146,253 Commits over 4,444 Days - 1.37cph!

2 Months Ago
Fixed info not being copyable in the player info panel
2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
Fix recycler not unpacking any attachments/ammo if a weapon was inserted while a recycler was already on (already happens when recycler is turned on)
2 Months Ago
Merge from paint_pool_fix2
2 Months Ago
Possible pooling fix for MeshPaintableSource showing the wrong texture after being popped from the pool
2 Months Ago
First pass rebuilding Scientist2 prefab with new player model Now embeds the HazmatSuit fbx prefab so should be less likely to break going forwards Updated Scientst2.mp5.anim.override with new animations
2 Months Ago
Merge from travelling_vendor_nre_fix
2 Months Ago
Null checking local player list in TravellingVendor
2 Months Ago
Don't apply CPU Affinity more than once in the editor Was retriving the manifest from the backend (a full web request) and applying it every time the game compiles due to InitializeOnLoadMethod
2 Months Ago
Added Unity iteration profiler package to project (embedded)
2 Months Ago
Merge from main DIrectory conflict on Clothes/vest.metal/vert.metal.female (deleted on this branch presumably to fix the typo?), preserved the delete Many conflicts across clothing and vehicle prefabs due to the Entity Label cleanup, all merged automatically so should be safe
2 Months Ago
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rentable shop be interior split
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merge from main
2 Months Ago
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merge from /main/hackweek_techtree_multi_unlock
2 Months Ago
merge from main
2 Months Ago
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
2 Months Ago
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2 Months Ago
combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
2 Months Ago
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2 Months Ago
Minor cleanups Rework CCachedRenderData bounds checking * Is now a warning + more checks Fix armor UI element being slightly longer than HP UI element HP and Armor HUD expands to fit 4 digits when necessary Slightly adjust ammo HUD to fit 9999s comfortably Default HUD supports showing Clip2 if weapon uses that * it also supports cursed combinations like secondary and primary without clips at the same time, primary without clips and secondary with, etc Try to fix ammo counter being red/orange when having ammo
2 Months Ago
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2 Months Ago
Merge from 3p_spectator_improvements