reporust_rebootcancel

137,630 Commits over 4,474 Days - 1.28cph!

2 Months Ago
merge from main
2 Months Ago
updated BDU shirt fbx to fix clipping with vests. Added conditional meshes to prefabs.
2 Months Ago
preparing for multiplayer darts setup: convert darts game controller to interface, move + rename controller to singleplayer darts controller and implrement interface
2 Months Ago
Updating skinning for male underwear
2 Months Ago
Swapped the RPG viewmodel first ammo prefab so it shows the right one in the skin viewer
2 Months Ago
tweaked alpha cutouff value on industrial torch materials, remove top lod from world model (entity) and added burst cloth to lod 1 (now lod 0)
2 Months Ago
Fixed custom lighting staying enabled on top of vm lighting
2 Months Ago
Update: define player spawning via desired lod level rather than manually placing them Code lifted from editor gives results that don't land on the LOD boundary, but it still fits in the lod level. Tests: checked triangle counts for every lod level, it falls as expected for every stage
2 Months Ago
Communal areas progress and some new textures
2 Months Ago
Skin viewer refactoring, moved the input controls to UI_FullscreenSkinViewer Cleanup
2 Months Ago
merge from fix_hemp_collectable_wind -> main
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
adjusted torch BC controller position for better rotation adjustments
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Fixed missing face from Rentable Shop F exterior
2 Months Ago
cherry pick 149555 - BC simulation frame delta fixes
2 Months Ago
m16a2 textures update
2 Months Ago
BC pass on the industrial torch VM
2 Months Ago
Bugfix: convert bench durations from 120frames to 1s Seems to accumulate more data from ProfilingRecorders, but it's sample count doesn't follow linear extrapolation. Weird. Tests: ran the bench scene
2 Months Ago
2 Months Ago
SetupPass: supply global_MainLightingAtten for particle/billboard shading
2 Months Ago
Merge from parent
2 Months Ago
Merge fixes
2 Months Ago
Cleanup Make sure its explicitly named/works with only parents Parenting doesnt allow to mountables all the time so going down a pure parenting route catches the cases we need
2 Months Ago
Merge from main
2 Months Ago
edited 3p jump anims
2 Months Ago
Update: rename Perf.PlayerModel scene into PlayerModelBenchmark - Purged it of original setup, instead controlled by a script New bench script spawns 100 nakeds at various LOD levels and measures rendering stats Tests: ran benchmark scene
2 Months Ago
Fix broken meta file for blue noise 64px, 38
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from ioeditor_fix
2 Months Ago
Fix IO editor GUI consuming all input in Unity 6 Fixes not being able to use right-click to move camera in scene view whilst this GUI is active
2 Months Ago
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
2 Months Ago
merge from main
2 Months Ago
fixed auto turret gibs not inherting skinned material
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Update: format output by recoder's unit type - updated recorder's idents to for easier parsing - skip recorders that didn't accumulate any data Tests: ran the scene in editor
2 Months Ago
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
2 Months Ago
merge from industrial_dlc
2 Months Ago
merge from main
2 Months Ago
merge from /unity_6.3.15/ddraw_text_color_fix
2 Months Ago
merge from unity_6.3.15/ddraw_text_spacing_fix
2 Months Ago
Bugfix(editor): silence UIBlackoutOverlay.Get error when running benchmarks in editor Tests: ran ClothingBenchmark in editor, no longer blasted by errors
2 Months Ago
Update: BenchmarkScene - add support to gather simple rendering and animation perf telemetry - ClothingBenchmark uses it for normal standing pass Tests: ran ClothingBenchmark, checked debug output
2 Months Ago
Fix compile error (UnityToolbarExtender)
2 Months Ago
merge from main
2 Months Ago
exposed pipes art and prefab
2 Months Ago
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version