136,531 Commits over 4,324 Days - 1.32cph!

5 Days Ago
merge from naval_update
5 Days Ago
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5 Days Ago
Adding mixamo to v4 anim transfers
5 Days Ago
Fix some traces not being added in the correct category of the npc visual debugger
5 Days Ago
Merge: from leavedeepsea_teleport_fix - Bugfix: using leavedeepsea should no longer cause random bugs/random wake up positions Tests: went on to a ghostship, then used leavedeepsea
5 Days Ago
Codegen
5 Days Ago
Bugfix: unparent player if running leavedeepsea This fixes player waking up in random location, potentially being killed for going out of bounds Tests: on Craggy, went up to ghostship top and used leavedeepsea couple times
5 Days Ago
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
5 Days Ago
merge from main -> mortar_prototype
5 Days Ago
added new pickup sound for coconut
5 Days Ago
Skip food detection on scientists
5 Days Ago
Shader preset balancing pass
5 Days Ago
Subtract 141985 (merge from client_parenting_callback_fix)
5 Days Ago
Merge from naval_update
5 Days Ago
Rename a cannon collider to fix duplicate warning
5 Days Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
5 Days Ago
Merge from naval_update
5 Days Ago
Merge from deesea_alarm_component_remove
5 Days Ago
Commit dev.sand.mat because it's always popping up
5 Days Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
5 Days Ago
main gesture set and rps anim updates
5 Days Ago
Merge from analytics_warning_fix
5 Days Ago
Fix unreachable code causing compiler warning in AnalyticsManager
5 Days Ago
Merge from naval_update
5 Days Ago
Merge from naval_missions
5 Days Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
5 Days Ago
Merge from main
5 Days Ago
Updating skinning for horse costume
5 Days Ago
merge from non_convex_col_cleanup
5 Days Ago
added comment comp to sign
5 Days Ago
large banner sign pole as convex hull set
5 Days Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
5 Days Ago
Fix a log message
5 Days Ago
Merge from main
5 Days Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
5 Days Ago
merge from main
5 Days Ago
merge from indirect_instancing
5 Days Ago
rebase on /main
5 Days Ago
bbq workshop camera position
5 Days Ago
Fixed one more docks barrel
5 Days Ago
Merge from naval_update
5 Days Ago
Merge from main
5 Days Ago
beanbags as generated convex hull set
5 Days Ago
wooden window shutters as primitives
5 Days Ago
Merge from naval_update
5 Days Ago
Array size check for ReceiveFogOfWarImages
5 Days Ago
creation gibs gib replacement update
5 Days Ago
floor and wall frame models and prefabs
5 Days Ago
easel colliders
5 Days Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out