192,393 Commits over 4,049 Days - 1.98cph!
Fixed several sound trigger references on new jungle foliage
Merge from aiz_log_removal
Remove "AIInformationZone performing complete refresh, please wait..." log
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Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
Fix croc using 2 consecutive 90 turns instead of a single 180
New: add WaterStateProcessor for full server demo analysis
- Also redid ViolationProcessor to avoid leaking internal implementation to other files
Tracks how many players across all server frames were in water - using it to track consistency of water checks while modifying internals
Tests: played back staging demo - got consistent-enough results
- Hook placeholder zigzag bite attack
- Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion)
- Update croc fsm declaration syntax
monstera deliciosa bushes - models, textures, mats and prefabs
Jungle foliage prefab DoPrepare
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Merge from fast_debug_draw: Disable instancing for text by default, due to missing support for rich text formatting tags
Regenerate console commands
Disable ddraw instancing system for text by default because the new system doesn't support rich text formatting tags just yet
Cherry pick
110444 from scientists branch (loadout categories for rust editor)
- Tiger will resume eating after dragging the corpse far enough
- Tiger will flee faster if approached while dragging
Free textures when they're no longer needed
Add missing part to balance commit
Add convar enableable logs that fire when anim passed to root motion system is null
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
Merge from amd_dlss_crash
Allow tiger to sneak from the sides not only the back
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
Added a check to see if MinHWArchitechture is set to not supported when querying DLSS
removed unneeded phys shape that was causing warnings "Non-convex MeshCollider Warning when deploying IO workbench on tugboat"
Merge: froim texttable_allocs
Previously merged into Aux, but Aux2 one seems to be more fresh
Tests: none, no conflicts
adjusted fbx import settings
merge from friends_perf - latest changes were only merged to released, known to be safe
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong
- Makes tiger flee when dragging a body if someone gets too close
- Remove roar
- Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
Merge from armor_insert_techtree_ui
Added armor insert information display to tech tree UI
merge from crafting_techtree
Techtree progress, plates, primitive and general clean up
Merge from armor_insert_crafting_screen_ui
Crafting screen armor insert information display
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