reporust_rebootcancel

116,067 Commits over 3,959 Days - 1.22cph!

1 Year Ago
network++
1 Year Ago
merge from base_decor_DLC
1 Year Ago
UI merge fix
1 Year Ago
merge from main
1 Year Ago
Placement improvements, tutorial should now be mostly completable with new mesh
1 Year Ago
Main camera mask edit to include the new layer
1 Year Ago
Additional physics matrix collision setup. Also allow physics debris to collide with ragdolls.
1 Year Ago
Moved all non-bush content off the Bush physics layer. New "Physics Debris" physics layer used for world items and other physics-based debris (e.g. collectable keycards). This new layer collides with vehicles (but not players).
1 Year Ago
Save the baked foliage into a special mesh that just stores data. Just baking the generated meshes to disk would take up about 250mb of memory in meshes, saving the positions straight into a serialized asset was tanking editor performance, so the positions of each foliage piece are saved as vertices in a data mesh Load the foliage on the client when loading into the tutorial
1 Year Ago
Replicate shadow casting and layers
1 Year Ago
Exposed parameter didn't save? Try again
1 Year Ago
Match compressor on all audio mixer snapshots
1 Year Ago
Make sure compression var is saved
1 Year Ago
Switched again to -6 and -12
1 Year Ago
Reduced threshold settings slightly after testing to -6.5 or -13
1 Year Ago
New game menu audio option for dynamic range compression. Default is None. Can also select Low (-7.5dB threshold) or High (-15dB threshold)
1 Year Ago
Un-bypass the master buss audio compressor, but with 0db threshold by default. Set attack to minimum (10ms) and release to a smooth 600ms so we don't pump too much on gunshots.
1 Year Ago
Add missing TagManager layer name change
1 Year Ago
Added ability to load saved foliage
1 Year Ago
Changed all bush colliders to triggers
1 Year Ago
Test map edit again
1 Year Ago
Renamed Debris layer to Bush. A few random things remain using the layer that aren't bushes - they will be reassigned soon. Bush layer no longer collides with anything in the physics matrix.
1 Year Ago
Copy splat settings to material
1 Year Ago
Poster prefab cleanup
1 Year Ago
Test map stuff for testing. Vehicles, keycard.
1 Year Ago
Moved a couple of world models from Debris to the Default layer (the layer is always set via whatever layer is set on generic_world.prefab anyway - usually world models use Default on their own prefab in the meantime).
1 Year Ago
Moved ice AK ice FX from Debris layer to TransparentFX.
1 Year Ago
Moved some spray can components off the Debris layer
1 Year Ago
Add clear option to poster
1 Year Ago
Wanted poster setup Fixed some trophy exceptions
1 Year Ago
When resuming industrial line, check LOS of each segment incase a wall was placed that blocks part of the pending pipe (clientside, server already validates it)
1 Year Ago
Merge from main
1 Year Ago
Fix pending wire sometimes not being cleared when starting a new wire
1 Year Ago
Don't play wire connect effect when reconnecting wire
1 Year Ago
Wire tool saves current wire when unequipping it
1 Year Ago
Merge Main -> RagdollsOnVehicles2
1 Year Ago
Merge from rail_network_link
1 Year Ago
Merge from main
1 Year Ago
Right click for <0.15s to disconnect wire Hold right click to clear wire Make disconnect & clear duration configurable in the wiretool entity (rather than hardcoded) Apply same values to pipe tool & hose tool
1 Year Ago
Fixed train tunnel rail entrance sometimes spawning too close to monuments
1 Year Ago
Made triggers fit slopes better to fix broken terrain collisions Tweaked environment volumes to make transition between underground and aboveground smoother
1 Year Ago
Fixed wire not being reversed when connecting a wire to the same IO entity and disconnecting the input
1 Year Ago
Fix protobuf generator not having updated generated code from `threadsafe_protobuf`
1 Year Ago
#CLIENT and #SERVER compile fixes
1 Year Ago
Added "Rust/Standard Mesh Terrain" for mesh-based terrains; assigned to tutorial island material w/ temp control maps
1 Year Ago
Mesh update
1 Year Ago
wip
1 Year Ago
Overgrowth
1 Year Ago
merge from main -> wire_tool_reconnect
1 Year Ago
Refactor "altMove" and "backpackOpen" into a enum "ItemMoveModifiers", add in ctrl + shift modifiers as well (unused)