123,846 Commits over 4,171 Days - 1.24cph!
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Player mouth will now move while using megaphone and microphone stand
Fix dances disabling screen overlays (diving goggles, plate helmet, etc)
Merge from voiceprops/dlc
Another attempt to fix boom box not turning off when player disconnects
Viewpoint no longer rotates while dancing
Viewpoint positional changes are 50% dampened
Use legs mesh (with arms) while dancing instead of full body mesh, works nicely with alt looking
Code review: Disable saving on WoundedFreeCamera and WoundedNeverEnds editor vars to avoid confusion
Revert the pointless change but now, if we're very lucky, crawling will be fixed
Make a pointless change to player_movement.prefab, see if the build server will fix the crawl hovering bug
If players recover from being wounded, they can't get wounded again within one minute; if they get wounded again they go straight to being dead. That's intentional, but the one minute timeout was being applied even after death and respawn. This is now fixed.
Remove "client says open door" debug log!
Potential fixes for screenshot issues
Fixed cargo ship speaker using RendererLod rather than LodGroup and disappearing after the cargo ship starts moving
Fix dance floor achievement incorrectly requiring more than one player
Lower boom box decay rate (portable and deployed)
Fixed microphone stand not being set as default blueprint and not unlocking with dlc
Turned off train signal lights
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Wrap some exceptions in MicrophoneStandIOEntity
Merge from voiceprops/dlc (achievements)
Compile fix
Another attempt fixing looping gestures not ending
Prevent all view direction change while incapacitated
Calling inure or injure_player console command when in crawling state now progresses to incapacitated state
Merge from voiceprops/dlc/achievements
Merge from voiceprops/dlc
Adjust first-person crawling eye position
Fixed not being able to repair deployed boom boxes while they are playing
Reduce crawling player model collider depth from 0.75 to 0.2 to stop them being able to push other players
Cancel gesture via an RPC and not a signal
Better behaviour for held boom box and recorder tool when holding player sleeps
Remove a server side debug key accidentally left in
Make it easier to push flip a rowboat over. It was really difficult for one person on flat ground.
Be more lenient with seat clipping checks, now finishing the check right at eye level. Fixes player hitting their head on the damaged floor above when riding a horse at Water Treatment
Add rifle ammo to my loadout
Removed the diesAtZeroHealth bool that I added some time ago for vehicle modules. Use a system similat to BasePlayer instead, just overriding the Die() method to not die.
Everything that was currently using diesAtZeroHealth = false:
- BaseVehicleModule now uses a blank Die() method instead.
- computerstation.static, ReclaimBackpack, ReclaimTerminal, StaticRespawnZoneBandit, StaticRespawnZoneCompound, microphonestandio, and elevatorioentity were immortal so wouldn't take damage already.
- StorageMonitor.deployed has been changed from DeployableGeneric protection to Immortal.