reporust_rebootcancel

157,162 Commits over 4,566 Days - 1.43cph!

2 Months Ago
Tool to audit entity network range based on LOD settings - we can net cull it in we cant see it
2 Months Ago
final UI tweaks, new field for adding a composter-specific icon rather than reusing the cooking icon when a furnace is on
2 Months Ago
fixed further issues with the low object quality. back rooms that had the same ceiling issue + the sides of the ceiling showing through the mesh. now fixed.
2 Months Ago
Switch the PipeMesh mesh upload process to use SetSubMesh instead of SetTriangles which allocates a bunch Calculate normals for industrial pipes in the job, not on main thread Seems to be about 15% faster on main thread and removes some allocations Also enabled burst compiling on the job itself, seems to be 10-20x faster but that doesn't help us on the main thread (can't hurt) Added 3 new tests for industrial pipe generation, ensuring the vert count and normals are generated correctly as well as a general performance test
2 Months Ago
fixed see-through ceiling for the supermarket on low object settings. LOD1 was missing parts of the mesh
2 Months Ago
Fixed UI positions and added a fourth output slot
2 Months Ago
fixed spas12 3p deploy sound added a dedicated spas 12 deploy sound definition and replaced the sawed-off deploy and pump sounds to match first person
2 Months Ago
Composter UI refresh, actually see 'decomposition time', like the cooking and smelting UI showing you the progress.
2 Months Ago
fixed mini-crossbow not playing SFX not playing after firing in ADS when it rotates updated .meta to reference the proper sound.
2 Months Ago
Allow viewing maps for each zone/server in the nexus too if it is set
2 Months Ago
fixed krieg chainsword not placing on single weapon racks placement needs refining
2 Months Ago
Updated nuclear missile silo pipes steel material to use the proper textures. no longer super shiny pipes
2 Months Ago
Update: added standalone win TLS slot to allow - also wrapped into OS & config dependent compile guards Tests: built all flavors of standalone and checked that code succesfully executes in other project
2 Months Ago
Fix laser beam jobs pointing at the origin
2 Months Ago
add unsafe scripting access scope
2 Months Ago
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2 Months Ago
merge command palette back to main
2 Months Ago
notes, lives, basic input
2 Months Ago
push up editor
2 Months Ago
lower lanes, add notes
2 Months Ago
Implement connecting to nexus servers from the connect modal Automatically select the starter zone if there is only one choice Hide connect button until a starting zone is selected (if needed) Client-side nexus tag for easily identifying which servers are nexus clusters Fix zone list not hiding fully on the connect modal
2 Months Ago
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2 Months Ago
Fix wrong transform used for zone list causing header to be destroyed
2 Months Ago
Add in the zone list and nexus map on the server connect screen
2 Months Ago
fixed fences in monuments becoming invisible on low object quality settings. most chainlink fences needed this fixing. scene2prefab
2 Months Ago
Drain pass optims
2 Months Ago
removed duplicate ligths from military tunnels scene 2 prefab
2 Months Ago
initial code testing, level data
2 Months Ago
hackweek: search command palette for the toolbar dropdowns (tools/windows/etc)
2 Months Ago
Circuit rebuild pass optims, we have a collection of dirty circuits instead of looping all circuits to check a bool, much better at scale
2 Months Ago
syncvar_stale_inheritance_fix -> main
2 Months Ago
Evaluation pass optims, use buffers instead of pooling collections every tick
2 Months Ago
Progress on showing nexuses on the new menu, this time without the separate tab Fixed nexus player authentication that's been broken since moving the backend endpoint
2 Months Ago
Manifest
2 Months Ago
Swap around 20 classes over from RPC + Proto to SyncVars - Codegen
2 Months Ago
Speculative crash fix: Clamp instance index in terrain hole shader
2 Months Ago
[hackweek] add possession mode to demoui2
2 Months Ago
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2 Months Ago
added sfx to large medkit consumable using eat_soft so there's at least something there until we get more specific sfx
2 Months Ago
exported the kitbashed mesh and made it an actual object with its own lods now. Updated prefab with the new geometry.
2 Months Ago
updated powerline cables LOD texture to accomodate new draping cables shape/form
2 Months Ago
Fix stale syncvar inheritance roots being kept around after each weave
2 Months Ago
industrial torch attack was using the wrong sound definition template. was using defualt - cuasing the SFX to be heard from afar. Switched to the same template that the base torch uses.
2 Months Ago
desalination tank collider update. Fromt 28 box/capsule colliders and a mesh collider to just 1 mesh collider
2 Months Ago
Change ServerInfo from a struct to class, it had no business being a struct at over 156 bytes large
2 Months Ago
network_profiler_improvements_3 -> main
2 Months Ago
New network profiler UI
2 Months Ago
Rework packet capture to work via NetWrite rather than at all the packet send points
2 Months Ago
Remove old profiling data stuff