116,071 Commits over 3,959 Days - 1.22cph!
Also fix wanted poster pickup
Fixed single weapon racks getting picked up as horizontal racks
Added fancy new torch fx when mounted to a wall, not enabled if using the diving torch
Dracula cinematic setup
4k materials for Mask, Cape and Vest materials
Fixed heads not being valid after being dropped in the world
Fixed several abyss hazmat issues on trophy mount (randomizer will always pick option 0, disable tanks and animators)
Adjusted the eyelids on the small trophy so the eye doesn't clip through the eyelids and give me nightmares
Only save clothing on the head item if it covers the various head slots
Added a tooltip for the dynamic range compression option
Added a placeholder menu item for BaseGiggableEntity to allow items to be "dug" via interaction (until spades work...)
Flag markers grant items when dug up.
Diggable entity wip stuff
999 more bakes to fix various vertex precision problem areas
Fixed broken AO in tunnel stairwell entrances
Deleted unused slopes and prefabs
Spawn flag entity when a sweetspot is fully detected
set reverse close anim to play at same speed (2) as standard close anim in the animator
removed delay from saloon door anims
Fix #SERVER compile error
push doors vm and 3p anim, added to v gestures and player animator
Removal basics (very wip)
Merge from shader-stdblends-extended
Fixed portacabin materials
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Terrain blending now working with Mesh terrain type (e.g. cliff); fully automatic for now but requires MeshTerrainRoot script on hierarchy
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more wip placeholder UI and sweetspot detection
Merge from rail_network_link
Added AutoCliffSplat and AutoCliffTopology parameters to monuments that can be used to opt out of the auto cliff generation
Fixed ProceduralMapRailSimple using a tiny world size
train_tunnel_double_entrance_b implementation
Hunting trophy compile fix when neither server nor client
Fixed rail network link missing from underground map
Added new rail entrance variant to cover higher terrain (fixes missing rail entrance on certain seeds)
Fixed weird circular / tight rail generation around rail entrances
Detection point and debug gizmos.
Cleaned up sethealth, setradiation and setwater methods. Allowed access to server admins. Swapped to debug rather than player.
Swapped PlayerMetabolism override to only be on the server.
Swapped to using DDraw for frustum rendering.