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124,050 Commits over 4,171 Days - 1.24cph!

1 Year Ago
Merge World Update 2 -> Radioactive Water
1 Year Ago
Updated Wallpaper Viewmodel Texture and Material settings
1 Year Ago
More scene objects setup
1 Year Ago
Improve wolf senses
1 Year Ago
skinned latest wall paper viewmodel in rig and updated anims for it
1 Year Ago
configured prefab for cloth collision adjustment - tunic bone chains also lifted up
1 Year Ago
Horse ragdoll prefab updated. Changed character joint settings and arranged new colliders. Changed names of folders, called head and body, containing horse armours to resolve skeleton issue.
1 Year Ago
added field to burstcloth to control how the collision rays are projected towards the origin
1 Year Ago
merge from unify_pool_free
1 Year Ago
merge from wallpaper
1 Year Ago
Fixed WallpaperPlanner.OnFrame NRE
1 Year Ago
Wood Piles~ Hotspot nodes were consistently getting stuck in ridges/weird parts of mesh. Came up with a way to use custom centres for each stage on an ore resource node. Much better results overall. Greatly simplied my first attempt.
1 Year Ago
WIP updating scene items
1 Year Ago
Improved ground contact on divesite rocks/props being off the ground
1 Year Ago
Applied feedback to Subway 2 wallpaper (applied skirting, shifted accent colour). Fixed Wainscotting 2 icon in skins list.
1 Year Ago
Updated Wallpaper View Model Normal Map Updated Wallpaper View Model FBX
1 Year Ago
Better rivers
1 Year Ago
Test scene update
1 Year Ago
Clamp total combined modifier values to configured limit range.
1 Year Ago
Update Wallpaper View Model and World Model Removed Wallpaper View Model Opacity Map Rest Wallpaper View Model Material to use correct channels
1 Year Ago
Adjusted caboose colliders to fix unwanted collision
1 Year Ago
Merge from blowpipe
1 Year Ago
Merge from main
1 Year Ago
Applied soime WIP shelved changes
1 Year Ago
Update: Fixing obsolete FreeList usage Tests: none, trivial change
1 Year Ago
Update: Consolidating Facepunch.System.Tests - Cleaned up a bunch of bogus using statements Tests: Ran combined unit tests - they pass.
1 Year Ago
Merge: from main Tests: ran around, gathered, shot, built
1 Year Ago
Merge: from /main/experiment_reduce_gc_server_refresh Tests: ran new unit tests, checked Server Browser work
1 Year Ago
Tightened the Oasis blendmaps, water surface volumes. Also added a monument topology to them so rail and roads piss off
1 Year Ago
Merge: from main Tests: ran new unit tests, checked ServerBrowser
1 Year Ago
Update: StringView gains index and range support Added tests to cover new functionality. Added more checks for Substring operations Tests: ran new unit tests, checked ServerBrowser
1 Year Ago
tweaked glowboard intesity a notch set emissive compression to HQ for now. We may want to dither the emissive if we set it to normal quality to reduce banding
1 Year Ago
1 Year Ago
Added support for two sets of data to be loaded onto a pose at once, a default and an alt set The alt set will be used for ADS Supports blending between the two with a weight so we can animate it
1 Year Ago
1 Year Ago
Experiments with new offset script feature.
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Revert fishing rod entity to current version from main, this prefab was broken on this branch
1 Year Ago
Merge from main
1 Year Ago
Save speed and backwards coupling state just before CompleteTrain changes, rather than in the coupling methods. Makes sure we update everything at the right time.
1 Year Ago
merge from fix_analytics_dipose_streams -> main
1 Year Ago
Merge from safemode_prompt
1 Year Ago
Fixed slider highlighting when the player hovers over the timer progress bar
1 Year Ago
Merge from main
1 Year Ago
Fix analytics upload stream not being disposed if an exception is thrown from the upload thread
1 Year Ago
Add nav mesh obstacles to the water bodies in new monuments to stop animals getting underwater
1 Year Ago
Adjust water depth socket mod to work better in lakes, should allow water pump placement in lakes
1 Year Ago
merge from fix_service_point_throttling
1 Year Ago
Add `http_connection_limit` to configure max concurrent http requests per domain - increase default from 2 -> 32