130,604 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Bunch of store fixes and tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed skin viewer appearing over the popup overlays
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed padding and styling issues in settings screen
Updated safe mode popup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Calculate buoyancy point locations dynamically for player built boats during creation, resulting in more stable boats.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed anti aliasing setting not applying
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store modal now appears over the sub navigation
Tweaked blur and colors
Tweaked python and large backpack skin viewer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer: fixed beenie skins not loading, fixed legacy workshop skins not resetting correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small refactor of dimensions debug draw and order of init calls.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer: fixed transparency issue with discord trophy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed loading screen tooltip icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for empty boat building stations not being able to enter edit mode.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation.
Remove some debug logs.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove the duplicated preprocess logic in FileSystem_Warmup, much less error prone this way
Remove world asset warmup since they can just be warmed up on demand now
Fixes bootstrap asset scene prefabs being instantiated for preprocessing when they shouldn't need to
Also fixes prefab assets being preprocessed in the editor when not in client+server mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Preload weekly skins assets when warming up the store
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove UI prefabs from server bundles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make sure the store page is initialized before the settings page
Compile fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initialize FlexLayoutManager in Start instead of ClientInit, bootstrap UI needs it
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Log exception when failing to warmup main menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed twitch rival trophy 2023 steam item using the 2022 trophy item name
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gesture UI warmup NRE fix attempt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some skin viewer and store code cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pull gamemode prefabs into the bootstrap bundle in server builds because convars touch it before asset warmup runs
Improve handling errors loading the bootstrap asset scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Run PrefabAttribute preprocess during bundling because RigidbodyInfo needs it
Has to be run while bundling because rigidbody components are removed client side, but RigidbodyInfo preserves some of its fields for the client
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▍▊▊▌ ▉▊▄█▊▅▉▇ ▉▌▇▍█▌ ▉▄▌▉;
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- ▋█▋█▇▌▍▇ ▆▅▊█▋█.
- ▉▍▍▉▌▍▆▉ & ▄▇█▊▇▋▅▆ █▅▉▍▌▊▍ ▇▉▍▆▌▌▄██▆▍.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer: tweaked all the remaining items
 
                
                
                
                
                
             
         
        
            
            
            
                
                very wip pilot hazmat storage model and materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added first pass cinematic rig for Pilot Hazmat
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▉▅▊▊ ▅▇▉▋ ▋█▊▍_▍▇▆▌▇_▋▊▇▉▊▇▆▊▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▍▋ ▅▋██▉ ▉▄▄ ▄▉▍▍ ▄▄▅▊▌ ▅▄▇ ▊▄▇▍█▆▉█▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer: DB, F1 grenade, M39, sword, satchel, stone hatchet, waterpipe, pants
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Skin viewer: bow, bone club, bone knife, combat knife, custom smg, hatchet, jackhammer, L96, longsword, M249, pickaxe, pump shotgun, salvaged pickaxe, stone pickaxe, snow jacket
 
                
                
                
                
                
             
         
        
            
            
            
                
                Header nav buttons and weekly skin reset counter styles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improve modal styling, steam inventory buttons and store general scroll bar
 
                
                
                
                
                
             
         
        
            
            
            
                
                New colours added, checkbox fully clickable, sidebar colours
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some skin viewer tooling to help setting up the 2 billions items left
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix RidableHorse.PreProcess NRE on client due to missing rigidbody
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow running TrainCar preprocess during bundling too because it depends on some objects deleted by RealmedRemove
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow IPrefabPreProcess implementations to opt into running during bundling into asset scenes
Enabled for EntityFlag_Toggle, RealmedRemove, StripRig, TriggerNotify, and TriggerNotifyEntity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skip loading monument prefabs for non-procedural maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove another redundant mesh collider on ice sculpture
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed skin viewer sun orientation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix issues canceling loading into servers
Fix scene lists duplicate entries in AssetSceneManifest at runtime
Fix errors unloading scenes in editor because no asset scenes are loaded (can't unload last scene)