202,068 Commits over 4,171 Days - 2.02cph!
UnitDesires widget takes icons.count from sorted desires, not hardcoded 3
sound when xp ring slides in
Fixed icon render skin shading
Changed skin materials default tint to not albino
unbroke the desires widget a bit
adding what's new screens
Fixed lantern glass refract shader
rocket crane lift animations, prefab, controller
Rocket factory cover placement
Fixed player preview transparency
replaced more text with text mesh pro, fixed one 1 wrong pixel (!!!) on tile hilighting playable unit
Wolves are now part of a Wolf Pack rather than a Herd.
space wall tiling texture fix
UI positional code supports both render modes for testing
When all members of a group is dead, disband/destroy the group.
Hacky "let wolves not spawn inside the wall of small cave" fix.
UI tweaks
Game mode tweaks
Nerfed stone and wood clubs a bit
Going to move some stuff into a mission manager
* Allow loading of BSPVERSION 21
Fixed Dead people being selectable
Added Enemy overlay UI
Single player spawns one mission
created trim_diorama scene and populated with buildings
AttackUnit doesnt need success in state
Fixed debug selection not working in editor
Fixed enemy overlay not updating when selection changes
Fixed enemy overlay icons appearing above dead people
Some improvements to StreetLights and WorldTimeManager. Time variation works now. Events can be scheduled from non-MonoBehaviours. Street lights don't check every frame.
Fingers crossed this should fix the build
OnServerInitialized call is back.
Fixed skin tones too dark compared to previous + tweaked spec maps for reduced saturation