_lowresasset_fix
5 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
5 Days Ago
More billboard work, supports fake extreme distance, temp shader, mat.
5 Days Ago
Carry over equipped charm when reskinning a gun to a redirect
5 Days Ago
autofind_deployable_snapping -> main
5 Days Ago
Mark auto snap as experimental
5 Days Ago
Lowercased VideoPlayer dialog prefab path (solves the path conversion to lowercase warning)
5 Days Ago
Post merge fixes
5 Days Ago
merge from main
5 Days Ago
merge from attachment_charms/skinviewer
5 Days Ago
fixed Paintable shop sign at apartments zfighting in paint view
5 Days Ago
Billboard tests
5 Days Ago
Fixed renderers being disabled on spawn right before we strip the LOD components
5 Days Ago
Fixed client.playvideo (and server.broadcastplayvideo) getting stuck at the first frame (regression from Unity 6) Before: https://files.facepunch.com/raul/1b1011b1/10_16-49-FoolhardyFruitfly.mp4 After: https://files.facepunch.com/raul/1b1011b1/10_16-50-BrightApe.mp4
5 Days Ago
merge from spraycan_reskin_refactor
5 Days Ago
Fix an edge case of errors when reskinning snowmobiles after they were saveloaded Child entity (fuel tank, storage) spawn order can vary after a server restart, causing a mismatch when trying to restore inventories using the child indices - add fallback to match by just prefab id For extra safety add more logging, and a fallback for the fallback - should anything go wrong with restoring containers, drop any leftover items instead of leaking them
5 Days Ago
Move bc simulation into its own unit-scale sim-space using a basis of either the controller transform or the VM transform - allows simulation to not be affected by VM-scaling, should be significantly more stable
5 Days Ago
Update the test commands to just use the final stage