137,949 Commits over 4,474 Days - 1.28cph!

3 Days Ago
Enable saving on Satellite.entity again
3 Days Ago
Fix potential issue with satellite being destroyed before impact leading to bricked flow. Should never happen, but worth covering.
3 Days Ago
Clean: minor refactor - remove dead prop - wrap unparentTime in prep for moving to it's own state array Tests: compiles
3 Days Ago
Manifest update
3 Days Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
3 Days Ago
Bugfix(tests): use passed in array instead of global static when checking overlap with player Same bug as before but on a batched path - guess I was sleep deprived yesterday. Tests: ran all AH perf and unit tests - they pass
3 Days Ago
Bugfix(tests): use correct array when checking overlap with other player Fixes PerfIsFlying tests, gotta fix the batched now Tests: ran perf + unit tests
3 Days Ago
Fixed crash when closing dev tools
3 Days Ago
Move cathode volume component into project
3 Days Ago
Clean: move noclip state from BasePlayer to AntiHack.PlayerNoclipState Tests: ran all AH tests, unit tests pass but perf tests fail (for flying checks, will fix next)
3 Days Ago
Assigned material to halloween costume
3 Days Ago
Fixing import warnings for haloween costume
3 Days Ago
Added an extra check to the NightLightRenderPass to skip it if there are still issues with it
3 Days Ago
merge from smallbackpack
3 Days Ago
Added the lens dirtiness volume component
3 Days Ago
Fixed downloadable backpack workshop model
3 Days Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
3 Days Ago
Trying new impact detection method out
3 Days Ago
Add debug drawing for impact
3 Days Ago
Prevented the night light volume component from being null in a build
3 Days Ago
Submitting alien costume with new mat names
3 Days Ago
merge from main
3 Days Ago
Removed old EngineUI prefab
3 Days Ago
Yeeted and moved more stuff
3 Days Ago
Clean: move IsNoClipping code to unit tests Tests: compiles
3 Days Ago
Moved the supermarket freezer in a more logical position, more space all around. Supermarket S2P
3 Days Ago
Removed old console code and prefabs
3 Days Ago
First pass on cow prefab Basic FSM with idle and roam
3 Days Ago
Merge from main
3 Days Ago
Added debug.emptytankermodule and debug.filltankermodule commands
3 Days Ago
Added some help to the water catcher panel
3 Days Ago
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
3 Days Ago
Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks
4 Days Ago
Obfuscation fix
4 Days Ago
Created a new GenericMountableAnimationSubSystem Designed for mountables that just use a single clip (ie. most of them) Plays a given clip on a loop and swaps avatar mask to lower body only when a player equips an item Updated chair_animtest to demo behaviour
4 Days Ago
main -> game_room_dlc
4 Days Ago
Compile fix
4 Days Ago
Merge from satellite_crash, fixing static control computer not being mountable at launch site.
4 Days Ago
Merge from playermaintainedmonuments
4 Days Ago
Remove logging now.
4 Days Ago
Increase movement speed
4 Days Ago
Merge from monument_cc_logging
4 Days Ago
Remove control seeat from launch site s2p
4 Days Ago
Revert rolling changes Reduce stop threshold
4 Days Ago
Add the control chair to the control computer prefab itself
4 Days Ago
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
4 Days Ago
Fix mount anchor visibillity. Fix insanely large bounds after prefab/art changes.
4 Days Ago
Merge from apartment_complex_monument
4 Days Ago
S2P apartment complex
4 Days Ago
Harsher pausing