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merge from
117546 horse ao texture
merge from
117545 horse textures 4->2k
Horse Costume Texture and Material Update
re-created the signs_water_warning prefabs, added mesh cull, collider boxes.
moved water signs into its own folder to make discovery easier
Automatically remove any meshes from the instancing system that have been destroyed by Unity for whatever reason.
merge from easterinflatablehorsedlc
mirrored chicken stats to horse stats, crafting costs, egg vision, description, foot sounds . Set up steam item file and set to no trade
Updated Desal Tank Collision
Fixed trying to research sunken knife crashing client
Added editor-only options for disabling set admin/dev/auth level.
Added options to Rust Editor.
Set corpse timePlaced when spawning it
Corpse colliders now ignore the Physics Debris layer only on the client
Fixed some colliders sticking out
Coffin corpse tweaks
Updated Water Treatment Colliders
River source prefab minor fixes
merge from chickencostume_burstcloth
Burst cloth settings tweak
Rivers scale up their width faster
Fixed many large rivers not getting placed due to bug in river end topology check
Common monument wrong doings
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
merge from art_generic_props
Jungle river reeds (reusing old assets for now)
River generation improvements
ziggurat topology painting improvements, better road connection added
Include jungle biome in world config
Update nearby vines when a tree respawns
Revert chair.static mount pose
Trail ready for mirrored orientation.
Even more orientation fixes.
Fix vines double spawning when loading
Vine swinging trees no longer immortal
Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously)
Will not spawn if a player is in proximity
Midair visibility WIP.
Texture optimiziation.
Slash instead of blunt dmg.
Improved bone positions so head stays up during run animation