125,607 Commits over 4,171 Days - 1.25cph!

2 Months Ago
Individual trigger re-parenting test.
2 Months Ago
Testing out drawing on the in-game map, only has basic functionality right now
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from hardcore_refresh
2 Months Ago
If a player has set their bagassignmode to always allowed, always preserve the final slot so that a players bag allotment can't be filled by another player This isn't really an issue in vanilla since we can just clear bags on the map, but if the bags in hardcore are in a location that hasn't been cleared they wouldn't be able to place new bags without dying
2 Months Ago
Dithering on SHDO, now can set keywords on materials through baker editor, improve editor layout
2 Months Ago
Fix compile error from monument scene being deleted
2 Months Ago
Featured skin tile tweaks
2 Months Ago
Cleaned up store featured tab
2 Months Ago
merge from deprecate_old_monument_scenes -> main
2 Months Ago
Fix home store hero reliance on video length - didnt work at the best of times
2 Months Ago
Fixed an ordering issues with store tiles
2 Months Ago
Fixed server browsers virtual scroll heights
2 Months Ago
Steam inventory is now using virtual scroll, that was a pain
2 Months Ago
merge from main -> deprecate_old_monument_scenes
2 Months Ago
more modal changes
2 Months Ago
Don't lock vehicles for a period after purchasing if safe zones are disabled by a game mode
2 Months Ago
Better hero logic behaviour (especially when steam is down)
2 Months Ago
Added canRepairIfCraftingBanned option to game modes, enabled on hardcore Allows weapon repairs without a blueprint if the item being repaired is banned from crafting by the gamemode
2 Months Ago
Force play the whole death screen animation when closing the ESC menu while dead to ensure fog of war is applied properly
2 Months Ago
Fix recyclers in safe zone working at low efficiency in hardcore mode (there are no safe zones in hardcore)
2 Months Ago
Clear local fog of war when disconnecting from a server
2 Months Ago
Merge from main
2 Months Ago
Fixed steam inventory items not resetting themselves before being recycled Added some client prediction so we don't call refresh too often and end up with outdated cached data
2 Months Ago
Skin viewer fixes and tweaks
2 Months Ago
Cherry pick 125750 yolo
2 Months Ago
Improve the cart modal and fix scroll issues
2 Months Ago
Merge from main
2 Months Ago
Fix padding on buttons bug
2 Months Ago
Play and Search input styles
2 Months Ago
remove transitions to match all pages
2 Months Ago
Store subnavigation clean and search bar
2 Months Ago
Try and fix connect modal NRE on connect Fix weird demo buttons
2 Months Ago
Subtracted main and some stray files
2 Months Ago
Connect Modal + Play prefab clean up
2 Months Ago
Header changes, exit dialog styling, cart button
2 Months Ago
Fixed jungle pack wrong release date
2 Months Ago
premium modal styles
2 Months Ago
4 Months Ago
2 Months Ago
All general store page have their content setup
2 Months Ago
Compile fix again
2 Months Ago
Restored store DLC page content
2 Months Ago
Bugfix: BaseRaidBench - local player now rotates properly Tests: ran the scene
2 Months Ago
Compile fix
2 Months Ago
improvised walkway progress prefabed food market barge area
2 Months Ago
Fixed general tab featured item sorting issues Restored weekly featured skin tile Added skinviewer2.printsupporteditems
2 Months Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles Fixed "timeout" not working in HTTP, clamp it to 1-3600 Merge Pull Requests * Added HexToColor, Color:ToHex() (Community Contribution) * Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
2 Months Ago
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)