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129,256 Commits over 4,232 Days - 1.27cph!

60 Days Ago
dome monument loot shuffle s2p
60 Days Ago
light house monument pass, very minor loot placement changes
60 Days Ago
UV Fix for spike trap
60 Days Ago
merge from main
60 Days Ago
fixed boat wall.window dimensions, made colliders snug
60 Days Ago
Merge from main and parent
60 Days Ago
Merge from main
60 Days Ago
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo
60 Days Ago
desc update
60 Days Ago
Removed stairs.wood block from global stair prefab, eliminating double reference (spotted in gibs)
60 Days Ago
hackable crate loot always contains advance blueprint fragments
60 Days Ago
basic and advance loot base setup
60 Days Ago
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change - Workbench T2 - 5 basic blueprint fragments - Workbench T3 - 5 Advance blueprint fragments
60 Days Ago
Added basic and advance blueprint fragments - Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed. - Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
60 Days Ago
merge from main
2 Months Ago
More progress on choice of mission rewards - Rudimentary UI for previewing and selecting rewards in mission screen - More work on mission editor inspector nicely working with new rewards data
2 Months Ago
Rock/cliff files.
2 Months Ago
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2 Months Ago
update manifest for projectile error
2 Months Ago
fix HoldTypeAnimationOverride, setup for client testing
2 Months Ago
manually override raid, snow and temperature manually when players are inside the deep sea
2 Months Ago
merge from deep_sea/wipe
2 Months Ago
Fix static mode always visible ignoring client.crosshair Fix settings preview crosshair updating dynamically Add tooltip mention that spacing doesn't do anything in dynamic mode
2 Months Ago
Add separate set of sliders for chance of each weather preset inside the deep sea - only clear weather allowed: no fog, rain or storms (since that indicates the deep sea is wiping soon) - only modify the visual weather effects on the client, don't mess with the ocean simulation yet
2 Months Ago
pooled visuals, projectile throwing support, animator fixes, fix entity visual spawning
2 Months Ago
Players in the deep sea when it wipes are all killed by radiation Some cleanup
2 Months Ago
More splat tweaks.
2 Months Ago
Hook up all the convars so far to the options menu Switch to colour dropdowns for the colour settings Set/fix all phrases correctly with the new system, adhering to convention Move main crosshair enable/disable toggle into the new section Simplify / rename a few crosshair variables, add one more color option
2 Months Ago
Optim: ServerOcclusion - convert OcclusionIncludeRocks part of narrow phase to Burst Total generation time went from 240s -> 130s. There's still 80s worth of TestInsideTerrain to rewrite Tests: regenerated and visualzied in editor
2 Months Ago
Progress/backup
2 Months Ago
merge from meta_shift
2 Months Ago
large sail
2 Months Ago
Add cannon admin fire command, fix ballista admin reload using hardcoded ammo types (use available ammo types instead)
2 Months Ago
Add a way to disable rcon in editor prefs (Edit -> Preferences... -> Facepunch -> General)
2 Months Ago
New: AreInsideMesh - burst versions of IsInsideMesh - added unit tests Tests: ran unit tests
2 Months Ago
Add preliminary support for layers to indirect instancing
2 Months Ago
Fixed brightness flickering on indirect instancing objects when moving camera (inefficient variant)
2 Months Ago
Environment volumes in food and farm barges. Dock light LODs and decal fixes.
2 Months Ago
Reapply military tunnel radiation changes from `military_tunnels_radiation_consistency` without merging the whole of naval_update
2 Months Ago
Static prop version of sunflower with wind, and swapped out proxy WM versions. Updated manifest with missed planter variant.
2 Months Ago
gifted_bag_tugboat_pickup -> main
2 Months Ago
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2 Months Ago
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2 Months Ago
Bugfix: ServerOcclusion - don't ignore rocks that are close to the center of a subgrid cell Tests: regenerated and visualized in editor - seemed sensible, no gaps observed
2 Months Ago
Merge from night_lighting_fixes
2 Months Ago
Removed combined door from farm kiosk, set up separate prefab and nested. Replaced seed bag props in farm with static versions.
2 Months Ago
merge from naval_update -> deep_sea
2 Months Ago
Convars to config the wipe interval