140,046 Commits over 4,505 Days - 1.30cph!

3 Days Ago
Fix 3p animation issue on dart throws
3 Days Ago
merge from main
3 Days Ago
Cow react, vm and 3p animations added
3 Days Ago
merge from vehicle_parts_crate_pass
3 Days Ago
Advanced vehicle parts crate as gas station is now visually distinct (tray color) from the regular one Removed low quality parts from it, only spawns medium Made underwater labs vehicle crate and advanced vehicle crate prefab variants Fixed the parts clipping on the model, and their quality now visually matches what's inside Gas station S2P, manifest https://files.facepunch.com/cipeax/2026/August/03_13-12-AustereGoose.png
3 Days Ago
editor-only command to export a sculpture you're looking at as an fbx
3 Days Ago
merge from main
3 Days Ago
added ladder world model and lods and .worldmodel prefab hooked up world model to .item now drops an actual ladder instead of burlap sack.
3 Days Ago
Merge from satellite_crash
3 Days Ago
Also hide electrical FX/sparks with satellite
3 Days Ago
merge from batteringram_hitdetection_fix
3 Days Ago
Merge from main
3 Days Ago
Battering ram tests
3 Days Ago
added satellite icon for death screen hooked up to .entity prefab information script
3 Days Ago
Add satellite remains protection (same setup as heli remains) Show health bar for remains.
3 Days Ago
replaced icons in sculpting gui
3 Days Ago
Fixed typo in satellite control UI panel, added reference to aiming module
3 Days Ago
added corn world model (not corn seeds) hooked up .worldmodel to .item prefab now drops corn instead of a burlap sack
3 Days Ago
missed small shark material
3 Days Ago
Fixing SAR LOD 2 not being skinned and assigning correct mats
3 Days Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
3 Days Ago
game_room_dlc -> main (just some minor animation tweaks)
3 Days Ago
Revert packages-lock.json, commited by accident
3 Days Ago
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
3 Days Ago
merge from main
3 Days Ago
Simplified proc map for quickly testing tunnels
3 Days Ago
merge from water_wheel_gibs
3 Days Ago
re-adding removed gameobjects/scripts.
3 Days Ago
Pool animation updates to fix hit animation issues and loops
3 Days Ago
added small shark world model and lods based of shark. updated small shark .item to properly reference worldmodel. now drops a small shark instead of burlap sack, in line with other fish.
3 Days Ago
Merge from satellite_crash
3 Days Ago
UI cleanup
3 Days Ago
merge from footstep_frequency_fix
3 Days Ago
Restore stomped player sprint animation speed value, fixes footsteps playing too frequently
3 Days Ago
Moved another UI file before starting UI cleanup
3 Days Ago
Move UI scripts to own folder
3 Days Ago
Fixed the jacket alpha cutoff in builds
3 Days Ago
Delete unused script
3 Days Ago
Descent cleanup
3 Days Ago
merge from main
3 Days Ago
Inspector cleanup
3 Days Ago
Fix for console error on gibbing water wheel
3 Days Ago
Cleanup
3 Days Ago
Satellite crate fire duration 5 minutes, wreck fire 8 minutes Dartboard category Electric > Fun Pool table category Items > Fun Thruster module category Resources > Components Fix wolf headdress despawn time being 5m after skins setup
3 Days Ago
Cleanup.
3 Days Ago
Fix horse saddle sounds not playing
3 Days Ago
Move CrashTargeting struct to its own file
3 Days Ago
Final pos/radius save tweaks.
4 Days Ago
Merge from PMM
4 Days Ago
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge