249,206 Commits over 3,959 Days - 2.62cph!

48 Days Ago
Fix initial rooms not revealing on the map Minimap Icons for certain room types Added Timer item which gives your bullets a "delay" (decel followed by accel) https://files.facepunch.com/CarsonKompon/2024/November/21_20-06-UnawareBluegill.mp4
48 Days Ago
Make it work for targeted player as well
48 Days Ago
Add MoveModeDefault, movement speeds defined in mode and can be altered by modifiers
48 Days Ago
Fixed being able to block while in debug cam
48 Days Ago
More tutorial stuff tweak intro scene water
48 Days Ago
Remove a few unused things
48 Days Ago
Merge from main
48 Days Ago
Merge from main
48 Days Ago
Merge from december24_art_fixes
48 Days Ago
Fixed incorrect biome being selected on new tutorial cliffs
48 Days Ago
wolf pain sounds are less sad wolf attack sounds have more snarl
48 Days Ago
workcart_box -> main
48 Days Ago
Fixed other locos
48 Days Ago
- Box storage done the boring proper way - Protobuf gen - Broken locomotives that arent workcarts
48 Days Ago
Rebake tutorial island terrain height map Fixed tutorial island scene menu option not pointing to correct scene Update foliage baker to use more accurate raycast based terrain sampling, this is too expensive for runtime foliage but since we generate this foliage at edit time we can get the placement perfect, fixes some floating foliage on tutorial island
48 Days Ago
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48 Days Ago
Merge from animator_csv
48 Days Ago
siege_weapons -> Aux2
48 Days Ago
Reverted sockets
48 Days Ago
Another work around to priv checks with Vehicle_Large collliders
48 Days Ago
Can click on preview tiles to add them to the selected brush/tile Updated tileset guides Created Autotile Reference ControlWidget Make Reference ControlWidget look nicer Can add multiple tile variations to an Autotile Tile Can now rename/clear/delete/configure Autotile Brushes, added Right Click menus to Brush, Tile, and Tile Reference ControlWidgets https://files.facepunch.com/CarsonKompon/2024/November/21_15-42-ImmaterialSphinx.mp4
48 Days Ago
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48 Days Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
48 Days Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
48 Days Ago
Prevent invalid hash error
48 Days Ago
Siege tower: - Remove unneeded checks on parenting volumes
48 Days Ago
Better trigger parent volumes
48 Days Ago
Dont allow pushing the siege tower if your parent entity is the tower
48 Days Ago
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48 Days Ago
drawbridge lods
48 Days Ago
Merge from main -> aux3
48 Days Ago
merge from analytics_voice_chat -> main
48 Days Ago
Add analytics for how long a player spends talking - include in client analytics
48 Days Ago
Phrases
48 Days Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
48 Days Ago
Revert "Added 32bit holly lib" It doesn't actually work, I was testing the 64bit version because the launcher auto selected it, oops
48 Days Ago
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48 Days Ago
Added 32bit holly lib
48 Days Ago
Fix some Gizmo functions drawing an obsolete vertex object instead of nothing When provided with an empty Enumerable: Lines(), LineTriangles() & SolidTriangles() would reuse & draw the vertex object of the previous frame instead of nothing. They now correctly draw nothing if an empty Enumerable passed.
48 Days Ago
Merge from peacekeeper_turret_hostile_warning_ui
48 Days Ago
Removed some unneeded code, debug spam.
48 Days Ago
merge from 2d-flickering-workaround
48 Days Ago
Minor code fixes and cleanups Fixed many compile warnings Fixed a small memory leak in gamemode .txt file parsing Potential micro optimizations in localization loading More code clean ups Fixed a small memory leak with saving presets (preset library) Fixed small potential memory leak with creating Lua bone followers
49 Days Ago
Progress on tile caching & dynamic obstacles https://files.facepunch.com/lolleko/1b2111b1/sbox-dev_CQAKEpUbQk.mp4
49 Days Ago
FOV and distance culling for navmesh debug draw
49 Days Ago
Card test
49 Days Ago
Minor code fixes and cleanups Fixed many compile warnings Fixed a small memory leak in gamemode .txt file parsing Potential micro optimizations in localization loading More code clean ups Fixed a small memory leak with saving presets (preset library) Fixed small potential memory leak with creating Lua bone followers
49 Days Ago
Remove unused asset browser node type
49 Days Ago
Wolves will not respond to a howl from a wolf that doesn't belong to their pack This will prevent wolf packs from merging too often, reducing cases where players have to face more than 4 wolves
49 Days Ago
merge from wire_slack_fix