201,882 Commits over 4,171 Days - 2.02cph!
mtl fix on old train crane
added grass displacement to Trash-pile-1 otherwise lost in grass
Removing greybox models left from prototyping time
Added MovementDirectionScorer which scores tiles favourably the further up/down the board they are from the unit, based on the advance/retreat flag
renamed Practice button to Play A.I and make it not editor-only
Driftwood can be gathered
Removed unused feedback icons
lifts were missing a decal renderer script
chunkier barrel hit sound
barrel gib effect
pickup items play a sound instead of moving to inventory silently
gibs have an 'explode' option to push them away from the source object
More aggressive lods on rocket factory objects and walkways
Lift colider fix
Launch site Scene2Prefab
this one slipped through commits
directional armour is now calculated and saved in UnitDmgInfo
AI will now prefer attacking and moving to attack locations that let them attack units from weaker sides (sides/back) where possible
Fixed rocket factory tower lod distance
viewmodel organisation -
clean export for medical syringe
Removing some old unused prefabs
Updated spawn prefabs (some stuff for Barren and some reordering)
Server list now comes from manifest
Fixed server connect issue
fixed bug with players not showing their correct spine orientation at short distances
Updated manifest file
Potential lift fix
New lift prefabs
Updated manifest
Tree felling force tweaks
Various events refactoring/cleanup
More UI hookup, emblem editing now works.
fixed invisible barrels near sphere tank
Potential fix for fucked up world gen
Network++
Save++
New footpath designated nav areas.
added static hobo barrel
added hobo barrel to lighthouse
fixed cave ores being oldschool
removed debug.log from gibbable
NPCs tend to stay more in the city, less out the back of nowhere
NPCs stay in the city areas more
ProjectVersion f2
Tree stuff
vending machines display their available contents on the minimap
fixed instock exploit
fixed missing bonus/change effect on cave ores
reworked god mode command to set unit health to it's max value any time it's not at that value
Song tweaks
Fix previously scheduled clips fading out instead of canceling playback if intensity reduces before they play
Two new console commands:
death_touch - pass true or false to enable death touch mode. When enabled all player controlled humans do 9999 damage
teleport_all - teleports all controlled humans to the position of the currently selected human (might expand with more teleporting options)