reporust_rebootcancel

126,640 Commits over 4,109 Days - 1.28cph!

1 Year Ago
IK trike passenger's hands when they're not holding anything
1 Year Ago
Enabled 'allow crouching' for rock paper scissors gesture
1 Year Ago
Merge bikes -> Main
1 Year Ago
Fixed pedaltrike not working with spawn command
1 Year Ago
Merge main -> Bikes
1 Year Ago
Fixed minicopter front wheel collider position
1 Year Ago
Adjust heli sleep threshold
1 Year Ago
Enforce delay between engine off and sleep checks
1 Year Ago
Parent merge
1 Year Ago
Mrege from main
1 Year Ago
textures that plastic forgot to commit in 99328
1 Year Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
1 Year Ago
Enable batching on low container walls
1 Year Ago
Use cdn hosted icons for Rust+ items instead of exporting them separately
1 Year Ago
Fix render batching not refreshing after color is changing Pass color to batching directly instead of pulling from MeshRenderer Fix batching not resetting detail color MaterialPropertyBlock when returning to pool
1 Year Ago
view model handcuff animation wip
1 Year Ago
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1 Year Ago
Motorcar sidecar - updated lod group settings
1 Year Ago
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1 Year Ago
Motorbike - updated ik positions on hands & legs - tweaked mount position to avoid mesh clipping & Ik locking out issues
1 Year Ago
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1 Year Ago
Power boost to stop struggling on hills Logs removed
1 Year Ago
work on LODs for radtown storage warehouse
1 Year Ago
Do wheel rotations in quaternion space to avoid gimble lock Further clientside angle adjustments
1 Year Ago
Clientside axle and wheels now follow serverside position FX effects added for different terrain types Wheel and axle rotation setup for the correct axis All references now swapped over to use VisualCollider WheelColliders now shared
1 Year Ago
Added and Setup Vintage Wardrobe Prop Prefab Added and Setup Vintage TV Stand Prop Prefab Adjusted Tileable Vintage Wood Textures to have more roughness
1 Year Ago
merge from spawnview_command
1 Year Ago
Removed console command descriptions truncation to max length 100, the UI already truncates them when theres no space left
1 Year Ago
Fixed spawnview command ignoring the debug camera roll
1 Year Ago
merge from main
1 Year Ago
Fixed dynamic pricing not being applied
1 Year Ago
radtown apartments check in
1 Year Ago
merge from main
1 Year Ago
test scene changes
1 Year Ago
some initial balanced values for some cloth assets
1 Year Ago
improved burstcloth - replaced hard positional constraints for length and shape to force based spring system approach, aiming to give artists more control over the bounciness of joints but also allows motion to propegate better - sibling constraints are also treated as length forces - removed now-unused fields from material - other small improvements to reduce overhead
1 Year Ago
Fixed incorrect tangent when checking pull over position validity
1 Year Ago
Reference wheel colliders through VisualCarWheel VendorVisuals initial setup
1 Year Ago
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1 Year Ago
Set up bicycle kickstand
1 Year Ago
Refactored pull over point code to work with points behind the vendor Players in noclip will now not be put into the blockers list - this will prevent the vendor from driving off when content creators are trying to make videos
1 Year Ago
Missed files
1 Year Ago
Angle and height check on pull over positions Added no build area to front of vendor and moveable no build sphere to pull over position in order to prevent griefing when a pullover point is decided Setup combined rig with vendor code Cleanup
1 Year Ago
pedalbike kickstand
1 Year Ago
radtown S2P
1 Year Ago
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
1 Year Ago
SBL LOD0 complete
1 Year Ago
View model setup, fixed incorrect cancelling behaviour at end of game for local player