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154,416 Commits over 4,536 Days - 1.42cph!

11 Months Ago
boombox anim updates
11 Months Ago
Pull towards the centre the further out the boats are in the deepsea
11 Months Ago
audio files import and floating walkway audio set up
11 Months Ago
Updated model for tactical gloves
11 Months Ago
merge from Minifridge_IndustrialAdapter
11 Months Ago
Jacket snow repose
11 Months Ago
Lowered the industrial adapter socket so its not floating above the fridge when deployed
11 Months Ago
merge from naval_update
11 Months Ago
Merge from parent
11 Months Ago
exported updated chainsaw harvesting anims and slight edit of vm admire camera
11 Months Ago
prefab update
11 Months Ago
prefab update
11 Months Ago
Avoid AI mounted weapon controller sometimes targetting other NPCs
11 Months Ago
- Add boat ai avoidance volumes to tropical 1-4 - S2P
11 Months Ago
reduction in sail position influence on thrust, less than half what it was but still double the engine's - still impacts how you place them on the baot but results in less situations where it feels like the boat is not behaving as it should
11 Months Ago
building planner texture update with new graphics
11 Months Ago
placeholder setup of viewmodel (so Pedro can see textures) -set materials to import on model
11 Months Ago
naval_update -> scientist_boat_ai_improvements_3
11 Months Ago
turret_head_animations -> naval_update
11 Months Ago
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11 Months Ago
Bugfix: UseOcclusionV2 - handle spectating players Since we no longer do bidirectional checks when iterating occlusion groups, we ended up missing out on spectators and wouldn't allow replication to them. Tests: on craggy with UsePlayerUpdateJobs 2, flew far away to get outside of network range then started spectating - could see target moving.
11 Months Ago
Merge: from main
11 Months Ago
Adjust rhib scientists HP
11 Months Ago
More oil rig boat ai avoidance layer adjustments
11 Months Ago
Update to rear 50cal character position + timing changes on front 50cal weapon anims
11 Months Ago
rocket launcher rpg despawn set
11 Months Ago
Fixed some indirect lighting issues with the lit shader in RRP
11 Months Ago
delete phantom minifridge icon in root
11 Months Ago
fixed animated camera issues
11 Months Ago
setting global shader params update flag after regenerating textures for dirty DeepSea data flags
11 Months Ago
- Much wider steering force for seeking targets (should help navigate around large obstacles better, eg one side of oil to other) - Less attempts to reverse when we can just go forward
11 Months Ago
merge from cargo_egress_fix
11 Months Ago
Fixed cargo still able to go through oil rig when egressing
11 Months Ago
bug fix's for a selection of player update 3p animations
11 Months Ago
Remove scrap cost from io table to bring in-line with workbench
11 Months Ago
Clatter helmet repose
11 Months Ago
merge from green_hazmat Steamunlock - todo
11 Months Ago
Texture size optimization.
11 Months Ago
Merging main branch to fpbuild_jenkins
11 Months Ago
Profiling
11 Months Ago
Merge: from spectate_dontfloodsnapshots - Bugfix for occlusion not destroying all players in UsePlayerUpdateJobs 2 mode Tests: 2p on craggy - used hill as obstruction, checked entity lists on both clients in editor
11 Months Ago
Bugfix: UsePlayerTasks - calculate end of batch correctly in SendEntityDestroyMessages_AsyncState This was causing server occlusion to skip sending some of destroy commands (from last batch), leaving a phantom player Tests: on Craggy went on behind hill, then checked editor entity list - confirmed that replicated players got removed on both ends
11 Months Ago
merge from minifridge lighting and techtree - todo
11 Months Ago
Fixed incorrect elevator power usage
11 Months Ago
base mini fridge gameplay pass
11 Months Ago
Merge from hackweek_boxsorting
11 Months Ago
Enabled sorting on all DLC storage items (including all barrels)
11 Months Ago
merge from main
11 Months Ago
Merge from main