140,092 Commits over 4,352 Days - 1.34cph!

30 Days Ago
Removed some multi-compiles from the Standard shader and replaced some with shader variants to reduce shader memory further. Also, converted the forward shadow keywords to a dynamic branch in the shader so its multi-compiles could be removed
30 Days Ago
Apartment complex greybox update
30 Days Ago
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
30 Days Ago
append clothing box and charcoal box to the storage adaptor allow collision group.
30 Days Ago
Merge from main Conflict on building_planner.entity, auto resolved
30 Days Ago
ran manifest, localization, icon manifest
30 Days Ago
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
30 Days Ago
hamster water wheel blockout
30 Days Ago
Clearer feedback in editor when using the deepsea.enabled convar
30 Days Ago
Better fix for the portal map marker nre Compile fixes
30 Days Ago
Merge from vine_rotation_error_fix
30 Days Ago
Merge from scientist2_trophy_fix
30 Days Ago
Fix groundwatch issues for 8 deployables
30 Days Ago
Remove collision and push force from divesite buoys
30 Days Ago
Fix missing phys impact sounds for 6 items
30 Days Ago
Fix missing io arrows for 5 items
30 Days Ago
Merge from pm_equip_tool
30 Days Ago
Compile fix
30 Days Ago
Setup Salvaged Axe Remake Folder Structure Imported and Setup Salvaged Axe Remake Materials and Textures Imported Salvaged Axe Remake Viewmodel FBX
30 Days Ago
Merge from main
30 Days Ago
Merge from demo_improvements_feb_2026
30 Days Ago
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30 Days Ago
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30 Days Ago
merge from wantedposters_canvas_fix
30 Days Ago
merge from prefab_preprocess_fix
30 Days Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
30 Days Ago
merge nre_fix back to main
31 Days Ago
Merge: from main
31 Days Ago
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
31 Days Ago
Merge from main
31 Days Ago
door closer hackweek files
31 Days Ago
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31 Days Ago
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31 Days Ago
Added layer to the scene for props testing
31 Days Ago
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
31 Days Ago
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
31 Days Ago
Fix airdrops not becoming lootable when landing on playerboats
31 Days Ago
Some new nodes and optims wip
31 Days Ago
Fixed UIDeepSeaPortalMarker NRE
31 Days Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
31 Days Ago
merge from main
31 Days Ago
Added deployed sfx when placing a windturbine
31 Days Ago
Fixed drone deploy guide to face the correct way when clear to place.
Rin
31 Days Ago
Merge from QA_Island_V2
Rin
31 Days Ago
Attempt to fix startup NRE
31 Days Ago
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
31 Days Ago
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31 Days Ago
Cherrypick from range 142973 -> 143247
31 Days Ago
Cherrypick 142957
31 Days Ago
Cherrypick 142943