201,010 Commits over 4,171 Days - 2.01cph!
Removed TransformEx.FindChildren since it's super inefficient and now unused
Disabled PlanterBox, EmissionToggle, LaserBea, FlashlightBeam and VendingMachineScreen material adjustments since they were all leaking materials / memory
RenderInfo debug tool no longer duplicates materials when called
new layer for vehicle movement
vehicle speed zones
Supermarket shelves prefab / supermarket dressing and scene setup
Setting up doors to work with new system.
Fixed wall rotation issue
More work on improving navmesh links.
Supermarket floor and wall damage
Revert to 2017.1.0f3 to fix issues with particle systems and UI.
Fixed several interactions missing their command generators, was causing incorrect interactions to appear in radial menu
merged with main.
door changes nuked
ui changed nuken
:(
Fixed merge script errors.
Re-integrate pawn shop UI changes from main
Fixed text chat not showing up
Fixed text chat not showing up
Added a generic prompt ui widget. Pass a header message, ok text, cancel text and get callback with what option the player chose.
Hooked up to Delete save button for now
Fixing up LOD settings on a few world objects - Fixing up LOD settings on a few world objects
bradley kills people when it hits them at high velocity
better speed zone obedience
bradley aims at chest/head instead of feet with coax
proper collision with bradley and players/c4/rockets
Adjust LOD dist for KD Tree props
Fixed knowledge overlays staying on-screen when behind the camera
Fixed an exception when a tribe member dies
Fixed an editor exception when inspecting a goal plan (missing UnlockRequirement?)
Fixed a NaN exception in unit root motion
Healer no longer requires LOS
added a ParticleEvent system, healer example
Fixed ParticleEvent counter not being reset to 0 at start of attack chain
ParticleEvent audio definition will now be played if set
commit to update to last rev
gas station final exterior meshes - LODs/COLs
Optimized MaterialColorLerp
updating loadout panel for options
Tweaked EntityLink default capacity
Added labels
Fixed snapping on higher floors
Added mesh colours for different floors
gas station final interior mesh - LODs/COLs
scene update
adding placeholder unit role icons font
Updated unit category icon strings