reporust_rebootcancel

158,678 Commits over 4,566 Days - 1.45cph!

2 Months Ago
merge from maintainables_fixes
2 Months Ago
remove extra debug log
2 Months Ago
merge from editor_save_toolbar -> main
2 Months Ago
merge from skinviewer_cubemap_fix
2 Months Ago
merge from main -> editor_save_toolbar
2 Months Ago
Refactored PlaceDecorRoadside to use Dithering and retry placement of pipes a configurable amount of times to get past the terrain checks blocking >80% of spawns - Dithering only moves away from roads, to make sure it doesnt re-try with one directly in the path Also fix PlaceWaterTreamentPipes to not use unnecessary statics
2 Months Ago
Fixed cubemap not working for viewmodels in the skin viewer unless you connected to a server
2 Months Ago
merge from qol_compost_ui -> main
2 Months Ago
Codegen
2 Months Ago
Optim: consolidate bundle un-/sub to store opening closing - force reload the active tab when opening store page Lets us unload resources while being ingame. Saves us 380MB in textures Tests: both backends in editor, took snapshots in standalone client. Noticed reopening shop now has borked images in standalone >.>
2 Months Ago
merge from main -> qol_compost_ui
2 Months Ago
added more calf texture and material variants and an extra cow variant.
2 Months Ago
Bugfix: make sure grids of general store tab get notified about closure Avoids growing asset bundle ref count Tests: navigated through abunch of menus, no errors
2 Months Ago
Updating izi world model rig
2 Months Ago
revert anchors to softer checks, too many was preventing them from spawning works is carried by the terrain heigh raisers to try to fill terrain under the skirt in the prefab
2 Months Ago
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2 Months Ago
Swap live background over to a small apartment Setup custom lighting for icon rendering
2 Months Ago
Use a live background in the character creator Streamline everything into a single CharacterStage prefab Cleanup old crappy static shot renderer
2 Months Ago
merge from paint_f1menu_fixes
2 Months Ago
optimised binbag pile - 41 renderers down to 1. There are 14 of these around the apartment complex alone. it was a pile of 34 nested binbag prefabs plus 6 ground_junk, each carrying its own mesh lod and renderer batch, sat under a parent that had its own mesh lod on top. all 41 drew at once at close range draw calls 41 > 1, mesh lod components 41 > 1 rendererlod, gameobjects 41 > 3 collision 34 mesh colliders -> 1 i dont t
2 Months Ago
Update: convert icons on DLC tab to be dynamic refs - updated StoreBundleTool to auto-update stale properties after bundle assignment - ran dyn ref bundle assign - also made CoverImage only do non-unity-null check as it was misfiring Tests: navigated through in editor both in db and bundle backends, tried standalone
2 Months Ago
Merge from hab_armour_damage
2 Months Ago
HAB armour returns parent hotairballoon health.
2 Months Ago
Fixed paintable dialog interactions executing (drawing, zooming, panning, orbiting) when the F1 menu is open Fixed brush preview hiding the cursor while the F1 menu is open when hovering the cursor over the paintable area Applied the fix to paintings / canvases, pumpkin, sculpture and neon dialogs Before: https://files.facepunch.com/raul/2026/August/27_16-56-RingedLimpkin.mp4 After: https://files.facepunch.com/raul/2026/August/27_16-57-LawngreenSunbittern.mp4
2 Months Ago
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2 Months Ago
Bit more decal work on boiler room decals
2 Months Ago
merge from main
2 Months Ago
Attempting to fix pipe access point procgen spawning by generating an outter and inner terrain anchor ring to look for 'flat' terrain underneath the prefab, s2c
2 Months Ago
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2 Months Ago
Tooltip pass
2 Months Ago
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2 Months Ago
fix override in last change
2 Months Ago
Added 50x50cm pipe corner variant to Pipe Kit B. UV'd wires in boiler room + Decal polish.
2 Months Ago
Set translation strings
2 Months Ago
Move gamepad options to their new section in the left bar now that there's a bunch.
2 Months Ago
reduce network range of critters
2 Months Ago
Implement gamepad cursor acceleration and options
2 Months Ago
merge from ocean_sim_waterlevel_trace_fix
2 Months Ago
Added the missing channel mixer post process effect to the nvg RRP volume asset
2 Months Ago
Boat building station deployment works with env.oceanlevel != 0 Allowed setting env.oceanlevel to negative values, whats the worst that could happen...
2 Months Ago
merge from glass_ar
2 Months Ago
Crystal AR - renamed entities for consistency with other AR's, fixed missing starting ammo
2 Months Ago
Reduce gamepad cursor speed significantly when moving a UI slider. Implement value snapping for UI sliders when using gamepad cursor. Left trigger also stacks with this to further reduce move speed for precise UI slider control.
2 Months Ago
merge from main
2 Months Ago
Holding left trigger reduces gamepad cursor speed. Exposed cursor speed and left-trigger-held cursor speed values as convars. Add options to UI Add left trigger to menu VDF config file.
2 Months Ago
merge from midi_warmup
2 Months Ago
remove debug logging
2 Months Ago
Embed prediction code in GrenadeWeapon and ThrownWeapon - spawn an instance of PredictedThrowGhost instead Cleanup previous single component setup
2 Months Ago
Missing files Turn off prediction for firecrackers and survery charges
2 Months Ago
main -> character_customisation