199,361 Commits over 4,140 Days - 2.01cph!
Tried to remove the Character ref from Criminal but it's just not going to work easily. Here's some more minor stuff instead.
Fixed util.GetModelInfo crashing with empty string.
Merging in Character reference cleanup branch
Fixed items inside a container being marked as HeldBy the last unit holding the container
Fixed items getting picked up into a container being added to the units MyItems list as well as the container's list (only gets added to container now)
These two fixes should make units more likely to eat from baskets
Fixing bugs and potential bugs
Raiding animals won't sleep
New activities for raid begins and raid in 24 hours
New defender role, equips a wooden club and wanders around territory (still WIP)
opportunity generation, definitions setup, placeholder UI screen, added to pre match events
Hapis tunnel work and more AI prep
Network++
Save++
Persistence++
Sewer entrances across the game have a better daylight transition
Fixed harbor spawns
Fixed hilltop rocks sometimes overlapping small monuments
Scene2Prefab Monuments and World
rd1 of compile errors fixed
Added Building type environment volumes to all buildings in monuments
Scientist behaviour improvements
Hapis scientist setup at ME complete
Optimized foliage placement checks with lots of different foliage types
Adjusted forest splats according to Vince's guidelines
EntityInspection widget activation order fixes
Fixed a shit load of the easy errors
Scientists now move back to spawn if they've been out of range of it for a long enough time.
Forest rocks add stone splat around them