155,863 Commits over 4,536 Days - 1.43cph!

5 Days Ago
New sandbag variations unlock with original / BP button fix.
5 Days Ago
Fix server stall caused by dtRaycast infinite loop, bump nav version so we can ditch the saves with degenerate polys
5 Days Ago
separate critter FSM to different budgeted work queue, with lower frametime
5 Days Ago
More work on random room C - plus wire/pipe pass
5 Days Ago
Missed file
5 Days Ago
- Add color selection system for hair/skin colour - Add spotlight above the character - Dont rerender all icons if you change colour
5 Days Ago
merging 3p arrows not hiding fix
5 Days Ago
merge from main
5 Days Ago
Unfucking ifdefs
5 Days Ago
More path following optis for -17.5%: - Cache transform in navmesh agent - Use reference equal instead of == for independantNavmesh to avoid the unity overload - Batch apply transforms after ticking all agents with IJobParallelForTransform - Remove one normalize to the movement math
5 Days Ago
Made ferry terminal loot room functional with power grid
5 Days Ago
More setup
5 Days Ago
Enabled graphics jobs on Mac Switched graphics jobs to Split
5 Days Ago
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5 Days Ago
Fix for 3p_bow not hiding the arrow mesh on the server
5 Days Ago
Updates to all weapon anim controllers to match convention
5 Days Ago
First pass procedural cow pattern shader
5 Days Ago
merge from Livestock_animals
5 Days Ago
ladders merge
5 Days Ago
Ferry terminal power grid loot room
5 Days Ago
Add items, link em up.
5 Days Ago
More navmesh and path following optis: - Disable navmesh carving completely when new navmesh is enabled, we still had its overhead - Pin arrays before marshalling them, because unity's mono is not smart enough to do it and is copying everything which is excruciatingly slow - During path following, when calculating remaining distance, cache the rest of the path and only update the current segment we're on, instead of recalculating the length of the whole path - Add telemetry to new navmesh
5 Days Ago
Merge from main
5 Days Ago
Cow eat animations to include trough variants
5 Days Ago
Reverse gate open direction. Tweak gate volumes so it can be snap placed more betterer.
5 Days Ago
Fix compile error in ConsoleSystem
5 Days Ago
Fix missing #if SERVER directing to gate navbakestats
5 Days Ago
Fix compile error with url in "none" compile mode
5 Days Ago
Merge: from main
5 Days Ago
merge from ai_hotfixes_for_monument_blocker_patch
5 Days Ago
Subtract the subtract
5 Days Ago
Update gate bounds
5 Days Ago
Tooling to switch to the testbed steam app in editor
5 Days Ago
merge from main
5 Days Ago
merge from main
5 Days Ago
halloween door wreath deploy guide fix, also fixed easter door wreath too. Deploy guide sound fix on string lights. Pickup fix on halloween door wreath
5 Days Ago
Subtract 163412 new_navmesh_fixes
5 Days Ago
Some UI bits
5 Days Ago
More sensible placeholder crafting costs
5 Days Ago
Debris removal. Set wood protection instead of stone.
5 Days Ago
Fixed gibs
5 Days Ago
Updating m92 world model rig
5 Days Ago
merge from main
5 Days Ago
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5 Days Ago
merge from medical_honey_bandage
5 Days Ago
Setup collision/colliders correctly in prefabs.