136,036 Commits over 4,444 Days - 1.28cph!

2 Days Ago
Update(tests): add perf tests for TerrainHeightMap GetHeight family Surprisingly, the *Fast versions are faster even in burst jobs. I want to rip them out(too many dupes), so going to try to replicate the benefits to common family Tests: ran all unit tests
2 Days Ago
main -> photograph_text_fix
2 Days Ago
Fix photograph notes not updating
2 Days Ago
Cache the known items set because it can be quite large for a player with a lot of items
2 Days Ago
Steam inventory menu only fetch the acquired property
2 Days Ago
Back the store catalog in a dict for faster lookups
2 Days Ago
Clean: redirect a couple calls via GetHeight01/GetNormal(..., NativeArray.ReadOnly) Tests: none, trivial change
2 Days Ago
Bugfix: TerrainHeightMap.GetNormalsIndirect - reimplement using HeightMapData core - also slightly refactored HeightMapCore height logic Fixes it not knowing about deep sea Tests: all TerrainHeightMap unit tests pass
2 Days Ago
Store seen steam instance id per account, fixes switching steam account triggering all items as new
2 Days Ago
voip_cctv_rewrite -> main
2 Days Ago
Update(tests): add TestGetNormalsIndirect_Deferred Conceptually it's same logic underneath, but routed through different code, so worth a unit test Tests: ran new unit test - fails on deep sea indices as expected
2 Days Ago
vending_flag_collision_fix -> main
2 Days Ago
Bugfix: TerrainHeightMap.GetNormal(float, float) now checks for deep sea - added utility funcs that sample user provided NativeArray<short>.ReadOnly - regenerated validation normals for unit tests from TestGetNormal Tests: TestGetNormal passes, TestGetNormalsIndirect fails as expected
2 Days Ago
Fix flag collision
2 Days Ago
setting a level of 8x aniso on textures that are used on larger, flat surfaces
2 Days Ago
Store doesnt pull all steam item properties anymore Reworked the store external purchase notificaiton to not depend on the acquired property anymore
2 Days Ago
Bugfix: TerrainHeightMap.GetHeightsIndirect - rewrite using HeightMapData core This fixes missing deep sea lookups Tests: ran TestGetHeightsIndirect - passes
2 Days Ago
Update: refactor core of GetHeight logic into it's own struct - updated GetHeights to use it Tests: TestGetHeights passes
2 Days Ago
3p wire run anim exported and linked to holdtype override controller
2 Days Ago
main -> snapping_fixes
2 Days Ago
Bugfix: TerrainHeightMap.GetHeights - clamp to border when interpolating heightmap samples Tests: TestGetHeights passes
2 Days Ago
Fix crash when firing weapons - sorry!
2 Days Ago
Merge from main
2 Days Ago
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
2 Days Ago
Compile fix
2 Days Ago
Fix the power plant high grade fuseboxes using the wrong loot panel type S2P powerplant
2 Days Ago
Add prevent building volume to crash remains
2 Days Ago
Codegen
2 Days Ago
Added new RefreshAndGetItems overload in IPlatformService
2 Days Ago
SatelliteCrashRemains now kills itself after specified delay. Added protobuf for it to support save/load
2 Days Ago
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
2 Days Ago
Fix a couple of post-crash logic issues. Target location debug sphere rendering remains active for 60 seconds after impact to verify it worked correctly.
2 Days Ago
Enable powergrid settings on the recyclers in outpost for demo purposes S2P outpost/compound
2 Days Ago
Merge from main
2 Days Ago
Fixed all server compile errors and warnings for RRP
2 Days Ago
merge from main
2 Days Ago
Disable detect collisions for falling satellite
2 Days Ago
Menu priorities
2 Days Ago
Inventory access always available. Mount hidden until powered.
2 Days Ago
Tweak remains offset
2 Days Ago
Disable free powerup in the editor by default
2 Days Ago
Add notification when codegen Clean & Generate finishes running and reloading
2 Days Ago
Rename inventory access menu
2 Days Ago
SatelliteData.cs cleanup
2 Days Ago
Merge from main
2 Days Ago
Merge from PlayerRIgUpdate2
2 Days Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
2 Days Ago
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart
3 Days Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
3 Days Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values