135,768 Commits over 4,444 Days - 1.27cph!

6 Days Ago
.meta file
6 Days Ago
Manifest
6 Days Ago
merge from friendlist_contextmenu_fix
6 Days Ago
merge from consoleinput_mask_fix
6 Days Ago
Fixed console input field text vanishing after pasting a long string, was a TMP bug I didnt port over after the package update
6 Days Ago
Fix oxygen ui flickering on/off
6 Days Ago
Merge from main
6 Days Ago
- Add a fridge to supermarket which periodically respawns food and can be opened if there is an online powergrid. Using existing fridge asset for now - Add servervars 'respawnloot_lookingat', 'respawnloot_radius' and 'respawnloot_all' to respawn loot in loot containers - Add ILootContainer interface so the lootable fridge can also be treated as a loot container - S2P supermarket, add gas station to maintained monuments test map
6 Days Ago
Clean: refactor various player server states into one big struct Allows us to shrink func signatures and automate state propagation when we add new arrays. Only cleaned up bare minimum of funcs to get things working, need to do more Tests: ran all relevant-ish unit tests (discovered TestOverlapOBBsConsistency is failing, will fix separately), played on craggy
6 Days Ago
merge from main
6 Days Ago
stats_blurry_clock_fix -> main
6 Days Ago
Fix a big blurry clock
6 Days Ago
merge from main
6 Days Ago
main -> game_room_dlc
6 Days Ago
Fixed friend list context menu ordering issue
6 Days Ago
Merge from apartment_complex_monument
6 Days Ago
merge from wallpaper_boats_fix
6 Days Ago
Fixed not being able to place wallpaper on finished boats
6 Days Ago
Glowing wallpapers sitem setup, skins list, manifest, localization. WIP neon carpet textures, material, skin asset.
6 Days Ago
merge from computerstation_uiscale
6 Days Ago
Fixed escape not closing the console when mounted to a computer station
6 Days Ago
Computer station UI is now scaled by the UI scale convar
6 Days Ago
merge from vending_purchase_clamping_fix
6 Days Ago
Another vending machine clamping consistency fix
6 Days Ago
merge from paintingui_fixes
6 Days Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
6 Days Ago
Another fix
6 Days Ago
MeshPaintController.cs file formatting
6 Days Ago
Fixed random lines at low fps
6 Days Ago
merge from main
6 Days Ago
Optim: ServerCachePlayerInfo - don't cache isRunning Time to clean up all the extra args everywhere, having 10 param funcs is no bueno Tests: consistency tests
6 Days Ago
Optim: ServerCachePlayerInfo - don't cache onground and isflying Tests: ran unit consistency tests
6 Days Ago
Merge from mfm_u6
6 Days Ago
merge from skinviewer_turret
6 Days Ago
Fixed auto turret missing cover in the skin viewer
6 Days Ago
Merge from main
6 Days Ago
Merge from main
6 Days Ago
Merge from parent
6 Days Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
6 Days Ago
Lighting WIP
6 Days Ago
Only allow one shop at a time
6 Days Ago
Fixed currency not being deposited in vending machine inventory
7 Days Ago
Remove duplicate COMPILE_TIME_ASSERT macro (oopsie)
7 Days Ago
Implement partial prediction latch resets from TF2 SDK/CS:GO * Makes prediction errors with weapons not reset every predictable variable, causing player position jolt. This is what HL2DM does now. Make player health non predictable * This makes sense, right? No other health/armor related variable is predicted, and you can't really predict health changes since they come from serverside only events. Fixed status bar scaling in Hammer Minor cleanups Fixed PCF particle colors using swapped endian-ness + Minor cleanups Fix ammo/net library not resetting serverside on disconnect Added cyclic reference test to net.WriteTable and util.TableToKeyValues Implemented chained command auto complete (Community Contribution)
7 Days Ago
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7 Days Ago
Cobalt Statue - Added cobwebs and foliage to the prefab
7 Days Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
7 Days Ago
airfield scene to prefab - added mockup maintanables to monument for playtesting
7 Days Ago
merge from fix_compile_sim_parallel -> main
7 Days Ago
Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty