249,286 Commits over 3,959 Days - 2.62cph!

49 Days Ago
Can click on preview tiles to add them to the selected brush/tile Updated tileset guides Created Autotile Reference ControlWidget Make Reference ControlWidget look nicer Can add multiple tile variations to an Autotile Tile Can now rename/clear/delete/configure Autotile Brushes, added Right Click menus to Brush, Tile, and Tile Reference ControlWidgets https://files.facepunch.com/CarsonKompon/2024/November/21_15-42-ImmaterialSphinx.mp4
49 Days Ago
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49 Days Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
49 Days Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
49 Days Ago
Prevent invalid hash error
49 Days Ago
Siege tower: - Remove unneeded checks on parenting volumes
49 Days Ago
Better trigger parent volumes
49 Days Ago
Dont allow pushing the siege tower if your parent entity is the tower
49 Days Ago
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49 Days Ago
drawbridge lods
49 Days Ago
Merge from main -> aux3
49 Days Ago
merge from analytics_voice_chat -> main
49 Days Ago
Add analytics for how long a player spends talking - include in client analytics
49 Days Ago
Phrases
49 Days Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
49 Days Ago
Revert "Added 32bit holly lib" It doesn't actually work, I was testing the 64bit version because the launcher auto selected it, oops
49 Days Ago
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49 Days Ago
Added 32bit holly lib
49 Days Ago
Fix some Gizmo functions drawing an obsolete vertex object instead of nothing When provided with an empty Enumerable: Lines(), LineTriangles() & SolidTriangles() would reuse & draw the vertex object of the previous frame instead of nothing. They now correctly draw nothing if an empty Enumerable passed.
49 Days Ago
Merge from peacekeeper_turret_hostile_warning_ui
49 Days Ago
Removed some unneeded code, debug spam.
49 Days Ago
merge from 2d-flickering-workaround
49 Days Ago
Minor code fixes and cleanups Fixed many compile warnings Fixed a small memory leak in gamemode .txt file parsing Potential micro optimizations in localization loading More code clean ups Fixed a small memory leak with saving presets (preset library) Fixed small potential memory leak with creating Lua bone followers
49 Days Ago
Progress on tile caching & dynamic obstacles https://files.facepunch.com/lolleko/1b2111b1/sbox-dev_CQAKEpUbQk.mp4
49 Days Ago
FOV and distance culling for navmesh debug draw
49 Days Ago
Card test
49 Days Ago
Minor code fixes and cleanups Fixed many compile warnings Fixed a small memory leak in gamemode .txt file parsing Potential micro optimizations in localization loading More code clean ups Fixed a small memory leak with saving presets (preset library) Fixed small potential memory leak with creating Lua bone followers
49 Days Ago
Remove unused asset browser node type
49 Days Ago
Wolves will not respond to a howl from a wolf that doesn't belong to their pack This will prevent wolf packs from merging too often, reducing cases where players have to face more than 4 wolves
49 Days Ago
merge from wire_slack_fix
49 Days Ago
Reverted wire length 'fix' from 107563
49 Days Ago
Can DrawInstanced a number of instances without uploading data
49 Days Ago
mini crossbow viewmodel anims updated
49 Days Ago
merge from main
49 Days Ago
Fix 'cut component' not being undoable, Facepunch/sbox-issues#6949
49 Days Ago
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49 Days Ago
Fix text max width/height not clamping properly
49 Days Ago
Fix warnings
49 Days Ago
49 Days Ago
When using SetPath, don't update the path if it didn't change
49 Days Ago
Fix NRE in PrefabFile.PostReload Fix NRE in CloudBrowser
49 Days Ago
Number of wolves per square km decreased from 3 to 2, max pack size increased from 3 to 4
49 Days Ago
merge ice_sculpture->Aux2
49 Days Ago
Added missing prevent buidling to catapult constructable prefab
49 Days Ago
Weapon pickups
49 Days Ago
Can't pull/push a mounted ballista
49 Days Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
49 Days Ago
Asset Browser: streamline navigation flow Asset location presentation tweaks, improved path handling Initial path widget width because it starting off small is so very annoying
49 Days Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
49 Days Ago
Tutorial map progress