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126,688 Commits over 4,109 Days - 1.28cph!

3 Months Ago
Submitting wood armour 3rd person updated skinning
3 Months Ago
Updating skinning for wood armour gloves
3 Months Ago
tiger sounds
3 Months Ago
merge from jungle_update
3 Months Ago
merge from underwater-effects
3 Months Ago
disable material/rig/animation import on new river mesh
3 Months Ago
merge from jungle_update
3 Months Ago
configurable caustics chroma separation, shader adjustments
3 Months Ago
jugnle wallpapers materials and icons
3 Months Ago
Fixing skinning for outbreak scientist
3 Months Ago
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3 Months Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
3 Months Ago
Excluded rock and jungle rock from stand type weapon racks
3 Months Ago
Some shader tests
3 Months Ago
Jungle Rock - Added cinematic 4k textures and material
3 Months Ago
converted wooden buildings and dredge used in bandit town monument
3 Months Ago
converted wooden buildings used in stables and fishing village monuments
3 Months Ago
Jungle Rock - tweaked LOD3 to reduce popping
3 Months Ago
converted airfield hangars
3 Months Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
3 Months Ago
office building and industrial buildings converted, including prefab variants
3 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
3 Months Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
3 Months Ago
caustics modulate sun light color rather than add separately
3 Months Ago
Loop join pass, merge nearby points to generate better trails for backtracking animals
3 Months Ago
water caustics work for all water types, show up underwater, and receive shadows
3 Months Ago
merge from jungle_dlc
3 Months Ago
prevent halfheight shelves to be deployed on top of each other endlessly
3 Months Ago
merge from jungle_update
3 Months Ago
merge from jungle_update
3 Months Ago
merge from jungle_dlc
3 Months Ago
Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.
3 Months Ago
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3 Months Ago
fixed leaking tarp parts on bamboo barrel texture
3 Months Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
3 Months Ago
hooked up jungle dlc sprays
3 Months Ago
Testing a distance glow method on big cat eyes. Fades out at close range.
3 Months Ago
renamed half height bamboo shelves and rebuilt manifest
3 Months Ago
better naming for emojis
3 Months Ago
added updated jungle emojis
3 Months Ago
Stick the MainMenuSystem component on the new menu so we can toggle it in game with esc
3 Months Ago
set up wip jungle emojis and moved to better folder structure
3 Months Ago
prefab header and social
3 Months Ago
converted mining warehouse
3 Months Ago
converted lighthouse
3 Months Ago
changed steam# on spray skins to be in line with other items
3 Months Ago
set up floor half shelves sitem
3 Months Ago
Make SamplePositionsInDonutShape static as it doesn't use any instance state
3 Months Ago
converted supermarket + some material tweaks on glass
3 Months Ago
added wood armor legs skinnable asset, renamed cocoknight armor legs to cocoknight armor pants, set up skin asset