136,112 Commits over 4,444 Days - 1.28cph!

32 Days Ago
Sized down because not used.
32 Days Ago
Industrial furnace lighting & material stuff.
32 Days Ago
Disable flashlight offsets for viewmodel when using attachments Make vcr_verbose blocked and a cheat + Minor cleanups Fixed potential crashes with stringtables Fix double "scripted_ents library is not a table." warnings Fix couple of compile warnings in tools
32 Days Ago
update apartment_complex_monument/prototype
32 Days Ago
Fix interior apartment doors showing the room number on the door when they weren't the front foor of the apartment
32 Days Ago
Fix apartment doors having a TMP submesh inside causing errors at runtime
32 Days Ago
industrial garage door; - Assign panner chain material to busy state model
32 Days Ago
Skinning industrial door
32 Days Ago
Fixing skinning and position offset for industrial door LODs
32 Days Ago
industrial garage door; - created panner material for the chain
32 Days Ago
Adding extra chain material for industrial garage door
32 Days Ago
Merge from main Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
32 Days Ago
setting up 3p M16a2 anims
32 Days Ago
disable_ping_estimation_again -> main
32 Days Ago
Turn off ping estimator again. Will prevent ICMP tranmssion errors on some Windows Servers. Unix is unaffected.
32 Days Ago
Compile fix
32 Days Ago
merge from drawcolliders_improvements
32 Days Ago
Fixed skinning for industrial garage door
32 Days Ago
Codegen
32 Days Ago
Extracted item/skins info from the item modal into its own component Added skin info to fullscreen skin viewer
32 Days Ago
Subbing industrial torch burst cloth mat(missed from my last checkin)
32 Days Ago
Fix shader error
32 Days Ago
merge from main
32 Days Ago
merge from barrel_conveyor_fix
32 Days Ago
Fix forceShowInConveyorFilters not overriding redirect check Show industrial barrels too
32 Days Ago
merge from main
32 Days Ago
Merge from indirect_instancing
32 Days Ago
Merge from main
32 Days Ago
merge from workshop_emission_fix_again
32 Days Ago
Add WorkshopEmissionToggle to basic furnance Add guard in EmissionToggle to not work while in the workshop (breaks emission colour selecting) Added workshop emission controls for miner hat, fix error with miner hat in workshop not displaying player model
32 Days Ago
Adjusting mannequin position to fix feet clipping
32 Days Ago
Industrial Autoturret - Updated LOD0 with individual shield piece for bow support
32 Days Ago
merge from spraycan_reskin_refactor 🎨
32 Days Ago
Updating mannequin skinning
32 Days Ago
Refactored the entire method / file now that reskinning is feature complete and all on the new system Clear steps, organized validation logic, comments, ripped out redundant stuff, etc. Allow reskinning while noclip flying
32 Days Ago
Tank top mesh update to reduce clipping with pants
32 Days Ago
start on 3p darts animation controller
32 Days Ago
main -> custom_;loadingmessages_newlines
32 Days Ago
\n is not working for loading messages. Support br and ensure its not stripped out as it was before
32 Days Ago
Added subsytem setup for 3p industrial torch, added torch.player override controller
32 Days Ago
industrial garage door; - fixed lock position
32 Days Ago
Updating burst cloth settings for industrial torch
32 Days Ago
kiosks and accessories shadow pass (might need to revisit to tweak casters if artifacts/acne)
32 Days Ago
Examine button uses the bound key Fixes
32 Days Ago
Merge from std_shader_compat
32 Days Ago
merge from main
32 Days Ago
Add some notes about newly added .cginc files and why they are there.
32 Days Ago
cargo_map_marker_fix_2 -> main
32 Days Ago
industrial shelves; - missed one, removing redundant material
32 Days Ago
Fix cargo crates appearing underneath cargo map marker when joining games with a cargo ship already roaming around