reporust_rebootcancel

153,356 Commits over 4,536 Days - 1.41cph!

2 Months Ago
Scene save
2 Months Ago
Fixed admire button regression
2 Months Ago
Cleaned up skin debug and made skins load over multiple frames to prevent big stall on opening the skin menu
2 Months Ago
Steam workshop skins now load correctly on items/wearables/worldmodel/viewmodel
2 Months Ago
satellite crates updates (textures, meshes, lods)
2 Months Ago
Shrink satellite kill radius to match the new (smaller) satellite model. Fix model offset so it is centered in prefab.
2 Months Ago
Compact some serialization
2 Months Ago
merge from snapping_revert_2
2 Months Ago
Fixed the issue with the lighting messing with the alpha of the CCTV UI render texture
2 Months Ago
Merge: from furniture_occlusion_fix - Reimplement previous bugfix to retain furniture culling Tests: rendeted and tried to run in and out, abused noclip, triggered bug once
2 Months Ago
Bugfix: restore furniture occlusion culling, check both occlusion state and appt flag Tests: rented 601, ran in and out, noclipped a bunch - was able to trigger it only once(abusing noclip) instead of constantly, should be better
2 Months Ago
Merge: from main
2 Months Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
2 Months Ago
added calf model materials and textures. all livestock animal textures meta files updated.
2 Months Ago
merge from furniture_occlusion_fix
2 Months Ago
Always show the static furnitures of rented rooms, temp fix for occlusion not working properly
2 Months Ago
Merge: from main
2 Months Ago
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2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Update editor helper message for when shadows will be disabled on RendererLOD and MeshLOD due to recent change there Default value for serialized States in RendererLOD is now an empty array to stop it NRE spamming in editor when adding a new RendererLOD component Removed a garbage allocation in RendererLOD::NotifyLODChange
2 Months Ago
Ensure skin select panel gets updated immediately when a new item or wearable is selected. Redirect skins now working. Steam skins load when opening the skin menu for the first time
2 Months Ago
Tweaked various prop LOD distances that were popping in the corridors and lobby
2 Months Ago
Updated pool cue position in animations
2 Months Ago
Fix Scientist2 not spawning on deep sea islands
2 Months Ago
Fix deep sea islands having no navmesh if ai.move is false when deep sea opens
2 Months Ago
game_room_dlc -> game_room_dlc/pool
2 Months Ago
Merge: from renderbatch_meshlod_improv - Bugfix for basement doors not rendering Tests: booted into apartments island, checked all floors for doors not rendering. Checked room 101 - stuff was rendering
2 Months Ago
Bugfix: mark appartment doors a/b/c as dynamic - apartments S2P Since they move, they should've been dynamic, but it also causes them to be refreshed and have up to date occlusion state (but no idea why we need this - will chase up later) Tests: booted into apartments island, checked all floors for doors not rendering. Checekd room 101 - stuff was rendering
2 Months Ago
Skin selector UI and basic functionality to select an active item/wearable and then select a skin for it so the player, viewmodel and worldmodel all get skinned. Still need to get all Steam workshop skins and redirect skins working
2 Months Ago
gibs and entity setup for stacked terminal blocker
2 Months Ago
Fixed missing item ownership when buying the master key
2 Months Ago
Fixed mesh not culling on last lod
2 Months Ago
Added "Admire active viewmodel" button on the right, hotkeyed with `N`. Eyeball-aligned the text of the bottom right buttons for prettiness :sparkles:
2 Months Ago
Event updates on throw animation
2 Months Ago
Added a toggle radgoll button to kill the active player and fake a client-only ragdoll, disabling all BaseEntity and networking logic
2 Months Ago
launch site satellite office room progress
2 Months Ago
Merge from PlayerMaintainedMonuments/Heavy Fuse
2 Months Ago
Merge from targeting_refactor
2 Months Ago
Update supermarket loot fridge with new freezer asset S2P supermarket
2 Months Ago
Major refactor, moving shared/duplicated targeting data between client/server to a new CrashTargeting struct.
2 Months Ago
Update: add visible count to occlusion debug output Tests: used it on craggy while tweaking extra lod steps
2 Months Ago
Remove some unused code
2 Months Ago
Merge from partials
2 Months Ago
Fix SSAO issues when swapping between pipelines
2 Months Ago
Missed file
2 Months Ago
Partial and comment passes for SatelliteCrash
2 Months Ago
Comment cleanup pass
2 Months Ago
SatelliteControlComputer
2 Months Ago
clearing up a room for satellite control inside the main office building
2 Months Ago
Merge: from main