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145,389 Commits over 4,444 Days - 1.36cph!

2 Months Ago
subtracting 147419 waterwheel headbob - Camera fuckery
2 Months Ago
UAV format support check for terrain culling
2 Months Ago
potential fix for obscure Graphics.CopyTexture error spam in editor
2 Months Ago
put vclouds/vfog stuff under sky dome prefab so all scenes that have the sky dome pick them up automatically. should get rid of all black sky issues and workshop error
2 Months Ago
Added playground.hair to test dye sets Added mid length dye materials Added mid-length gradient map
2 Months Ago
merge from main
2 Months Ago
fix water wheel pushing splash sound effect playing when the wheel is on land
2 Months Ago
tier 3 reinforcement plates, lods and prefab setup
2 Months Ago
Added mid-length style
2 Months Ago
Fix remove default unity terrain check from map render
2 Months Ago
Play poof particles when fuse becomes visible
2 Months Ago
merge from junkyard_greencard_fix - build
2 Months Ago
merge from wiretool_fluidtankboat_fix
2 Months Ago
merge from devtools_escape_fix
2 Months Ago
merge from adminui_copy_fix
2 Months Ago
merge from loadoutUI_refresh_fix
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
merge from skinviewer_chickencostume_bc_fix
2 Months Ago
merge from sessionmodal_fixes
2 Months Ago
merge from vclouds_refl_error_fix
2 Months Ago
merge from storehero_text_fix
2 Months Ago
update from main
2 Months Ago
update from main
2 Months Ago
Remove fuse lighting from mortar. Add instantly firing on reload. Fix firing point not being attached to the mortar. Implement distance text Implement velocity calc for mortar firing. Remove aim direction resetting on reload (old inherited behaviour) (Mortar seems functional, needs randomness and recoil.)
2 Months Ago
Make some progress getting Rust/Standard to work with BatchRendererGroup
2 Months Ago
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
2 Months Ago
FlexVirtualScroll:GetItem NRE fix attempt
2 Months Ago
Added salvaged axe
2 Months Ago
merge
2 Months Ago
Fixed title text not showing if the url is empty (igno Url can now redirect to any store subtab
2 Months Ago
Fixed store hero title text not showing
2 Months Ago
Added and set up conditional meshes for wooden armor jacket and pants male and female
2 Months Ago
Bitumen roof texture set rework and masks
2 Months Ago
Renamed bitument roof textures for consistency
2 Months Ago
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
2 Months Ago
fix addfriend auth failure when TC/Privelege is not visible
2 Months Ago
Fixed chicken costume skin viewer burst cloth
2 Months Ago
Update: ServerProfiler.Init now resets managed internal state - also added handle cleanup to ScopeRecorder and SlowScopeRecorder dispose, in case double-dispose gets called This reduces test boilerplate slightly (as scope recorders have a timeout) Tests: ran unit tests - they pass. still chasing native storage corruption
2 Months Ago
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2 Months Ago
exported latest crossbow bowless viewmodel  anims
2 Months Ago
Bowless Crossbow - updated worldmodel LODs to match the base crossbow
2 Months Ago
Added machete sounds and butcher knife inventory sounds
2 Months Ago
creating crossbow bowless viewmodel  anims
2 Months Ago
added workbench tier 1/2 reinforced upgrades textures/materials + LODs (gibs still need to be made)
2 Months Ago
DDraw.Arrow passes distanceFade and zTest params to the Line() call correctly (was just repsected by the arrow head)
2 Months Ago
basis for bridge generation, just finding bridge segments on road paths and breaking down into entry/middle/exit sections
2 Months Ago
Bugfix: when exporting a snapshot from recorder scopes skip fast-forward logic to 0 callstack depth Tests: recorded coroutine, was able to see all 3 log calls (before yield, after 1st yield and before yield break). But something's corrupting memory for subsequent perfsnapshots
2 Months Ago
Added support for interleaved cached shadow rendering and added a new set of convars for controlling shadow caching settings
2 Months Ago
merge from playerrigupdate2
2 Months Ago
Merge: from serverprofiler_recordscope_pause Need it for experiments with profiling coroutines