136,519 Commits over 4,324 Days - 1.32cph!

56 Days Ago
Paintball Gun - prefab fixes, icon
56 Days Ago
Profiling PlayerBoatSounds
56 Days Ago
notifications_indicator_fix_2 -> main
56 Days Ago
Formatting
56 Days Ago
Fix standard notifications not being included properly
56 Days Ago
moved ice block to Deployed layer
56 Days Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
56 Days Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
56 Days Ago
removed old movement/bullet blocker setup and other cleanup
56 Days Ago
Ensure indicator pops up in every circumstance (at least with bans)
56 Days Ago
- Simplify Notifications indiciator between saves - Add partial to GrowableHeatSource - Codegen
56 Days Ago
stopped some unecessary cube marching enqueues when placed
56 Days Ago
boat_planner_icon_fix -> main
56 Days Ago
Fix the 'boat planner' icon having green shadows
56 Days Ago
Added space station building skin video
56 Days Ago
main -> notifications_indicator_fix_2
56 Days Ago
Cherrypick 139564
56 Days Ago
snapping_corner_nre_fix -> main
56 Days Ago
merge from main
56 Days Ago
merge from censoring
56 Days Ago
corrected mesh ID used for physics mesh bake, also kick off the async bake jobs with ScheduleBatchedJobs for sanity as we want them to start asap to reduce the chance of them still needing to finish work when they are completed in the next FixedUpdate
56 Days Ago
Fix deployable snapping corner hit NRE
56 Days Ago
Reduced ocean scale when the deep sea is about to wipe
56 Days Ago
fixed wrong physics mesh assignment and server compile errors
56 Days Ago
Mannequin and MInigunammoBackpack repose
56 Days Ago
merge from naval_update
56 Days Ago
merge from main
56 Days Ago
merge from settings_fixes
56 Days Ago
Fixed outdated convar values in graphics preset, causing the preset to always show as "Custom" (shader LOD, shadow cascades)
56 Days Ago
Fixed graphics preset custom editor errors after the localisation changes
56 Days Ago
Fixed missing graphics preset in the settings menu
56 Days Ago
Twitch rivals flag reposed
56 Days Ago
separate collision mesh generation from visual, still works assigning the same mesh to both - lets us have consistent collision between censoredsigns being enabled/disabled
56 Days Ago
Merge: from main
56 Days Ago
Merge from naval_update
56 Days Ago
Merge from naval_missions
56 Days Ago
Re packing prefab for m92 rig
56 Days Ago
experimenting with disabling Physics.autoTransformSync during the mountables VehicleFixedUpdate - would likely have some consequences, but there's too many cases to easily test
56 Days Ago
Updating m92 prefab with new rig
56 Days Ago
Merge from editor_shader
56 Days Ago
Also allow concrete, sandbags and stone barricade in the deep sea
56 Days Ago
merge from naval_update
56 Days Ago
Fix GetUnmountedWaterFactor NRE
56 Days Ago
CalculateRepairCost now takes into account (potentially) varying hull/non-hull block costs
56 Days Ago
Still run UpdateCelestials in headless mode (needed to set IsDay and IsNight on the server which things like solar panels use)
56 Days Ago
Add a separate wood_boat_hull building grade so we can set different resource costs for the hull pieces in the future (currently the same cost) Point hull square and hull triangle to it.
56 Days Ago
Fix incorrect edgeFlags, rotation, and flipped border meshes
56 Days Ago
Merge from boat_health
56 Days Ago
Add vertex colours toggle to editing UI
57 Days Ago
Merge from naval_update