198,711 Commits over 4,140 Days - 2.00cph!

32 Days Ago
Update: BiomeBenchmark - introduce a delay when starting and teleporting the camera to islands Helps with asset pop-in. Tests: benchmark in editor
32 Days Ago
System to hide and show navigation links dependant on in game state
32 Days Ago
Missing open/close sounds for abyss barrel corpses
32 Days Ago
merge from new_menu
32 Days Ago
Missing codegen
32 Days Ago
Update: BiomeBenchmark - snap camera to player height above ground Tests: benchmark in editor
32 Days Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
32 Days Ago
merge from new_menu
32 Days Ago
Removed the ItemDefinition label from the store UI prefab (wtf)
32 Days Ago
Bugfix: BiomeBenchmark - put procedurally created terrain on Terrain layer This caused foliage/clutter to not spawn as much as it could, leaving islands barren. Tests: benchmark in editor
32 Days Ago
Fix Linux/OS X not building due to duplicate source files
32 Days Ago
Feature store tile text wrapping fixes
32 Days Ago
New loading screen
32 Days Ago
M15 Pistol - Fixed viewmodel prefab material, updated WIP textures
32 Days Ago
Added an editor convar to load ALL the game items in the steam inventory menu. Didnt go well
32 Days Ago
Update: BiomeBenchmark - switch to custom topology generation - Added extra info about under-camera topology to help investigate things further Still not getting the effect I want Tests: benchmark in editor
32 Days Ago
Viable fogging.
32 Days Ago
setup semi auto m15 skin with latest mesh
32 Days Ago
merge from new_menu
32 Days Ago
Client compile fix
32 Days Ago
Progress backup.
32 Days Ago
Update: BiomeBenchmark - debug mode - Freezes camera on a specified island at specified flight pos Tests: benchmark in editor
32 Days Ago
merge from new_menu
32 Days Ago
Assigned but its value is never used compile fixes
32 Days Ago
merge from new_menu
32 Days Ago
Made the store debug commands not editor only for now
32 Days Ago
Bunch of server compile fixes to get ready to merge
32 Days Ago
Store medieval pack section
32 Days Ago
Gesture wheel compile fix
32 Days Ago
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
32 Days Ago
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
32 Days Ago
Minor animation changes and scrollbar sizes
32 Days Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
32 Days Ago
Fix not being able to reskin a twitch rivals computer station via spray can
32 Days Ago
Block placement rules wip
32 Days Ago
Fixed weekly skin modal not opening
32 Days Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
32 Days Ago
Missing files
32 Days Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
32 Days Ago
merge from /MiscMissingSounds
32 Days Ago
merge from add_missing_excavator_sfx
32 Days Ago
merge from codeanalysis_build_stripping
32 Days Ago
merge from OpenCloseSoundsForCorpses (deployables)
32 Days Ago
merge from abyss_storage_fix
32 Days Ago
Restore settings gesture wheel prefab guid
33 Days Ago
Remove RendererBatch from whitebox pieces
33 Days Ago
Manifest
33 Days Ago
Merge from parent
33 Days Ago
merge from mo' env volume changes
33 Days Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting