reporust_rebootcancel

153,647 Commits over 4,536 Days - 1.41cph!

2 Months Ago
Supermarket scene playable in editor
2 Months Ago
exported deer anims and rig
2 Months Ago
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
2 Months Ago
adding new areas for trainstations, submitting for Damian to check randomization
2 Months Ago
Clean: rewrite internal unit test methods to use PlayerServerState struct Done in prep to switch to custom AH states from Jobs 3 Tests: ran unit tests
2 Months Ago
Deleted first version of the backpack and reorganized folders
2 Months Ago
Further lower the pooltable
2 Months Ago
merge from darts_game
2 Months Ago
Clean: got rid of Jobs 2 branches in AntiHack code - also moved serial IsSpeeding and IsFlying from AntiHack to Test.AntiHackTestsSetup Keeping them so that we can still use those to validate batched logic Tests: ran unit tests
2 Months Ago
compile fixes
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Update supermarket freezer so new effects are toggled on/off with power S2P supermarket
2 Months Ago
- Add mouse instructions to the ui - Minor ui changes
2 Months Ago
Fix pool balls not rolling when they get slow enough
2 Months Ago
merge fix
2 Months Ago
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
2 Months Ago
merge from game_room_dlc
2 Months Ago
Stop dismounting from the pooltable ending up killing you
2 Months Ago
Darts QoL - viewmodel rotates to aim at reticle position smoothly - leaderboard menu is hidden in multiplayer (it's a singleplayer only feature) - mountable headlook clamps to not look through viewmodel
2 Months Ago
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
2 Months Ago
Fix darts game board breaking aux1 builds
2 Months Ago
gamesroom shotgun trap - fix ansio setting for specgloss texture map
2 Months Ago
Enabled/Disabled states for freezer
2 Months Ago
gamesroom shotgun trap - added guide model for consistancy - updated prefab - updated game model
2 Months Ago
Merge from playermaintainedmonuments
2 Months Ago
Merge from satellite_crash, keeping the monuments in conflict from this branch
2 Months Ago
merge from smallbackpack_workshop_setup - made small backpack skinnable
2 Months Ago
Codegen
2 Months Ago
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
2 Months Ago
Fix skinned legs/hands getting culled when using debug cam
2 Months Ago
Merge from main
2 Months Ago
S2P powerplant
2 Months Ago
Clean: remove BasePlayer.UpdateSubscriptions, it was only used in unit tests - fix TestPlayer.UpdateSubscriptionsConsistency unit test Tests: ran unit test
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Run S2P on outpost, launch site, and powerplant again after stomping changes from 156459 Manually disabled shadows on wire_prefab Codegen
2 Months Ago
Fix vignette settings remapping
2 Months Ago
Add screen_blur_UI_RRP volume asset
2 Months Ago
Merge from main
2 Months Ago
fixed up rotation on icon for smallbackpack and re-rendered icon
2 Months Ago
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2 Months Ago
Setup night vision overlay and volume
2 Months Ago
merge from main
2 Months Ago
Better update process (pause and resume the playable, don't manually evaluate it)
2 Months Ago
gamesroom shotgun trap - game model updated - textures added with bake preview - max res set to 1k for skin - updated material - updated prefab
2 Months Ago
2 Months Ago
Stop pooltable floating
2 Months Ago
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.
2 Months Ago
Clean: initial pass of removal Jobs 2 code - removed hand-rolled async state machines - removed all code dependent on !UseUniTasks Tests: compiles
2 Months Ago
Added new sounds for supermarket freezer
2 Months Ago
Merge: from culling_falsepos_improve - Update: restore culling.debugshowstats functionality Tests: built debug client standalone, used the command in editor