140,900 Commits over 4,352 Days - 1.35cph!

2 Days Ago
Audio file changes and added inventory sounds
2 Days Ago
merge from new_console-ui
2 Days Ago
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2 Days Ago
Scene backup. Related light materials tweaks.
2 Days Ago
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2 Days Ago
Merge from worldpositiongenerator_optimise_2
2 Days Ago
Rename timewarning sample name
2 Days Ago
Merge: from main
2 Days Ago
merge from new_console-ui
2 Days Ago
Console entries can have 8192 characters max
2 Days Ago
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
2 Days Ago
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
2 Days Ago
generate icon
2 Days Ago
Clean: one more unnecessary playerCache passing Tests: compiles
2 Days Ago
merge from wakeaiz_tickrate_optim
2 Days Ago
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
2 Days Ago
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage - remove playerCache propagation where we already pass a ReadOnlySpan Tests: ran unit tests
3 Days Ago
Merge from main
3 Days Ago
Cleanup stuff used for testing. Seems okay.
3 Days Ago
Handle missing LastGroundedPosition in cache add/removal
3 Days Ago
Replicated vars are shown as [SHARED] Rcon vars are now visible in editor as [RCON] Empty default values are hidden in the autocomplete as well Some refactoring/clean up so the command list and autocomplete share the same styling and visibility rules
3 Days Ago
Old fluors.
3 Days Ago
BC - handle null root chain entries and chains that have no nodes
3 Days Ago
merge from bc_null_chain_fix
3 Days Ago
merge from waterwheel_deployable
3 Days Ago
remove debugging ddraw, compiler issue
3 Days Ago
merge from waterwheel_deployable
3 Days Ago
Add condition to waterwheel item, retained when picked up
3 Days Ago
Fixed stalls when pasting something in the console input field. We now defer auto completion to the next frame, so all new characters added in a frame aren't tested (like the old console)
3 Days Ago
fix missing ! from refactor
3 Days Ago
merge from main
3 Days Ago
replaced single doors with double doors in apartment complex
3 Days Ago
Fixed Scrollbar OnBeginDrag and ClickRepeat not taking into account additional hitboxes, causing jitters depending on where you click Reconnected all scrollbars to their prefabs and tweaked the hitboxes
3 Days Ago
merge from main
3 Days Ago
manifest
3 Days Ago
4k armoured ladder hatch textures
3 Days Ago
Merge from Main
3 Days Ago
static double door prefab
3 Days Ago
easter grass store icon and square images
3 Days Ago
more wear on the spotlight
3 Days Ago
merge from new_console-ui
3 Days Ago
Codegen
3 Days Ago
merge from new_console-ui
3 Days Ago
Missed a file earlier when fixing the command list inputfield
3 Days Ago
Renamed editor auth level convar, to make sure it defaults to 3 in editor
3 Days Ago
fixed roof.triangle.down conditional top line wrong prefab link
3 Days Ago
store icon for rattan wallpaper + steam images
3 Days Ago
Clean(tests): 30% restructure of Assembly-CSharp-Editor.dll tests Tests: none, will rerun once all moved
3 Days Ago
Don't hide the asset path paste input when the options are closed.
3 Days Ago
Clean(tests): restructure Facepunch.System.Tests.dll tests - removed FPTask and associated tests (was experimental code) Tests: ran unit tests