249,043 Commits over 3,959 Days - 2.62cph!

36 Days Ago
Merge from 4 spine bones
36 Days Ago
Shader rebuild
36 Days Ago
Remove wolf hat effect on wolves, as it's one of the most common hats it would affect wolves all the time
36 Days Ago
Editor buttons desaturate when disabled/readonly
36 Days Ago
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
36 Days Ago
Add missing XeGTAO headers
36 Days Ago
-ballista pose update
36 Days Ago
merge from fix_lod_camrea_nre -> main
36 Days Ago
Try fixing LOD camera NRE again
36 Days Ago
toast to show if you're trying to edit a sculpture while it's locked
36 Days Ago
Switch SSAO to use GTAO
36 Days Ago
any edited sculpture shows picture CornerIcon in UI
36 Days Ago
update admin spawn rocks
36 Days Ago
Fix up GroundTruthAmbientOcclusion
36 Days Ago
merge from fix_lod_camera_nre -> main
36 Days Ago
Fix NRE when LOD is calculating on main menu but no cameras are spawned
36 Days Ago
Added emission fresnel to xmas lights
36 Days Ago
Ice shader: screensize and edge length now factor into tessellation
36 Days Ago
fix player deceleration dt prevent bottom leaderboard row getting clipped decelerate enemy after collision forces added, instead of before exploder special
36 Days Ago
Leaderboard backup, run #15845
36 Days Ago
Merge from primitive
36 Days Ago
More compile fixes
36 Days Ago
Merge from primitive
36 Days Ago
Possible horse server fix
36 Days Ago
Stomp local version of BatteringRam.cs with version from primitive branch Protobuf, manifest, codegen
36 Days Ago
Merge from primitive
36 Days Ago
Merge from main/primitive
36 Days Ago
Codegen, manifest, protobuf, etc
36 Days Ago
Merge from siege_weapons
36 Days Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)
36 Days Ago
Restored the 2px gap between vital bars
36 Days Ago
Fixed player hitting their own shield when crouching and melee attacking
36 Days Ago
Physics tool selects all rigidbodies in hierarchy
36 Days Ago
Added a OnPlayerClothingChanged client side callback to HeldEntity Backpack meshes will now be enabled when a shield is equipped and disabled when the shield is holstered
36 Days Ago
Expose MeshComponent.Model
36 Days Ago
Don't invoke ISceneCollisionEvents for trigger intersections
36 Days Ago
Update skinned renderers if they have physics bones
36 Days Ago
Always create ragdoll bodies at the saved gameobject transform unless the bone has just been created, allows for ragdoll posing in editor https://files.facepunch.com/layla/1b0311b1/sbox-dev_pSeZ9ABT7i.mp4
36 Days Ago
Fixed a case where shooting while crouched would sometimes result in the player shooting their own shield, applying damage to themselves in the process
36 Days Ago
Shield vm animator can now go straight to block from the melee attack end state
36 Days Ago
Improve handling of empty navmesh tiles Also improve editor auto update when world bounds change.
36 Days Ago
Merge from main
36 Days Ago
Merge from shred_helicopters
36 Days Ago
Manually kill the players in a vehicle earlier in the shredding process so they don't end up getting kicked for being under the terrain in some cases
36 Days Ago
Merge from main
36 Days Ago
Merge from monument_scenes_renderlod_fix
36 Days Ago
deserialize absolute game object flag, flags are deserialized selectively
36 Days Ago
-Ballista low poly model update -Ballista UV's -Ballista Materials -Ballista WIP Textures
36 Days Ago
Joints execute in editor, physics tool can manipulate physics in editor so joints should also work