159,521 Commits over 4,566 Days - 1.46cph!

2 Days Ago
Scrap king skin texture progress / modified the layout to be slightly less busy
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Merge from main
2 Days Ago
Merge from vcc
3 Days Ago
Update gamepad_manifest command to work in builds
3 Days Ago
Setup hot overlay and doublevision effect
3 Days Ago
Fix frost post effect to match BIRP
3 Days Ago
Actually make that readwrite
3 Days Ago
Change deferred light pass from WriteAll to Write
3 Days Ago
Merge from hemp_colour_swap
3 Days Ago
Added the settings option
3 Days Ago
Added an acessibility tool to swap the colour of hemp plants found in the wild (farmed Removed an unused LOD level from the hemp collectable
3 Days Ago
Merge from sprint_metabolism
3 Days Ago
Double calorie/fluid consumption when sprinting, controlled by server.sprintmetabolismscale (2 by default, set to 1 for legacy behaviour) Also added a missing partial to EffectRecycle
3 Days Ago
Fix distance flares getting (permanently?) stuck off sometimes
3 Days Ago
merge from fix_switch_ammo_reload -> main
3 Days Ago
Test to prove it's fixed
3 Days Ago
Fix guns with partial reloads (shotguns) not reloading all the bullets after switching ammo - example: 4 buckshot loaded, switch to slugs and it only reloads 4
3 Days Ago
Merge from SpiralStaircaseFix2
3 Days Ago
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3 Days Ago
Merge from SeedExtraction
3 Days Ago
Merge from icon_render_legacy_bindpose_fix
3 Days Ago
Workshop skin textures no longer keep a copy in RAM Downloaded skin textures were left readable, nothing used that copy 98MB -> 0MB RAM with 22 skins loaded ingame
3 Days Ago
Animator hash
3 Days Ago
Added support for a base melee to forward signals to a world animator, enabled on shears
3 Days Ago
reapplied berry extraction, undid another change I accidentally included i
3 Days Ago
merge from fonts_optims
3 Days Ago
Added 'Extract' option on berries to get seeds without having to eat the berries. 1 berry gives 1 seed.
3 Days Ago
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3 Days Ago
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3 Days Ago
Fixed our static font being set as readable The atlases are only in VRAM now, saves another ~42MB RAM
3 Days Ago
Fixed fonts duped in memory: - the interaction toast in bootstrap was using the non bootstrap version - TMP Settings was referencing Roboto which was pulling the entire chain Saves around ~60MB VRAM and ~30MB RAM
3 Days Ago
Add uploading of signs / sculptures / voicemails to our backend - simple retry: try 1x per minute, give up after 5x attempts
3 Days Ago
More tweaking
3 Days Ago
Apply the same hierarchy flattening from S2P on all prefabs in PrefabPreProcess (only at bundle time, skipped in editor by default) Fix some edge cases in the hierarchy flattening logic
3 Days Ago
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3 Days Ago
merge from cui_allui_fix
3 Days Ago
Improved panel unregistration performance
3 Days Ago
Lets try ignoring UV adjustments in surface.DrawTexturedRectUV * So the function's UV arguments work like expected, without the "sub pixel adjustment" stuff, which seems unnecessary? * Only the Lua binding is affected Refine DImage subrect support and KeepAspect features Minor cleanups Remove leftover debug panel from Paint tool, KeepAspect the icons
3 Days Ago
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3 Days Ago
merge from fix_cookable_created_alloc -> main
3 Days Ago
Fix ItemModCookable allocating a new delegate every time an item is created
3 Days Ago
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3 Days Ago
merge from cui_allui_fix
3 Days Ago
Fixed CommunityEntity.AllUi list accumulating endlessly and only clearing when reconnecting to a server; it now validates the list and removes null entries on panel destruction Added admin-only `communityentity.print_alluis` for debugging, codegen Before: https://files.facepunch.com/raul/2026/October/13_20-59-InsistentSiamesecat.mp4 After: https://files.facepunch.com/raul/2026/October/13_21-14-GlamorousBalloonfish.mp4
3 Days Ago
first pass on restore tool - old tattoos that are faded can be painted with this tool to restore their colour to full without needing to be fully redrawn
3 Days Ago
Fix some weird/stuck crosshairs on the rear turret