138,724 Commits over 4,474 Days - 1.29cph!

3 Days Ago
Flare animation updates
3 Days Ago
fixing missing terrain data & textures on empty testmap
3 Days Ago
merge from fix_alt_loot_clothing -> main
3 Days Ago
Remove unused field + comments
3 Days Ago
Update test list
3 Days Ago
merge from hackweek_cui_tooltips
3 Days Ago
Use query grid.
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
SkinViewer2 prefab RRP fixes after merge
3 Days Ago
adding an empty map (contains only the minimal setup for you to run the game) for testing purposes
3 Days Ago
statuib medium b update
3 Days Ago
merge from main -> fix_alt_loot_clothing
3 Days Ago
Fix compile error + rename field
3 Days Ago
Founders Door - lowpoly, textures, lods, gibs
3 Days Ago
fixed issue of commands writing SDF data directly to the client entity instead of the server - change default value of 0 to mean unitiailized
3 Days Ago
Added another test to make sure that when alt looting with a full inventory, the extra clothing will go into the body bag
3 Days Ago
Update testlist
3 Days Ago
Start of snapping to existing fences. Fix delete visuals.
3 Days Ago
Update test list
3 Days Ago
Add new tests to TestItems for alt looting behavior I fixed & ensuring corpses still block input correctly
3 Days Ago
Merge from main
3 Days Ago
Add ability for RPCFactory.MoveItem() to supply ItemMoveModifier parameters
3 Days Ago
Fix NRE from ConstructionError.Log() for players without connections (for tests)
3 Days Ago
Create method for PlayerOpenLoot() inside DroppedItemContainer outside of the looting RPC (same idea as what StorageContainer has)
3 Days Ago
Whitespace fix for BRP_BloomPass
3 Days Ago
Update(tests): patch MapMarkerMissionProvider Tests: TestMTSave passes (down to 2)
3 Days Ago
Codegen
3 Days Ago
Update: TestServer now initializes PaintballColorLookup.instance Tests: TestMTSave - 5 -> 3 fails
3 Days Ago
Bugfix: make TravelingVendor.Save MT friendly - get rid of wheel flags processing, they were updated on server and sent over, but not used - cache linear velocity every fixed step (we're missing on interpolation, but we only send the snapshot every fixed update anyway) - use manually interpolated steeringAngle instead of querying the wheel collider Tests: TestMTSave(down to 5 remaining), ran TravelingVendorTest scene and looked at the vendor as it drove around
3 Days Ago
merge from main
3 Days Ago
Snap render reduced size. halved fence height.
3 Days Ago
merge from main
3 Days Ago
Add more items to ItemManager.Items to make tests easier
3 Days Ago
added final textures for bar games wallpaper01 , changed it to floorpaper, renamed, set up materials and desctiption etc. Still needs icon
3 Days Ago
Prototype/wip
3 Days Ago
Added new collision mesh for problem prefab
3 Days Ago
Add convar for "bypassiteminputrestriction" to allow the server to be put in a mode where you can move items into input blocked containers
3 Days Ago
merge from skinviewer_charityplushies
3 Days Ago
Added charity plushies to the skin viewer Fixed plushie 04 wrong shortname in the sitem
3 Days Ago
merge from minifridge_reskin_fix
3 Days Ago
Fix reskinning mini fridge not preserving storage adaptor
3 Days Ago
some more tweaks to the art in lootroom
3 Days Ago
re-oriented door in powerplant_dependant_loot_room prefab
3 Days Ago
Bugfix: move tin can updates out of Save, as it's not MT safe Tests: TestMTSave and placed it on the ground, walked over and opened inventory
3 Days Ago
Remove obsolete potato subshaders to reclaim memory
3 Days Ago
merge from main
3 Days Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Update(tests): TestServer now also initialized TrainWagonLootData and Translate classes Tests: TestMTSave - 13 -> 7 fails
3 Days Ago
Merge from PlayerMaintainedMonuments/powergrid