147,423 Commits over 4,444 Days - 1.38cph!

2 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Days Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
2 Days Ago
merge from main
2 Days Ago
merge apartment_complex_monument/prototype/mailbox
2 Days Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
2 Days Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
2 Days Ago
protocol_update -> main
2 Days Ago
Protocol++
2 Days Ago
Glass AR - adjusted WIP viewmodel position for testing
3 Days Ago
Merge from main
3 Days Ago
Merge from setflag_change
3 Days Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
3 Days Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
3 Days Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
Add mailbox slide entities to manifest
3 Days Ago
bunny hat uses cap deformhair
3 Days Ago
merge from rhib_cargo_fixes
3 Days Ago
Bare bulbs.
3 Days Ago
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
3 Days Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
3 Days Ago
Make each slide in the mailbox it's own entity with correct mesh
3 Days Ago
Bring usages of obsolete SetFlag back to 0 after merge
3 Days Ago
Merge: from main
3 Days Ago
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3 Days Ago
Push starting targeting radius out of its own monument bounds.
3 Days Ago
naming updates for 3p inventory idles
3 Days Ago
Updated inventory idle anims so they are on the new player update rig
3 Days Ago
Glass AR - updated viewmodel FBX for rigging
3 Days Ago
Remove duplicate line
3 Days Ago
Fix deploy guide not rendering when in a map without water
3 Days Ago
Skin bundle update (fixes several skin icons not being loaded from the bundles)
3 Days Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
3 Days Ago
merge from main
3 Days Ago
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
3 Days Ago
fixed clothing mannequin wearable (admin only)
3 Days Ago
Glass AR - icon, mesh tweaks
3 Days Ago
Debug rendering for pending crash site
3 Days Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
3 Days Ago
Merge from main
3 Days Ago
main -> demo_compatability_layer
3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
Merge from editorshortcut_selectprefabroot