129,255 Commits over 4,140 Days - 1.30cph!
Merged construction2 into trunk
All the stuff I should have fixed before merging but forgot
Fixed block skins being deleted on level change, leading to NREs
Fixed block stage, demolish state not being networker properly
Fixed player flags not saving properly
Fixed conditional models not updating when block rotated
Fixed block upgrading happening even if you can't afford it
Fixed damage overlay flickering, weirdness
Fixed incorrect path in bootstrapping on OSX
Added Rust.Application.installPath that returns the full path to the install directory (still feels hacky, but at least we have a central point to fix stuff in the future)
Tap USE to run default option, hold to open menu
Updated crosshair tooltips, stripped out old
Hide HUD when in menus etc
Hide crosshair when not looking at an entity
Animations for crosshair, health tooltip
Mousewheel item selection
Also hude the HUD if dead or in debug camera mode
Fixed serialization bug in tool cupboard
Removed debug output
Fixed "Rust/Standard Legacy Terrain" alpha clip issues
Pie menu transition animations
Fixed missing references on server for Footstep stuff
Server: delete dropped items after x seconds (temporary lag fix)
Re-added player name tags
Disabled PVP looting (until we have some other stuff in place)
created LODs for chicken.
rigged up the chicken for animation.
Don't hide tree entities in heirachy, it helps nothing
Fixed rocks using wrong shader
Fixed procedural map not generating properly in editor
Tweaking physics variables for dedicated server
added footstep events to the crouchwalk
Fixed NRE in chat system
Added server.globalchat convar
Fixed NRE in SetupPlayerFootstep
Hammering blocks now increases health or demolishes faster
Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
Balanced metabolism - can now stave to death again
New, simpler melee vs building block damage procificency system (unbalanced)
.. now with less debug output
Removed wood piles from the spawn list (chop them trees, people)
Moved branding overlay to uui
Made UNITY_STANDALONE_X double-check for !UNITY_EDITOR (bug or feature?)
Show warning overlay if EAC isn't running (for the people running from the exe)
Putting tom's keypad on the code lock
Added dev.culling <layername> <distance>
checking in new lods, transition should much smoother.
Refactored decor system for better cross-frame load distribution and faster refreshing
Made unused components on placeholder tree objects get deleted
Manually added temporary colliders to the snow trees as they are missing in the speedtree files
Fixed icesheets being pink
Ghetto fixed icebergs being super shiny
Made my iceberg fix slightly less ghetto
Fixed that all rocks looked like metal in b13
Fixed server compile error