193,481 Commits over 4,079 Days - 1.98cph!

4 Months Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
4 Months Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
4 Months Ago
Added 4k Textures for and cinematic material for the lunar new year snake mask.
4 Months Ago
Snake mask icon update
4 Months Ago
Boulder impacts.
4 Months Ago
Update x86-64 script too Update FGDs to include gmod specific additions rollermine spawnflag, beam_spotlight SetColor Prevent singleplayer tool ghost from saving in saves as a prop gmsave.SaveMap now respects Entity.DoNotDuplicate fully Update gmod.code-workspace Merged Pull Requests * Use render.PushRenderTarget instead of render.Get/SetRenderTarget * Main menu news panel now has rounded corners * Added ability to copy sandbox tool class names via right clicking Pull Request - Improve skypaint matproxy performance
4 Months Ago
hooked up snake mask icon to .sitem
4 Months Ago
Burst cloth on snake mask lods
4 Months Ago
Merge from main
4 Months Ago
Updated snakemask item prefab with new icon
4 Months Ago
updated Lunar new year mask textures Added icon for mask
4 Months Ago
Snake Mask world models
4 Months Ago
updated 3p and vm minicrossbow reload anims
4 Months Ago
Marketing assets
4 Months Ago
Lunar new year mask material updated
4 Months Ago
Lunar new year mask textures updates
4 Months Ago
Snake mask model edits + hair cards
4 Months Ago
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
4 Months Ago
Bunch of wip craft quality/size and experimental crafting quality tea.
4 Months Ago
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
4 Months Ago
Update: DemoServer - reconstruct messages from demo stream and pass to server No warnings or errors during playback, but it doesn't do much, since main player entity is not present. Tests: played back the recorded demo from craggy - no new warnings or errors
4 Months Ago
Snake mask LODs Snake mask doesn't deform hair
4 Months Ago
Update: DemoServer - able to process server demo stream - Added another utility(write u64 to buffer & get length) to ProtocolParser (need to push it upstream) - Fixed a bug with incorrect header read - Fixed multiple bugs related to incorrectly caching the first chunk/entire packet from the stream - Fixed invalid handling of connection counts - Fixed invalid tracking of progress - Fixed invalid recording of packet's timestamp Next up need to hook up data stream parsing into known messages to see how it behaves. Tests: recorded a demo on Craggy while riding the zipline - was able to stream the demo back
4 Months Ago
merge from main
4 Months Ago
updated with viewmodel and intial textures/materials - will work on these world model to come tomorrow all being equal
4 Months Ago
Submitting updated battering ram rigged mesh
4 Months Ago
Updated lunar new year mask textures
4 Months Ago
mini crossbow world model anims updated with a clip of shoot 4 shots in a row and -90 rotation on the barrel
4 Months Ago
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
4 Months Ago
merge from primitive
4 Months Ago
Include the Vehicle_Detailed in the horse grounded checks
4 Months Ago
Yet another fix for the broken horse backward movement animation
4 Months Ago
merge from primitive
4 Months Ago
Horse fall damage first pass Tweaked collision damage and gravity
4 Months Ago
primitive -> 4ShotMiniCrossbow
4 Months Ago
JunkPile.SpawnInitial happens across multiple frames instead of all at once
4 Months Ago
Changed colour of headlight in LOD3 diff
4 Months Ago
Update GHA script
4 Months Ago
Snake mask is now prefab variant of the .fbx Updated model with rope fixes Updated textures/materials
4 Months Ago
Fix vddraw never showing scientist aim
4 Months Ago
Fix scientists being able to shoot a last bullet upeon dying
4 Months Ago
Allow scientists to retreat after close range scuffle lasted long enough
4 Months Ago
Small changes to jungle ruin beam
4 Months Ago
Have scientists try to predict which angle the player will pop from and wait, to prevent scientists flanking too agressively to acquire a direct LoS
4 Months Ago
Update: DemoServer - adding full server demo reader - Also renamed some files, as DemoServer.ServerDemo is a bit silly - Also add timetamp to server demos packets (need to update other deps) - Added a utility method to ProtocolParser (need to update the standalone lib) Tests: untested, will check in next update
4 Months Ago
Add `enforce_era_restrictions` command to delete all restricted items that sneak past the existing restrictions
4 Months Ago
Fix scientists taking too many risks when repositionning
4 Months Ago
Added jungle beams to asset gym. Replaced custom beam col with box prims. More polish and bug fixes to floor kits.
4 Months Ago
Merge from main
4 Months Ago
Compile fix