192,393 Commits over 4,049 Days - 1.98cph!

47 Days Ago
Merge from main wip
48 Days Ago
Fixed several sound trigger references on new jungle foliage
48 Days Ago
Merge from aiz_log_removal
48 Days Ago
Remove "AIInformationZone performing complete refresh, please wait..." log
48 Days Ago
Re-apply grenade fix
48 Days Ago
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48 Days Ago
merge from main
48 Days Ago
merge from main
48 Days Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
48 Days Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
48 Days Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
48 Days Ago
Plant pot default bp
48 Days Ago
New: add WaterStateProcessor for full server demo analysis - Also redid ViolationProcessor to avoid leaking internal implementation to other files Tracks how many players across all server frames were in water - using it to track consistency of water checks while modifying internals Tests: played back staging demo - got consistent-enough results
48 Days Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
48 Days Ago
spawn population prefabs
48 Days Ago
monstera deliciosa bushes - models, textures, mats and prefabs
48 Days Ago
Jungle foliage prefab DoPrepare
48 Days Ago
Manifest
48 Days Ago
Hook croc hit reaction
48 Days Ago
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48 Days Ago
Merge from fast_debug_draw: Disable instancing for text by default, due to missing support for rich text formatting tags
48 Days Ago
Regenerate console commands
48 Days Ago
Condenser Tank LODS
48 Days Ago
Disable ddraw instancing system for text by default because the new system doesn't support rich text formatting tags just yet
48 Days Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
48 Days Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
48 Days Ago
Free textures when they're no longer needed
48 Days Ago
Add missing part to balance commit
48 Days Ago
Add convar enableable logs that fire when anim passed to root motion system is null
48 Days Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
48 Days Ago
Merge from amd_dlss_crash
48 Days Ago
Allow tiger to sneak from the sides not only the back
48 Days Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
48 Days Ago
Added a check to see if MinHWArchitechture is set to not supported when querying DLSS
48 Days Ago
removed unneeded phys shape that was causing warnings "Non-convex MeshCollider Warning when deploying IO workbench on tugboat"
48 Days Ago
Merge: froim texttable_allocs Previously merged into Aux, but Aux2 one seems to be more fresh Tests: none, no conflicts
48 Days Ago
adjusted fbx import settings
48 Days Ago
merge from friends_perf - latest changes were only merged to released, known to be safe
48 Days Ago
merge from main
48 Days Ago
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong - Makes tiger flee when dragging a body if someone gets too close - Remove roar - Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
48 Days Ago
Merge from main
48 Days Ago
merge from main
48 Days Ago
Merge from armor_insert_techtree_ui
48 Days Ago
Added armor insert information display to tech tree UI
48 Days Ago
merge from crafting_techtree
48 Days Ago
Techtree progress, plates, primitive and general clean up
48 Days Ago
Merge from armor_insert_crafting_screen_ui
48 Days Ago
Crafting screen armor insert information display
48 Days Ago
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48 Days Ago
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