reporust_rebootcancel

157,706 Commits over 4,566 Days - 1.44cph!

Rin
2 Months Ago
merge from supplydrop_LOD_fix
2 Months Ago
Infant animals will now stay close to their mother
2 Months Ago
LIvestock animals now save who their parent is Added CompletePregnancy convar for debugging
2 Months Ago
All stats need to be >50% to allow breeding
2 Months Ago
Add a social stat to livestock - positive if there are 5 animals nearby, negative if there are less than or more than 5 animals nearby Hooked up stats to crosshair display
2 Months Ago
Fixed sizing of stats widget
2 Months Ago
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2 Months Ago
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2 Months Ago
Added pilot flame to 3rd person flamethrower.
2 Months Ago
Livestock animals now sit while pregnant (so it's not just visible via UI) Vitals get frozen so they don't end up starving
2 Months Ago
Merge from unused_assets_tool
2 Months Ago
Fixed some circuit system leaks and oobs
2 Months Ago
Removing/downsizing some big assets that aren't used as far as I can see Also got sidetracked looking through our LOD textures, many are too big: -Deleted explosion_2_high material with associated textures (191mb) -Deleted Temp_AssetStore_Crocodile.fbx (44mb) -Deleted FrontierHatchetBlockout + FrontierHatchetHandWrapBlockout (15mb) -Deleted Landmine.mat + textures (200mb, looks to be a duplicate of Landmine_n material) -Reduced battering ram and catapult LOD3 textures from 1024 -> 128 -Reduced floating city structure LOD textures from 1024 -> 256 -Reduced all floating city LOD textgures from 1024 -> 128 -RHIB lods from 1024 -> 256 -All Hemp LOD textures from 512 -> 256 -Quarry deployable LOD textures 512 -> 128 (although it looks like these LODs aren't even used?) -Pumping station LOD textures 512 -> 256 -Rentable shops LOD textures 1024 -> 256 -Wrecked sedan LOD textures 512 -> 256 -Siege tower LOD materials 2048 -> 256
2 Months Ago
merge from hbhf_flag_fix
2 Months Ago
HBHF sensor tests do not assume the IncludeOthers flag is set by default anymore
2 Months Ago
Restored HBHF sensor IncludeOthers flag (regression from 161268)
2 Months Ago
Fixed fuel generator aux inputs draining batteries using the downstream demand Added a test
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Fixed elevator billing batteries from the wrong slot
2 Months Ago
merge from main
2 Months Ago
merge from testrunner_iterationprefs
2 Months Ago
Force specific playmode iteration editor prefs when running tests in the editor - Make sure no iteration prefs can fuck up the tests - Make sure you enter playmode and run the tests as fast as possible
2 Months Ago
Merge from main
2 Months Ago
Merge from hide_services
2 Months Ago
Converted reactive target
2 Months Ago
Some naming cleanup
2 Months Ago
Hide services menu no longer appears in the iteration speed section of the rust editor (it has nothing to do with iteration speed and unticking it is the undesired behaviour)
2 Months Ago
Test lists
2 Months Ago
Merge from main
2 Months Ago
Hopefully prevent crash on boot from hide services change
2 Months Ago
Merge from main
2 Months Ago
Circuit system tests, just two tests checking the throttling works
2 Months Ago
Codegen
2 Months Ago
Codegen
2 Months Ago
merge from main
2 Months Ago
Update: replacing with a remotely built dylib Surprisingly, it works Tests: ran TLS test scene
2 Months Ago
Fixed tests failing after the recent pooling changes
2 Months Ago
Refactored the timers on livestock animal into a new PersistentTimer class Makes it easy to create new timer based behaviours (drop dung, get older, give birth, etc) and persist those timers through a save/load Livestock now drop horse dung (might need a rename)
2 Months Ago
Update: add MacOS support for UnsafeScriptingAccess - using locally built debug dylib for now Need to figure out if remotely built dylib is going to work or not (didn't when I broke sig locally) Tests: using locally built dylib was able to run TLSTest setup
2 Months Ago
Throttle everything to 30 ticks a frame so server fps variations doesnt change the io speed too much Flickering circuits are throttled to 10 flips/s (equivalent to old IO)
2 Months Ago
Generator RPC name fix
2 Months Ago
merge from store_featured_tweaks
2 Months Ago
Store featured tab changes, we now show featured items on both the left and right grids
2 Months Ago
optimised the electric chandelier LOD0 LOD0 triangle count from 22,766 -> 9328 still high but unavoidable for the complexity of the asset. reduced lodchain from 5 -> 3
2 Months Ago
Added Apple.tree prefab and LootSpawn.Apple. Added 3 apples to oak_d and they're all spawning correctly but dont spawn when trying to harvesting
2 Months Ago
optimised Rustige egg world models Each egg's dropped world model now uses a dedicated w_*. fbx rather than using the animated deployed model. The world models were carrying the whole deployed setup - skinned meshes, bone hierarchies, interior geometry and 4-5 LOD levels - none of which is visible when dropped. - LOD0 triangles: 46,772 -> 16,466 across the eight - Skinned meshes: 72 -> 0
2 Months Ago
binocular_glare_fix -> main
2 Months Ago
Fix 154930 breaking binocular glare. Inverted check was used
2 Months Ago
network_range_audit -> main