reporust_rebootcancel

145,412 Commits over 4,444 Days - 1.36cph!

2 Months Ago
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2 Months Ago
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2 Months Ago
new tech tree unlock sounds are a bit quieter
2 Months Ago
Apartment complex b mesh fixes
2 Months Ago
Bitumen roof texture tweaks
2 Months Ago
Window atlas texture value fixes
2 Months Ago
Fixed console autocomplete ranking by match position in fullname instead of command name (party.connectparty instead of client.connect)
2 Months Ago
merge from main
2 Months Ago
- industrial large furnace: prefab and item setup, lod0, material - industrial decor pack sitem - ran manifest and localization
2 Months Ago
Dye material updates
2 Months Ago
Adding some roof barriers models to the apartment complex main building scene save
2 Months Ago
Deleted old hair dye sets
2 Months Ago
Adding collider meshes for the road prefabs that were introduced for the apartment complex
2 Months Ago
Asset bundle test: Use full absolute path and platform-specific directory separator
2 Months Ago
Merge from main
2 Months Ago
Merge from editor_copytexture_error_spam_fix
2 Months Ago
Add copilot-instructions.md
2 Months Ago
ignore.conf update
2 Months Ago
Merge from terrain_culling_uav_fix
2 Months Ago
Merge from main
2 Months Ago
added some fake interior boxes to the broken windows prefabs tweaked rooftop material to fit the new bitumen roof textures
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
merge from atmosphere_workshop_error_fix
2 Months Ago
subtracting 147419 waterwheel headbob - Camera fuckery
2 Months Ago
UAV format support check for terrain culling
2 Months Ago
potential fix for obscure Graphics.CopyTexture error spam in editor
2 Months Ago
put vclouds/vfog stuff under sky dome prefab so all scenes that have the sky dome pick them up automatically. should get rid of all black sky issues and workshop error
2 Months Ago
Added playground.hair to test dye sets Added mid length dye materials Added mid-length gradient map
2 Months Ago
merge from main
2 Months Ago
fix water wheel pushing splash sound effect playing when the wheel is on land
2 Months Ago
tier 3 reinforcement plates, lods and prefab setup
2 Months Ago
Added mid-length style
2 Months Ago
Fix remove default unity terrain check from map render
2 Months Ago
Play poof particles when fuse becomes visible
2 Months Ago
merge from junkyard_greencard_fix - build
2 Months Ago
merge from wiretool_fluidtankboat_fix
2 Months Ago
merge from devtools_escape_fix
2 Months Ago
merge from adminui_copy_fix
2 Months Ago
merge from loadoutUI_refresh_fix
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
merge from skinviewer_chickencostume_bc_fix
2 Months Ago
merge from sessionmodal_fixes
2 Months Ago
merge from vclouds_refl_error_fix
2 Months Ago
merge from storehero_text_fix
2 Months Ago
update from main
2 Months Ago
update from main
2 Months Ago
Remove fuse lighting from mortar. Add instantly firing on reload. Fix firing point not being attached to the mortar. Implement distance text Implement velocity calc for mortar firing. Remove aim direction resetting on reload (old inherited behaviour) (Mortar seems functional, needs randomness and recoil.)
2 Months Ago
Make some progress getting Rust/Standard to work with BatchRendererGroup
2 Months Ago
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
2 Months Ago
FlexVirtualScroll:GetItem NRE fix attempt