reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

2 Months Ago
More path following optis for -17.5%: - Cache transform in navmesh agent - Use reference equal instead of == for independantNavmesh to avoid the unity overload - Batch apply transforms after ticking all agents with IJobParallelForTransform - Remove one normalize to the movement math
2 Months Ago
Made ferry terminal loot room functional with power grid
2 Months Ago
More setup
2 Months Ago
Enabled graphics jobs on Mac Switched graphics jobs to Split
2 Months Ago
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2 Months Ago
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2 Months Ago
Fix for 3p_bow not hiding the arrow mesh on the server
2 Months Ago
Updates to all weapon anim controllers to match convention
2 Months Ago
First pass procedural cow pattern shader
2 Months Ago
merge from Livestock_animals
2 Months Ago
ladders merge
2 Months Ago
Ferry terminal power grid loot room
2 Months Ago
Add items, link em up.
2 Months Ago
More navmesh and path following optis: - Disable navmesh carving completely when new navmesh is enabled, we still had its overhead - Pin arrays before marshalling them, because unity's mono is not smart enough to do it and is copying everything which is excruciatingly slow - During path following, when calculating remaining distance, cache the rest of the path and only update the current segment we're on, instead of recalculating the length of the whole path - Add telemetry to new navmesh
2 Months Ago
Merge from main
2 Months Ago
Cow eat animations to include trough variants
2 Months Ago
Reverse gate open direction. Tweak gate volumes so it can be snap placed more betterer.
2 Months Ago
Fix compile error in ConsoleSystem
2 Months Ago
Fix missing #if SERVER directing to gate navbakestats
2 Months Ago
Fix compile error with url in "none" compile mode
2 Months Ago
Merge: from main
2 Months Ago
merge from ai_hotfixes_for_monument_blocker_patch
2 Months Ago
Subtract the subtract
2 Months Ago
Update gate bounds
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
halloween door wreath deploy guide fix, also fixed easter door wreath too. Deploy guide sound fix on string lights. Pickup fix on halloween door wreath
2 Months Ago
Subtract 163412 new_navmesh_fixes
2 Months Ago
More sensible placeholder crafting costs
2 Months Ago
Debris removal. Set wood protection instead of stone.
2 Months Ago
Fixed gibs
2 Months Ago
Updating m92 world model rig
2 Months Ago
2 Months Ago
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2 Months Ago
merge from medical_honey_bandage
2 Months Ago
Setup collision/colliders correctly in prefabs.
2 Months Ago
Added honey bandage to primitive and hardcore tech trees
2 Months Ago
merge from carvable_pumpkin_deploy_fix
2 Months Ago
merge from paintball_gun_fixes
2 Months Ago
merge from viewmodelscope_nre
2 Months Ago
merge from static_piano_fix
2 Months Ago
merge from TriangleHatchDeployfix
2 Months Ago
merge from deployanim_fix
2 Months Ago
merge from vehicle_pooling
2 Months Ago
merge from glass_ar_motion_blur_fix
2 Months Ago
merge from new_navmesh_fixes
2 Months Ago
merge from Floating_bandage_fix
2 Months Ago
merge from oilrig_light_fix