158,462 Commits over 4,566 Days - 1.45cph!

2 Days Ago
Fixed LightLOD.Awake and OnDestroy allocating The shadow caching convar callback was subscribed per light, every light spawn and destroy copied the whole handler list (had 1500 lights, 10KB every time)
2 Days Ago
Cache AmbientLightLOD fading action
2 Days Ago
merge from more_pool_attributes
2 Days Ago
merge fro ent_scale_fix
2 Days Ago
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2 Days Ago
merge from fix_scrapheli_dismounts
2 Days Ago
Make surface.DrawPoly throw an error when giving invalid data * Specifically when giving it less than 3 verts Stop ropes being invisible in specific mcore circumstance * `r_queued_ropes 0; mat_queue_mode 2; gmod_mcore_test 1` is the exact scenario Restore functionality of sk_auto_reload_time * Requires gmod_suit set to 1. Value of 0 or below disables the feature.
2 Days Ago
Codegen
2 Days Ago
Implement maximum amount of TCs placed IN SOFTCORE ONLY - maximum 3 for now - follows how the "maximum sleeping bag" system works with the amount shown on the icon & toast when you reach the limit
2 Days Ago
biofuel_idle_fix -> main
2 Days Ago
Only consume electricity when actively generating fuel
2 Days Ago
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2 Days Ago
Fix livestock age regressing when calf grows up into adult, and age being more and more incorrect over time because of the random variance
2 Days Ago
merge from drinkingpoint_optims
2 Days Ago
merge from drinkingpoint_optims
2 Days Ago
Fixed Spawnmenu middle mouse click regression Handle addons not providing complete data for NPC weapons * So spawnmenu doesn't get bricked entirely Fixed -force32bit trying to launch 64bit CEF Use more dynamic fallback for Infected shader * Instead of shipping edited materials, we do it in code Fix false positive with "Out of bounds bone in CIKContext" Fixed potential npc_alyx related crashes Potential fix for a crash on that one CS:S map Update Windows symstore path
2 Days Ago
Bring back multiline input support to the console
2 Days Ago
merge from qol_loadout_inventory_preview -> main
2 Days Ago
Fixed UpdateWaterDrinkingPoint running when not needed: - now runs in the entity looking at tick every 0.1s - skipped when mounted, or when move speed is above drinkMovementSpeed Its a trace so it wasnt scaling well in big bases
2 Days Ago
merge from map_optims
2 Days Ago
Cache vending machines and skip rebuilding all their markers when opening the map Saves around 80ms on a server with 170 vending machines
2 Days Ago
merge from fix_apartment_teammate_door -> main
2 Days Ago
Update test list
2 Days Ago
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2 Days Ago
Codegen
2 Days Ago
merge from fix_apartment_transfer_items -> main
2 Days Ago
merge from main -> fix_apartment_teammate_door
2 Days Ago
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2 Days Ago
merge from fix_custom_item_drag -> main
2 Days Ago
merge from fix_jungle_plant_water -> main
2 Days Ago
merge from fix_sentry_modded_tag -> main
2 Days Ago
merge from fix_motorcycle_dismount_order -> main
2 Days Ago
merge from fix_client_sail_wind -> main
2 Days Ago
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2 Days Ago
merge from netgraph_fix
2 Days Ago
Reapplied the fix after the post-merge conflicts
2 Days Ago
merge from main
2 Days Ago
merge from prototype_arctic_trail_path_fix
2 Days Ago
- New Character Creator Layout - Stop the icon preview characters looking dead (they had no eyes in their sockets) - Fix numerous build errors - Remove eyebrows category - Add underwear category
2 Days Ago
Missed files
2 Days Ago
merge from console_autocomplete_improvements
2 Days Ago
merge from lookatboat_optim
2 Days Ago
Clean: remove stale todo Don't think I need to fiddle with asset scenes in this case Tests: none, trivial change
2 Days Ago
Cache LandmarkInfos so we only rebuild them when necessary
2 Days Ago
Update: ignore auth messages if already authed Tests: using a temp servervar triggered reauth while on Craggy - got rejected
2 Days Ago
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2 Days Ago
Fix after merge
2 Days Ago
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3 Days Ago
Increase livestock lead break distance from 7 to 15m, show familiarity and gender by default
3 Days Ago
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