200,695 Commits over 4,171 Days - 2.00cph!
Fixed normal octa encoding for transmission surfaces; touched affected shaders
Added a go to previous module change button in the ai debugger
Corpses should now drop embedded projectiles when they are skinned
Finished two-sided foliage brdf w/ translucency
Fixed reflections in core shader set
Cleaned up gbuffer encoding backend
A lot of changes here, but the main task completed is that a character's UnifiedInventory now only resides in the owner client and server, and not in the proxy.
reserach bench only accepts scrap
redid research bench ui
sell order 'out of stock' displays as grey instead of red
display workbench requirements when researching item
Fixed ordering issue on vehicle exit, which causes item icons to not update correctly
Fixed player damage not working
Merge in the latest from Main.
google sheet balance implementation
Merged in Diogo's Rust changes (23042.
23045, 23073)
Scientists no longer shoots right through animals.
Better terrain map index to coordinate conversion
Water map is stored as short instead of float
Increased resolution of some terrain maps
Water map bake encoding fix
Re-baked custom map water textures
Rust merge selection (23039,
23040, 23056). Cherry picked changesets up to
23078.
update unit panel UI stuff
Fixed compile error in PlayerModel (forgot a little bit wrt BoneFollower removal).
Quickfix attempt for BoneFollower removal in WeaponOffsetEditor.
Savas splat texture metas.
Merge from snow_biome_revamp
Entity log window title content fix
Fixed AIDebugger.GetPreviousBestModule causing crash when activeSimTick is 0
Monument randomization script improvements and fixes
Added randomization scripts to ice lakes
Added ice lakes to map generation
Disabled compression on lake prefab scene terrain maps
Re-saved lake scenes / terrain assets
Reverting new changes that have been moved to the branch.
Fix for foliage bug introduced in
23073
Merged from Diogo changeset (23093)
fixed constant pingponging between player instigated GPV and non player one
Added map grid ref overlay