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126,704 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Fix bunch of CLIENT & SERVER compilation errors
1 Year Ago
Fixed collider issues on sentrys again
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Fix Save() and Load()
1 Year Ago
Fiannly got turrets working on vendor
1 Year Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
1 Year Ago
Merge main
1 Year Ago
merge from hackweek_combat_playground -> aux2
1 Year Ago
Shove test
1 Year Ago
Fix broken reading delta protos (player ticks) Game seems to run fine in the editor now
1 Year Ago
more tests
1 Year Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
1 Year Ago
Fixed EntityRef warning during server startup
1 Year Ago
Compile fix
1 Year Ago
push wip test
1 Year Ago
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
1 Year Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
1 Year Ago
improved collider of pooltable added dartboard
1 Year Ago
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1 Year Ago
Handcuffs can also block interaction/use
1 Year Ago
More wip handcuff functionality
1 Year Ago
Added tree and ore gathering tests
1 Year Ago
level update, s2p
1 Year Ago
workers_house building - final models, colliders, prefabs
1 Year Ago
merge from main
1 Year Ago
Fixed a few flow issues when running multiple test fixtures one after the other
1 Year Ago
ball prefab adjustments
1 Year Ago
Skin bundle update
1 Year Ago
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1 Year Ago
Anim root file tweaks
1 Year Ago
Support MaterialSetup component
1 Year Ago
New FX for lantern because cozy.
1 Year Ago
Unsaved
1 Year Ago
Crank finger gessture. Fixes and tweaks to existing gesture assets
1 Year Ago
Gravity is now a replicated var as well
1 Year Ago
Grounded layer hookup
1 Year Ago
Oops, don't need Default section on the ServerVars, only the replicated ones
1 Year Ago
Code review, add defaults to the new vars
1 Year Ago
Add ability for a viewmodel to get info of whether the player is sprinting (wantsSprintInfo on the viewmodel prefab) Add ability to suppress the left hand bone camera movement entirely on a viewmodel (suppressMovementHeadBob on viewmodel prefab)
1 Year Ago
Time convar changes following code review
1 Year Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
1 Year Ago
Cherrypick `hackweek_combat_playground`
1 Year Ago
Added "shhh" sounds to shushing gesture - 2 variations. Fixed anim events missing from latest updates + tweaked temp icons.
1 Year Ago
Merge from main
1 Year Ago
Fix compile error
1 Year Ago
Fixed collapse not working with skinned objects, not casting shadows
1 Year Ago
prefab updates
1 Year Ago
ball prefab update
1 Year Ago
update
1 Year Ago
vm sks anim tests, animator updated