202,079 Commits over 4,171 Days - 2.02cph!

10 Months Ago
- Increase tow rope resolution - Increase length slightly from the optimal distance in order to make the rope slightly slack - Setup lead points on visuals to try and make the rope -> transform rope a little nicer
10 Months Ago
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10 Months Ago
Slightly grey out any recipe names that we don't have the ingredients for.
10 Months Ago
▍▇▅▅_▌▍▌_▉▄▄▋█▍▋▇_▉▊▄▊▅▉▍ = ▅.▄▅, ▄▉█▆ █▄▆▆ ▋▇▊▅▄▆ ▇▉█▆█▇▄. █▄▆▉▊ ██▍▉▄ ▆▅▍▋▇█▇▊ ▄▉ ▆▅▇▋▇▊▋ ▆▊▄▊▋▋▄ ▊█▅ ▋▋▉▋▇ ▆▇█▍ ▄▉ ▄▅▅▊
10 Months Ago
Added lead point support to fake physics rope
10 Months Ago
Tweaked AO intensity on all rock formations to prevent overdarkening
10 Months Ago
Shift clicking a recipe adds ingredients for the maximum affordable items. Misc fixes.
10 Months Ago
10 Months Ago
Merge: from main Tests: none
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
Merge: from main Tests: none(trivial merge)
10 Months Ago
Merge from ai_wolf_iteration (huge perf boost)
10 Months Ago
Fixed deployable spawning with the wrong health (introduced by 106680)
10 Months Ago
Store fsm transitions in the state themselves to avoid having to do dictionary lookups, makes wolves twice as performant
10 Months Ago
Updated Catapult Explosive Ammo Textures and Materials
10 Months Ago
- Optimize the fsm transitions that are called often: cache distance to target (per frame) and components - Optimize roaming and flee: don't project all points in a circle around the wolf, once points are scored, early out after both nav projection and path succeed - Remove allocation caused by List.GetRange in GetFirstReachablePointInTopPct - Remove transitions updates (time elapsed now uses a timestamp) - Add more TimeWarning coverage
10 Months Ago
10 Months Ago
▇▋▄▉▄▅▅▉▌█▊▅▄ ▅▅▆▋▌▍ ▄▅▉▋ ▍▉▇ ▅▆▄██ ▇▋ ▅▆▉▉▆▋▊▉ ▆█ █▊▅▉▊▋▄▊ ▋▉▊▇▌▍▄ (▍▋▄▌█▇▄ ▆▇▍▍▊▊ █▅▆▉ ▌▅▆▇█▋▉ ▉▄▌▋▌ ▅▋ █▉▉▇▄ ▊▊ ▋▄█▇▋ ▊▋▄▇▆▉▆▅ ▉▊▊▊▉▍▉▇█▉▇)
10 Months Ago
Correctly include mixing table inventory (or not) in affordabilty checks.
10 Months Ago
Repeat clicking a recipe will add another set of ingredients to the mixing table. Refactored some affordability and logic to handle this.
10 Months Ago
-Ballista Added detail blockout ready for rigging
10 Months Ago
Merge: from remove_editor_update Removes around 1.5ms from 6k world in the editor and fixes longstanding bugs with the decal editing. Tests: Created a bunch of decals, modified their properties(changes visible), deleted them(no NREs), ran in game - still visible.
10 Months Ago
Merge: from main Tests: none(trivial merge)
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from halloween24
10 Months Ago
BC: fixing cloth flinging away with large rotation changes - changed rotation origin to use player model transform's rotation, rather than its rotation field, as it depicts body root rotation better - made collision distance thresholds tunable and brought it down on the dracula cape due to its bone density - brought the floor up on the dracula cape damping curve slightly
10 Months Ago
Parent merge
10 Months Ago
Raw anim backups
10 Months Ago
Merge from main
10 Months Ago
10 Months Ago
Merge from gesturepack
10 Months Ago
Anim adjustments
10 Months Ago
Gesture picker looks a bit nicer when there are no more gestures to apply
10 Months Ago
10 Months Ago
Knuckle crack anim fixes
10 Months Ago
Parent merge
10 Months Ago
Don't play the lose animation when drawing
10 Months Ago
Merge from gesturepack
10 Months Ago
Added new gesture preview clips for the options menu. Enabled looping on menu video player element.
10 Months Ago
Unsaved sound timing change
10 Months Ago
RPS foley sounds
10 Months Ago
RendererLOD and MeshLOD will now only set isSmall if it can find a renderer with a bounds with a size > 0 on any axis Should hopefully resolve missing shadows when using monument scenes due to the changed initialisation sequence
10 Months Ago
Knuckle crack sound timing tweaks
10 Months Ago
Halloween 2024 Adam backup
10 Months Ago
Merge from qol_teleport2grid -> main