201,010 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Added packed version of rust/std-terrainblend Packed rock _cliffs_atlas and road_ground_layer (dependencies) Added keyword for biome mask texture + added to mats using it + updated shaders Split some rock occlusion from diffuse (terrainblend now uses separate) + updated mats
8 Years Ago
More work on Navmesh Links.
8 Years Ago
Merged from main
8 Years Ago
Enabled biome tint on lowest high external lod (no mask)
8 Years Ago
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8 Years Ago
Updated multiple descriptions Phrases
8 Years Ago
Eliminated GC allocs from BaseEntity.UpdateParenting
8 Years Ago
BoneFollower profiling
8 Years Ago
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8 Years Ago
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8 Years Ago
Door updates
8 Years Ago
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8 Years Ago
update unit orientation on attack adding healer attack fx stuff
8 Years Ago
wip map preview screenshot generation
8 Years Ago
Removed AttachToBone (unused, inefficient)
8 Years Ago
Viewmodel attachments use Model.FindBone instead of Transform.FindChildRecursive (more efficient since cached)
8 Years Ago
Reduced or eliminated GC allocations from Transform.FindChildRecursive (only used by UI)
8 Years Ago
Converted buy shop and sell shop
8 Years Ago
Profiling
8 Years Ago
Supermarket LOD's
8 Years Ago
added buildings 6 and 7 with fire escapes, air con units, fixed up glass shader so that inner decals like curtains etc are darker than room behind them
8 Years Ago
added new brick materials
8 Years Ago
proper lr300 reference file
8 Years Ago
added new arm mesh to rig source
8 Years Ago
Added reverse option Fix for mesh generation on instantiate
8 Years Ago
Worlditem updated
8 Years Ago
Supermarket COL/LODs/prefabs
8 Years Ago
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8 Years Ago
Supermarket progress / loots spawn placement / general polish
8 Years Ago
fixed heli/bradley gibs being difficult to harvest rockets now damage bradley bradley uses foot position for vision check as well enabled main cannon on bradley fixed rocket trails disappearing before fading out for all rockets
8 Years Ago
missing files
8 Years Ago
merge from main
8 Years Ago
manifest /codegen removed log files fixed blurry debris from heli explosion fixed holosight blurryness with motionblur
8 Years Ago
merge into main
8 Years Ago
bradley now spawns at launchsite, broken af protocol++
8 Years Ago
compile fix protocol++
8 Years Ago
more compile fixes
8 Years Ago
Tweaked Face Target Loop action to end instead of going forever, this seems to fix animals not attacking correctly
8 Years Ago
fixed NRE when killed by bradley bradley stops shooting dead players bradley target range increased Bradley target added when damage received
8 Years Ago
Fixed some progression exceptions when loading a game
8 Years Ago
finished most pathing at launchsite for bradley
8 Years Ago
Optimized water and screen blur overlays Added centralized ImageEffectComposite to replace redirects and ensure low bandwidth ops Added ImageEffectTransformsToLDR to ImageEffectComposite (works if final) Added explicit sort order to ImageEffectLayer Moved tonemapping + fxaa + sharpen and vignette to overlays (move back on 5.6.2+)
8 Years Ago
Fixed path widget icon displaying if target world position is behind the camera Added some checks to CraftDesireRequiresBuilding to try and catch an exception that happens when multiple units are attempting to build a building Items being dispensed from a dispenser will now adjust their height based on the closest navmesh to try and stop items falling though the floor
8 Years Ago
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8 Years Ago
Fixed/improved ImageEffectComposite handling of single effect
8 Years Ago
A little bit of door code clarification. Doesn't actually change any of what the code does.
8 Years Ago
Cleaner pathing See if nodes can see target by checking main turret height at node Intelligent target sorting respawn server convar for testing
8 Years Ago
Fixed loaded desires not correctly getting an owner Fixed several desire types missing load logic and added some logs so that future desires missing load logic will be more obvious
8 Years Ago
adding healer impact fx some fx material cleanup
8 Years Ago
Adding missing stuff