reporust_rebootcancel

127,977 Commits over 4,109 Days - 1.30cph!

2 Months Ago
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
2 Months Ago
Decay menu options
2 Months Ago
further adjustment
2 Months Ago
Set large furnace and small refinery as demolishable for initial testing.
2 Months Ago
Codelock leak tightness improvements.
2 Months Ago
2 Months Ago
Electric furnace tweaks.
2 Months Ago
cloud/atmosphere/fog interactions, shadows on biome fog
2 Months Ago
Settings scrollbar Toggle tweaks
2 Months Ago
IO bugfixes batch 1
2 Months Ago
erosion changes - retuned erosion again to allow better channel carving, while maintaining control - new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections
2 Months Ago
Wallpaper floor & ceiling pack - added and removed items, cleaned up folders
2 Months Ago
Wallpaper floor & ceiling pack - updates and tweaks
2 Months Ago
Removing extra default material from coco torso fbx
2 Months Ago
Jungle biome distribution teaks & fixes
2 Months Ago
Settings menu progress
2 Months Ago
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
2 Months Ago
Cocoknight setup
2 Months Ago
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
2 Months Ago
Cocoknight update
2 Months Ago
Cocoknight update
2 Months Ago
Re-enable texture streaming jobs
2 Months Ago
main -> new_menu
2 Months Ago
Updating coco armour female torso prefab with new mesh
2 Months Ago
Re-enable bootstrap check
2 Months Ago
main -> syncvars
2 Months Ago
▊▊▇ ▉▅▍▊: ▉▄▊ ▊▌█▄▉▆▄▇ █▄▆▉ ▄▆▅▊ ▇▇▆▉▍ ▍▅▌▅▄▇▇█▇▄▍▍▋ ▄▅ ▊▋ ▄▊▊
2 Months Ago
texture resize + optimisation
2 Months Ago
Add inventory page
2 Months Ago
2 Months Ago
bee catapult bomb basic prefab setup LODs
2 Months Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
2 Months Ago
Separating coco armour torso mesh and updating viewmodel prefabs
2 Months Ago
█▇▋▋▉▍
2 Months Ago
Setup options styling on main menu
2 Months Ago
Missed files
2 Months Ago
Tab system Wired up home and play Animation transitions
Rin
2 Months Ago
Updated inventory move sfx Added phys impact sfx (item pickup is no longer silent)
2 Months Ago
Merge from foliage_instancing
2 Months Ago
▊▉▊▄▋▉
2 Months Ago
▊▍▆▉▌▌
2 Months Ago
Fixed navigation architecture Setup Page system
2 Months Ago
Settings dropdown
2 Months Ago
* Restore damage tracking for command and instance buffers * Skip RemoveDestroyedMeshes() as it doesn't seem to be needed anymore and it was taking well over 3 ms
2 Months Ago
Add check for AsyncGPUReadback support
2 Months Ago
GenericSkin Overlay sub header and styling
2 Months Ago
▇▌█▊█▉▄ ▄█▍
2 Months Ago
Settings menu search bar
2 Months Ago
▋▍█▍▅ ▍▋▉▄ ▌▅▉_▍▆▉▆▆▉▇_▉▍▋▇
2 Months Ago
▆▊▋ ▋▊▅▆▄▍▉ █▋▆▋▌▊ ▌▍▇▅ (▌█▅▍▅ -> ▆▄▍ -> ▌▉▋ ▅▊▌▌) - ▇▇██▄▉▉ ▉▄█▍▋▅ ▄▆▌▊▅▇▌▋█ ▋▊ █▄▇▅, █▋▆▅█▍▉▆█ █▆ ▉▆▍▄ █▅▉▍ ▍▊▊▅▄▆▍ ▄▌▉▌▄▄▆