158,430 Commits over 4,566 Days - 1.45cph!

2 Days Ago
merge from fix_client_sail_wind -> main
2 Days Ago
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2 Days Ago
merge from netgraph_fix
2 Days Ago
Reapplied the fix after the post-merge conflicts
2 Days Ago
merge from main
2 Days Ago
merge from prototype_arctic_trail_path_fix
2 Days Ago
- New Character Creator Layout - Stop the icon preview characters looking dead (they had no eyes in their sockets) - Fix numerous build errors - Remove eyebrows category - Add underwear category
2 Days Ago
Missed files
2 Days Ago
merge from console_autocomplete_improvements
2 Days Ago
merge from lookatboat_optim
2 Days Ago
Clean: remove stale todo Don't think I need to fiddle with asset scenes in this case Tests: none, trivial change
2 Days Ago
Cache LandmarkInfos so we only rebuild them when necessary
2 Days Ago
Update: ignore auth messages if already authed Tests: using a temp servervar triggered reauth while on Craggy - got rejected
2 Days Ago
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2 Days Ago
Fix after merge
2 Days Ago
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2 Days Ago
Increase livestock lead break distance from 7 to 15m, show familiarity and gender by default
2 Days Ago
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2 Days Ago
Add logging to memsnap commands - indicate if you are on a release builds and they won't work (keep the commands listed though instead of removing them) - log a message after they run - print to server console / logfile / rcon if the dump worked
2 Days Ago
merge from main -> qol_loadout_inventory_preview
2 Days Ago
Split sensitivity per axis
2 Days Ago
Merge from main
2 Days Ago
Merge from pre_merge_review
2 Days Ago
When opening the map, only rebuild the mission provider states when they changed, saves ~100ms when opening the map on my machine
2 Days Ago
Fix broken test
2 Days Ago
merge from main
2 Days Ago
merge from halloweencostume
2 Days Ago
Cache LookAtBoatBuildingBlock action so it doesnt allocate every frame
2 Days Ago
Added a log in the console when you're trying to connect to a server with Disable Game UI enabled
2 Days Ago
Rework livestock personal space - free range cows stop reproducing even if fully bonded when herd reach a cap - indoor / pen cows, navmesh flood fill to get their exact area in m2, and derive the need directly off that, so that all cows shows the same thing and it's stable / reacts directly to players doing building changes (it's also cheaper that what we are doing now, as we don't need to re-query just check the cache) - this gives fast feedback and stays stable over time, so players get a better idea of if something they are doing is working or not
2 Days Ago
InvokeHandler use cached method name for profiler samples, stops ~1KB/frame of string allocs in debug builds
Rin
2 Days Ago
merge from livestock_animals/livestock_hotfixes
Rin
2 Days Ago
merge from rrp_ui_grabpass
Rin
2 Days Ago
merge from food_crafting_fix
Rin
2 Days Ago
merge from wild_animal_sell_adjust
Rin
2 Days Ago
merge from skim_fixes
Rin
2 Days Ago
merge from render_pipeline_testing
2 Days Ago
Moved the food category after electric in the crafting menu
2 Days Ago
Increase sale penalty for bringing the livestock vendor a bought/found animal (0.2 -> 0.85)
2 Days Ago
merge from main
3 Days Ago
Right arm anim update on ROM
3 Days Ago
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3 Days Ago
Add RRP path for flare shader using correct light buffers
3 Days Ago
Merge from main
3 Days Ago
Fix UI backgrounds missing from blur for UI dialog prefabs (codelock, rename sleeping bag and more)
3 Days Ago
Converted the world setup prefab to be a hierarchy Much easier to modify and parse, works with unity search tools and doesn't lag our pc's with the world longest inspector Updated all of the scenes with a modified version of the world setup prefab so their should be no change in functionality (this mostly affected dev tests like the vine swinging map, travelling vendor map, etc) Disabling a component gameobject will now skip that procedural step, so deleting chunks of the setup should no longer be needed Deleted the old procedural map test tool, it's no longer needed due to this change Script for the conversions is at shelf 17387, not committed as it should only be needed once
3 Days Ago
Fixed incorrect mips and filtering on the sleeping bag compass pie menu icons Also did a little cleanup in SleepingBag.cs
3 Days Ago
Fix death screen appearing the first time you enter a server in softcore (you should be spawned straight to the beach on first join)
Rin
3 Days Ago
Fix not being able to research animal fence & gate via research table
3 Days Ago
Allow milk stacking if the skim timer is within 1m Allow milk skimming to work even if Server.foodSpoiling convar is off