159,436 Commits over 4,566 Days - 1.45cph!

3 Days Ago
merge from gunfiring_optims
3 Days Ago
Fixed issues from the far shot and shell replay changes
3 Days Ago
Wallpaper health was included with every building block, even those without wallpaper Saves 10 B per building block
3 Days Ago
More prefab fixes
3 Days Ago
Optimize LookAtPlant and LookAtPlanter, only rebuild if data changed
3 Days Ago
Stop muzzle flash light casting any shadows past 60 meters cause it's wasteful Added MaxShadowDistance to LightLOD, default 0 so existing lights aren't changed
3 Days Ago
Fix head jitter when playing turn in place anims
3 Days Ago
Pack the tree billboard lists sent to joining players Each cell now sends its prefabs once, ids as deltas from the previous tree and positions as raw halves instead of a nested message per tree ~30 -> ~16 bytes per tree, roughly 1.8 MB -> 0.9 MB per player join on a full map
3 Days Ago
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3 Days Ago
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3 Days Ago
Reviewed the 3P gun effects we spawn for distant shots: - Muzzle particles don't emit past 60m anymore, you only get the muzzle light and the sound - Shells aren't spawned past 15m Unchanged when using scopes and binoculars, the distances are stretched based on zoom scale
3 Days Ago
Item icon, delete some unused uzi fbx files at the root of the assets folder
3 Days Ago
merge from snowmobile_wheel_fix
3 Days Ago
Fixed snowmobile wheels jittering at standstill due to physics noise Before: https://files.facepunch.com/raul/2026/October/13_14-12-FrailCobra.mp4 After: https://files.facepunch.com/raul/2026/October/13_14-14-RedBlacknorwegianelkhound.mp4
3 Days Ago
Texture fixes
3 Days Ago
Send animal look direction in an RPC rather than with SendNetworkUpdate Animals with look animators were running network updates crazy often rather than just sending the look over This was especially bad with cows, wolfs, sheep and bulls Worst offender is cow at ~144 bytes per look update (network update). ~350 B/s per cow per player -> ~60 B/s
3 Days Ago
merge from main
3 Days Ago
Set all the gun firing effects warmed up amount accordingly Estimated +21MB vs main, still around -29MB overall after removing the 3900 useless thrown projectiles
3 Days Ago
Release pad run/crouch toggles when keyboard/mouse is used, so a pad latch can't carry into keyboard play
3 Days Ago
Various prefab fixes
3 Days Ago
Fix editor NRE debug
3 Days Ago
mag_drop_fixes -> main
3 Days Ago
Stop SpaceLR and M15 mags sticking to the bone
3 Days Ago
Gun attack effects can now be recycled before their tail sound finishes, means we only have to warm up half the amount we'd need to
3 Days Ago
Cleanup
3 Days Ago
merge from main
3 Days Ago
Skip the gamepad vehicle action set lookup when no Steam Input controller is active
3 Days Ago
Only send waterwheel network updates when its actually changed (at low speed) Saves ~76 B per skipped update per nearby player
3 Days Ago
Merge from main
3 Days Ago
Clear potential stale gamepad inventory cursors in edit mode
3 Days Ago
Tooltip bind lookup fix
3 Days Ago
Added replayInPlace to EffectRecycle, lets us flag effects that can be replayed in place instead of popping and retiring a pooled copy every time Applied to AK first and 3rd person shell eject effects for now, ~0.13ms -> ~0.04ms per shot Also means we'll only have to prewarm a handful of shell particle prefabs for all the guns
3 Days Ago
Adding dweller mace viewmodel rig
3 Days Ago
Merge from main
3 Days Ago
merge from main
3 Days Ago
Use Facepunch.Steamworks GetPngAnalogActionGlyph for stick/trigger glyphs, remove the now unnecessary hacky workaround
3 Days Ago
Merge from main
3 Days Ago
Fix motion vector pass being culled when ocean is present
3 Days Ago
Merge from main (actually latest this time)
3 Days Ago
Updating tattoo rig with updated mesh
3 Days Ago
Merge from main, and fix MapInterface marker conflict
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Merge from fp_sw_glyph_fixes
3 Days Ago
Update Facepunch.Steamworks: fix Steam Input glyph origin buffer overflow, add GetPngAnalogActionGlyph, cache action set handles
3 Days Ago
Forward jump down animations for cow and sheep
3 Days Ago
Updating flail viewmodel rig
3 Days Ago
Rebind rendertarget to camera target after rendergraph and move SetupCameraProperties back
Rin
3 Days Ago
Handmade SMG damage Increased 20 > 21
3 Days Ago
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