128,941 Commits over 4,201 Days - 1.28cph!

23 Days Ago
floating city 2 flow polish, better connection to casino barge
23 Days Ago
halved vertex AO intensity on chicken cages (material)
23 Days Ago
Merge from small_engine
23 Days Ago
Merge from outboard_motor
23 Days Ago
Merge from main
23 Days Ago
Merge from material_reserialization_tool
23 Days Ago
Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
23 Days Ago
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23 Days Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
23 Days Ago
Merge from naval_update
23 Days Ago
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24 Days Ago
merge from vm chainsaw update
24 Days Ago
merge from store_atlases
24 Days Ago
Fixed atlas issues in steam inventory screen
24 Days Ago
merge from main
24 Days Ago
Underwater fixes.
24 Days Ago
Splatting & sculpting
24 Days Ago
Defer deleting images from HttpImage cache so we don't unload and then immediately load when refreshing UI (friends list, etc)
24 Days Ago
merge from clamp_mipmap_reduction -> main
24 Days Ago
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
24 Days Ago
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24 Days Ago
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24 Days Ago
merge from fix_analytics_twig_cost
24 Days Ago
Fix wood spent on twig not included in analytics
24 Days Ago
- Various fixes for oil rig mission - Bonus rewards are now displayed in the mission complete screen if you achieved them - Various fixes and improvements for how rewards are displayed in the editor mission preview window~ - Bonus rewards can now also be non-items - Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
24 Days Ago
merge from fix_turret_ddraw -> main
24 Days Ago
Remove ddraw left in when debugging
24 Days Ago
merge from main -> fix_turret_ddraw
24 Days Ago
merge from qol_scale_command -> main
24 Days Ago
Add `ent scale` command to test scaling of entities on vanilla servers
24 Days Ago
Reference count textures loaded by HttpImage, unload them when no longer referenced
24 Days Ago
metabolism_fast_fix -> main
24 Days Ago
Attempted fix for metabolism ticking too fast Swapped over to a double rather than a float
24 Days Ago
merge from modding_community_merges -> main
24 Days Ago
Fix compile errors again
24 Days Ago
merge from modding_cui_merges -> main
24 Days Ago
Fix incorrect codegen (I tested for compile errors before merging but ok)
24 Days Ago
merge from crosshair_customization
24 Days Ago
Fix import popup not being centered
24 Days Ago
Fixed sleeping players above-ground being killed by train tunnel PuzzleReset volumes by applying "Ignore Above Ground Players" bool to more prefabs. Prefabs changed: - corridor_straight_a_18m - corridor_straight_a_36m - corridor_straight_a_72m - train_tunnel_double_stop_a - train_tunnel_double_straight_a
24 Days Ago
merge from modding_cui_merges -> main
24 Days Ago
Add BasePlayer to front of `DragRPC()` and `DropRPC()` modded server hook methods
24 Days Ago
merge from modding_cui_merges -> main
24 Days Ago
Expose ability to set scroll view normalized position - horizontalNormalizedPosition - verticalNormalizedPosition
24 Days Ago
Only allow spaces between padding to follow with how Vector2Ex.Parse() works
24 Days Ago
Merge layout group PR #75
24 Days Ago
Allow the other way around and let any graphic object declare itself as the placeholder - a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field Rename placeholder -> placeholderId
24 Days Ago
Add support for input fields to assign a placeholder graphic manually - up to the server to ensure they send the placeholder text (or image?) before the input field is sent (can be same RPC, needs to be ordered correctly or will print warnings)