146,244 Commits over 4,444 Days - 1.37cph!

2 Months Ago
Fixed clipping, normals and LODs on leather gloves
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Bowless Crossbow - updated viewmodel with alternative handguard position, updated textures
2 Months Ago
prefabs/ammo ok prefabs/building ok
2 Months Ago
Updated Electric Furnace Skinnable Asset
2 Months Ago
Updated Skin List and Manifest Created Electric Furnace Workshop Deployable Added Electric Furnace Workshop OBJ
2 Months Ago
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
2 Months Ago
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
2 Months Ago
2 Months Ago
added simple drag-by-angle consistency tests - replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
2 Months Ago
vehicles folder ok
2 Months Ago
Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity
2 Months Ago
industrial shelves - models updated - added lods for all shelves - updated prefabs - updated icons
2 Months Ago
industrial shelves - created shelf material colour variations.
2 Months Ago
industrial shelves - moved textures to its own folder.
2 Months Ago
Automated test suite
2 Months Ago
Merge from visual_config
2 Months Ago
Created Electric Furnace Skinnable Asset Basic Setup of Electric Furnace Skinnable Asset
2 Months Ago
testlist export
2 Months Ago
basic test that boat can be pasted and is floating in water
2 Months Ago
poker bandana setup
2 Months Ago
Setup all three workbench upgradeVisualPoints. Set as servercull.
2 Months Ago
Add placeholder placement transforms to Workbench1
2 Months Ago
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
2 Months Ago
Merge from main
2 Months Ago
2 Months Ago
Started adding support for cached spot light shadows
2 Months Ago
renaming some outliers left from previous folders, mostly _displ and _transmission types
2 Months Ago
Oven Textures and LOD0
2 Months Ago
merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
Fix repair item target for the base industrial wall light (only did the variants before)
2 Months Ago
merge from main
2 Months Ago
Merge from test
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
merge from new_console-ui
2 Months Ago
Allow TAB to cycle tabs from the console if the auto complete is hidden
2 Months Ago
Fixed console never creating new bucket entries based on time
2 Months Ago
Fixed UICompass.CompassUpdate NRE when disabling the compass via tools tab
2 Months Ago
Fixed info not being copyable in the player info panel
2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
Fix recycler not unpacking any attachments/ammo if a weapon was inserted while a recycler was already on (already happens when recycler is turned on)
2 Months Ago
Merge from paint_pool_fix2
2 Months Ago
Possible pooling fix for MeshPaintableSource showing the wrong texture after being popped from the pool
2 Months Ago
First pass rebuilding Scientist2 prefab with new player model Now embeds the HazmatSuit fbx prefab so should be less likely to break going forwards Updated Scientst2.mp5.anim.override with new animations
2 Months Ago
Merge from travelling_vendor_nre_fix
2 Months Ago
Null checking local player list in TravellingVendor