202,078 Commits over 4,171 Days - 2.02cph!

10 Months Ago
Merge from vm_names_ugc
10 Months Ago
Dev cam mat
10 Months Ago
Fix server admin panel NRE
10 Months Ago
Merge from main
10 Months Ago
siege_weapons/visual_towing -> siege_weapons
10 Months Ago
Gave TransformLineRender an IsEnabled property that can correctly turn it on and off and remove the jobs whilst preserving allocations.
10 Months Ago
merge from fix_map_focus_light -> main
10 Months Ago
Fixed not working in standalone builds due to lighttoggle being a server convar - split into a client & server command - client checks if map is open and sends convar to server
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from main -> fix_map_focus_light
10 Months Ago
merge from qol_io_arrows -> main
10 Months Ago
Fix compile errors on CLIENT and SERVER
10 Months Ago
Add io arrow accessibility settings to options menu - already existed as convars but weren't in menu
10 Months Ago
Change from DDraw for arrows to using real meshes for arrows - still uses ddraw when editing IO entities in scene view
10 Months Ago
- add cloud config preset system, presets can be transitioned between - add presets: scattered, sparse, thin, thin2 - weather map moves with wind vector and skews coverage shapes - don't follow the camera Y component, just XZ - more lighting and shaping tweaks - add editor window to view live weather map - set up proper gameobject+mesh under sky dome to display the render
10 Months Ago
merge from 106893 - skinnable backpack
10 Months Ago
Move renderersout of the rig to make FindRig work properly
10 Months Ago
Fixed catapult
10 Months Ago
nre fix
10 Months Ago
Portal 2 Coop spawnpoints Some more Portal 2 map icons Added some logic entities logic_register_activator logic_coop_manager Serverside only entities that are generic enough to be useful outside of the game they come from. Bump default value of sbox_maxconstraints to 2000 Placeholder entities for Portal 2 excursion funnel and wheatley boss Exclude gmod.exe from srcds win32 deploys Added Hacked and Harmless Rollermine variants to spawnmenu Added new inputs/keyvalues to prop_vehicle_choreo_generic from P2 Inputs: SetCanShoot UseAttachmentEyes - doesnt work SetMaxPitch SetMinPitch SetMaxYaw SetMinYaw KVs: playercanshoot useattachmenteyes
10 Months Ago
baseline
10 Months Ago
merge from main -> qol_io_arrows
10 Months Ago
merge from copypaste -> main
10 Months Ago
Remove console spam when copying entities
10 Months Ago
Fix comment
10 Months Ago
Allow player models to be pasted - convar `paste_players` (default false) - change the steam id of the players pasted so they can't conflict with existing players in the server as it causes issues (give them a steam id above bots but below the range of real players)
10 Months Ago
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10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Undo accidental change to procedural map
10 Months Ago
Do filtering of pasted entities before they are spawned by filtering the prefab instead of the spawned entity and then trying to delete it Fix autosnap for pasting not working if there were no foundations in the paste - disable autosnap when no foundations are found
10 Months Ago
Make wolves more accurately align with food when eating
10 Months Ago
Make wolf decelerate faster when approaching a player holding fire, as to not end up charging them by accident, which would make them think the fire is not working
10 Months Ago
Fix for gap in cliff_tall_a
10 Months Ago
siege_weapons -> siege_weapons/visual_towing
10 Months Ago
Reduce the padding distance
10 Months Ago
Merge: from main Tests: none (trivial merge)
10 Months Ago
Merge: from remove_editor_update - Removes last editor-only update invoke case with many invocations(saves a measly 0.1ms). - `demo.play` accepts absolute paths Tests: setup an industrial chain with a chest provider and a crafter and linked those up - debug vizualization worked. Loaded a demo outside of demos folder.
10 Months Ago
Update: demo.play respects absolute paths Tests: Tried to play a demo outside of demos folder
10 Months Ago
Added Catapult Stone Ammo FBX, Materials, Textures and LODS Setup Basic Prefab for Catapult Stone Ammo
10 Months Ago
merge from main -> copypaste
10 Months Ago
kitbashed ice sculpture stub prefab setup - only diverting damage of allowed type at the moment
10 Months Ago
merge from qol_teleport2grid -> main
10 Months Ago
Fixed comment
10 Months Ago
Fix vertical offset of grid not being correct on certain map sizes - due to image being placed from the bottom left but grids starting in the top left, but also rounding the number of grids on the map downwards
10 Months Ago
Optim: Remove IO pipe debug update invoke Turns out to save much less than expected (just 0.1ms), but this eliminates last editor-only update invoke with many instances. Tests: On craggy setup a chest->producer industrial circuit, was able to visualize debug
10 Months Ago
Fix recipe clicks triggering when drag scrolling the recipe list
10 Months Ago
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10 Months Ago
Add some profiling
10 Months Ago
- Increase tow rope resolution - Increase length slightly from the optimal distance in order to make the rope slightly slack - Setup lead points on visuals to try and make the rope -> transform rope a little nicer