reporust_rebootcancel

157,486 Commits over 4,566 Days - 1.44cph!

2 Months Ago
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
2 Months Ago
Tests to confirm it's fixed
2 Months Ago
Also capture exceptions thrown on worker threads inside tasks - been bitten by this before: not realizing exceptions are being thrown in async tasks
2 Months Ago
Bull prefab setup
2 Months Ago
Merge from nexus_fixes
2 Months Ago
Tag servers with nexus enabled with `nexuszone` (`^x`) Hide zone servers from the server list (disable with nexus.hideZones) Expose nexus info in A2S rules response when nexus is enabled
2 Months Ago
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2 Months Ago
merge from demo_ui_2
2 Months Ago
update from main
2 Months Ago
redo demoui2 sandbox panel, add parenting, redo colorpicker, add keyframing lights intensity/range.
2 Months Ago
Fixed battery ReceiveAdditionalData client rpc
2 Months Ago
Fix map button not enabling on the connect modal for the nexus path
2 Months Ago
Fixed all animals set to female Added breeding fsm states
2 Months Ago
Fix nexus map squishing after those changes
2 Months Ago
Fix underwater labs windows refraction texture with RRP
2 Months Ago
Cull the bone hierarchy on the building/boat planner on the server Should remove 17 gameobjects per planner on the server
2 Months Ago
Converted cctv cameras and windmills
2 Months Ago
Tesla coil and igniter tests
2 Months Ago
Merge from sprinkler_fixes_aug_26
2 Months Ago
Added white boomer firework so pack icon doesn't look misleading New colour variant following the existing prefab setup - item, mortar, shell, icon and PFX. Recoloured from the blue variant. will need a look over
2 Months Ago
Merge from main
2 Months Ago
Nexus connect modal fixes
2 Months Ago
Fix MaxPlayers being wrong after my changes
2 Months Ago
fixed jungle primitive loot box gibs not using the proper material upon destroy
2 Months Ago
Converted water wheel, added some tests
2 Months Ago
fixed gibs for the crate_basic and its gib colliders.
2 Months Ago
merge from f1_menu_category_sort
2 Months Ago
Merge from m15_modslots_fix
2 Months Ago
Export test list
2 Months Ago
RidableHorse.prefab
2 Months Ago
re-exported crate_basic so the scale is zeroed out
2 Months Ago
Merge from main
2 Months Ago
Test feedback
2 Months Ago
Fix log messages from other threads not showing up in the console / RCON due to not having a threaded log handler - buffer in queue, swallow on main thread and feed into normal logging callback
2 Months Ago
Update other conditional model code to take into account null slots in conditionals (since we cache the last state of each conditional instead of only storing the spawned conditionals)
2 Months Ago
Optimize conditional models to only refresh if they are changed - fixes condition models all being destroyed and recreated every single time the model state was changed instead of only creating and deleting the conditionals that needed to be
2 Months Ago
Typo fix
2 Months Ago
ordered f1 menu category buttons alphabetically Sort by the translated button label instead, so the list reads A-Z
2 Months Ago
editor_multiplayer -> main
2 Months Ago
- Final name cleanup - Fix performance logging NRE - Hot reload fix
2 Months Ago
Fixed effects not firing
2 Months Ago
Custom FP Scenario dropdown to replace the default Unity one - Renames/improvements - Fix few more second client NRE's - Crosshair NRE fix
2 Months Ago
Fixed not being able to transfer water into the held water bucket via the UI. Includes automated test. Fixed LocalPlayerTestFixture not waiting for the player to spawn in and asserting too early
2 Months Ago
add a scroll fade/gradient to tabs
2 Months Ago
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2 Months Ago
removed unnecessary prefab
2 Months Ago
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2 Months Ago
Added test_physmat_cube_COL, a per-face physics material test asset Cube with 6 physics materials, one per face, each side of the cube split differently to test how material boundaries behave. 6 is more than any real asset would need, deliberate headroom for finding the edges of the per-face lookup rather than a realistic case.
2 Months Ago
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