136,401 Commits over 4,324 Days - 1.31cph!

56 Days Ago
Fix scientists fsms being added to client budget queue in editor
56 Days Ago
Birthday candle hat reposed
56 Days Ago
Merge from naval_update, re-add new scientists to oilrigs and islands, put scientists to sleep when players are far away
56 Days Ago
Fix compile error when compiling with neither SERVER or CLIENT in mounted weapon
56 Days Ago
Replace navmodifiers with navvolumes
56 Days Ago
Halloween mummy reposed
56 Days Ago
Re-enable scientists on deep sea islands
56 Days Ago
Make sleeping component server only
56 Days Ago
reduced packed blend mask resolution.
56 Days Ago
Hook new scientists to AIzones so that they go to sleep when no player is around
56 Days Ago
Readd new scientists to oilrigs
56 Days Ago
Added mannequin skinset to player model
56 Days Ago
Fix leg animator causing the player model to clip through the camera in first person mode.
56 Days Ago
Mannequin repose - not working yet
56 Days Ago
Fix `-nosteam` no longer working in editor. (Preferences -> Facepunch -> Disable platform services editor pref)
56 Days Ago
- removed offset transforms in prefab (in preparation for new anims to be exported at the origin) - re-introduced 0.7 scaling (not able to set to 1 due to issues with scope attachments)
56 Days Ago
set lod distances further to 5% on balloon clumps
56 Days Ago
Replace ServerUpdateBots with a PersistentObjectWorkQueue In a test of 500 bots on the server (about baseline on an empty server) this was taking 0.25ms because it looped over every entity, every frame. The internal logic is time gated so it would only actually check/modify 5-15 each frame WorkQueue is budgeted at 0.05ms and goes through as many as possible in a frame within that window As this might result in some bot colliders temporarily being the wrong size for a frame or two I've added manual forced collider size updates when a player state changes that we are otherwise checking in the update process (mounting/dismounting/wounding/crawling) to minimise any delays
56 Days Ago
Merge from naval_update
56 Days Ago
Don't do any processing for UpdateReputations if the player's reputation state hasn't changed
56 Days Ago
Vertex colours visual for edit mode
57 Days Ago
Readd nextPlayerCheck to JunkpileWater, we don't need to be running this check every frame on every junkpile
57 Days Ago
Adjust TOD headless check to work via compiler defines, it seems liike cameras are still present on the server (although not doing anything) so it thought it was running on the client Should save 0.1ms a frame
57 Days Ago
Marked FishSwarm as client only, was profiling as 0ms but it was still running a coroutine so might as well nuke it on the server
57 Days Ago
Remove wrong assertion
57 Days Ago
Remove wrong assertion
57 Days Ago
Merge from main Only conflict is cake.entity, auto resolved
57 Days Ago
Fixed settings slider jittering when dragged
57 Days Ago
Fixed settings resetting convars set above the max value
58 Days Ago
merge from cardgames_atlas
58 Days Ago
Compressed and atlased card games UI sprites, should save around 100mb ram
59 Days Ago
Frankenstein_monster_03 torso/legs/head repose
59 Days Ago
59 Days Ago
merge from console_autocompletion_contains
59 Days Ago
Sort StartsWith console autocompletion before Contains
59 Days Ago
merge from main
59 Days Ago
Ensure we don't load saverestore files from mountable games
59 Days Ago
Dracula fixes and Scarecrow repose
59 Days Ago
Remove repeated allocations from getting missions from the mission manifest
59 Days Ago
merge from birthday2025 -> main
59 Days Ago
cherrypick from 139471
59 Days Ago
exported latest vm paintabll anims and linked up camera in prefab
59 Days Ago
Added new sounds for the butcher knife
59 Days Ago
merge from boat_wall_trigger_improvements
59 Days Ago
merge from ramp_plank_parenting_fix
59 Days Ago
merge from kinematic_shoredrift_fix
59 Days Ago
merge from trigger_parent_nre_fix
59 Days Ago
Adding gesture anims for player update
59 Days Ago
Merge from editor_shader
59 Days Ago
Paintball Gun - Worldmodel, LODs and rebaked materials