201,898 Commits over 4,171 Days - 2.02cph!
Subtracting
21367 (should've gone to save146)
Subtracting
21367 (should've gone to save146)
Rocket factory / scene/lod/colider fixes
Attack unit UI bar now iuncludes damage reduction calc for hit dmg and dmg range
unit info panel now shows armour values instead of block %
re-committing cave changes
Re-committing Damian's changes
Loot spawns
Made rocket factory exterior render further
Office interiors, occluders removed on glass panels segments
Refactored Unit.Navigation so that units can only move when in appropriate animation state
Copying changes from hapis5
Removed random 0.33 sky reflection multiplier (set on sky dome instead)
We don't even need CryptoPP
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Added TOD_ColorGrading thing to lerp some values between day and night
TOD profile, post tweaks
CommandBlock now gets cleared after it is sent (fixes my warning log, but nothing was broken)
Clear squad button works again
Don't need connection check on door interaction. Fixes NPCs not being able to interact with doors anymore.
Portacabin walkway LODs/COL/Prefabs
Pavement merge and vertex paint
Door rotation fixes
Fixed colision material on ground
Fixed vertex paint on ground LODs
Created placeholder loot placement
Trying nav changes to improve door nav performance on servers. Doors using NavMeshLinks. Unfortunately NPCs can occasionally teleport through when they shouldn't.
Smarter dynamic music clip loading/unloading (only load needed sections instead of whole songs at a time)
Sync improvements
Bugfixes
Minor optimization & cleanup
New door nav system taking advantace of NavMeshLinks to replace non-carving obstacles that were there before. Major performance improvement. Also fixed a bug with door interaction text when two players were interacting with the door at once.