199,615 Commits over 4,140 Days - 2.01cph!

55 Days Ago
Minor cleanups Fixed crashes to do with particle loading There will be a console warning when an invalid particle is loaded. Invalid particles will be ignored. Fixed UTF-8 characters in console cmd name appearing as ? Fixed crashes with point_worldtext
55 Days Ago
Don't highlight text inside rich tags
55 Days Ago
Added a setting to TMP_InputField to prevent losing focus when pressing submit
55 Days Ago
Beach Chairs Prefabs, models, textures, preliminary LODS
55 Days Ago
Fixed OneActiveSibling component yelling when entering playmode with a prefab opened
55 Days Ago
Fixed overlap issues when highlighting a string
55 Days Ago
re-exported all food containers and ammo containers to now have lods and proper materials optimised lods to use mesh lods
55 Days Ago
Settings search now highlight matching letters/words Added HighlightText in RustText, can be useful in other screens
55 Days Ago
fix submarine underwater fog (WaterWindow)
55 Days Ago
removed unused asbestos tile albedo and materials
55 Days Ago
Merge from macos_env_volume_issues
55 Days Ago
Removed commented out code
55 Days Ago
Removed code that prevents environment volume positions being calculated properly on Metal
55 Days Ago
Fix incorrect initial steering offset
55 Days Ago
syncvars -> aux3
55 Days Ago
Fix protobuf types being unable to be Autosaved/loaded properly (Trailing empty bits at the end were causing it to be rejected, so im required to use a byte array of exact size) Removed array pool logic, just cache it per class. Should stay similarly sized and only allocate once per object so overall impact should hopefully be low
55 Days Ago
merge from wallpaper/floor
55 Days Ago
Fixed legacy wood roof wallpaper not showing up for all variants
55 Days Ago
Generic search bar Added a cancel button to clear the current search
55 Days Ago
Open/close sail radial menu options
55 Days Ago
Sails default to closed. Show (very) placeholder open or closed sail visuals depending on Flag_Extended status
55 Days Ago
absestos tile c and d icons
55 Days Ago
rendered out latest flooring icons
55 Days Ago
Add Flag_Extended to sails, true when sail is open. Calculate max thrust dynamically based on number of currently open sails. Apply "gasPedal" automatically when at least one sail is open so that the boat moves forwards without player input.
55 Days Ago
Abyss Containers - Added seaweed to vertical variant ♥
55 Days Ago
merge from wallpaper/floor
55 Days Ago
Updated the environment volume compute buffer to use float4s instead of float3s to avoid possible stride errors on Metal
55 Days Ago
Assign parent boat to steering wheel on boat creation. Basic deployable steering wheel control of parent boat steering.
55 Days Ago
compass viewmodel - removed old mesh from prefab and set new root - reduced transtion blend time to fix issue with deploy not playing correctly
55 Days Ago
Better settings menu search results
55 Days Ago
Add parent trigger. Set boat rotation to match boat building station. Sail thrust tweaks. Quick refactor.
55 Days Ago
Fixed some shader issues caused by having too many interpolators in the UnityStandardCore file
55 Days Ago
merge from main
56 Days Ago
Merge from foliage_instancing
56 Days Ago
Return old Protobuf SyncVar instances to the pool
56 Days Ago
Merge from main
56 Days Ago
merge from wallpaper/floor
56 Days Ago
merge from inputfield_rtl_fix
56 Days Ago
Swap to partial event hooks. Works with intelisense better than the frankenstein event with matching method
56 Days Ago
fixed uvs on triangle up and down to work with full roof
56 Days Ago
roof wallpaper uv/mesh fixes to triangle up and down
56 Days Ago
merge from wallpaper/floor
56 Days Ago
Minor container roof triangle clipping fix
56 Days Ago
Sail and steering wheel test deployables. Calculate total thrust upon ship building completion, using the number of sails and their thrust values.
56 Days Ago
Fix culling edge case
56 Days Ago
arrowbucket c variant
56 Days Ago
Fixed missing wallpaper conditional on container roof triangle
56 Days Ago
Fixed missing wallpaper conditional on brick roof triangle
56 Days Ago
Slightly moved lighthouse door to fix lighting issues Adjusted doorway mesh to fix gaps Scene2prefab