136,672 Commits over 4,444 Days - 1.28cph!

2 Days Ago
Converted WorldModelRackMountConfig to a PrefabAttribute. World models no longer all have their own instance of this script at runtime.
2 Days Ago
merge rust_relay_server -> main
2 Days Ago
Add additional details to websocket connection url
2 Days Ago
CRLF to LF for Grain.hlsl, GrainBaker.hlsl, and ScreenOverlay.hlsl
2 Days Ago
Moving all calls to VolumeStack.GetComponent from the Render method to the Record method of the ColorLutPass
2 Days Ago
Setup postprocess render scale and change passes to use scaled buffer size
2 Days Ago
Deinitializing the VolumeManager instance on the RustRenderPipeline Dispose method
2 Days Ago
Exporting prototype turn animations
2 Days Ago
merge rust_relay_server -> main
2 Days Ago
removed duplicated startup logic
2 Days Ago
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
2 Days Ago
Use lower network range on a bunch of apartment entities / furniture
2 Days Ago
Merge from main
3 Days Ago
re-add stomped audio prefabs
3 Days Ago
Fixed merge from pre-merge commit
3 Days Ago
subtract screwed up merge so we can try again (apartment_complex_core turned into a prefab variant of a water barrel??)
3 Days Ago
Fixed VMO errors on server restart
3 Days Ago
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
3 Days Ago
merge from main/apartment_complex_monument
3 Days Ago
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
3 Days Ago
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
3 Days Ago
merge from prototype -> apartment_complex_monument
3 Days Ago
Fix the second safezone check inside Hurt() blocking damage when inside apartment room - the check that prevents players inside a safezone damaging players outside a safezone - this should be handled inside the first safezone damage check
3 Days Ago
merge from cannon_mortars_subsystems
3 Days Ago
Fix mortars getting stuck in firing loops in demos
3 Days Ago
Make the safezone checks in OnAttacked() only run on the server in CLIENT + SERVER mode (as it's confusing when it runs on client entity but coincidentally does nothing)
3 Days Ago
test spray
3 Days Ago
Fix players being marked as hostile the second they leave their apartment room because the timer for holding their weapon was counting up inside the room
3 Days Ago
Fix TriggerSafeZoneOverride not being partial
3 Days Ago
Add `clearhostile` command to reset your hostile timer - refactor `MarkHostileFor()` by adding `SetHostileDuration()` so I can clear hostile time instead of only adding onto hostile time
3 Days Ago
Fix missing collider physics materials on 13 entities across the apartment complex
3 Days Ago
Allow players to hold their weapon inside their apartment room
3 Days Ago
Fix vitals showing both safezone & combatzone after changing CombatZone to a flag
3 Days Ago
Don't show "you must put away your weapon" when inside your room
3 Days Ago
Make it impossible to be marked hostile when inside your apartment room (combat, shooting, whatever)
3 Days Ago
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3 Days Ago
brightend up emissive
3 Days Ago
fireflies, firearms, explosions, mushrooms, emissives for all
3 Days Ago
Also allow looting the bodybag corpses too inside the rooms
3 Days Ago
Allow looting player corpses inside apartment rooms too
3 Days Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
3 Days Ago
Rename helper method
3 Days Ago
Added a bit more dressing to the check in desk room
3 Days Ago
Reduce flickering of view mode selectors in Hammer Add safeguard to hitbox getter Hammer tweaks * info_particle_system uses its effect_name in entity report * Adjust Map Information dialog * Make Map error and Entity report dialogs wider SMG1 grenade and RPG rockets no longer hit health kit bounding boxes * Was previously done to Crossbow bolts only, but these 2 also suffer from this * Changed collision group of SMG1 grenades from COLLISION_GROUP_PROJECTILE to HL2COLLISION_GROUP_SPIT to enable it hitting health kit physics objects Implement health pred changes from TF2 SDK * Implements and adds FTYPEDESC_ONLY_ERROR_IF_ABOVE_ZERO_TO_ZERO_OR_BELOW_ETC flag to player health Print a warning if render.Capture(Pixels) fails to alloc memory Added "Portal Viz Width" option to Hammer 3D settings * Changes how thick "Load Portal File" lines are. Default is 2. Merged Pull Requests + Minor cleanups * Changing a single quote to a double quote * Micro optimizations for gmod_light * TTT: Add check for if GetHeadshotMultiplier exists on carried weapon
3 Days Ago
Add comment explaining why ManuallyCheckSafezone() was added years ago
3 Days Ago
Allow non-player damage through like normal safezones (thirst, hunger, fall, etc)
3 Days Ago
Allow players to be looted inside the apartment rooms too
3 Days Ago
Allow combat damage explicitly between two people inside the same room / hostile trigger
3 Days Ago
Change approach to allowing combat inside the safezone - still consider them inside a safezone regardless where they are in the apartment monument - only whitelist actions we care about + filtering to be safer than fully disabling safezone serverside completely
3 Days Ago
merge from npc_turret_interference_fix