113,607 Commits over 3,959 Days - 1.20cph!
Prevent cargo from tilting on harbor approach
Improve error messages if approach node isn't found
merge from harbor_tweaks_4_cargoship
merge from oilrig_sat_tube
setup wider idle stance for 3p minigun
merge from harbor_tweaks_4_cargoship
cracks grass environment volume mask - removed submarine
Initial orbit strafe state
merge from harbor_tweaks_4_cargoship
merge from oilrig_sat_tube
Structures folder particle accum setup directly on materials
removed ironsight nodes from vm prefab as they're not needed & confusing
- fixed issue with 3p anims being submerged
- updated clip naming
Props folder particle accum setup directly on materials
Force screens to update when first deployed
Tweaked boxes placement and scale
Minigun updates:
- vm animator edits
- fixed issues with admire triggering
- removed ADS states in animator
- increased barrel spin speed
- added anim event to w_minigun for shell fx
merge from ping_estimation
merge from electrical_power_fixes/reactivetarget
player update. 3p nailgun anim set edited
merge from io_entity_snapping/fixes/2
merge from toolcupboard_retroskin
Fixed tools not being released when TC is destroyed
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junkpiles use biome visuals for foliage like rest of the game foliage
updated creeping tree a,b,c billboard textures to match
enabled mip alpha coverage, alpha cutout tweaks
Merged main into toolcupboard_retroskin
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added shake to minigun shooting 3p anim and changed the idle pose so the feet are spread wider
Oilrig_small door navmesh fixes
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vent_col navmesh gen error fix.
More updates involving LOD fading
Oilrig1 door navmesh fixes.
Suitcase collision navmesh error gen fix.
Oilrig1 initial move point data
merge from harbor_tweaks_4_cargoship
EnvironmentVolume now draws the gizmo of all selected objects instead of just the last one (it still hides the gizmo if only the parent is selected)
Fixed EnvironmentVolume making manually added mesh colliders readonly / unsaved