reporust_rebootcancel

155,209 Commits over 4,536 Days - 1.43cph!

3 Years Ago
Merge from media_projects/24_04
3 Years Ago
restored open/close sounds
3 Years Ago
Don't look at parent entities for players, because we want a mounted player's bullets to still hit the vehicle they're mounted to. DO look at parent entities for vehicles etc, so they can't shoot themselves
3 Years Ago
Clear any existing cargo containers on a ship when docking process begins
3 Years Ago
Fixed autoturrets + attack heli turrets, which I broke in 94719 when adding server-side bullet thickness support
3 Years Ago
Adjusted cargo ship docking position at harbor_1 so that the swing bridge can close Fixed the second static crane not swinging out of the way when the ship departs
3 Years Ago
Restored upkeep cost, moved detailed colliders to the Deployed layer
3 Years Ago
gibs
3 Years Ago
Fixed spawn.cargoshipdockingtest not working if more than one harbor is in the world
3 Years Ago
Made the docking test map smaller again
3 Years Ago
Remove prefab context scene camera as well
3 Years Ago
Removed TOD Sky stuff from Prefab_Context_scene. Keeping it very simple. Background is now black.
3 Years Ago
retro tc lods, collision, updated textures
3 Years Ago
Made Prefab_Context_scene darker so that models, colliders etc can be seen more clearly against the background
3 Years Ago
Make cargo ship door LODs dynamic
3 Years Ago
Extended crane arm cylinder length
3 Years Ago
balance
3 Years Ago
FishSwarm spawning is load balanced
3 Years Ago
Fixed non-zero-thickness ServerUse projectile hits not registering. Pass in the owner as the ignoreEntity for TraceAll, so they stop hitting themselves
3 Years Ago
harbors S2P
3 Years Ago
tweaked grounds at harbor_1 for bridge pos
3 Years Ago
Fixed egress working if it was in the process of actually entering or leaving harbor
3 Years Ago
Fixed harbor 1 to work with new path
3 Years Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
3 Years Ago
Fixed fish swarm spawning inside moonpools
3 Years Ago
Fixed corpses floating inside oil rig moonpool / tube
3 Years Ago
texture tweaks, combined mesh
3 Years Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
3 Years Ago
Fixed muzzle orientation again
3 Years Ago
Fixed attack prefab.
3 Years Ago
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3 Years Ago
minigun thickness
3 Years Ago
Improved cargo docking movement code to handle tighter situations Prevents clipping on harbor geometry Moves on rails with more deterministic movement overall
3 Years Ago
merge from main -> full_server_demos
3 Years Ago
Prefab pooling
3 Years Ago
set up viewmodel rendererer script (and turned on)
3 Years Ago
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3 Years Ago
Ai usage accuracy tests
3 Years Ago
Now loads skins when spawning tool world models
3 Years Ago
player update nailgun set up in unity
3 Years Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
3 Years Ago
Changed UI-Pixelate to additive blending
3 Years Ago
NPC flamethrowers don't hurt NPCs.
3 Years Ago
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3 Years Ago
fixes
3 Years Ago
Muzzle & eject loc, speed/cycle iteration.
3 Years Ago
Heavy scientist AI design fixes
3 Years Ago
RTC
3 Years Ago
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3 Years Ago
Updated Minigun Textures to include Barrel Shadowing