250,340 Commits over 3,959 Days - 2.63cph!

4 Months Ago
Ground slam ability
4 Months Ago
Merge from main
4 Months Ago
Fixed underlying skin meshes getting re-enabled when zooming in and out on the binoculars IViewmodelComponent can now modify the position of the viewmodel in world space, updated all implementations
4 Months Ago
Merge from main
4 Months Ago
Ground Slam temp anim
4 Months Ago
better controller support
4 Months Ago
Added <bold> <shake> and <wiggle> tags
4 Months Ago
Reset z velocity on dive
4 Months Ago
Updated playground
4 Months Ago
Shader supports object triplanar Slidecube scales planar
4 Months Ago
Parent merge
4 Months Ago
Del missing asset metas
4 Months Ago
Merge from main
4 Months Ago
Animations is now a list that can apply to multiple targets. DefaultAnimation still targets SpeakingObject for convenience Pre-calculate parsed dialogue at the start of each entry, so box doesn't resize with the dialogue Added support for <anim:x> tags in dialogue
4 Months Ago
[pick] Fix Depth::GetLinear and add Depth::Linearize fix DepthMinMax on ortho projections, fixes tiled lights on ortho projections https://files.facepunch.com/sampavlovic/1b3011b1/ZiyxdtwHc1.png
4 Months Ago
disable dynamic pricing on waterwell npc
4 Months Ago
Clothing Updates
4 Months Ago
null
4 Months Ago
Update .gitignore Basic animation set up for cutscene
4 Months Ago
Fix ortho projection for CalculateScreenTiles
4 Months Ago
Updated Journal styling again. Resources -> Tiles Updated a few Tiles, added Bricks Added Stonecutter Added Stonecutting Skill Added Brick Wall, created Default Tile Item Removed all Tile Item prefabs and created generic Tile Placer prefabs which tile placing items use Added Free Shipping Skill Created PreviewTile and created Icons for Tile Resources Added Industrial Table and Industrial Skill Fix Required Skills on all Skills and on SkillsPanel Moved PlaceSound to TileResource Added .sbox to gitignore Give CraftingRequirements [InlineEditor]
4 Months Ago
Added color input/kv for `func_water_analog` Episodic headcrab models They have ceiling animations for ep1 + lamarr merged model Fix missing Ladder.WoodStepRight/Left soundscripts (ep2) Merged gman model Remove missing skins from certain PHX props concrete_barrier00.mdl concrete_barrier01.mdl box_torpedo.mdl box_amraam.mdl Minor code cleanup
4 Months Ago
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4 Months Ago
All paths (road / rail / powerline) avoid mountain topology
4 Months Ago
Added radius check to SpawnHandler.CharDistribution
4 Months Ago
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4 Months Ago
lowered tea sell order probability and increased refill rate to repopulate much slower
4 Months Ago
Climbable surface Remove unused asset Triplanar on opacity Update playground
4 Months Ago
merge from main
4 Months Ago
adjusted DPV health adjusted waterwellshopkeeper inventory
4 Months Ago
Reduced river rocks density by 50 percent according to feedback
4 Months Ago
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
4 Months Ago
Get underlying type for nullable handle config Add handle configs for Resource, Rotation Add name, icon to scene.ref / resource.ref nodes https://files.facepunch.com/ziks/2024-09-30/sbox-dev_ANMFj2w5Em.png Mark scene as changed when action graph is edited
4 Months Ago
Update: Implementing retiring of SoundModifier Tests: none, trivial change
4 Months Ago
Added Journalist Quests, implemented journal progress Unlocked skills now animate in Added `give_levels` command
4 Months Ago
Fixed terrain hole at the bottom of hill cliffs
4 Months Ago
Optim: Recycle footsteps earlier Previously sound would get recycled when the effect would be destroyed(1.7s), but it happens much later(instead of 0.5s) Tests: Ran around on craggy - coast, grasslands, water.
4 Months Ago
Update: Log Sound stop-and-recycle requests - Log level 3 for Audio Tests: observed logs when running around (footsteps)
4 Months Ago
Fixed not being able to build on cliffs
4 Months Ago
Rebase fixes Use ContextMenu
4 Months Ago
Update Journal Ordering Swap around a few item ids Fix ruby chunks Fixed TooltipPanel not resetting classes between tooltips.
4 Months Ago
Update gitignore, package references
4 Months Ago
Initial Assets have colors - these all suck right now, will go back through and pick some less sucky colours later Preview tweaks Search widget Asset popup, will turn this into something more tooltip-oriented later Split left / split right Chips from tags Tweak styling, move current project to top of asset locations list Implement chip tag filtering Initial cloud browser, separate from asset browser Initial tabbed asset picker w/ both local and cloud assets
4 Months Ago
Usual Map Updates https://files.facepunch.com/daniel/1b3011b1/sbox-dev_zORwTYTrFM.jpg https://files.facepunch.com/daniel/1b3011b1/sbox-dev_vR7kiXpkKJ.jpg https://files.facepunch.com/daniel/1b3011b1/sbox-dev_PjFP7Ohmrk.png
4 Months Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
4 Months Ago
Removed lake and oasis from 3500 size maps
4 Months Ago
Cloud asset tweaks (#1666) (.sbox folder, version-pinning fixes, manual update flow, searchpath prio fix)
4 Months Ago
Clothing Updates
4 Months Ago
Added incendiary and explosive boulders
4 Months Ago
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