192,703 Commits over 4,049 Days - 1.98cph!

2 Months Ago
Re-run protobuf generation
2 Months Ago
subtract 108949
2 Months Ago
merge from main -> item_ownership
2 Months Ago
attempt 3
2 Months Ago
- Make 1 honeycomb every 5 minutes - Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster - Another balancing pass on XP
2 Months Ago
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2 Months Ago
Fixed beehive not generating honeycomb
2 Months Ago
Missed files
2 Months Ago
Fixed info and loot panel issues
2 Months Ago
- Made fancy display showing current xp of nucleus and xp required for the next level up
2 Months Ago
merge from fix_junkpile_despawn_delay -> main
2 Months Ago
Fixed weird colour issue on panel
2 Months Ago
merge from fix_optional_protobuf_effect -> main
2 Months Ago
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2 Months Ago
Merge from cosmetic_flowers
2 Months Ago
Fix explosion effects being spawned in center of the map - ensure all fields of Effect that used to be reset by protobuf deserialization are reset when Clear() is called
2 Months Ago
Enabled disabled LOD renderers. Set lod distances.
2 Months Ago
Bugfix: When spreading WaterInfo results, prevent trying to do a sawp between same indices - This leads to invalidating WaterInfo, which returns invalid info I need to extend tests to do checks with Entities, as this case/branch isn't covered currently Tests: enabled parallel player updates and logged cached water checks - now it returns valid water where expected.
2 Months Ago
bamboo scaffold test and textures
2 Months Ago
Merge from cosmetic_flowers
2 Months Ago
adjustments, clean up
2 Months Ago
Added DLAA back to the graphics menu for testing the AMD crash
2 Months Ago
Bugfix: replace Temp allocators with TempJob allocators for physics jobs - Added misisng resource cleanup This partially fixes test failures. Tests: ran the WaterLevel test checks
2 Months Ago
Merge from presets_editor/quality
2 Months Ago
Downscale claw decal textures, increase normal map intensity
2 Months Ago
Added some tooltips to hive info
2 Months Ago
chicken coop progress refined materials, renamed UV2 ao - lookin' juicy
2 Months Ago
initial grid setup - common job-friendly QueryGrid structure that also replaces the checks made in WaterVisibilityGrid, they would still need to be followed up by physics queries though - needs cleanup
2 Months Ago
Update: WaterLevel.GetWaterInfos - replaced a serial GetWaterInfoFromVolumes call with a batched one - should save us time by parallelizing physics checks, if they do get used This removes one of 2 "batch" TODOs in the method. Tests: ran unit tests, some are failing - will fix next.
2 Months Ago
Set dressing ziggurat monument continued
2 Months Ago
Max shadow distance text change. Added tooltip to shadow distance setting. Budge -> Budget typo fix.
2 Months Ago
Added tooltips
2 Months Ago
Update: added batched WaterLevel.GetWaterInfoFromVolumes - there's a number of inefficiencies - left TODOs to address later Continuing to propagate batching support upwards, only got 1 level left to swap out a serial query with batched. Tests: none, editor compile
2 Months Ago
Limit how often the client can call the Discord friends lookup endpoint Incrementally update Steam friends list based on persona state change events instead of polling every 15s Still do polling when the friends list UI is visible to make sure it's in sync
2 Months Ago
Further panel adjustments
2 Months Ago
merge from iocounter_settarget_fix
2 Months Ago
Fixed IO counter "set target" interaction description
2 Months Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
2 Months Ago
Beehive Updated textures
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Added packed mask setup for exterior zigg pipes
2 Months Ago
Progress backup
2 Months Ago
Bump shadow cascades to four in max graphics preset
2 Months Ago
Merge from main
2 Months Ago
merge from ballista_mountchaining_fix
2 Months Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked