162,228 Commits over 4,597 Days - 1.47cph!

3 Days Ago
Toggle tweaks
3 Days Ago
Better button preview content
3 Days Ago
Button component
3 Days Ago
Toggle component
3 Days Ago
Scrollbar component
3 Days Ago
Panel can specify a parent they need to be previewed in
3 Days Ago
Preview window can play sounds in animations
Jen
3 Days Ago
Fixed nail gun rotation
3 Days Ago
Make the television a proper placeable item
3 Days Ago
Add the built RustVideo plugin for 64-bit Windows
3 Days Ago
Encode video camera recordings with VP8
3 Days Ago
Play video tapes through Unity's video player
3 Days Ago
Store video tapes as VP8 frames behind a format header
3 Days Ago
Record video at 30 frames a second
3 Days Ago
Fit the television picture to its glass
3 Days Ago
Add video tape tests
3 Days Ago
Add generated code and strings for the video camera, tape and television
3 Days Ago
Add television that plays a video tape
3 Days Ago
Add video camera that records on to a video tape
3 Days Ago
Add video tape item that stores a recording
3 Days Ago
Only stop doors at walls and foundations
3 Days Ago
Resave wall and foundation prefabs
3 Days Ago
Show seamless neighbor islands as terrain HLODs
3 Days Ago
Add terrain HLOD
3 Days Ago
Commit transferred entities to SQLite on the transfer thread instead of waiting for main thread
3 Days Ago
Prevent server from sending delete message to client after transferring
3 Days Ago
Put items into partial stacks before using empty slots in the first box
3 Days Ago
Add tests for a box in front of furnaces & test for nearly full box
3 Days Ago
Fix stack of 20 aks instead of 20x aks
3 Days Ago
Record each conveyor movement so we can visualize the movements of the industrial system step by step
3 Days Ago
Merge branch 'main' into water_light_sources
Jen
3 Days Ago
Bake missing sprite import metadata (first Unity import on fresh git clone)
3 Days Ago
Added some noise and speed variance to pfx and wall/floor effects * https://files.facepunch.com/jarryd-campi/2026/November/Unity_PzCYQtMcz1.mp4
3 Days Ago
Lower rain drop collisions to low quality, just use the rain collision grid we made yesterday (saves CPU time)
3 Days Ago
Rain drops pick up lighting around them * https://files.facepunch.com/jarryd-campi/2026/November/Unity_dwa0rv3Zt0.mp4 https://files.facepunch.com/jarryd-campi/2026/November/Unity_Hf2pPVSJgl.mp4
3 Days Ago
Make the rain particles themselves a bit longer and more visible
3 Days Ago
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Jen
3 Days Ago
Ability to pull latest skins was connected to plastic so this just connects it to github
3 Days Ago
Skip the boot when reopening a station within 3 minutes
3 Days Ago
Sit down straight into the last viewed camera
3 Days Ago
Restyle computer station camera menu
3 Days Ago
Add Cobalt boot sequence to the computer station
3 Days Ago
Resave computer station menu prefabs
3 Days Ago
Add sound option to record tool
3 Days Ago
Play door open end sound when the leaf stops
3 Days Ago
Only stop doors that opt in
3 Days Ago
Resave door prefabs
3 Days Ago
V2 progress *Moved crosshair settings to its own tab Color palette picker for more colors Moved hit marker to shader, added hit marker customization (scale, color, headshot color, outline) More new options, v2 crosshair codes (101 bits currently), old codes get converted properly
3 Days Ago
Fix settings dropdowns re-opening when closing them (existing issue)
3 Days Ago
Fix all of our tooltips appearing at an offset depending on FPS (existing issue)