201,936 Commits over 4,171 Days - 2.02cph!

7 Years Ago
Added frame rate limit (vsync) to options Changed UnitView.Animator culling to CullUpdateTransforms mode (might fix people sliding around like a dog with worms) Fixed some social commands being exposed for dead units Fixed edge scrolling option not working Fixed resume on startup option not working Fixed Building.IsUsable returning true while the building is being deconstructed Fixed Building.CanBeConstructed returing true when the building is being deconstructed Fixed typo in ownable entity descriptions Fixed building deconstruction not stopping when builders stop working Fixed options dropdown alignment Editor : Fixed NRE in Form.Create Editor : Before/GameConfig menu item now opens a dedicated EditorWindow instance that will persist between script compile/reloads Removed Before.Description attribute (using System.ComponentModel.Description instead)
7 Years Ago
Data save
7 Years Ago
Formatting
7 Years Ago
Fixed player controller not getting default smartObject interactions for units Fixed NRE in TooltipWidget when mousing over a building with an addon that is under construction
7 Years Ago
Group.Diplomacy.OnGroupEntityAdded cleanup, potential NRE fix after load
7 Years Ago
Another potential NRE fix Prevented various events from invoking when an entity is added to a group during load
7 Years Ago
Re-enabled dropping of carried corpses AI. Added dropping carried corpse to Primary Slot Item Management
7 Years Ago
Xmas tree no longer craftable and default BP
7 Years Ago
More AI work
7 Years Ago
merged from main
7 Years Ago
reflection.quality defaults to 1 (until reflection probe ex)
7 Years Ago
DeathFX for all our NPCs because it makes them more enjoyable to murder.
7 Years Ago
Fixed switch compilation issue
7 Years Ago
Yet another merge from main
7 Years Ago
Merged from ai behaviour 11 branch
7 Years Ago
more
7 Years Ago
Potential fix for some painted sign textures disappearing on server restart
7 Years Ago
Temp AI
7 Years Ago
Reduced forest size in areas for performance reasons (Hapis) Fixed S11 Cave having no build block volumes (Hapis)
7 Years Ago
audio stings
7 Years Ago
Environment volume ambient multiplier tweak for less jarring transition
7 Years Ago
Unarmed fists "weapon"
7 Years Ago
more flight ai
7 Years Ago
disconnection and loading fixes.
7 Years Ago
Fixed game hanging on startup screen instandalone builds Generated enums Cleaned up name generator code
7 Years Ago
DM refactor WIP
7 Years Ago
fix for dead peoples eyes
7 Years Ago
merge from main
7 Years Ago
Merged from temp ai 2
7 Years Ago
Fixed NRE in PlayerController.MouseOver
7 Years Ago
moved code
7 Years Ago
Version++
7 Years Ago
eyebrow mesh and material changes, fixed uv issues on playermodel
7 Years Ago
Fixed dynamicDOF not working in free cam
7 Years Ago
Editor bits, removed un-used fields in AgentParameters
7 Years Ago
Cherry picking 15217, 219, 2220 from multi-dm
7 Years Ago
units blink speed changes everytime their eye shape changes to avoid being in sync
7 Years Ago
spas12 implementation
7 Years Ago
Added TYPE_PHYSCOLLIDE enum (OOPS)
7 Years Ago
Fixed most client disconnect / reconnect stuff.
7 Years Ago
Removed slot type from AIModuleSettings, now defined by DecisionMakerDefinition
7 Years Ago
spas12 fixes
7 Years Ago
backup
7 Years Ago
Conditions.ProvidesRequiredItem optimisation
7 Years Ago
More reconnection fixes.
7 Years Ago
Improved cliff analysis after monument terrain adjustment
7 Years Ago
Basic AgentBehaviourSlot.SimTick impl
7 Years Ago
Unarmed improvements. Organized the files a bit.
7 Years Ago
added admire anims for chainsaw
7 Years Ago
DecisionMakerModule hold a reference to the DecisionMaker that owns them Removed SimTickResult struct from AgentBehaviourSlot