140,414 Commits over 4,352 Days - 1.34cph!

Yesterday
Industrial Shelves; - shallow wall industrial shelf, greybox model created. - initial setup of salvaged industrial shelves. - items created, prefabs created, icon created. - ran manifest & localization.
Yesterday
Modify the heightmap texture directly instead of making a copy in s2p
Yesterday
Subtract 146162
Yesterday
Clamp the delay convar to a sane range, fix delay happening after the last unlock
Yesterday
compile fix
Yesterday
exported latest m16a2 viewmodel animations and changed the prefab scale to 7.5
Yesterday
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
Yesterday
Switch animation sequence to use a coroutine instead of invokes
Yesterday
Merge: from spectate_stay_after_dc - Update: spectating players now always stay on a disconnected player's sleeper instead of searching for new target Tests: spectated 2nd player, 2nd disconnected, spectator stayed
Yesterday
Update: when player disconnects don't try to find a new target for spectators, just let them hoves in 3p Tests: spectated a player that disconnected, stayed on it's sleeper
Yesterday
Fix compile error from heightmaps
Yesterday
Merge from chainsaw_hotspot_gathering
Yesterday
Chainsaw now gathers wood from trees as if it is always hitting the ❌ spot The ❌ has been removed from trees if hitting it with a chainsaw. Subject to change based on feedback
Yesterday
committing test multichain setup for reference
Yesterday
Added Toms CAML textures and materials
Yesterday
added support to BC for branching chains - rotation is a little iffy, but behaves itself enough to not warrant adding extra constraint control against each child
Yesterday
merge from new_console-ui
Yesterday
Make all queries check if they are in an independant navmesh volume before querying the main navmesh
Yesterday
Fixed item buttons not working in builds
Yesterday
Merge: from main
Yesterday
merge from main
2 Days Ago
merge from new_console-ui
2 Days Ago
Merge from tunnet_netgroup_fix
2 Days Ago
Bundle textures next to monument prefabs in the monuments bundle
2 Days Ago
stool a/b/c/d collision meshes
2 Days Ago
stools a/b/c/d and lods materials and textures single 1024 shared.
2 Days Ago
CAML animation set exports
2 Days Ago
merge tropical1/2 water fixes to main
2 Days Ago
Fix trop1 after merge
2 Days Ago
Fixed filtering ignoring items with no description Disable image for items with no icons Use item shortname if the display name is empty
2 Days Ago
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
2 Days Ago
Merge: from useplayerupdatejobs 3 - Optim: new UsePlayerUpdateJobs 3 mode that adds parallelizes more work and reduces task-related allocs - New: our fork of UniTask Tests: unit tests and simple testing on Craggy (booted with Jobs 3, teleported around)
2 Days Ago
Clean(tests): replace more handrolled index set generation with AntiHackTests.GenerateIndexPermutations Tests: ran all afected tests
2 Days Ago
Better fix for the flickering scrollbar when dragging
2 Days Ago
Awful fix for the search bar not showing its text in the item list
2 Days Ago
Recycle bin change
2 Days Ago
Fix FindNavmeshesInBounds not working after movable navmesh moves away
2 Days Ago
Cleanup fix
2 Days Ago
Rework health application.
2 Days Ago
Bugfix(tests): use 1^-5 epsilon for water level consistency in TestWaterLevelsConsistency Tests: ran unit test
2 Days Ago
Fixed console and item list input fields not being deselected when closed
2 Days Ago
Merge: from main
2 Days Ago
Handle "moving" navmeshes (reprojecting from world space to navmesh space), allow debug visualizing them with the correct current transform not just their static version
2 Days Ago
Merge: from demo_3p_camera_fix - Bugfix for 3p camera spazzing out in client demos Tests: played back a demo and switched to 3p and back
2 Days Ago
Bugfix: ensure 3p camera in client demos uses selected player's eyes Tests: play back demo, was able to go 3rd person on active player
2 Days Ago
- First batch of ai generated convar descriptions - (Generated) is appended to the front of each one so players know if its hand written or generated - AI markers still left on unprocssed vars (added ClientVar or ServerVar again as its marker for some reason) Have to wait 3 hours because of rate limits
2 Days Ago
Merge: from jobs2_demos_fix - Bugfix for players not moving in client demos recorded on Jobs 2 servers Tests: recorded on craggy with jobs 2, played back - all's gud
2 Days Ago
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2 Days Ago
Bugfix: fix player not moving in demos recorded on Jobs 2 servers The cached list of unoccluded players was missing owner player Tests: recorded a demo on craggy with jobs 2, played back - player and camera was moving
2 Days Ago
subtract - 146086 merging salvaged cleaver refresh to main