249,207 Commits over 3,959 Days - 2.62cph!

49 Days Ago
merge from wire_slack_fix
49 Days Ago
Reverted wire length 'fix' from 107563
49 Days Ago
Can DrawInstanced a number of instances without uploading data
49 Days Ago
mini crossbow viewmodel anims updated
49 Days Ago
Fix 'cut component' not being undoable, Facepunch/sbox-issues#6949
49 Days Ago
merge from main
49 Days Ago
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49 Days Ago
Fix text max width/height not clamping properly
49 Days Ago
Fix warnings
49 Days Ago
49 Days Ago
When using SetPath, don't update the path if it didn't change
49 Days Ago
Fix NRE in PrefabFile.PostReload Fix NRE in CloudBrowser
49 Days Ago
Number of wolves per square km decreased from 3 to 2, max pack size increased from 3 to 4
49 Days Ago
merge ice_sculpture->Aux2
49 Days Ago
Added missing prevent buidling to catapult constructable prefab
49 Days Ago
Weapon pickups
49 Days Ago
Can't pull/push a mounted ballista
49 Days Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
49 Days Ago
Asset Browser: streamline navigation flow Asset location presentation tweaks, improved path handling Initial path widget width because it starting off small is so very annoying
49 Days Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
49 Days Ago
Tutorial map progress
49 Days Ago
Uninstanced prefabs (#1708) Can retrieve components and child gameobjects from uninstanced Prefabs
49 Days Ago
Add a separate turret warning icon. Move UI code to a specific turret icon script.
49 Days Ago
Fix client compile issues
49 Days Ago
fixed nre on client loading of sculpture
49 Days Ago
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49 Days Ago
Disable AssertNoGraphErrorsInScene test
49 Days Ago
Added "Autotile Brushes" tab to Tileset Editor with custom widget for Brushes Created custom Controls/Widgets for Autotile Brush List and individual tiles, with support for proper wrapping to fit width https://files.facepunch.com/CarsonKompon/2024/November/21_09-20-QuarrelsomeBorzoi.mp4 Can now select tiles from a brush Selected autotiles now show a small inspector beneath the brush list Brushes with unset tiles show guide images so you know which tile(s) you're meant to select for each https://files.facepunch.com/CarsonKompon/2024/November/21_10-23-DrearyThrush.mp4
49 Days Ago
merge ice_sculptures->Aux2
49 Days Ago
updated entity bounds
49 Days Ago
Print a list of new items in console after check out
49 Days Ago
Fix mirror to use oblique near clip plane
49 Days Ago
Fix mirror to use oblique near clip plane
49 Days Ago
Implemented new catapult reload animation
49 Days Ago
Expose PerChannel<T>.Get and Set
49 Days Ago
Fix "missing sound common/null.wav" when throwing grenades Gravity Gun consistency improvements Fixed mass-adjusted punt forces being applied to Mega Gravity Gun Fixed Gravity Gun forces being Launch-forces at all times for prop_physics due to a previous fix for `spin_none` physics interaction Set the particle orientation in Editor on creation Sets the first control point for the selected particle system preview, so they are oriented correctly from the start. Mimics how the particle previews do it in the particle list. Fix month checking for loading screen Remove Ep1, Ep2 and Lost Coast mounting All of those are now part of the Half-Life 2 mounting option Rename "Operation was aborted by an application callback" error Fixed some more crashy issues with particle constraints Added ability to override precipitation particles It will not be functional yet due to networking changes being required Added PhysObj:GetIndex Add particle name to "unimplemented sprite renderer" warning Force tool classnames to lowercase at all times Fixes garrysmod-issues/issues/6078#issuecomment-2482015121 Apply potential filesystem micro optimization Implement `origin` for `playlooping`/`playrandom` in soundscapes Also 'ambientoriginoverride' for "playsoundscape" Do not apply spawnmenu names to map NPCs in kill feed This code is too error prone unfortunately Pull Requests (Community Contributions) * Micro optimization for Entity.__index * Micro optimizations for team library * Fixed "Bad SetLocalOrigin on gmod_hands" warning Stop shipping Commentary Editor for -tools
49 Days Ago
Stop shipping Commentary Editor for -tools
49 Days Ago
Merge: from soundmodulator_leak - Fixed sound leaks from quickswitching scenarios - Fixes wrong loop sound being played when coasting on a pedal bike - Fixing flamethrower not playing sound when quickswitching while holding fire button - Fixing pilot sound not played on taking out a flamethrower - Recycle footsteps when their sounds end, instead of potentially incorrect preset time Tests: played with a lot of weapons and vehicles while monitoring sounds via audio.printsounds and log.level Audio 2
49 Days Ago
merge ice_sculptures->Aux2 + codegen
49 Days Ago
Add PrefabCacheScene for GetPrefabScene prefabs IsPrefabInstanceRoot returns false if we're a PrefabCacheScene Component.ShouldExecute returns false if we're in a PrefabCacheScene Update prefab test, we should be able to get children and components from uninstanced Prefab GameObjects now Reduce the length of this test
49 Days Ago
Added 2 new spawnflags to env_player_surface_trigger Do not IsValid the ident in hook.Add/Remove The check was added solely to print an error for invalid types, but NULL entity is still an entity Added light_directional & some other VRAD changes There are also changes to do with displacement lightmaps from CS:GO, supposedly should be better between brushes/displacements, but I couldn't find any differences. New inputs to game_text and game_player_equip SetText, SetPosX, SetPosY, SetTextColor, SetTextColor2 for game_text TriggerForAllPlayers and TriggerForActivatedPlayer for game_player_equip Added skybox_swapper entity Remove scratchpad from game builds Also remove bloodspray concommand Added particle-based func_precipitation types Added missing materials for legacy Ash precipitation type Implement precipitation blockers These will not work yet, because networking incompatible changes are required. Also added Cull by Model and Cull by RT environment particle operators
49 Days Ago
- Siege tower towing setup - Added editor gizmos to towing visuals
49 Days Ago
Initial commit
49 Days Ago
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
49 Days Ago
jungle skin prefabs setup progress
49 Days Ago
manifest
49 Days Ago
Ignore calls to Scene.Parent.set Iterate children nicer in PostDeserialize, in case children get added/removed during deserializing which they do - like when creating attachments Add GameObject constructor which takes a parent
49 Days Ago
Fixed .gma whitelist being different between game/gmad Update net.lua - comment typo Add all missing Portal 2 map icons Fix more potential crash issues to do with particles Make particle preview background slightly lighter (32,32,32) Fixed more crashing issues to do with particles ClientSignOnStateChanged is no longer called for HLTV clients util.IsValidModel uses meshcount to determine useless models If mesh count is 0 - it's a useless model, instead of using hardcoded model name substrings. This fixes certain valid models being unable to be spawned in Sandbox
49 Days Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
49 Days Ago
actual client compile fix