129,067 Commits over 4,201 Days - 1.28cph!

25 Days Ago
Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
25 Days Ago
merge from main
25 Days Ago
merge from cargo_oilrig_path_fix
25 Days Ago
halloween bats and muertos wallpaper icons
25 Days Ago
When picking the initial node index, make sure it wont intersect with oil rigs
25 Days Ago
Updated common foods loot to include corn, honey and potato
25 Days Ago
updated crate_shore spawn rules to prevent spawning in-land
25 Days Ago
Codegen and localization rebuild
25 Days Ago
Merge from naval_update
25 Days Ago
Restore mission rewards rebalance lost in merge
25 Days Ago
Updating large sail rig with LODs
25 Days Ago
fixed incorrect token name in dia de los muertos wallpaper, tweaked bats emissive
25 Days Ago
meta_shift/loot -> main
25 Days Ago
Trainyard - fixed clipping create Powerplant - fixed clipping BP spawn Silo - fixed overlapping keycard s2p
25 Days Ago
Better oil rig avoidance when exiting the map
25 Days Ago
Merge from parent
25 Days Ago
Merge from main
25 Days Ago
merge from main
25 Days Ago
Watertreatment plant Updated Diesel Spawner locations due to ninjas Updated SimpleSwitch location due QA keeps telling me players report they're getting stuck inside the puzzle, although they're not stuck, just unable to locate the switch, the one with bright LEDs in an open room, that one
Rin
25 Days Ago
Finalise deep lake
25 Days Ago
Clicking anywhere outside the popup closes it
25 Days Ago
Improve responsiveness of crosshair popup
Rin
25 Days Ago
Large waterbody progress
25 Days Ago
Improved traversal up floating stairways
25 Days Ago
subtract 131590 editor_force_on_helicopter
25 Days Ago
radtown puzzle bypass fix
25 Days Ago
merge from main
25 Days Ago
Redid manifest update after merge
25 Days Ago
merge from main
25 Days Ago
Workbench tier 2 scrap cost 500 -> 250 Workbench tier 3 scrap cost 1250 -> 500
25 Days Ago
merge from radtown_scene_select
25 Days Ago
Fix radtown not in editor scenes menu
25 Days Ago
merge from editor_force_on_helicopter
25 Days Ago
merge from marker_teleport_underground
25 Days Ago
merge from HighWallCollision
25 Days Ago
Merge from parent
25 Days Ago
merge from bicycle_bunnyhopping
25 Days Ago
Replace circle displace textures with radius, change displacement map to halfs (for now) to avoid precision issues when encoding, fix grass displacement issues with directional system, adjust blendmodes and use color mask to avoid blending height.
Rin
25 Days Ago
Merge from main
26 Days Ago
Split refinement.
26 Days Ago
Split procedure.
26 Days Ago
Splitting this sculpt into two different islands, because big.
26 Days Ago
Splatting
27 Days Ago
Island sculpts/cliffs.
27 Days Ago
Fixes
27 Days Ago
Scene backup
27 Days Ago
Clamp danger values Local to world (not the other way around)
27 Days Ago
Increase context resolution Harder steering over lower values
27 Days Ago
Rip out the old boat ai steering behaviour and fully replace it with a context driven version| Retain a map of interest and danger that correlates to a fixed set of directions around the boat Weight everything up and take the path of most interest + least danger
27 Days Ago
Move saving/loading code to c#, fix potential issue when some tiles are null