161,624 Commits over 4,597 Days - 1.46cph!

1 Year Ago
Profiling
1 Year Ago
Turn some DevMsg to DevWarnings * has an invalid spotlight * Warning, funcladder with block * --- Host_NewGame --- Properly prevent damage-inducing view punch from falldamage * It is applied from server only, so causes prediction errors. Falldamage viewpunch is already applied in the game movement code anyway. correct units in ToString of GMod_StC and CtS net messages * Now shows bytes correctly Adjust formatting of lua_dumptimers Adjust formatting of `lua_find(_jooks)` output Fixed ACT_HL2MP_SWIM(_IDLE)_PASSIVE having swapped IDs * Fixes swimming animations for the hold type not working correctly weapon_base also retargets ACT_MP_SWIM_IDLE Remove non existent key-values from env_smoketrail in FGD Update weapon_physgun.txt * Remove references to Pistol Refix SMG1 grenade smoke * For some reason the previous hacky fix stopped working, so instead we just make env_smoketrail not add its velocity to its particles, so it works as expected. Fixed SWEP autorefresh integration with spawnmenu Validate inputs to sound.Generate Fixed exit game crash to do with procedural sounds Some minor changes from TF2 SDK * Fixed some theoretical memory leaks with keyvalues * CMDLPanel pose parameter fix (PR from SDK repo) * `firstperson` disables `camortho` (PR) * ESC closes chat box even if the text entry for the message is not focused (PR)
1 Year Ago
Merge: from spectate_dontfloodsnapshots - Bugfix for occlusion not destroying all players in UsePlayerUpdateJobs 2 mode Tests: 2p on craggy - used hill as obstruction, checked entity lists on both clients in editor
1 Year Ago
Bugfix: UsePlayerTasks - calculate end of batch correctly in SendEntityDestroyMessages_AsyncState This was causing server occlusion to skip sending some of destroy commands (from last batch), leaving a phantom player Tests: on Craggy went on behind hill, then checked editor entity list - confirmed that replicated players got removed on both ends
1 Year Ago
merge from minifridge lighting and techtree - todo
1 Year Ago
Fixed incorrect elevator power usage
1 Year Ago
base mini fridge gameplay pass
1 Year Ago
Merge from hackweek_boxsorting
1 Year Ago
Enabled sorting on all DLC storage items (including all barrels)
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed translation not working
1 Year Ago
Merge from puzzle_reset_changes
1 Year Ago
▊ █▇▉██▇ ▋▅▄▆ ▋▌▊▊ ▆▄▋▅▉▋ ▍▆▌ █▇▅ █▋▆▍▇▅ ▆▉ ▊▆▋▍▊▄▉ █▆▆▉▍▊▌█ ▊▉ ▆▌▄▊▆
1 Year Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
1 Year Ago
Party hat repose
1 Year Ago
▄ ▄▌█▆▄▄ ▆▉▆▉▌ █▄▅▅ ▍▊▍ ▉▄▋▇▄▍▅▌▇ ▇▆▅▄▅ ▅▌█▅▆▄ ▌▆ ▅▉▋▊▅ ▆▉█▋▄▇▊▌
1 Year Ago
Remove some debug log spam
1 Year Ago
Cap push force
1 Year Ago
Phrases
1 Year Ago
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
1 Year Ago
Fix push option showing all the time
1 Year Ago
lod optimization pass
1 Year Ago
world model for planner blueprints
1 Year Ago
surgeon outfit repose
1 Year Ago
Merge from parent
1 Year Ago
Merge: from main
1 Year Ago
merge from floating cities
1 Year Ago
S2P redo after stomp
1 Year Ago
merge from naval update
1 Year Ago
FCs S2P for all recent fixes
1 Year Ago
▉ ▅▍▆▅▉▅ ▆▄▌▌▅▊▊▅▊▉▆ █▌█ ▌▄▅▍ ▆▊ ▄▌▅▋▋▄▊▌▊▉▊
1 Year Ago
▄ ▌▆▄▋▋▊▋▍▉ ▅█▄▄ █▄▅▊██ ▆▉▌ ▋▌▊ ▋▇▉▇▇▉▊ ▉▉▉ ▋▍█▍▅ ▆▉▇▉▊▅▆▇▄▊▌ ▇▉▌ █▄█▅▅ ▍▆▅ ▉▅▉▋█▉▌▇ ▅▅█▇▍ ▄▉▅▅█▉ ▄▉▋▉▅▅▋
1 Year Ago
Merge from directional_foliage_displacement
1 Year Ago
Adjust displacement factor on materials to fix stretching
1 Year Ago
Merge from main
1 Year Ago
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
1 Year Ago
Terrain shadow culling wip, and merge fix
1 Year Ago
merge from puzzle_reset_changes -> main
1 Year Ago
Enable pauseUntilLooted on water treatment Disable radiation on the manually opened puzzle room S2P
1 Year Ago
Enable pauseUntilReset on trainyard S2P
1 Year Ago
Enable pauseUntilLooted on dome S2P
1 Year Ago
Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle S2P
1 Year Ago
Enable pauseUntilLooted in sats S2P - shrink from 7m -> 5m
1 Year Ago
Enable pauseUntilLooted in radtown S2P
1 Year Ago
Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
1 Year Ago
Enable pauseUntilReset on harbor 2 S2P - fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
1 Year Ago
Enable pauseUntilReset on harbor 1 S2P
1 Year Ago
Enable pauseUntilLooted on ferry terminal S2P
1 Year Ago
Add pauseUntilReset to airfield puzzle room S2P