133,540 Commits over 4,262 Days - 1.31cph!

3 Days Ago
Fixed waterwell NPC
3 Days Ago
Space LR300 - Adjusted LOD distances to match original rifle, removed background numbers from ammo display
3 Days Ago
S2P all
3 Days Ago
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
3 Days Ago
Reverting shadow bias change for this patch to see if it was the cause of the checkerboard shadow bug on AMD GPUs
3 Days Ago
Space LR300 - adjusted worldmodel position, weapon rack pegs
3 Days Ago
Moved floating rubble in FC1 that prevented boat docking
3 Days Ago
Added purple light material variant and applied to light props in supplies barge
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from naval_update
3 Days Ago
fixed cover prop on trawler_D shifting locations
3 Days Ago
Merge from naval_missions
3 Days Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
3 Days Ago
WIP scrap box blockout tests (committing as need to move branches)
3 Days Ago
smoother stairs movement
3 Days Ago
cherrypicking 131909 rowboat_outboard_collider_issues & 131947 primitive_colliders (was only merged to aux)
3 Days Ago
Merge from naval_update
3 Days Ago
Fix casino npc not hooked up to vending machine S2P all floating cities
3 Days Ago
Adjust scale of deep sea ghost ship markers
3 Days Ago
Fixed warning spam on space LR
3 Days Ago
Merge from lr_canvas_rework
3 Days Ago
Hooked up low ammo and burst indicators
3 Days Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
3 Days Ago
Remove icons that generated in the main folder
3 Days Ago
Compile fixes - moved FOV stuff from SERVER to CLIENT
3 Days Ago
naval_update -> mountedturrets_fixes
3 Days Ago
Show a toast when trying to reload a turret without any 5.56 in your inventory
3 Days Ago
Search range changes: Pt boat -> 300 RHIB -> 200
3 Days Ago
Lerp fov in and out when reloading the turret
3 Days Ago
Wrap is invisible check in a server block
3 Days Ago
Tweaked FOV multiplers
3 Days Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
3 Days Ago
Reduce the camera fov a little bit when mounted to the rear turret, to fix the mesh clipping in the camera
3 Days Ago
Added PTboat mounted turret dry fire effect
3 Days Ago
ai_boats_fixes -> naval_update
3 Days Ago
Gloves leather, Dracula Mask, prisoner hood, jumpsuit waterwell repose
3 Days Ago
Reduce vine material displacement strength
3 Days Ago
cannon balance, cannon bunker loot
3 Days Ago
First pass on overhauling the space LR readout to work with regular renderers and not canvases as canvas world space rendering completely breaks down at world edges and in the deep sea Baked out a texture for the LCD font, made a material and quad per digit
3 Days Ago
Updated test list to include all the latest naval entities Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)
3 Days Ago
Compile fixes (2)
3 Days Ago
Compile fixes
3 Days Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
3 Days Ago
Rebase on /main
3 Days Ago
add some more debug info to TransformMemory
3 Days Ago
Merge from naval_update
3 Days Ago
Scientists mounted on pt boat turrets cannot target invisible players
3 Days Ago
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3 Days Ago
Removed a dupped check in OnTick
3 Days Ago
Wrap the bag parenting logic behind a convar that's on by default just in case (debug.bag_respawn_parenting) as it's a little risky