161,618 Commits over 4,597 Days - 1.46cph!

12 Months Ago
hackweek workshop scene wip
12 Months Ago
Fixed UI_DeveloperTools tab opening issues
12 Months Ago
merge from tmp_generatecaretnre_fix
12 Months Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
12 Months Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
12 Months Ago
merge from store_fixes
12 Months Ago
More sculpts
12 Months Ago
Suggest required data types in auto complete
12 Months Ago
Fixed checkout result page "view in inventory" button scaling issue
12 Months Ago
Fixed canvas ordering issues with store and checkout result pages
12 Months Ago
Update: separate out JITViewer logic from ServerProfiler - ServerProfiler.Core built from 1074407d - also contains native symbol resolving logic, but not plugged in yet JITViewer functionality is now editor only(dll won't ship with builds). Tests: viewed BasePlayerr::BoxTest
12 Months Ago
merge from main
12 Months Ago
Swap over to roboto mono
12 Months Ago
Wip server admin tab
12 Months Ago
arcade placeholder temp texture
1 Year Ago
merge from main
1 Year Ago
merge from hit_guides
1 Year Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
1 Year Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
1 Year Ago
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words
1 Year Ago
Sculpt backup
1 Year Ago
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1 Year Ago
ripping out on-mesh hit guide MPB stuff
1 Year Ago
Better autocomplete styling
1 Year Ago
New autocomplete system - still needs some work
1 Year Ago
Terrain progress
1 Year Ago
tweaked material of boat building station to use new texture
1 Year Ago
Update: couple improvements to JIT viewer display - relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases - avoid duplication of address when we have a method name for a jitted address Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
1 Year Ago
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1 Year Ago
server runs marching cubes and generates collider
1 Year Ago
fixed save not working in sculpting
1 Year Ago
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1 Year Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
1 Year Ago
missing change
1 Year Ago
Fixed mirroring issue
1 Year Ago
Hide Boots repose male/female
1 Year Ago
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1 Year Ago
Added server tab
1 Year Ago
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1 Year Ago
Loadout and commands view styling
1 Year Ago
more loadout styles that didnt pick up
1 Year Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
1 Year Ago
Restore consoletoggle arg to open a specific tab
1 Year Ago
Info tab tweaks
1 Year Ago
merge from main
1 Year Ago
Fixed menu tooltip icon not being marked as non static
1 Year Ago
Added a button to toggle hidden items
1 Year Ago
further cleanup
1 Year Ago
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1 Year Ago
Fully removed PointGrid3D and associated jobs