userLewis Ainsliecancel

1,451 Commits over 2,039 Days - 0.03cph!

1 Year Ago
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1 Year Ago
more mainbase
1 Year Ago
mainbase with particle
1 Year Ago
main-base
1 Year Ago
apple-tree bush-fruit-1 bush-fruit-2
1 Year Ago
orc-tower changes
1 Year Ago
orc tower with particles
1 Year Ago
objects
1 Year Ago
Human Tower
1 Year Ago
Undead Tower
1 Year Ago
elf tower
1 Year Ago
Add the Orc Tower Merge branch 'main' of sbox-towerwars
1 Year Ago
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1 Year Ago
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1 Year Ago
Update Legals
1 Year Ago
Fix trigger being stomped by base Add hotkey display to Editor Tool Display for all tools Added point light entity for use in the voxel editor Change names Merge branch 'main' into ui-redesign
1 Year Ago
fix non-draggable styles
1 Year Ago
announcement modal styled
1 Year Ago
Add announcement test cmd Change PlayerSpawnpoint model and tint it to team color as per @bakscratch request <3 Put Net on it so it actually works Add partial Merge branch 'main' into ui-redesign
1 Year Ago
Use attacker team color correctly Fix not being able to remove volumes in the editor (use Keyframed instead of Static) Fixed not being able to move the Team Core in the editor Change the way entities are centered on blocks Hold F to align an entity to the top of the voxel based on its bounds Merge branch 'main' into ui-redesign
1 Year Ago
styling up the toasts :bread:
1 Year Ago
Add IKillFeedInfo and have some weapons implement it for now. Added test kill feed command for Lewis. Send DamageFlags to client for kill feed items. Merge branch 'main' of sbox-corewars Merge branch 'main' into ui-redesign kill feed and inventory text
1 Year Ago
Added X Origin Offset and Y Origin Offset to the menu for Mirror Blocks Tool Don't give a crossbow every time you spawn Only lose stamina if you aren't sneaking and you actually have a wish velocity Temp tnt model and particles Merge branch 'main' into ui-redesign
1 Year Ago
destroy conna's draggable so it doesnt clip + styles
1 Year Ago
Styling inventory/backpack
1 Year Ago
Add `killfeed` and `toasts` container Merge branch 'main' into ui-redesign
1 Year Ago
Set team class on the main hud Use bucket helmet for Tier 3 head armor (thanks Dan ❤️) Merge branch 'main' into ui-redesign
1 Year Ago
Chatbox tweaks Toast list, inventory fixes
1 Year Ago
Add custom colours for teams Update colours for text legibility
1 Year Ago
Add test cw_change_team command Set team colours on chat Merge branch 'main' into ui-redesign
1 Year Ago
replace icons with materialdesignicons
1 Year Ago
Style the chat
1 Year Ago
Import ChatBox from Hover for Lewis to style Add Axis Debug Overlay for tools Merge branch 'main' of sbox-corewars Merge branch 'main' into ui-redesign
1 Year Ago
Use ToSourcePositionCenter when using the Mirror Tool Merge branch 'main' of sbox-corewars Adjusted landing sound pitch Merge branch 'main' into ui-redesign
1 Year Ago
StageInfo styling
1 Year Ago
Increased step size (so we can actually walk up stairs) Stage Info styling Merge branch 'main' into ui-redesign
1 Year Ago
Vitals styling
1 Year Ago
iconography for Vitals
1 Year Ago
vitals value rounding
1 Year Ago
Add vitals styling, and vitals value
1 Year Ago
Update stack sizes for items Try actually setting UseHitboxes on traces... Change how reload sound is handled and stop any reload sounds when weapon is put away fixed cubemap fog Add ModelName to ArmorItem Add placeholder clothing model names to each armor item type Add InventoryContainer/NetInventoryContainer.Is comparison method Automatically despawn any client-side ragdolls after a time Update any equipment clothing when added or removed from the equipment inventory Various fixes and use type library class name Merge branch 'main' of sbox-corewars Compile test map vpk Add SimpleForm.AddRowToGroup Add EditorMirrorMenu for selecting X/Y axis and Cancel/Mirror Add MirrorBlocksTool (no mirror logic yet) Add mirrorblocks.png icon for the Mirror Blocks Tool Update sbox-voxels Add mirror functionality to Mirror Blocks Tool (FlipX, FlipY) Tidy up Fix compile error :S Adjust minimum item scale for radial menus if there's up to 10 Added the Move Blocks Tool to move an area of blocks from A to B Various tweaks to styling for the editor radial menu to be less obnoxious Added SecondaryMode for EditorTool and EntitiesTool returns its mode Editor Block List and Editor Hotbar styling changes Added EditorToolDisplay to show the current tool being used in the editor Add EditorToolDisplay to EditorHud Added From Origin setting to the Mirror Blocks tool so you can duplicate blocks mirrored around origin Merge branch 'main' into ui-redesign
1 Year Ago
Can press Tab to close any active dialog Merge branch 'main' into ui-redesign inventory slot
1 Year Ago
Switch SetupPhysicsFromModel to PhysicsMotionType.Keyframed so it works (static isn't) Call ResetInterpolation when moving a model in the voxel editor Update sbox-voxels Update sounds Merge branch 'main' of sbox-corewars Add is-empty to InventorySlot for Lewis Merge branch 'main' into ui-redesign
1 Year Ago
Hotbar initial styles