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123,846 Commits over 4,171 Days - 1.24cph!

4 Years Ago
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4 Years Ago
Player mouth will now move while using megaphone and microphone stand
4 Years Ago
Fix dances disabling screen overlays (diving goggles, plate helmet, etc)
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Compile fix
4 Years Ago
Another attempt to fix boom box not turning off when player disconnects
4 Years Ago
Viewpoint no longer rotates while dancing Viewpoint positional changes are 50% dampened Use legs mesh (with arms) while dancing instead of full body mesh, works nicely with alt looking
4 Years Ago
Code review: Disable saving on WoundedFreeCamera and WoundedNeverEnds editor vars to avoid confusion
4 Years Ago
Merge NewWounding->Main
4 Years Ago
Revert the pointless change but now, if we're very lucky, crawling will be fixed
4 Years Ago
Make a pointless change to player_movement.prefab, see if the build server will fix the crawl hovering bug
4 Years Ago
bunker hatch sounds
4 Years Ago
If players recover from being wounded, they can't get wounded again within one minute; if they get wounded again they go straight to being dead. That's intentional, but the one minute timeout was being applied even after death and respawn. This is now fixed.
4 Years Ago
merge from main
4 Years Ago
Remove "client says open door" debug log!
4 Years Ago
nav tweak tests
4 Years Ago
Added dof debug pass
4 Years Ago
Cherry pick more
4 Years Ago
Merge from render_scale
4 Years Ago
Build fix
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from main
4 Years Ago
Potential fixes for screenshot issues
4 Years Ago
Fixed cargo ship speaker using RendererLod rather than LodGroup and disappearing after the cargo ship starts moving
4 Years Ago
Fix dance floor achievement incorrectly requiring more than one player
4 Years Ago
Lower boom box decay rate (portable and deployed)
4 Years Ago
Fixed microphone stand not being set as default blueprint and not unlocking with dlc
4 Years Ago
Turned off train signal lights
4 Years Ago
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4 Years Ago
Wrap some exceptions in MicrophoneStandIOEntity
4 Years Ago
Skin bundle update
4 Years Ago
Merge from voiceprops/dlc (achievements)
4 Years Ago
Compile fix Another attempt fixing looping gestures not ending
4 Years Ago
Prevent all view direction change while incapacitated
4 Years Ago
Calling inure or injure_player console command when in crawling state now progresses to incapacitated state
4 Years Ago
Merge NewWounding->Main
4 Years Ago
Merge from voiceprops/dlc/achievements
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Adjust first-person crawling eye position
4 Years Ago
Fixed not being able to repair deployed boom boxes while they are playing
4 Years Ago
Reduce crawling player model collider depth from 0.75 to 0.2 to stop them being able to push other players
4 Years Ago
Cancel gesture via an RPC and not a signal
4 Years Ago
Better behaviour for held boom box and recorder tool when holding player sleeps
4 Years Ago
Remove a server side debug key accidentally left in
4 Years Ago
Merge Main->NewWounding
4 Years Ago
Make it easier to push flip a rowboat over. It was really difficult for one person on flat ground.
4 Years Ago
Be more lenient with seat clipping checks, now finishing the check right at eye level. Fixes player hitting their head on the damaged floor above when riding a horse at Water Treatment
4 Years Ago
Merge from main
4 Years Ago
Add rifle ammo to my loadout
4 Years Ago
Removed the diesAtZeroHealth bool that I added some time ago for vehicle modules. Use a system similat to BasePlayer instead, just overriding the Die() method to not die. Everything that was currently using diesAtZeroHealth = false: - BaseVehicleModule now uses a blank Die() method instead. - computerstation.static, ReclaimBackpack, ReclaimTerminal, StaticRespawnZoneBandit, StaticRespawnZoneCompound, microphonestandio, and elevatorioentity were immortal so wouldn't take damage already. - StorageMonitor.deployed has been changed from DeployableGeneric protection to Immortal.