130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                bed skinnable asset setup - need to test workshop
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▄▇▉▌▋█▆▆▍▉ ▅▅ ▋▍▉ ▅▇▇▅▍ ▋▉▆▍▆▆▍▇▊▊▋ ▆▄▊▅▌ ▇▆▌▇▆▍▄▌ ▋▄▌▉▉▋▋█▆▋▊▉▄▉▉▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly.
Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from emission_mask_scrolling_and_blinking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reserialized all materials from the Rust/Standard and Rust/Standard (Specular Setup) shaders to account for new emission feature shader properties
 
                
                
                
                
                
             
         
        
            
            
            
                
                floating city 2 flow polish, better connection to casino barge
 
                
                
                
                
                
             
         
        
            
            
            
                
                halved vertex AO intensity on chicken cages (material)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from outboard_motor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from material_reserialization_tool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▌▋ ▋▋▄ ▇▆▄ ▇▇▄▋ ▇▇▆▉▆▌▆▉▇ ▉▍▆▋ ▋▋▇▅▄▍▄▉▇▇▍▅▅▊█▆▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                moved interactive prefabs and NPC vendors into their specific barge prefabs
removed the vertex stream rebuilder script from the prefab object in floating_city
S2P
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▌▄▉█▄▋▊▆ ▆▅▌▇▊▆ ▅▉▄▉▊ ▌▋▌▉ ▌▊▌▉▄▊▇_▌▇▊█▆▄▍▄_▅▆▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from vm chainsaw update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed atlas issues in steam inventory screen
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Defer deleting images from HttpImage cache so we don't unload and then immediately load when refreshing UI (friends list, etc)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from clamp_mipmap_reduction -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▇▄▊▆ ▄▇▍█ ▅▋▅_▍▍▊▇▅▄▍▄▉█▇▋_▅▉▇▍_▉▌▇█ -> █▋▇▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▄▇█▌ ▅▍█▇▋▄▇ ▆█▍▋▋▇ ▌▊█▅ ▅█▄▍█▇▆ ▄▄▅▄▋▄▊▄ ▌█▊▆▉▅▅▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▋▊▆▇ ▆▉▍▆ █▆▉▉▍▆▅_▇▋▌▆▆▍▍▄_▍▇▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌█▍ ▄▍█▄█▄▄▉▋▍▇▉▉▍▅ ▌▌▅▊▌▋ ▌▊▋▅ ▋▇▆▊▆
▊▇▉██ ▄▉▊▄ ▄▍▅▆▅▇▋ ▉▉ ▉▍▍▅.▅▊▆▅▆▊▍▋▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_analytics_twig_cost
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wood spent on twig not included in analytics
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Various fixes for oil rig mission
- Bonus rewards are now displayed in the mission complete screen if you achieved them
- Various fixes and improvements for how rewards are displayed in the editor mission preview window~
- Bonus rewards can now also be non-items
- Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_turret_ddraw -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove ddraw left in when debugging
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> fix_turret_ddraw
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from qol_scale_command -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `ent scale` command to test scaling of entities on vanilla servers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reference count textures loaded by HttpImage, unload them when no longer referenced
 
                
                
                
                
                
             
         
        
            
            
            
                
                metabolism_fast_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempted fix for metabolism ticking too fast
Swapped over to a double rather than a float
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from modding_community_merges -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from modding_cui_merges -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix incorrect codegen (I tested for compile errors before merging but ok)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from crosshair_customization
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix import popup not being centered
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sleeping players above-ground being killed by train tunnel PuzzleReset volumes by applying "Ignore Above Ground Players" bool to more prefabs.
Prefabs changed:
- corridor_straight_a_18m
- corridor_straight_a_36m
- corridor_straight_a_72m
- train_tunnel_double_stop_a
- train_tunnel_double_straight_a