reporust_rebootcancel

138,170 Commits over 4,505 Days - 1.28cph!

58 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
58 Days Ago
merge from main -> apartment_complex_monument
58 Days Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
58 Days Ago
main -> demo_compatability_layer
58 Days Ago
update_metabolism_network_optimization -> main
58 Days Ago
Code cleanup
58 Days Ago
merge from main
58 Days Ago
Fix SenseComponent.Tick InvalidOperationException
58 Days Ago
Fix ai sense adding to a dictionnary while iterating on it
58 Days Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
58 Days Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
58 Days Ago
large apartment tweaks
58 Days Ago
collapsed blocker update
58 Days Ago
more optimisations in large apartment added a proper static prefab for the bear rug
58 Days Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
58 Days Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
58 Days Ago
merge from hanging pot plants
58 Days Ago
set dressing progress in floor 5
58 Days Ago
Log warning instead of error when no save file for navmesh is found
58 Days Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
58 Days Ago
Fix compile errors
58 Days Ago
58 Days Ago
merge from main
58 Days Ago
renamed to wip title bar games, rebuilt skins
58 Days Ago
merge from main
58 Days Ago
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
58 Days Ago
update from main
58 Days Ago
Merge from main
58 Days Ago
Merge from main
58 Days Ago
set dressing progress in floor 5
58 Days Ago
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
58 Days Ago
Merge from main
58 Days Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
58 Days Ago
Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
58 Days Ago
Created a separate Electrical Branch config UI prefab so all I/O cant be named
59 Days Ago
update SetRenderFunc calls
60 Days Ago
subtract 153677 areacheck_parent_fix
60 Days Ago
cherrypicking 153697
60 Days Ago
merge from spraycan_reskin_refactor
2 Months Ago
fix for last thrown dart in 2p counting as next players first throw
2 Months Ago
Communal interiors progress / top floor dressing
2 Months Ago
Glass AR - worldmodel
2 Months Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
2 Months Ago
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces
2 Months Ago
Gamesroom - ran localization - ran manifest - ran skins
2 Months Ago
Gamesroom Minifridge; - Greybox wip model for minifridge - Setup item, skin files and prefabs - Icon, material setup
2 Months Ago
RRP contact shadows fixes
2 Months Ago
Tidy up how deployables are filtered for this test by using a new TestParameterSource
2 Months Ago
Fixed a bug on the TestRunnerWindow where clicking 'run' would incorrectly run editor tests in play mode after changing prefab source attributes because of stale values. Changing this and my editor test worked again. Previous unreliable fix was to untick and retick tests before running but that didn't work for me
2 Months Ago
Some cleanup