reporust_rebootcancel

116,071 Commits over 3,959 Days - 1.22cph!

1 Year Ago
Also fix wanted poster pickup
1 Year Ago
Fixed single weapon racks getting picked up as horizontal racks
1 Year Ago
Added fancy new torch fx when mounted to a wall, not enabled if using the diving torch
1 Year Ago
Dracula cinematic setup 4k materials for Mask, Cape and Vest materials
1 Year Ago
Fixed heads not being valid after being dropped in the world
1 Year Ago
Fixed several abyss hazmat issues on trophy mount (randomizer will always pick option 0, disable tanks and animators)
1 Year Ago
Parent merge
1 Year Ago
Adjusted the eyelids on the small trophy so the eye doesn't clip through the eyelids and give me nightmares Only save clothing on the head item if it covers the various head slots
1 Year Ago
Added a tooltip for the dynamic range compression option
1 Year Ago
Loot fix
1 Year Ago
Added a placeholder menu item for BaseGiggableEntity to allow items to be "dug" via interaction (until spades work...) Flag markers grant items when dug up.
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Diggable entity wip stuff
1 Year Ago
999 more bakes to fix various vertex precision problem areas
1 Year Ago
Fixed broken AO in tunnel stairwell entrances
1 Year Ago
Deleted unused slopes and prefabs
1 Year Ago
baseline
1 Year Ago
Spawn flag entity when a sweetspot is fully detected
1 Year Ago
Added flag entity
1 Year Ago
set reverse close anim to play at same speed (2) as standard close anim in the animator
1 Year Ago
removed delay from saloon door anims
1 Year Ago
Fix #SERVER compile error
1 Year Ago
push doors vm and 3p anim, added to v gestures and player animator
1 Year Ago
Removal basics (very wip)
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Fixed portacabin materials
1 Year Ago
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1 Year Ago
Terrain blending now working with Mesh terrain type (e.g. cliff); fully automatic for now but requires MeshTerrainRoot script on hierarchy
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
more wip placeholder UI and sweetspot detection
1 Year Ago
Merge from rail_network_link
1 Year Ago
Added AutoCliffSplat and AutoCliffTopology parameters to monuments that can be used to opt out of the auto cliff generation
1 Year Ago
Subtracting 87935
1 Year Ago
Fixed ProceduralMapRailSimple using a tiny world size
1 Year Ago
train_tunnel_double_entrance_b implementation
1 Year Ago
Hunting trophy compile fix when neither server nor client
1 Year Ago
merge from main
1 Year Ago
Fixed rail network link missing from underground map
1 Year Ago
Added new rail entrance variant to cover higher terrain (fixes missing rail entrance on certain seeds)
1 Year Ago
Fixed weird circular / tight rail generation around rail entrances
1 Year Ago
Detection point and debug gizmos.
1 Year Ago
Cleaned up sethealth, setradiation and setwater methods. Allowed access to server admins. Swapped to debug rather than player.
1 Year Ago
Compile fix.
1 Year Ago
Swapped PlayerMetabolism override to only be on the server.
1 Year Ago
Sweetspot detection wip
1 Year Ago
Swapped to using DDraw for frustum rendering.
1 Year Ago