157,024 Commits over 4,536 Days - 1.44cph!

2 Days Ago
Fixed NaN values coming from the low quality shadow sampling
2 Days Ago
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2 Days Ago
- Filling/draining bar - Better electric port setup - Minor colour changes
2 Days Ago
Ridable horse prefab 👀
2 Days Ago
Add ability to copy paste to import entire saves and output a different copy paste for each base
2 Days Ago
Merge from fusebox_inserted_item
2 Days Ago
Merge from main
2 Days Ago
S2P all the monuments containing fuseboxes
2 Days Ago
Squirrel hop animation updates
2 Days Ago
merge from pillbox_collision_fix
2 Days Ago
merge from boat_powerdown_fix
2 Days Ago
merge from unnecessary_item_condition
2 Days Ago
merge from simpleupgrade_convert
2 Days Ago
Refactor some of SimpleUpgrade to reuse the logic from the reskin system Fixes door controllers on external gates not being preserved nicely when upgraded, also just a lot cleaner code
2 Days Ago
merge from crab_swarms -> critter_animals
2 Days Ago
compiler fixes, disable debug cube
2 Days Ago
- fix deployables clipping through doors being hidden when an exterior door closes - fix entity destroy message sometimes being sent before network group switch happens (when repartitioning base)
2 Days Ago
Merge from monument_analytics
2 Days Ago
Optim: have StoreItemOverlayPage load main image from bundle only on fail Tests: navigated to pack page with failload 1, clicked through buttons
2 Days Ago
Merge from main
3 Days Ago
Adding biofuel generator rig
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Merge from main
3 Days Ago
Fixed the shadow acne and bias issues when using low shadow quality
3 Days Ago
Optim: HttpImage - only load dynamic sprites if HttpImage failed to fetch - converted UI_StoreBackground to use it Tests: navigated to general store tab, tested with delay, fail load and fail-then-succeed load
3 Days Ago
Fix player boat power down mechanic sometimes not working when lowering sails and quickly jumping off, causing the boat to drive away on its own Includes some tests
3 Days Ago
- Ensure you need to be super close to the generator to be able to stir
3 Days Ago
Merge from oil_rig_pump_delay
3 Days Ago
Added a 15 minute delay to the oil pump mechanic at oil rig Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
3 Days Ago
4 grenades set up with anim subsystems, holdtype controllers removed
3 Days Ago
Broken helipad stages setup
3 Days Ago
- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes
3 Days Ago
Bugfix: HttpImage prefers sprites for CoverImage, fixes atlas being drawn Tests: inspected spawned UI tiles, they used sprite instead of texture
3 Days Ago
Remove unused clan score event on RespawnableLootFridge
3 Days Ago
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3 Days Ago
Bugfix: if 2 urls get requested and 1 throttled, make sure it goes via cache Tests: navigated to store -> general tab quickly, no exceptions
3 Days Ago
Merge from Livestock_animals/critter_animals
3 Days Ago
main -> biofuel_generator
3 Days Ago
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
3 Days Ago
computer_station_device_adder_fix -> main
3 Days Ago
Fix computer station hiding the text in the identifier input box at different resolutions
3 Days Ago
set up armored triangle ladder hatch workshop prefab with closed ladder hatch rig for icon rendering
3 Days Ago
Merge: from main
3 Days Ago
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