113,932 Commits over 3,959 Days - 1.20cph!
Fixed bug with camera when equipping MD.
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Added tooltips when you over over the item in the list
Fixed some final layout bugs
Removed a bunch of excess code in the old markers
Ensured listing phrases are translated
Rebuild phrases
Reset listings colour based on stock
Set dressing harbor2 progress
added a rusted up broken variant of the scientist turret for set dressing
Removed the blend value cap
metal detector - slowed down vm & 3p scan anim so it's easier to see lights
Stopped vendors from caching current machine - forces a refresh on clicking
Vendors now aware of the total amount of machines
excavator yaw prefab, disabled renderer batching on props onboard
Revert files I shouldn't have pushed
Fixed electrical deployables being offset when placed
Set dressing harbor2 progress
Remove TransformHasMoved override that was causing parented kinematic items to disappear when leaving their initial network group
merge from metal_detector
merge from backpack_inventory_debug_tools
merge from ent_physics_debris
Fix fishing not working
Fixed exception when changing servers (PopulateShelters)
Merge SkinViewer -> store-ui. Plastic reckons it successfully merged MenuUI.prefab here. We shall see.
Remove ChineseLantern_emissive2.psd meta file
Switch renderers on lots of physics projectiles back to Default instead of Physics Projectiles as we don't render Physics Projectiles
Any colliders were kept on the Physics Projectiles layer
Affected projectiles:
40mm_grenade_he
rocket_basic
rocket_heatseeker
rocket_hv
rocket_smoke
TorpedoStraight
sam_ammo
Dragon launcher is now compatible with viewmodel camera
Fixed non-matching condition amount
Fixed spear being listed as stone spear skin, now wooden
Fixed weapons staying visible while gesturing
Fade in/out menu background overrides
Fix pooling issue with zone name labels for the map
Fix shader error in StandardMap
Prefab Backgrounds and adding clickable item onto nomad
All Prefabs, prefabbed, animated, linked and styled
Fix screen prefabs being disabled when testing them in play mode
tightened up SAP + SAR viewmodel reload animations/ads
reduced SAP movement recoil
Skin viewer test scene now properly supports skins
Replace soft mask with UITransitionEffect because soft mask was breaking when resizing
Misc item all prefabed and animated