199,328 Commits over 4,140 Days - 2.01cph!
fixes for floating grass at sat dish
a few material reflectivity adjustments
Caves exits ambient volumes changes
Stripped some Add to Heightmap scripts left on rock formations
Various
materials reflectivity adjustments
cleaned up flare folders.
wip opportunity definition stuff
Reopened ME tunnels (Hapis)
AI test (Hapis)
Tried to remove the Character ref from Criminal but it's just not going to work easily. Here's some more minor stuff instead.
Fixed util.GetModelInfo crashing with empty string.
Merging in Character reference cleanup branch
Fixed items inside a container being marked as HeldBy the last unit holding the container
Fixed items getting picked up into a container being added to the units MyItems list as well as the container's list (only gets added to container now)
These two fixes should make units more likely to eat from baskets
Fixing bugs and potential bugs
Raiding animals won't sleep
New activities for raid begins and raid in 24 hours
New defender role, equips a wooden club and wanders around territory (still WIP)
opportunity generation, definitions setup, placeholder UI screen, added to pre match events
Hapis tunnel work and more AI prep
Network++
Save++
Persistence++
Sewer entrances across the game have a better daylight transition
Fixed harbor spawns
Fixed hilltop rocks sometimes overlapping small monuments
Scene2Prefab Monuments and World
rd1 of compile errors fixed
Added Building type environment volumes to all buildings in monuments