200,695 Commits over 4,171 Days - 2.00cph!
Rivers and roads check topologies in a radius when finding their paths
Barricade placement tweaks (concrete, stone and sandbag)
High external walls and gates require some space between them when placed parallel to each other (i.e. when stacking them)
leaderboard/league entry stuff
playerdatabase.resetElo server command
AI logging improvements, added post process step at the end of each simtick to deal with parenting
Fixed databrowser persisted asset selection causing bad cast errors
Removed ability to create gang. Removed ability to create emblem.
Fixed decision logs not being post processed
Nixed stupid tick id thing
AIDesigner resets canvas pan offset when selecting a new module
Added and updated prefabs for hair style 1, style 2, female and male armpit and pubic hair, female and male eyebrows, facial hair style 1 with morph targets
Added temp icons for prefabs
Removed old and erroneous files
fix for league table result range
disabled feedback button in Editor cus I keep clicking it by mistake
Adding parts of the new road generation algorithm (much faster and better looking, not 100% continuous yet)
Removed nulled module from mushrooms effect
some placeholder league table UI setup
Tweaked shadow refl occlusion to avoid undershadowing (RUST-1771)
Roads avoid being split by monuments and prefer going around them (until I add monument road connection points)
items now have a DispensedBy field.
people won't drop dispensed items while taking them from the dispenser.
Added OnLeaderBoardEntries event that fires when receiving updates from server.
UILeagueTablePreview listens for it.
league table preview UI now instantiates entry panels, populates with name data
Fixed bus stops and power substations spawning on top of roads at T and Y intersections
Added WeightedRoleDefinition, list in PersonalityType def
Various Goal/GoalPlan conditional asset list editor improvements
Overall position now shown on league table, fixed Elo calculation lower clamping
Fixed sky reflection rgbm decode intensity mapping
new player records correctly get added to elo list
league table UI now hides until update received when first showing, hides unused entries
Fixed lake topology settings
Fixed harbors spawning in lakes
Network++
Save++
added Discord button to menu screen
DispenserItemFoodValue now only writes interactions specified in a list of valid ones.
Berry Bush has Consume From Dispenser (Human) interaction.
Food value consideration now actually uses the food value (this means people won't eat shrooms anymore).
Added a bit of music
Occluded some sounds
added stats, player.stats, player.list, game.lists server commands
Disabled AudioManager on server, locked server FPS to 120
made the vehicle tire smoke taper off when the car goes airborne
Some last music setup tweaks per Alex R's suggestions (should work properly now).
fixed scrap coming from food boxes (wtf)
specatators can use map (mod support)
setup research costs for all items
setup workbench reqs for all items
added 'basic' wood crate