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112,200 Commits over 3,928 Days - 1.19cph!

7 Months Ago
Travelling Vendor Revisions -> Main
7 Months Ago
Phrases rebuild Adjusted default steering smoothing
7 Months Ago
Increased max speed of vendor Added convar to increase max speed - if you go crazy and the vendor can't stay on the road then its your fault
7 Months Ago
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7 Months Ago
Added an icon for equip hood radial menu option
7 Months Ago
swaymuzzle tweaks
7 Months Ago
edited blunderbus 3p aim anim so the gun is held correctly
7 Months Ago
3p mask updates
7 Months Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
7 Months Ago
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7 Months Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
7 Months Ago
7 Months Ago
some chain material setups
7 Months Ago
fixed wrong rotation constraint axis being used for one of the limits
7 Months Ago
basic gizmos on constraints
7 Months Ago
Added "Emission Fresnel" options to standard specular shader
7 Months Ago
fixed length modifier and gravity on capes
7 Months Ago
cape cloth material
7 Months Ago
ghostsheet setup, split bone controllers for better collision control
7 Months Ago
improved edit-time gizmos so you can see colliders and constraint setups
7 Months Ago
Changed "Vertex Displacement" toggle default to False in "Particles/Additive HDR" shader
7 Months Ago
Fixed compile errors
7 Months Ago
Moved vending machine back to shared
7 Months Ago
Travelling Vendor Revisions -> Main
7 Months Ago
Cleanup comments
7 Months Ago
Faster night check
7 Months Ago
Fixed broken night check
7 Months Ago
Remove infinite stock. Stock will refill every 33% of the vendors total lifetime
7 Months Ago
split gizmos between configuration and playmode
7 Months Ago
cloth changes - filtering raymarched collisions with a large distance from bones to improve stability with extreme rotations and the cost of some clipping in these cases - made sibling constarints a bit stricter
7 Months Ago
Rewrote spawn event to use thresholds instead
7 Months Ago
Reduced agro radius
7 Months Ago
Baseline, added item and entity prefabs
7 Months Ago
Added angry horn
7 Months Ago
Add an override muzzle point field to the VIewmodelSway component to allow us to reposition how the viewmodel rotates when quickly spinning the camera
7 Months Ago
Backfires now happen at a random point in the future
7 Months Ago
Vendor ~ Rewrote ignore system to utilise a single struct Improved ignore systems reliability Reduced network load for steering angle - only need a single float Vending Orders ~ Frees to FreeLists Resize vending order to largest order entries count Check before freeing attachment list
7 Months Ago
prefab updates
7 Months Ago
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7 Months Ago
player_model fixes (fixes broken eyes, broken censor objects)
7 Months Ago
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7 Months Ago
Added single-pass Rust/Unlit ASE template with atmospheric scattering support
7 Months Ago
Compile fix
7 Months Ago
exported frontier hatchet admire animation, created frontierhatchet anim.controller and linked it to its viewmodel prefab
7 Months Ago
radtown S2P, refreshed HLOD
7 Months Ago
removing vertex stream components left over from vertex painting attemps fixing some left over issues with shed, storage warehouse components checked for decal projector issues
7 Months Ago
Added Pit Viper model/mats/textures
7 Months Ago
Simplify system to always output both legacy prefab + new scene - ensures it always updates the monument regardless of what system is running
7 Months Ago
final bit of renaming