138,441 Commits over 4,474 Days - 1.29cph!

Yesterday
Merge from countdown_monitor
Yesterday
Bugfix(tests): path CargoShip and skip some prefab logic for TestMTSave Tests: TestMTSave(CargoShip) passes
Yesterday
Add a hatched effect to targeting circle.
Yesterday
Bugfix(tests): patch OreHopper.oreOutputMesh in TestMTSave Tests: TestMTSave(OreHopper) passes
Yesterday
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
Yesterday
Bugfix(tests): patch up ItemContainers.allowedItems in TestMTSave setup Tests: ran TestMTSave tests, 343 -> 298 failures
Yesterday
merge from cui_multi_destroyui
Yesterday
Compile fix
Yesterday
storage room block outs
Yesterday
Bugfix(tests): catch exceptions raised when killing spawned entities on test cleanup Allows us to clean up entire spawnable list, permitting other tests in the queue to succeed if they don't mind the poisoned state Tests: ran all TestMTSave, 354 failures out of 637
Yesterday
merge from hackweek_creativemode_ui
2 Days Ago
Fixed creative UI indicator disappearing when toggling creativemode for an user while allUsers is enabled
2 Days Ago
Update(tests): patch up CoalingTower.unloadingBounds for TestMTSave Tests: TestMTSave(CoalingTower) passes
2 Days Ago
Translation strings.
2 Days Ago
Continued texture polish on stacked tables
2 Days Ago
Further tweaks: text strings, layout
2 Days Ago
tunnel medium b blockout
2 Days Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
2 Days Ago
Update(tests): do minimum initialization for IOEntities Allows FogMachine and StrobeLight to pass tests Tests: ran TestMTSave, these 2 cases pass
2 Days Ago
Bugfix(tests): exclude abstract BaseEntities from test cases Tests: ran unit tests
2 Days Ago
merge from cui_multi_destroyui
2 Days Ago
Added SendDestroyUIs (mainly for ServerRPC overload generation)
2 Days Ago
Countdown monitor turns on display with the other one. Display tweak.
2 Days Ago
Bugfix(tests): bypass ferry error checks when initializing during unit test Can be fixed properly, but don't think we need it right now Tests: ran TestMTSave(NexusFerry) - it passes
2 Days Ago
merge from main
2 Days Ago
Bugfix: bypass marker spawning when unit testing Unrelated blocker to MT saving test Tests: Ran TestMTSave(NexusIsland), now passes
2 Days Ago
screen setup/placement.
2 Days Ago
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
2 Days Ago
Optim: avoid struct copy in ExtractTransformAccess, just reinterpet the pointer shrinks asm to 8 instructions from 40+ Tests: ran TransformEx unit tests
2 Days Ago
Add and setup screen prefab
2 Days Ago
merge from main
2 Days Ago
Add support for a second world-space monitor screen display, showing the countdown timer.
2 Days Ago
merge from games room branch
2 Days Ago
merge from allplayerlist_dupe_fix
2 Days Ago
Fix allPlayerList returning duplicate entries if a player is sleeping and active
2 Days Ago
Merge from satellite_crash
2 Days Ago
merge from playermaintainedmonuments
2 Days Ago
UV and model polish on terminals/tables blockers
2 Days Ago
Merge from main
2 Days Ago
codegen
2 Days Ago
merge from UpkeepTerminal_TextNSound
2 Days Ago
merge from pool_fixes_july_26
2 Days Ago
merge from pool_fixes_july_26
2 Days Ago
merge from sewer_cave_box_fix
2 Days Ago
Delete a stray cardboard box in large sewer cave
2 Days Ago
Merge: from main
2 Days Ago
Merge from /main/global_mip_bias
2 Days Ago
Rebase on /main
2 Days Ago
Adding flare world model fbx
2 Days Ago
Merge: from remove_jobs2 - Bugfix for exceptions when server gets more than 32 players Tests: compiles